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    Il2 DD Update Dev Blog 187 (P-39 pit and A-20 Skin)
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   Update 3.001 testing is progressing well: almost all the planned functionality is in and ready. We know that you'd like to hear an exact release date, but since this update is shaping up to be the biggest of all, it's hard to pinpoint an exact release date. Nevertheless, as we said before, we're doing our best to release this update before the end of Winter. Major tasks that still remain include P-39 cockpit texturing and completion of 25 Career mission types that will be included in the initial release (after it the work on the new mode will continue to increase the total number of the mission types to 40). Once again, this update is going to be the leader in terms of changes and additions - the change list includes more than 80 items already.         Speaking of the further development, we'll start to disclose various details about it pretty soon. For now, we can say that the work on 3D models of P-47, Spitfire Mk.IXe and Bf 109 G-14 has already started while we're collecting reference documents on Tempest Mk.V. In the same time, we have started adapting the existing WWI aircraft FM for IL-2 Sturmovik: Great Battles engine for Flying Circus project. The work on Tank Crew is also progressing: new track assembly animation tech and increased height map detail are accompanied by the new detailed buildings destruction tech which will be used on 'Clash at Prokhorovka' map; the first two new 3D tank models are in the works as well. We'll tell you about them later, but they are heavies.   To spice up today's diary, here are the official A-20B skins. Important note is that external textures of A-20B are made in 4K resolution:                   You can discuss the news in this thread

    DCS Weekend News 9th February 2018
    MigBuster
    By MigBuster,
         DCS World 2.5 Open Beta Update Last week we launched the Open Beta version of DCS World 2.5, and your initial reports have been very helpful for us to reach a high-quality release version. The team is working very hard to bring the DCS World 2.5 release version to you as soon as possible. We have been reading all your feedback and striving to address all valid issues. Less than a week after the 2.5 OB release, we released a hot fix which you can read about on the forum in special thread. Earlier than initially planned, we also released the Open Beta of DCS World of 2.5 to Steam, which you can read about in the Steam news. DCS World 2.5 has been a significant advancement for DCS World and we are heartened by all the kind words of appreciation, thank you! If you missed it earlier, here you can find the DCS World 2.5 Open Beta launch trailer video. DCS World Helicopter Sale One of the biggest benefits of DCS World 2.5 is that it's a much better environment to fly helicopters. The higher-resolution terrain elevation mesh, higher resolution terrain and object textures, much improved trees, huge forests, and trees that now have collision / block line of sight for weapons, all create a much more engaging and beautiful environment to fly in. Starting today and lasting until 19 February at 0900 GMT, we are offering 30% off on all helicopters for DCS World! Find these great deals on our E-Shop. DCS: F/A-18C Hornet Update Progress on the Hornet is moving along quickly with much of the work focused on the air-to-air radar modes, defensive systems, INS waypoint navigation, and flight dynamics / Flight Control Computer. Our next Hornet academic video will instruct on Hornet TACAN and ADF navigation. Pre-purchase now and save $20: DCS E-Shop. New Rapier SAM Model In addition to adding new units to DCS World, we are also busy updating some of the older units. Much of the priority is based on updating units that are operated by Iran... an important aspect of the new Persian Gulf map that is in late-development. Here are a few work-in-progress of this unit that will also be playable via Combined Arms.
    Sincerely,
    The Eagle Dynamics Team

    DCS Weekend News 2 February 2018
    MigBuster
    By MigBuster,
         DCS World 2.5 Open Beta Released! Download DCS World 2.5 Open Beta from DCS site The Open Beta version of Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game and simulation environment. The "release" version will be available shortly after Open Beta testing is complete. The Open Beta is an optional version of DCS World that we use to first test new content and technologies before moving them to our release version. DCS World 2.5 Launch Trailer Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase. The download comes with one of the most powerful mission planners ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site. DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian gulf, Syria and others. DCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing! Key features of DCS World 2.5: The most realistic Free-to-Play digital battlefield ever. One-of-a-kind, internally developed graphics engine that looks amazing from 0 to 80,000 feet. Includes a beautiful, free, and highly detailed map of the Caucasus region that includes south western Russia and Georgia. Includes 20 fully-equipped operational airbases, millions of buildings and trees, and thousands of kilometers of usable roads and railway. Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft. Fly the TF-51 Mustang and Su-25T attack jet for free! Play all DCS World modules from one DCS World version. State-of-the-art graphics with amazing lighting, shadows, and performance. New breathtaking effects for explosions, clouds, fog, fire, and smoke. Hundreds of land, air and seaborne AI vehicles. The world is your sandbox. Create your own missions and campaigns for unlimited gameplay! Mission generator included allowing rapid mission creation. Enjoy multiplayer with friends, and even fly together in the same aircraft for multi-crew missions! Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day. Mouse interactive 6 degrees of freedom cockpits for most aircraft and the most accurate flight models, cockpit systems, sensors, targeting systems and sounds available. Purchase and fly the most authentic simulations of the A-10C Warthog, UH-1H Huey, F-86F Sabre, Spitfire, and many others now. Exciting new aircraft coming to DCS World like the F-14 Tomcat, F/A-18C Hornet, F-4E Phantom II, Mi-24P Hind, P-47D Thunderbolt, and many more! Purchase additional high-quality maps such as Normandy 1944 and the Nevada Test and Training Range. Play hundreds of missions and campaigns with new campaigns continually created. Both hardcore realistic and casual gameplay modes and options available. Virtual reality support. Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB; Free hard disk space: 60 GB; Discrete video card DirectX11: NVIDIA GeForce GTX 760 / AMD R9 270X with 2GB VRAM or better; requires internet activation. Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB; Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card DirectX11: NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation. Sincerely,
    The Eagle Dynamics Team

    Il2 DD Update Dev Blog 186 (P-39 and many updates)
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hello everybody,   The end of January draws near and we're finishing the BoK development. The new functionality of the coming version 3.001 is being actively tested and debugged, our volunteer beta tester team helps us in this task greatly. This development stage is hard, but it consists of routine work mostly, not very exciting to tell about. However, there is a development which might be interesting for you to know. Andrey =AnPetrovich= Solomykin finished the Yak-7b series 36 flight model but, being the lead engineer, he couldn't just 'make a new plane'. During this work, he implemented many new features which in time may be applied to other aircraft. In addition, while we have a common flight modeling accuracy standard, this time some characteristics were modeled with higher fidelity. Here's the list of Yak-7b FM features:   1. Maximum horizontal speed matches the reference data at all altitudes with 1% difference margin (less than 5 km/h). 2. Climb time matches the reference data with 4% difference margin (less than 8 seconds difference lower than 6000 m and less than 34 seconds at higher altitudes). 3. Turn time matches the reference data with 0.5 seconds difference margin. 4. Takeoff and landing speeds with or without flaps match the reference data with 2-3 km/h difference margin (takeoff run accuracy is 10-20 m). 5. Inertial model is congruent with the reference data for all load variants including fuel and ammo mass. 6. Shock absorbers and tire load are congruent with the reference data in all drop tests. 7. New canopy functionality: 7.1 Canopy opening or closing delay after the player input has been corrected. 7.2 It is impossible to open or close the canopy at speeds higher than 600 km/h. 7.3 Canopy damage model and wind sound corrected. 7.4 Moving canopy recoils when it hits the limit. 7.5 Player can repeat the canopy move command if canopy releases from the lock on its own and didn't lock at the opposite lock. 7.6 If a pilot finds himself in an unlucky flip over situation on the ground, it may be impossible to open the canopy. 8. New flaps functionality: 8.1 Flaps pneumatic valve can be set to the neutral position instead of retracting position, making the flaps retract by air flow pressure instead of a sharp retracement. 8.2 An incorrect flaps behavior, while pushed back by the air flow pressure, has been addressed. 9. Pneumatic valves in the cockpit are being turned in an anthropomorphically realistic way since a human hand can't turn something 360 degrees without pauses. 10. Constant speed governor wheel has been slowed down realistically (synchronized with a virtual axis while controlling it from keyboard). 11. Propeller pitch automatically lowers during landing if the automatic pitch control is selected in difficulty settings. 12. Oil overpressure results in an oil leak. 13. Oil and water radiator scoops can be lost due to combat damage. 14. The airframe structural fatigue and combat damage dependencies on the G load have been adjusted. 15. Fuel pressure indicator shows realistic data while the engine cylinders are being primed with fuel during the engine start. 16. Force Feedback effects were adjusted for higher flight speeds. 17. Oil injector functions correctly during engine warm up (if you start a mission from parking). 18. Instruments and switches function correctly with all interdependencies. 19. Correct Venturi tube modeling in UP-1 gyro, KI-10 gyro modeling. 20. Engine start and turning off procedures fully correspond to the pilot's manual. 21. Landing gear bays and flaps affect flight dynamics correctly in all possible landing gear and flaps combinations (including flaps being lost). 22. Neutral virtual flight stick position corresponds to the real joystick flight stick position for FFB and regular joysticks (taking into account the elevator trim and fixed trim tabs). 23. Aircraft balance changes correctly in an event of fins or fins control rods loss for FFB and regular joysticks (taking into account the fixed trim tab position on the left aileron and both elevator trim tabs). 24. Fins with broken control rods correctly re-orient themselves when the air flow speed drops, affecting the FFB neutral position.   While working on Yak-7b, Andrey was also able to add these features and corrections to other aircraft:   1. Radio compasses on all planes work only when powered and show correct readings when switched on or off and when the beacon signal is lost or acquired. 2. An aircraft can no longer explode when 'Unbreakable' difficulty option is selected. 3. These aircraft can't be damaged anymore with 'Unbreakable' difficulty option selected: - Bf 110 E-2 - Bf 110 G-2 - He 111 H-6 - He 111 H-16 - Ju 88 A-4 - Ju 52 3mg4e - IL-2 mod. 41 - IL-2 mod. 42 - Pe-2 series 35 - Pe-2 series 87 4. 'Unbreakable' difficulty option: flipped over MiG-3 and Hs-129 B2 turn back to a normal position. 5. 'Unbreakable' difficulty option: turning back a flipped over aircraft happens correctly and there are no artificial oscillations that could happen when an aircraft lies on its belly. 6. When a plane or its fragment hit a concrete, ice or packed snow surface, dust or snow cloud effects won't be shown. 7. Loss of smaller aircraft fragments won't be accompanied by a dust cloud visual effect. 8. Damage modeling artifacts have been fixed (i.e. sudden breakage of damaged aircraft parts in a resting state). 9. Lost canopies fall off from a correct place on an aircraft. 10. Lost canopy and other parts of Bf-109 Е7 correctly affect its aerodynamic characteristics. 11. Oil viscosity changes correctly with temperature, resulting in faster engine failures when the oil is overheated. 12. Constant propeller speed governor R-7 control wheels were made slower according to reference data. These governors were installed on the following aircraft: - IL-2 mod. 41 - IL-2 mod. 42 - IL-2 mod. 43 - MiG-3 series 24 - Pe-2 series 87 - Yak-1 series 69 - Yak-7b series 36 In addition, for all these planes (if 'Engine auto control' difficulty option is selected) the propeller pitch is automatically lowered when instrument speed drops and the landing gear is released (to help in a situation when an urgent go around procedure might be needed).   As usual, here are some visual pics to compensate that wall of text above. Here are P-39 official painting schemes:                  

    DCS Weekend News 19 January 2018
    MigBuster
    By MigBuster,
         DCS: Yak-52 Update Although the Hornet and DCS World 2.5 have been in the spotlight lately, the Yak-52 is making great progress and will introduce some great new technologies that will benefit the future of DCS World. We are creating a new radial piston simulation engine from the ground up with a highly-realistic engine cooling model. This will have great benefits for future DCS aircraft like the P-47D Thunderbolt. One of our staff members is also Yak-52 aerobatic pilot! We’ve had our flight engineers in the back seat to get the flight model and quirks of the aircraft just right. A very important aspect of the Yak-52 are the flight dynamics and post-stall behavior. Our team has been making substantial progress to making our Yak-52 fly just like the real one, including edge-of and out-of-envelope maneuvers. She really will be a blast to fly! We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft. When played in VR, the detailed cockpit very much comes to life. Attached are several new images of Yak-52. More WIP screenshots DCS: F/A-18C Hornet Last week we made DCS: F/A-18C Hornet available for pre-purchase and it has been a huge success for us. Thank you for the amazing support! Between April and the end of Spring 2018, we will release the Hornet into Early Access. For now though, pre-purchase and save 20$. Additionally, you will receive $19 in bonus points! Pre-purchase and save $20 in DCS E-Shop! The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries If you have any questions about DCS: F/A-18C, they are probably answered in the DCS: F/A-18C Hornet FAQ. You can also find regular project updates here. Sincerely,
    The Eagle Dynamics Team

    DCS: F/A-18C Hornet Available for Pre-Purchase
    MigBuster
    By MigBuster,
         DCS: F/A-18C Hornet Available for Pre-Purchase! Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet is now available for pre-purchase! DCS: F/A-18C Hornet - Pre-Purchase Available and Save $20! DCS: F/A-18C Hornet will be the most authentic and detailed simulation we have ever developed, and it will use our unique CFD engine and aerodynamics developed by Belsimtek to create the most realistic flight dynamics possible. Based on exhaustive research in association with Boeing, our Hornet takes advantage of our newly developed simulation engine and it will set a new benchmark for PC flight simulation. The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles. DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in. Key Features of DCS: F/A-18C Hornet: Professional Flight Model (PFM) and authentic Flight Control System (FCS) Realistic model of the F/A-18C, down to each bolt Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more Inertial and GPS navigation systems with moving map display Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates Highly realistic cockpit that is mouse interactive Spin recovery system Authentic Hornet sounds with assistance from Boeing New effects like over-wing vapor Virtual Reality support Multiple liveries During the Early Access period, the following items will be added to DCS: F/A-18C Hornet: New and updated sensors to include air-to-ground radar, additional air-to-air radar modes, Joint Helmet Mounted Cueing System (JHMCS), Link-16 Datalink, and targeting pod. New weapons such as Harpoon, HARM, Shrike, Maverick, JSOW and SLAM, SLAM-ER missiles, Walleye, laser- and GPS-guided bombs, sea mines, fire bombs, TALD decoys, and AIM-9X and AIM-120 air-to-air missiles. Additional display pages like the Situational Awareness, Flight Performance Advisory System, and Automatic Carrier Landing pages. Pre-purchase now for $59.99 and save $20 from the Early Access release price of $79.99. We plan Early Access DCS: F/A-18C Hornet to be available for download by the end of Spring 2018. DCS E-shop F-15C: Georgian War Campaign on Steam The F-15C: Georgian War Campaign is now available on Steam "The Georgian War" is a fictional campaign created by Chris "Viper" Long and Baltic Dragon, and is inspired by real events that took place during the Russo-Georgian War of 2008. This campaign puts you in the role of a pilot who arrives in Tbilisi as part of a small detachment intended to present the capabilities of the F-15C to the Georgian government, which has expressed interest in purchasing several airframes. You and your colleagues are caught by surprise when armed conflict breaks out. As the fighting escalates, your small group is drawn into the war. Throughout the campaign's 16 missions, the authors recreate some of the real-life events that happened between the 8th and 13th of August 2008. The fictionalized events presented in this campaign are based on extensive research from numerous Western and Russian publications, interviews with people who were directly involved on both sides, and several visits to the ABL (Administrative Boundary Line) with South Ossetia. The campaign aims to capture the pivotal moments of the 2008 war from a military perspective. Key Features: 16 story-driven missions with some factual events from the 2008 Russo-Georgian war in the background Historically accurate descriptions of the situation on the ground and on the front line for the specific date and time when the mission takes place Extensive briefings based on real-life FRAGOs (Fragmentary Orders), as well as tactical maps Over 1,500 custom voice-overs and thousands of triggers DCS: Flaming Cliffs 3 or F-15C for DCS World is required to play this campaign. Sincerely,
    The Eagle Dynamics Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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