Jump to content

LATEST NEWS

    DCS News 29th Dec & 5th Jan 2018
    MigBuster
    By MigBuster,
            Happy Holidays! We at Eagle Dynamics would like to wish you all a wonderful holiday and a great 2018! 2017 has proved to be a great year for DCS World with the release of several great modules like the Normandy 1944 Map, the updated Su-33, the AV-8B Night Attack V/STOL, the AJS-37 Viggen, many fantastic campaigns, new objects and units for the DCS World maps like the World War II AI units, the NS 430, improvements to the mission editor and VR, and many, many more. We and our partners plan even bigger and better things for 2018 to include: DCS World 2.5 by the end of January DCS: F/A-18C Hornet DCS: Strait of Hormuz Map DCS: F-14 Tomcat DCS: JF-17 DCS: MiG-19 DCS: Mi-24P Hind DCS: F-4E Phantom II DCS: Bo-105 C-101CC variant for the DCS: C-101 module DCS: Yak-52 DCS: I-16 DCS: Christen Eagle II New aircraft carriers Other new maps and continued updates to our existing maps Several other unannounced projects We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules. With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan! DCS World Winter Sale Continues Our DCS World Winter sale will be ending on 3 January at 0900 GMT. During this sale, get great savings on the following: 60% off DCS: A-10C Warthog DCS: Black Shark 2 DCS: Flaming Cliffs 3 DCS: Combined Arms DCS: C-101 F-15C for DCS World Su-27 for DCS World Su-33 for DCS World 50% off on all other modules.
    Please find these great savings at:
    Modules
    Terrains
    Campaigns Project Updates We'd also like to take this time to update you on a few of our projects: DCS World 2.5 Work is going well with all content complete and all blocking bugs resolved! Work though continues on tuning the map and updating paid campaigns that need to be adjusted for the map changes. This primarily entails moving units out of the many new forested areas on the map. We want this move to DCS World 2.5 to be as bug-free as possible. We have the holiday season fast approaching in Russia, and we need to give our staff time with their loved ones. Given this, we will be releasing DCS World 2.5 by the end of January 2018. This is not an estimate, this is a promise. DCS World 2.5 will be released as a new download (NOT an update to an existing version). Modules under DCS World 1.5 and 2.2 will not need to be re-downloaded or activated. Just do not uninstall DCS World 1.5 and DCS World 2.2 Open Alpha prior to installing DCS World 2.5 Stable, as 2.5 will copy the modules over from 1.5 and 2.2. This should greatly reduce the amount of time to update to DCS World 2.5. Any files in your Users/Saved Games folder will not be affected. Movement of DCS World 2.5 would then soon follow to Steam. DCS: F/A-18C Hornet We and Belsimtek have been working long hours to bring the Hornet to an Early Access release state. Over the past few months, a lot of our time has been devoted to modeling the many fundamental systems that comprise the aircraft like the engines, fuel, electrical, hydraulic, flight control system, and many others. We are now starting to see the fruits of this labor, as evidence of the recent Hornet preflight, startup, taxi, and takeoff videos. Before we can release the Early Access version though, there are several important features we need to implement: Weapon HUD modes Moving map Countermeasures Radar Warning Receiver (RWR) Inertial Navigation System for Waypoints Flight Model Further development of the air-to-air radar Integration of new weapons Improve some of the cockpit art, display fonts, and HUD projection effect Once these items are completed, we plan to release the Hornet into Early Access and we believe it will be an amazing experience! For Hornet news, please consult our FAQ and our Mini-Updates. DCS: Strait of Hormuz Map Our next combat theater map will be the Strait of Hormuz. All of the fundamental work on this map is complete and we are not tuning the elevation mesh, textures, and cleaning up bugs. We expect to release this map in the not-to-distant future and we believe it will be a great home for the Hornet and carrier operations! DCS: Yak-52 As mentioned in an earlier newsletter, this will be an entertainment version of the Yak-52 we are developing for a commercial client. The Yak-52 will launch our new technology for radial engine dynamics which will provide a very realistic engine performance and management. This will be an extremely detailed and realistic simulation of the Yak-52 that will teach by-the-book training and aerobatics. Work is going very well and we are now focusing on the instrumentation and tuning the flight dynamics. We're sure this will be a great lead-in aircraft for new DCS World players and provide a great progression of Russian combat aviation. Happy holidays,
    The Eagle Dynamics Team          AJS-37 Viggen: 16-2 Red Flag Campaign The Viggen campaign for Red Flag is now available! Purchase in the DCS E-Shop Video: AJS-37 Viggen: 16-2 Red Flag Campaign The AJS-37 Viggen: 16-2 Red Flag Campaign is a depiction of flying the AJS-37 Viggen during a typical Red Flag exercise in the skies over Nevada. Take the role of a US Air Force exchange pilot to the Swedish Air Force as you return to take part in a Red Flag in the cockpit of a Viggen. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed by the creators of the Spitfire: Epsom and Mustang: Charnwood campaigns. All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. Features: 10 handcrafted mission that depict number of types of strike missions a Viggen pilot would fly in combat Highly detailed mission briefings, mission maps, and lineup cards as PDF files Custom voice overs and hundreds of triggers This campaign requires ownership of DCS: AJS-37 Viggen, along with the DCS: NEVADA Test and Training Range map. Weekend Sale In support of the Viggen Red Flag Campaign launch, we are offering a 40% off bundle deal that includes DCS: NEVADA Test the Training Range Map and DCS: AJS-37 Viggen! Find all of our Specials offers Happy holidays,
    The Eagle Dynamics Team

    SALE: Cold Waters & Atlantic Fleet
    Julhelm
    By Julhelm,
    For those of you who dislike Steam, we've released Cold Waters and Atlantic Fleet on GOG.com at a discount. Go buy them if you haven't already. https://www.gog.com  or click the images below for each respective title download page.    

    Il2 DD Update Dev Blog 185 (1 x Video)
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    New Update from Han

    Hello everybody,   Today is the last working day of 2017. Officially. Part of our team that finalizes the game bits that are required for 3.001 release will continue to work on holidays. This is a personal decision of each team member and I can only respect them.   Total of 5 new aircraft will be released in 3.001. We still need to texture P-39L-1 cockpit and finish Bf 109 G-6 flight model. A-20B, Yak-7B ser.36, and La-5FN ser.2 are almost done, there are some skins and details left to do.   Cooperative multiplayer mode and new statistics system are being tested. The new Career is finished from functionality point of view, it is being tested, debugged and filled with missions and locations content. We plan to have as many as 40 generated mission types; 20-25 of them will be ready for 3.001 and the rest will be added during the course of the year. Generated missions will have randomized locations, mission route and target parameters, weather conditions and other details, so each sortie will play differently.   Other stuff planned for 3.001 is ready. Today we plan to start 3.001 alpha testing, hopefully our testers will help us finalize all the work we were busy with for 4 last months quickly and effectively.   We, IL-2 Sturmovik Great Battles team, would like to wish you a Happy New Year and all the best in the coming 2018. To make this Dev Diary more visually appealing, here are several A-20B cockpit in-game screenshots and the video showing all five aircraft coming in 3.001.            
    youtube.com/watch?v=t1KS9gscY5g   You can discuss the news in this thread

    Wings Over Vietnam
    MigBuster
    By MigBuster,

    Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs! Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual. As you can see a time when even Thirdwire had to distribute games and make them look like games used to - the manual even tells me to go to http://www.softwarehelpdesk.co.uk/ for technical support…………..ha looks like that domain is up for sale! 
     
      Looking at the back we can see it even ran on Windows ME with 256MB of RAM! - Yes, I had to look back to remember what Win ME was – the very last of the Win 9x line before Microsoft thankfully ditched that and we got Win 2000 then Win XP.  Of course, in 2004 or nearly all of that decade Win XP was the only game in town for home users and it was great for its time.   For anybody who had bought Strike Fighters: Project 1, a Vietnam game was a logical and most welcome step forward….a game that recreates the intense air combat experience in the skies of North Vietnam at the height of the air campaign……………..what could be better!
    The manual lists the Player and AI aircraft, and although the VPAF selection looks fairly complete, the US selection was very limited compared to the later Strike Fighters 2: Vietnam.
    This was a time when there was hope for the future and many opportunities to modify the hell out of the game and start getting into place the absolute ton of things not included in the box.  
    Terrain & Environment
    As you might see (from the case) the Terrain that came with WOV wasn’t much better than what comes with one of Thirdwires Phone & Tablet PC games – a pretty poor and unrealistic looking barren wasteland. Unsurprisingly it was not long before modders produced somewhat better tilesets - one of the first I remember and although free was used by Yankee Air Pirate later: The RA-5 Vigilante - does not come with WOV   There was a payware tileset for sale at Razbams store at some point – but suffered from having obvious borders and tile edges – also 512 x 512 bitmap files were pretty big at the time but very low res by today’s standards. This later effort includes a version of Starys Green Hell which included a lot more trees for the first time: Vietnam was hell - Green hell!     When released WOV also had no clouds either but they were added in a later patch: Low level clouds, gone but not forgotten    Game play
    The North Vietnam Air Force (VPAF) and air defences were quite well set up as part of the terrain, with relevant SAM and AAA models for the era along with relevant AI. The MiGs varied in effectiveness from patch to patch whereas some of the SA-2s had a Kill probability of about 99% - this was rightly toned down somewhat in Strike Fighters 2 (SF2). 
    WOV included an airbourne FAC (Forward Air Controller) role and this was usually represented by an 0-1E Birddog flying over the battlefield (Callsign Snoopy) – this was removed from SF2. 
    The game added Carrier operations for the first time although the carrier was pretty lonely by itself most of the time, and players could only fly off it in campaigns and scripted single missions!    The B-52s thought they were safe from Thirdwires lesser spotted MiG-17F   
    Payware
    There were some options for payware – mostly from Razbam and Yankee Air Pirate – both had air of controversy that I won’t go into here.  One of the very few payware aircraft was the A-1 skyraider pack
    Before the Mission Editor arrived in SF2 you had to create single missions using Notepad basically, quite a time consuming and difficult process. Yankee Air Pirate basically created single missions based on real missions from Vietnam and was quite an important addition for anyone with an interest in that subject.    Populated carrier deck   Landing and taking off in Hueys from smaller boats like this   Shooting down Colts in Hueys   Shooting the side gun in Hueys - Get some!.   Of course, with scripted missions you can do quite a few things you cannot in auto generated single missions and campaigns!   Advance clone army!   The VPAF, masters of camouflage       Looking back Wings Over Vietnam certainly started out as a fairly serious attempt to put together a decent standalone Vietnam war Air Combat simulator and in that respects, did a pretty decent job, but only if you took time to add a lot of the mods available and change the game yourself. Graphically it was using DX9.0c so was up to date in that regards although again you had to add mods to get it looking to what it should have perhaps been out of the box.    F-111A - not included with WOV   EB-66 - not included with WOV
    …………and Here we are at the tail end of 2017 and still no real alternative to WOV and SF2V on the Vietnam War flight sim front.          

    DCS World news & Winter Sale
    MigBuster
    By MigBuster,
      DCS World Winter Sale It's here! Starting today at 1500 GMT our Winter Sale will start and it will last until 3 January at 0900 GMT. During this sale, get great savings on the following: 60% off DCS: A-10C Warthog DCS: Black Shark 2 DCS: Flaming Cliffs 3 DCS: Combined Arms DCS: C-101 F-15C for DCS World Su-27 for DCS World Su-33 for DCS World 50% off on all other modules.
    Please find these great savings at:
    Modules
    Terrains
    Campaigns     DCS: F/A-18C Hornet, Episode 3: Preflight, Startup, Taxi and Takeoff 4K Video Video: DCS: F/A-18C Hornet, Episode 3: Preflight, Startup, Taxi and Takeoff This is our third introduction video to the Hornet, based on a Work-in-Progress build. In this video, we take a look at the preflight, startup, taxi and takeoff procedures in the F/A-18C Hornet. While most of the startup functions are now complete, there are still a few more to go. If you have any questions, please see our FAQ DCS: AV-8B Night Attack S/VTOL Released on Steam We are delighted to announce that DCS: AV-8B Night Attack S/VTOL by RAZBAM was released into Early Access on 29 November. This is the second offering from RAZBAM for DCS World after their critically acclaimed DCS: M-2000C. The AV-8B continues their dedication to detailed craftsmanship with this iconic aircraft. DCS: AV-8B Night Attack S/VTOL Web Page DCS: AV-8B Night Attack S/VTOL in Steam   Video: DCS: AV-8B N/A VTOL - Trailer Note: DCS: AV-8B Night Attack V/STOL uses our new, keyless protection system. This system requires periodic internet connections. About DCS: AV-8B Night Attack S/VTOL: The AV-8B project was born in the early 1970's as an effort to improve the operational capabilities of the AV-8A first generation Harrier. The AV-8B made its maiden flight in November 1981 and entered service with the United States Marine Corps in January 1985. It later evolved into the AV-8B N/A (Night Attack) and AV-8B Harrier II Plus. The first flight of a modified AV-8B in the night attack configuration was on June 26th, 1987. Deliveries to the USMC began in September of 1989 to VMA-214 at Yuma, Arizona. Follow-up units based out of Yuma received their Night Attack AV-8Bs by the end of 1992. In 1984 the AV-8B N/A variant (originally known as the AV-8D) included the NAVFLIR (Navigation Forward-Looking Infrared camera, consisting of a GEC-Marconi FLIR system mounted in the nose) for night operations. Additionally, GEC Cat's Eyes night vision goggles were provided to the pilot as well as a revised cockpit with color MFDs, a wider field-of-view HUD display, a color CRT digital moving map and "heads-down" capability. The AV-8B N/A also sports four Tracor ALE-39 countermeasures dispensers along the top of the rear fuselage, in addition to two ALE-39 dispensers along the lower rear of the fuselage. The AV-8B N/A also fields an updated version of the Rolls-Royce Pegasus 11-61 (F402-RR-408) vectored-thrust turbofan engine. The subject of this study level simulation is the AV-8B N/A Bu No's 163853 and up which are the latest variant of this very capable AV-8B variant. Key Features of DCS: AV-8B Night Attack V/STOL by RAZBAM include: Advanced Flight Model that also provides realistic performance and Vertical Takeoff and Landing (VTOL) characteristics Highly detailed external 3D model and textures with animations Highly detailed and accurate 6 DOF cockpit with high resolution textures, specular and bump mapping, and mouse-interactive controls Highly realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation that includes: Digital Engine Control System (DECS) Automatic Fuel System Air Refueling System Electrical Power System External Lighting Internal Lighting Hydraulic Power Supply System Flight Control System (FCS) Head-Up Display (HUD) Up-front Control (UFC) Option Display Unit (ODU) Multipurpose Color Displays (MPCD) VREST Computer (for jet-borne flight) Air Data Computer (ADC) Environmental Control System (ECS) On-Board Oxygen Generating System (OBOGS) Realistic weapons, sensor, and defensive systems include: Air-to-Air and Air-to-Ground GAU-12 Equalizer 25 mm (0.984 in) 5-barreled Rotary cannon pod 6 under-wing pylon stations holding up to 9,200 lb (4,200 kg) of payload which include: AIM-9 Sidewinder or similar-sized infrared-guided missiles AGM-65 Maverick Air-to-Surface missiles Mark 80 series of unguided bombs (including 3 kg [6.6 lb] and 14 kg [31 lb] practice bombs) Paveway series of Laser-Guided Bombs (LGBs) Joint Direct Attack Munitions (GBU-38, GBU-32, and GBU-54) Mark 20 Cluster Bomb Units (CBUs) AN/AAQ-28V LITENING targeting pod ALQ-164 ECM Pod Several skins Detailed Operational Manual and Pocket guide Instant Action, Single, and Training Missions Detailed representation of the USS Tarawa (LHA-1), lead ship of her class.     Happy holidays,
    The Eagle Dynamics Team

    Merry Christmas Everyone and Happy New Year! IL2
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Jason has posted 4 very nice WIP pics, all who loves the A-20, here is the show...

    Everyone,

    I just wanted to say thank you for your support this year and I hope you have a Merry Christmas and Happy New Year! This time of year we take a bit of a holiday break, but we'll be back at it with the new year. 

    Also, this has been a unusually busy Q4 for us and I have fallen way behind in my correspondence. To anyone who has written me I apologize if you have not gotten a response. I get many emails and PMs and when I get busy I have to triage them and only respond to the most urgent. I will try to catch up over the Holiday break. So please don't take it personally if I have not responded to your message. I will try my best to respond shortly and if I don't please just write me again.

    2017 was a super year in lots of ways, I hope we can top it in 2018!  

    Here's some quick A-20 action i the Dev. Build. This plane is fun! 

       
       

    Jason



    Link:
    https://forum.il2sturmovik.com/topic/33128-merry-christmas-everyone-and-happy-new-year/

Portal by DevFuse · Based on IP.Board Portal by IPS


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..