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IL 2 BATTLE OF KUBAN DD 171 & 172 UPDATE
By 76.IAP-Blackbird,
Hello everybody,
As promised earlier, this week we'll show you another Allied fighter that participated in the Battle of Kuban - Yak-7b series 36. This aircraft had an unusual story: being a one-seat fighter, it was actually converted from two-seat training plane Yak-7 by removing the rear cockpit. However, this wasn't a field modification of existing planes, Yak-7b was mass produced. The war started badly for the USSR, so it was decided to use the existing Yak-7 assembly lines to produce Yak-7b model with minimal production changes needed. Later, the upgraded Yak-7b became Yak-9, the most produced Soviet fighter of WWII era.
Speaking of its weaponry, it is an up-gunned version of Yak-1: 20mm ShVAK engine cannon and two synchronized 12.7mm UBS machine guns installed on the engine cowling could be complemented by two 50kg or 100kg bombs to engage ground targets. The increased firepower is the main advantage of Yak-7b compared to Yak-1.
Part 172
Today is a very simple Developer Diary. Some images of the A-20B cockpit for you. We hope you enjoy.
DD 171:
https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry511051
DD 172:
https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry513976
As always, have fun reading it and enjoy the pictures :)
Best regards
Martin
DCS Weekend News 13 October 2017
By MigBuster,
DCS World Autumn Sale 2017
Starting today at 1500 GMT and lasting until 23 October at 0900 GMT, we are having our Autumn 2017 Sale! During this period, get up to 50% off on most DCS World products.
Please visit the DCS e-Shop, modules section, maps section and campaigns section.
DCS: AV-8B N/A Update
Testing of the AV-8B N/A is well underway and RAZBAM has been doing a great job of fixing bugs as they are identified by our internal and external test teams. Both Eagle Dynamics and RAZBAM are committed to releasing a quality Early Access product.
More WIP screenshots
Unlike other DCS aircraft that relied on a three-point landing gear system (tricycle or tail dragger), the AV-8B N/A has a unique four-point landing gear system. As such, Eagle Dynamics has created a new landing gear system to support this aircraft. This and other items are being carefully tested.
Sincerely,
The Eagle Dynamics Team
The Eagle Dynamics Team
IL 2 BATTLE OF KUBAN DD 170 UPDATE
By 76.IAP-Blackbird,
Im slowly catching up to the current Dev Update that is nearly 1 month ahead, thats why i post 2 - 3 updates a week, until we get to the most current one, hope you enjoy it and i can raise your interest in this realy nice sim
Have fun and best regards, Martin
Hello everybody,
since 2.012 release, more than a half of Battle of Kuban content is available in Early Access already. We have three aircraft left to release (P-39L-1, A-20B, Yak-7B series 36) and two game modes (Career and Coop), but since the 2.012, we're positive they will be ready on time. Career mode is almost finished from a technical point of view and it is being filled with data. The main guy who works on it is Victor =FB=ViKs Sechnoy, he has a vast experience and we're sure you'll like the result. At the moment, Victor is working on mission contents - we'll try to keep all the best things you may have enjoyed in BoS and BoM dynamic campaign and Rise of Flight career while adding new things that will improve the diversity of tactical situations and mission tasks. Jason and his team of enthusiasts have nearly finished the work on the career texts while our old friend Dmitry =choybolsan= Kulikov finished drawing the squadron emblems and banners. We still have a lot to do before the end of the year, but the momentum we gained as a team makes us sure we will be successful.
"On the last pic i have zoomed a little bit in and removed the il2 logo cause of size, all pics are property of 777" ( edited for this post by76.IAP-Black)
The physical models of the three remaining aircraft are in the making for some time already; Yak-7B 3D model is nearly finished and we'll be able to show you its screenshots next week. The exterior model of A-20B has been finished some time ago (its screenshots are in the Dev Diary #158), but its cockpits take much time to make. Today we'll show you the WIP screenshots of the real symbol of the Battle of Kuban, the fighter on which Alexander Ivanovich Pokryshkin, one of the most successful Allied aces and the highest scoring pilot flying any American fighter design in history, became famous: Bell P-39 Airacobra. This aircraft brings two new American weapons into our project arsenal: 7.62mm Browning M2 .30 and 37mm Browning M4 autocannon. These graphs show how close to the reference data we were able to recreate the ballistics of their AP rounds:
M2 .30 machine gun has good fire rate (1350 shots per minute) and muzzle speed (845 meters per second), close to German MG 17. However, there will be an option in the game to remove 7.62 guns, their ammo and the rear armor plate that protected the oil reservoir, reducing the total weight of the aircraft by 200 kilograms, its time of turn and improving its vertical maneuverability.
37mm M4 autocannon is similar to German 20mm MG-FF by design - its fire rate and muzzle speed were sacrificed to reduce the weight of the gun and its recoil. These compromises improved the burst fire accuracy but greatly hampered the anti-armor effectiveness (the armor penetration of this gun is 29mm at 500m). Because of this, AP ammo for these guns wasn't supplied to USSR via the lend-lease program in adequate quantities, so AP loadout will be an optional modification in the game. Primarily, 37mm M4 autocannon in the sim will be a weapon of choice against large air targets, and HE rounds are the best for this task.
Here is the link as Usual to this Dev Blog
https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry508214
Il 2 Battle of Moscow "SALE"
By 76.IAP-Blackbird,
Il2 Battle of Moscow is currently on SALE
https://il2sturmovik.com/
https://il2sturmovik.com/store/battle-of-moscow/
There are two versions, one standart and one premium with 2 additional planes to fly
In addition to Standard Edition contents, the Premium Edition includes two additional Collector Planes: The US built P-40E-1 the USSR used under Lend-Lease Act and the Italian MC.202.
IL-2 Sturmovik: Battle of Moscow can be used as a separate product or be integrated with BOS and/or BOK, resulting in one big WWII Eastern Front combat flight-sim.
Note: On Steam, customers must first purchase Battle of Stalingrad if they wish to purchase Battle of Moscow.
2 Collector Planes (P-40 and MC.202) 8 Battle of Moscow Aircraft Moscow Map Battle of Moscow Campaign Quick Mission Builder Single-Player Missions Multi-Player Mode Player Controlled Tanks
IL-2 Sturmovik: Battle of Moscow can be used as a separate product or be integrated with BOS and/or BOK, resulting in one big WWII Eastern Front combat flight-sim.
Note: On Steam, customers must first purchase Battle of Stalingrad if they wish to purchase Battle of Moscow.
2 Collector Planes (P-40 and MC.202) 8 Battle of Moscow Aircraft Moscow Map Battle of Moscow Campaign Quick Mission Builder Single-Player Missions Multi-Player Mode Player Controlled Tanks
Il 2 Battle of Kuban DD 169 update
By 76.IAP-Blackbird,
This is an dev Blog Update from the il2 Development Team from August, i will post frequently the new il2 Dev updates here to keep you guys informed. (Im not a part of the Dev Team, but im a supporter and a great fan of this series)
They will expand to the pacific next year, until this, they will finish the new great Battle for Kuban! To find some Dev update pics, follow the Link bellow Here you have a preview of the Kuban map, already available for the BOK "Battle of Kuban" Preorder. https://il2sturmovik.com/ Hello Everyone! We approach the next milestone. Tomorrow we plan to begin testing if the release candidate version 2.012, which, as we said earlier, will include very significant innovations like: - German twin-engined attack aircraft Hs 129 B-2, - Kuban map; - New technology of shadows with extended range, clarity and detail in the cabin and flexible settings; - The updated flight model of all the aircraft of the IL-2 project, the planes will be more stable in the airflow, more properly respond to glide and a huge number of other changes in the flight physics; - Improved morning / evening mist visualization; - Improved visualization of armored glass on all aircraft of the project; - Updated set of official aircraft colors Bf 109 F-4 and Ju 87 D-3. Speaking of the plane Hs 129 B-2, it should be noted that this is an extremely interesting aircraft with many features. Firstly, this is the first twin-engine single-seat aircraft in our project. Secondly, it is equipped with French production air-cooled engines Gnome-Rhone 14M, with automatically adjustable oil coolers and a constant speed screw (2750 rpm) with the possibility of manual direct control of the pitch of the screw and the mode of feathering. The airplane is equipped with flaps with a hydraulic smooth extending system, which includes a special metering cylinder for extending flaps right to intermediate take-off position. In the cockpit there is a folding armored seat for easy getting in the aircraft. The instruments for monitoring engine parameters are installed directly on engine cowls, outside the cabin. Front firing weapons of the aircraft are installed in the central part of the fuselage, behind the cockpit, and fire through special channels along the sides of the cabin. Despite the tightness, the configuration of the cockpit canopy provides the pilot with an excellent front-to-bottom visibility, which is extremely important for the attack aircraft. Collimator sight is installed very unusually - outside the canopy, in front of the armored windscreen, which is also unusual in itself because it has a curved shape with a multilayer structure. The "Revi C/12D mit Zieleinrichtung" gun sight is equipped with a special mechanical sighting device for level bombing at fixed altitudes and speeds; How to use it in detail is shown in the images below. Well, finally, this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds. In total, version 2.012 will be one of the most important milestones in the history of the Il-2 project. Of course, with so many changes, there may be some shortcomings that we weren't able to find during testing, but we hope that their amount will be minimal and will not hamper the pleasure that you will undoubtedly get in the process of getting acquainted with this update. Here you can find the Dev Blog below: https://forum.il2sturmovik.com/topic/30723-developer-diary-part-169-discussion/
They will expand to the pacific next year, until this, they will finish the new great Battle for Kuban! To find some Dev update pics, follow the Link bellow Here you have a preview of the Kuban map, already available for the BOK "Battle of Kuban" Preorder. https://il2sturmovik.com/ Hello Everyone! We approach the next milestone. Tomorrow we plan to begin testing if the release candidate version 2.012, which, as we said earlier, will include very significant innovations like: - German twin-engined attack aircraft Hs 129 B-2, - Kuban map; - New technology of shadows with extended range, clarity and detail in the cabin and flexible settings; - The updated flight model of all the aircraft of the IL-2 project, the planes will be more stable in the airflow, more properly respond to glide and a huge number of other changes in the flight physics; - Improved morning / evening mist visualization; - Improved visualization of armored glass on all aircraft of the project; - Updated set of official aircraft colors Bf 109 F-4 and Ju 87 D-3. Speaking of the plane Hs 129 B-2, it should be noted that this is an extremely interesting aircraft with many features. Firstly, this is the first twin-engine single-seat aircraft in our project. Secondly, it is equipped with French production air-cooled engines Gnome-Rhone 14M, with automatically adjustable oil coolers and a constant speed screw (2750 rpm) with the possibility of manual direct control of the pitch of the screw and the mode of feathering. The airplane is equipped with flaps with a hydraulic smooth extending system, which includes a special metering cylinder for extending flaps right to intermediate take-off position. In the cockpit there is a folding armored seat for easy getting in the aircraft. The instruments for monitoring engine parameters are installed directly on engine cowls, outside the cabin. Front firing weapons of the aircraft are installed in the central part of the fuselage, behind the cockpit, and fire through special channels along the sides of the cabin. Despite the tightness, the configuration of the cockpit canopy provides the pilot with an excellent front-to-bottom visibility, which is extremely important for the attack aircraft. Collimator sight is installed very unusually - outside the canopy, in front of the armored windscreen, which is also unusual in itself because it has a curved shape with a multilayer structure. The "Revi C/12D mit Zieleinrichtung" gun sight is equipped with a special mechanical sighting device for level bombing at fixed altitudes and speeds; How to use it in detail is shown in the images below. Well, finally, this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds. In total, version 2.012 will be one of the most important milestones in the history of the Il-2 project. Of course, with so many changes, there may be some shortcomings that we weren't able to find during testing, but we hope that their amount will be minimal and will not hamper the pleasure that you will undoubtedly get in the process of getting acquainted with this update. Here you can find the Dev Blog below: https://forum.il2sturmovik.com/topic/30723-developer-diary-part-169-discussion/
Strike Fighters 2 : Operation Desert Storm Redux
By MigBuster,
Now a short revisit to one of the seminal Mods for the Strike Fighters series.
Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original.
As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:
New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
Install
As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.
The instructions are pretty good – however you must insure you follow the first and second rules of modding:
1. Make sure you stick the files in the correct place!
2. Make sure you stick the files in the correct place! If you get stuck there is a few years worth of information and a knowledge base on here to help. Gameplay
The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
Default loadout looks good enough so no changes for me:
And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
Plenty of Bandits are being called out, like this MiG-23:
They are being kept busy by F-14s on the way in though luckily:
We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre: Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
Success is ours…in your face Saddam!
And of course, hats off to the many that contributed to make SF2:ODS possible!
As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:
New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
Install
As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.
The instructions are pretty good – however you must insure you follow the first and second rules of modding:
1. Make sure you stick the files in the correct place!
2. Make sure you stick the files in the correct place! If you get stuck there is a few years worth of information and a knowledge base on here to help. Gameplay
The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
Default loadout looks good enough so no changes for me:
And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
Plenty of Bandits are being called out, like this MiG-23:
They are being kept busy by F-14s on the way in though luckily:
We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre: Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
Success is ours…in your face Saddam!
And of course, hats off to the many that contributed to make SF2:ODS possible!