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Strike Fighters 2 Screenshots Thread
Nightshade/PR replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
- Yesterday
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QDruid1701 joined the community
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Looking for new HOTAS system that works with SF
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what Dr Quest said!!! Please! -
Looking for new HOTAS system that works with SF
DoctorQuest replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can I ask where this security switch is located? Windows settings somewhere? Thanks!! -
3dprinter joined the community
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vincent0618 joined the community
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Update 2.1 hasn't been forgotten. I currently have tendonitis in my elbow, which makes working with the mouse less than enjoyable. -
Hey there! Welcome back! We were all so worried about you and glad to see you again!
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After paying mthly subscription I cannot download files
Menrva replied to dsawan's topic in Site Support / Bug Reports / Suggestions
@Erik so glad to see you again! I was worried something bad had happened. -
SF2 Su-24MK "Fencer-D" Algerian Air Force Skin & Ini Pack View File SF2 Su-24MK "Fencer-D" Algerian Air Force Skin & Ini Pack 9/1/2025 -For SF2 =ONLY= (Full 4/5 Merged Recommended) Here is a new(ish) skin, decal and ini set for the Veltro2k's Sukhoi Su-24MK "Fencer-D"", as used by the Algerian Air Force from 1989 thru the late 2020s. If you don't have the aircraft, it can be found at the following URL: https://combatace.com/files/file/12158-sf2-su-24-fencers/ You MUST have the aircraft installed BEFORE adding this mod, as MANY newly edited/corrected items are included within this package. All markings are decals, and decal randomization is TRUE. The Serial numbers are 100% historically correct for this type of aircraft. You'll have 34 of them (I think that's ALL of them!). The skin is in jpg format (2048x), and is reused (rebadged?) from Slick Cowboys' "Improved Fencer Skins Pack" from 2015. When on the Loadout Page, you'll see: 274e Escadron d'Attaque (QJJ) <1989 The actual folder name is QJJCamo. I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. I've also included a new pilot figure, "Red7002" and ejection seat (K-36D) from Slick Cowboys' pack. I've included the weapons from the Original 2011 Release (tm) of the Fencer Pack, and made MANY adjustments (See "Notes" below). The canopy is also reset to manual control and it uses the Standard Animation Keystroke (tm), Shift/0 (zero). As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM BEFORE INSTALLING!!! Also, the Notes section has more details on the changes. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/10/2025 Category Su-24
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Version 1.0.0
11 downloads
SF2 Su-24MK "Fencer-D" Algerian Air Force Skin & Ini Pack 9/1/2025 -For SF2 =ONLY= (Full 4/5 Merged Recommended) Here is a new(ish) skin, decal and ini set for the Veltro2k's Sukhoi Su-24MK "Fencer-D"", as used by the Algerian Air Force from 1989 thru the late 2020s. If you don't have the aircraft, it can be found at the following URL: https://combatace.com/files/file/12158-sf2-su-24-fencers/ You MUST have the aircraft installed BEFORE adding this mod, as MANY newly edited/corrected items are included within this package. All markings are decals, and decal randomization is TRUE. The Serial numbers are 100% historically correct for this type of aircraft. You'll have 34 of them (I think that's ALL of them!). The skin is in jpg format (2048x), and is reused (rebadged?) from Slick Cowboys' "Improved Fencer Skins Pack" from 2015. When on the Loadout Page, you'll see: 274e Escadron d'Attaque (QJJ) <1989 The actual folder name is QJJCamo. I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. I've also included a new pilot figure, "Red7002" and ejection seat (K-36D) from Slick Cowboys' pack. I've included the weapons from the Original 2011 Release (tm) of the Fencer Pack, and made MANY adjustments (See "Notes" below). The canopy is also reset to manual control and it uses the Standard Animation Keystroke (tm), Shift/0 (zero). As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM BEFORE INSTALLING!!! Also, the Notes section has more details on the changes. Happy Landings! Wrench Kevin Stein -
Great to hear, that you´r back home my friend!
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lucas12 joined the community
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Scooters
Nightshade/PR replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'm using Gepard's Vietnam Terrain, and folks get a mite.....testy.....in these parts. -
Welcome back Boss!! We've missed you!!!
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The machine that runs mysql was nerfed after an update. I'll monitor it when I can.
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After paying mthly subscription I cannot download files
Erik replied to dsawan's topic in Site Support / Bug Reports / Suggestions
Your downloads for the past couple days show this. Is this inaccurate? I've extended your subscription to 10/10/2025. Date Downloads Sep 9, 2025 5 Sep 10, 2025 16 -
Georgeinfek joined the community
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After paying mthly subscription I cannot download files
Menrva replied to dsawan's topic in Site Support / Bug Reports / Suggestions
@dsawan No idea about what's happening with the servers, I can only offer some suggestions and hope they work. Clear cache on your browser or use a different browser, make sure you logout from the site from all of your devices and log in again. The owner of the site, Erik, has been missing for months, and he is the only one with full control over the site and its backend. Let's hope he is okay. -
Thunder78 joined the community
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What If Screenshot Thread.......
Coupi replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
1974... the future ! F-18 for the NAVY and the A-18 for the US MARINES CORPS ! -
Strike Fighters 2 Screenshots Thread
yakarov79 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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MIM-23M joined the community
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Bruham joined the community
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hun over Nam. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Things have made some progress. The problem is that I first applied the S-300 data(or something else, that was a long time ago) at the beginning. So when I added ShowMissile=TRUE, I found that these missiles actually remained in a vertical upward attitude and could not be launched. After I fixed WeaponSystem data, they all returned to normal working state. -
citizen67 started following TO LOWER THE ALTITUDE OF CLOUDS IN SF2
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have been working lot on the Pakistan Mirage IIIs and Mirage 5s. I just realized that I forgot to work on Pakistan Mirage IIIEP, Mirage IIIO (ROSE and ROSE I), and Mirage IIIRP. they are now completed. Since I could not find details on the HUD as well the Grifo-3M, I did my best with both. It is the radar used by Mirage IIIO ROSE and ROSE I upgrades. Here are screenshot of Mirage IIIO ROSE: Mirage IIIO ROSE I: Radar view for both ROSE and ROSE I (Grifo-3M Radar): HUD View: Next, finally got to finish working on Mirage 5AP, 5AP2, 5AP3, as well Mirage 5EF. What I found out is that Mirage 5AP is basically Mirage 5 with range finder, while 5AP2 uses Cyrano IV radar, and 5Ap3 uses Agave radar. They all have each of these radar implemented. And for Mirage 5EF, this is new to me. What I found out is that Mirage 5EF is Mirage 5F being upgraded through ROSE II (or III?) with the capability of using FLIR for air to ground attack. In Mirage 5EF, I am using the same cockpit as used in A-4M Skyhawk with TV capable, as well having RWR, ECM, and chaff/flare included. Did some basic .ini editing so Mirage 5EF can carry laser pod and LGB. Please note, this is simple editing, so consider it as 'quick fix' until someone can take over and do more detailed overhaul. Here is screenshot of Mirage 5EF cockpits: Cheers! -
Where is the fucking ladder?
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I hope not, but you're totally right. If anyone knows how to reach Erik outside the forum, could you please get in touch and make sure he's alright? We can't just sit here; we gotta figure out how to check on him.
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TO LOWER THE ALTITUDE OF CLOUDS IN SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
TO LOWER THE ALTITUDE OF CLOUDS IN SF2 by pagsab - Read the full thread at https://combatace.com/forums/topic/97376-clouds-altitude-hack/ to understand the potential and side-effects of Stary’s ingenious tweak. - Save the ENVCLOUDS.FX file from Stary’s opening post of the thread. - Navigate to your Flight folder, which should be in – [your name] – Saved Games – Third Wire – [the name of the version you are playing]. - Open the Flight folder, and paste a copy of Stary’s file there. - Open the file with Notepad, scroll down to the Vertex Shader section, and find the active line of code (without the preceding //) in which Stary inserts a deduction of 1900. If desired, you may increase his deduction to make clouds even lower over flat terrain, or reduce it to keep the cloud base above hilly terrain. Deductions from 1000 to 3000 should work. - Close the file, and agree to save any change you have made. - Start the sim and press Single Mission – Create Mission to test the results. Select Scattered or Broken clouds (the only ones affected), and note that modifying cloud height in the mission editor has little if any effect. - Accept and Fly the mission, and climb up to see the results. The change should affect Scattered or Broken clouds in all missions including saved and Campaign missions, and can be tweaked by exiting the sim and amending Stary’s deduction or removing his file before restarting the game. Stary’s tweak does not work in a few terrains such as EuroWW2, apparently because they contain higher mountains than normal. If you wish to lower the clouds for missions over flatter parts of the terrain, you will need to cut the mountains temporarily down to size. - First, read the full thread at https://combatace.com/forums/topic/80880-te-question-height-map-to-hfd/, especially Baltika’s helpful comments on using the Third Wire terrain editor for height map editing. - Download the terrain editor from http://www.thirdwire.com/downloads_tools.htm, and extract the zipped files to a folder in a location of your choice. - Open the folder, and open the TerrainEditor.ini file with Notepad. Check that the HeightScales for BitmapExport and BitmapImport are set at the default 10. Close the file and accept any change that was required. - Double click on TerrainEditor.exe to start the program. - In the File menu of the resulting window, click on Open, and browse to the folder of the terrain concerned, which should be in Desktop – [your name] – Saved Games – Third Wire – [the name of the version you are playing] – Terrains. - Select the terrain folder (such as EuroWW2) without opening it, and click on Open at the bottom of the program window. This should create a window showing any sub-folders within the folder, and any HFD files in the folder (such as EuroWW2.HFD). HFD files whose name does not exactly match the name of the Terrain folder will not be opened by the Editor, so if need be you will have to rename the file before continuing. -Select the HFD file without opening it, and click again on Open at the bottom of the program window. In the View menu, select View Height Field and select a zoom level of 100%. If all is well, you should now see a coloured square map showing the terrain. - Move your cursor across the map, and note how the height of each point is displayed at the bottom right of the program window. - In the File menu, click on Export Height Map as Bitmap. Change the save location to your desktop, and choose a file name such as EuroWW2mod.bmp. Press Save to export the bitmap. - Minimize the Editor window if need be, right click on the saved bitmap, and select Properties – Details to find its size in pixels. - Return to the Editor window, and click on New in the File menu. If the Terrain Map Size in the resulting dialogue box is not exactly half the width of the bitmap in pixels, modify it accordingly. (The EuroWW2mod.bmp should be 3000 pixels square, matching the default Terrain Map Size of 1500.) - Clicking OK should replace the terrain map with a completely blue square, representing a new blank ocean map. - In the File menu, click on Import Height Map from Bitmap. Navigate to point the program to the saved bitmap on your desktop, highlight it, and click on Open at the bottom of the program window. - You should now see the coloured terrain map again, but with the crucial difference that moving your cursor over it should show that the highest mountains have been capped at 2550 meters. (Baltika explained the reason in the thread which you read at the outset.) - In the File menu, click on Save As, and again choose to save on your desktop and to name the saved file EuroWW2mod.HFD or the equivalent. - Clicking on Save at the bottom should create several new files on your desktop. The only one you need is the HFD file, so you can delete all the rest and close the terrain editor. - Navigate to your terrain folder (such as EuroWW2) in Desktop – [your name] – Saved Games – Third Wire – [the name of the version you are playing] – Terrains. Open the folder, find the original HFD file such as EuroWW2.HFD, and rename it to something like EuroWW2real.HFD. Now rename the modded file on your desktop EuroWW2.HFD or the equivalent, and move it into the folder so that it becomes the active HFD file for the terrain. - Start the sim and fly a test mission as explained above, to see if Stary’s cloud tweak now works as it does elsewhere. You may rename and swap the HFD files to choose between low clouds or uncapped mountains, depending on where missions are flown. You should make backups of both the original and the amended HFD files and store them safely just in case. The terrain editor may also be used to increase or decrease all heights in proportion, so as to exaggerate relief as in Sundowner’s Photo Real UK Terrain or to tone it down to a more realistic level (helpful in stopping lowered clouds colliding with beefed-up hills). This is a more advanced process involving divergent Height Scales for bitmap export and import, and you will need to experiment for yourself once you have got the hang of the basic functionality covered here. EDIT: The Terrain Editors (there are 2 - one for SF 1&2 Desert style terrain, and the other for WoI/WoE/WoV and the rest of the SF2 series, EXCEPTING SF2:NA. As that's a LOD based terrain, nothing works on it. Link: https://combatace.com/files/file/6492-terrain-editor-2-versions/