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  2. Thanks for the update. What specific INI did you update?
  3. you really like that bird dont you? it certainly is better than the rainbow tail stripe they went to next ----------------------------- when you gotta blow something up in Kansas by 0830, by gotta be at an airshow by 1100
  4. Found the issue. An INI file for ship names must be present for them to show in single mission. I created it for the CVEs and now there's so many missions starting with CVEs I had to dial down the availability. Thanks for everyone's responses.
  5. Today
  6. Si quaeris peninsulam amoenam circaspice!
  7. nice historically wrong in three ways and the reason im neck deep in Hog serials now but still a nice shot mando screenie, or boss's day at the beach
  8. Yes definitely marked true for naval map. In using the Leyte Gulf terrain, all other carriers (Essex and Independence class) show. Casablanca class carriers from the Rising Sun pack do not. I downloaded everything again last night from YAP for Phase 2. I added the lines above to the data INI, changed the availability to VERY_COMMON and no luck. [MissionData] NationName=USN ServiceStartYear=1942 ServiceEndYear=1945 GroundObjectRole=WARSHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=SMALL CarrierNumSquadrons=2
  9. I'm pretty sure that you can use it with any fighters, just as long as you do the ini right.
  10. Dang
  11. https://www.digitalcombatsimulator.com/en/files/3348740/
  12. I have just uploaded the F/A-18E and F models after making the necessary fixes and updates to the files. Please redownload and delete the old ones, especially the weapons under the weapons folder, before copying.
  13. View File E/A-18G Growler Super Hornet Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: E/A-18G Growler Super Hornet with 4 skins, 1 fictional What if. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 5 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Snapper 21, thank you so much for getting me the file and paying for it. - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data, working on the weapons loadout. - Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model. - Pilots: GKABS. If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net. Submitter GKABS Submitted 02/06/2026 Category F-18  
  14. Version 1.0.0

    19 downloads

    Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: E/A-18G Growler Super Hornet with 4 skins, 1 fictional What if. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 5 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Snapper 21, thank you so much for getting me the file and paying for it. - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data, working on the weapons loadout. - Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model. - Pilots: GKABS. If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.
  15. I guess I got some from Bobrock (original creator of the Trojan) Will have a look.
  16. It's not the vehicle --- have you looked at (or into) the terrain you're using??? Does it have NavalMap=TRUE in it's ini? Does it have the correct _water.bmp with the properly colored "CV Zones"?? Otherwise, single missions with carriers ain't gonna happen.
  17. can we use it with any aircraft or only with NATO fighters
  18. Going to try adding this and see if it makes a difference: WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=MEDIUM CarrierNumSquadrons=6
  19. The model required by the poster refers to a 3D model, not a plastic model
  20. Many of these are Matchbox models, which have a history of forty years
  21. Thank you!
  22. https://wiki.falcon-bms.com/changelogs/4-38/update-1-hotfix-1
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