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  1. Today
  2. A further test with TOD objects. This time houses for small towns or villages. On this screenhot the houses are a little bit difficult to see, thatwhy shows the next screenhot a zoomed in view. The pity is, that i can place only 180 of this houses on one tile. More will not appear in game. Unfortunatly. I will do some research how the houses in Michigan looks like. I'm not really satisfied with the look the houses have at the moment. And BTW. When i started work on the terrain i had fictive scenarios in mind with Canada on the one side and the US military on the other side. Now with President Trumps idea to make Canada to the next US state ..... Never thought it could happen.
  3. Many random factors, mission type, area, etc... Germany CE Stock, Potsdam area, F-4D_67, 1970. The signal is on the right and the SAM launch is visible.
  4. U.S. ARMY OH-13 Sioux, 9th Cav Regt. 1st Squadron, South Vietnam1966
  5. Super Sunday

    Training day with live ammo... Ambush 00 doing a pretty good impression of a MiG-31 Firefox..
  6. Tested again in Rends GermanyCE terrain, North Vietnam with A&G War Expansion Pack with Green Hell 3.5 and Menrva Italy 63-91 and Sweden/Baltic Rim 52-94. It doesn't work in any of them. The old cockpit (the stock one) is working instead.
  7. A-4 Skyhawk have working new gunsight: Eagle114th
  8. Thank you and noted, I wil wait for the final vversion. Cheers!
  9. no problem with me but i think you should wait for the final versions
  10. Hello @ravenclaw_007 Your F-4D cockpit is truly masterpiece! With your permission, I would like to include it in SF2 - CAP projects. Your naem wil be added to the credit page. The quality here is top notch! Eagle114th
  11. the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 cockpits are still BETA and i do have to make some more changes and fix some issues this is the F-4D_78 cockpit , i made a lot of changes on this one , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2 the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way here is the new F-4D_78cockpit F-4D_78.7z pictures from the cockpit CBU-2 dispenser selected
  12. Germany CE Stock with Sa2 Mod (Potsdam Area). The intensity of air defense on the map of Germany depends on the regions more than on other maps (according to my observations).
  13. A quick testing iwth new gunsight system, I am happy with the result on ADs / A-1s. More planes to go (A-4s, F-8s, F-89s, etc..) Eagle114th
  14. View File Stridsvagn 103C Swedish classic tank Stridsvagn 103C Thank you Combatace, for all the years of entertainment you have given to this SF2 community. Submitter compufat Submitted 01/25/2025 Category Ground Object Mods  
  15. @ravenclaw_007 Here is the fix below for F-4D_67 (changes in bold): Also is "RippleQuantity=18" correct with just 18? ///////////////////////////////////////////////////// [Station17LightArmed] Type=inactive NodeName=StationLight17a MovementType=LIGHT ItemNumber=17 [Station18LightArmed] Type=inactive NodeName=StationLight18a MovementType=LIGHT ItemNumber=18 [Station19LightArmed] Type=inactive NodeName=StationLight19a MovementType=LIGHT ItemNumber=19 [Station20LightArmed] Type=inactive NodeName=StationLight20a MovementType=LIGHT ItemNumber=20 /////////////////////////////////////////////// [Station17Light] Type=inactive NodeName=StationLight17 MovementType=LIGHT ItemNumber=17 [Station18Light] Type=inactive NodeName=StationLight18 MovementType=LIGHT ItemNumber=18 [Station19Light] Type=inactive NodeName=StationLight19 MovementType=LIGHT ItemNumber=19 [Station20Light] Type=inactive NodeName=StationLight20 MovementType=LIGHT ItemNumber=20 [StationLight22] Type=WEAPON_STATION_SELECTOR NodeName=StationLight22 MovementType=LIGHT ItemNumber=17 [StationLight22a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight22a MovementType=LIGHT ItemNumber=17 [StationLight23] Type=WEAPON_STATION_SELECTOR NodeName=StationLight23 MovementType=LIGHT ItemNumber=20 [StationLight23a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight23a MovementType=LIGHT ItemNumber=20 [StationLight24] Type=WEAPON_STATION_SELECTOR NodeName=StationLight24 MovementType=LIGHT ItemNumber=19 [StationLight24a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight24a MovementType=LIGHT ItemNumber=19 [StationLight25] Type=WEAPON_STATION_SELECTOR NodeName=StationLight25 MovementType=LIGHT ItemNumber=18 [StationLight25a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight25a MovementType=LIGHT ItemNumber=18
  16. This... "Please read the readme file (included) for installation instructions and credits."
  17. How do these work? Do I add them to the aircraft file in objects for all the mods?
  18. @ravenclaw_007 great work mate! I have picked up that the missile selected lights for Falcon stations are not lighting up when the falcon missile is selected but the A/G outer and inner pylon selected and armed lights are instead. Looks like just a numbering issue for the missile selected lights but the link from the falcon stations to the A/G outer and inner pylon lights needs to be removed or the nodes made inactive. Sidewinder and Sparrow lights are all working correctly
  19. Stridsvagn 103C

    Version 1.0.0

    9 downloads

    Swedish classic tank Stridsvagn 103C Thank you Combatace, for all the years of entertainment you have given to this SF2 community.
  20. Yesterday
  21. A pair of Me-109E Emil over an british airfield during Battle of Britain. And yes, it's a Me-109, the official designation Bf-109 nobody was using in the Luftwaffe.
  22. Scooters

    On board of argentine aircraft carrier Veinticinco de Mayo.
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