All Activity
This stream auto-updates
- Today
-
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A further test with TOD objects. This time houses for small towns or villages. On this screenhot the houses are a little bit difficult to see, thatwhy shows the next screenhot a zoomed in view. The pity is, that i can place only 180 of this houses on one tile. More will not appear in game. Unfortunatly. I will do some research how the houses in Michigan looks like. I'm not really satisfied with the look the houses have at the moment. And BTW. When i started work on the terrain i had fictive scenarios in mind with Canada on the one side and the US military on the other side. Now with President Trumps idea to make Canada to the next US state ..... Never thought it could happen. -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Many random factors, mission type, area, etc... Germany CE Stock, Potsdam area, F-4D_67, 1970. The signal is on the right and the SAM launch is visible. -
Strike Fighters 2 Screenshots Thread
allenjb42 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Aggressors on CAP.. -
Strike Fighters 2 Screenshots Thread
anunk47 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
U.S. ARMY OH-13 Sioux, 9th Cav Regt. 1st Squadron, South Vietnam1966 -
Super Sunday
allenjb42 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Training day with live ammo... Ambush 00 doing a pretty good impression of a MiG-31 Firefox.. -
F-4D Phantoms Cockpits
sukhoy34 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you -
F-4D Phantoms Cockpits
citizen67 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Tested again in Rends GermanyCE terrain, North Vietnam with A&G War Expansion Pack with Green Hell 3.5 and Menrva Italy 63-91 and Sweden/Baltic Rim 52-94. It doesn't work in any of them. The old cockpit (the stock one) is working instead. -
SPARKY1 joined the community
-
SkireNJ joined the community
-
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A-4 Skyhawk have working new gunsight: Eagle114th -
F-4D Phantoms Cockpits
Eagle114th replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you and noted, I wil wait for the final vversion. Cheers! -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no problem with me but i think you should wait for the final versions -
F-4D Phantoms Cockpits
Eagle114th replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello @ravenclaw_007 Your F-4D cockpit is truly masterpiece! With your permission, I would like to include it in SF2 - CAP projects. Your naem wil be added to the credit page. The quality here is top notch! Eagle114th -
Edataja joined the community
-
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 cockpits are still BETA and i do have to make some more changes and fix some issues this is the F-4D_78 cockpit , i made a lot of changes on this one , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2 the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way here is the new F-4D_78cockpit F-4D_78.7z pictures from the cockpit CBU-2 dispenser selected -
F-4D Phantoms Cockpits
michaelk replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Germany CE Stock with Sa2 Mod (Potsdam Area). The intensity of air defense on the map of Germany depends on the regions more than on other maps (according to my observations). -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A quick testing iwth new gunsight system, I am happy with the result on ADs / A-1s. More planes to go (A-4s, F-8s, F-89s, etc..) Eagle114th -
nipim67211 joined the community
-
View File Stridsvagn 103C Swedish classic tank Stridsvagn 103C Thank you Combatace, for all the years of entertainment you have given to this SF2 community. Submitter compufat Submitted 01/25/2025 Category Ground Object Mods
-
F-4D Phantoms Cockpits
dtmdragon replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@ravenclaw_007 Here is the fix below for F-4D_67 (changes in bold): Also is "RippleQuantity=18" correct with just 18? ///////////////////////////////////////////////////// [Station17LightArmed] Type=inactive NodeName=StationLight17a MovementType=LIGHT ItemNumber=17 [Station18LightArmed] Type=inactive NodeName=StationLight18a MovementType=LIGHT ItemNumber=18 [Station19LightArmed] Type=inactive NodeName=StationLight19a MovementType=LIGHT ItemNumber=19 [Station20LightArmed] Type=inactive NodeName=StationLight20a MovementType=LIGHT ItemNumber=20 /////////////////////////////////////////////// [Station17Light] Type=inactive NodeName=StationLight17 MovementType=LIGHT ItemNumber=17 [Station18Light] Type=inactive NodeName=StationLight18 MovementType=LIGHT ItemNumber=18 [Station19Light] Type=inactive NodeName=StationLight19 MovementType=LIGHT ItemNumber=19 [Station20Light] Type=inactive NodeName=StationLight20 MovementType=LIGHT ItemNumber=20 [StationLight22] Type=WEAPON_STATION_SELECTOR NodeName=StationLight22 MovementType=LIGHT ItemNumber=17 [StationLight22a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight22a MovementType=LIGHT ItemNumber=17 [StationLight23] Type=WEAPON_STATION_SELECTOR NodeName=StationLight23 MovementType=LIGHT ItemNumber=20 [StationLight23a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight23a MovementType=LIGHT ItemNumber=20 [StationLight24] Type=WEAPON_STATION_SELECTOR NodeName=StationLight24 MovementType=LIGHT ItemNumber=19 [StationLight24a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight24a MovementType=LIGHT ItemNumber=19 [StationLight25] Type=WEAPON_STATION_SELECTOR NodeName=StationLight25 MovementType=LIGHT ItemNumber=18 [StationLight25a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight25a MovementType=LIGHT ItemNumber=18 -
C-130 Hercules Megapack
Muesli replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
This... "Please read the readme file (included) for installation instructions and credits." -
kurdistan1 started following strahi
-
C-130 Hercules Megapack
1Patriot-of-many replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
How do these work? Do I add them to the aircraft file in objects for all the mods? -
dtmdragon started following F-4D Phantoms Cockpits
-
F-4D Phantoms Cockpits
dtmdragon replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@ravenclaw_007 great work mate! I have picked up that the missile selected lights for Falcon stations are not lighting up when the falcon missile is selected but the A/G outer and inner pylon selected and armed lights are instead. Looks like just a numbering issue for the missile selected lights but the link from the falcon stations to the A/G outer and inner pylon lights needs to be removed or the nodes made inactive. Sidewinder and Sparrow lights are all working correctly -
compufat started following Stridsvagn 103C
-
-
Darkrhino joined the community
-
avori joined the community
-
Strike Fighters 2 Screenshots Thread
Nightshade/PR replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
brilhozin joined the community
-
sabakabeba joined the community
- Yesterday
-
Strike Fighters 2 Screenshots Thread
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Spang '79 pt 1 -
rbt20 joined the community
-
WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A pair of Me-109E Emil over an british airfield during Battle of Britain. And yes, it's a Me-109, the official designation Bf-109 nobody was using in the Luftwaffe. -
On board of argentine aircraft carrier Veinticinco de Mayo.
-
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
East German Saab JAS-39 Gripen