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	If you read my books, and on Facebook, don't hesitate to go to my Facebook Group: https://www.facebook.com/groups/1582562836259271
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	flfishinfool joined the community
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	This is actually already known, it's used in the ODS 30AE mod for the F-117, and I think it's also the default value in the aircraft add-on as made and released by Dels. The most interesting findings are about the coefficients of those materials. The types of materials were already covered by some old topic long ago.
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	View File SF2 HC-130B Hercules USCG (3W/TMF) SF2 HC-130B Hercules USCG (3W/TMF) 10/25/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) Another "Found In The Archives" Salvage Job This is a mod using the skins from a 1stGen (SFP1) mod by The Mirage Factory from 2006. While doing some clean up on my archives, I stumbled across this. Originally, it was for an EC-130V with the fuselage mounted radar rotodome, making use of the stock 3W C-130A lods. As it was painted in US Coast Guard colors, it was a simple matter to NOT add the rotodome, and just convert to a CG SAR and Patrol Bird. Please note, the Real Life B model has 4 bladed props, whilst the 3W A model has only 3 bladed props. Simply, because that was all that was available in 2006. All textures have been converted to jpg format. All markings are decals, excepting standard USCG painted on colors. This aircraft has 12 100% historically accurate serial numbers (BuNums), all matched to their Modex numbers. As we have no "US Coast Guard" as a stock nation in game, I've assigned it "USN" (sorry Coasties!). Even though this is more designed for "Eye Candy", you get a new Hangar Screen and engine, flap and landing gear sounds. A cockpit is included, by Dels from his Early Model Herks (tm). Other adjustments have been made, see "Notes" for Change List. The cargo bay door opens with the bomb bay keystroke. On the Aircraft selection Dropdown on the Main Screen, you'll see: HC-130B Hercules (3W/TMF) This will, of course, keep it differentiated from any other USCG Hercs that might be flying around. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. All original readme's are included. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 10/31/2025 Category C-130
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	Version 1.0.0 4 downloads SF2 HC-130B Hercules USCG (3W/TMF) 10/25/2025 -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended) Another "Found In The Archives" Salvage Job This is a mod using the skins from a 1stGen (SFP1) mod by The Mirage Factory from 2006. While doing some clean up on my archives, I stumbled across this. Originally, it was for an EC-130V with the fuselage mounted radar rotodome, making use of the stock 3W C-130A lods. As it was painted in US Coast Guard colors, it was a simple matter to NOT add the rotodome, and just convert to a CG SAR and Patrol Bird. Please note, the Real Life B model has 4 bladed props, whilst the 3W A model has only 3 bladed props. Simply, because that was all that was available in 2006. All textures have been converted to jpg format. All markings are decals, excepting standard USCG painted on colors. This aircraft has 12 100% historically accurate serial numbers (BuNums), all matched to their Modex numbers. As we have no "US Coast Guard" as a stock nation in game, I've assigned it "USN" (sorry Coasties!). Even though this is more designed for "Eye Candy", you get a new Hangar Screen and engine, flap and landing gear sounds. A cockpit is included, by Dels from his Early Model Herks (tm). Other adjustments have been made, see "Notes" for Change List. The cargo bay door opens with the bomb bay keystroke. On the Aircraft selection Dropdown on the Main Screen, you'll see: HC-130B Hercules (3W/TMF) This will, of course, keep it differentiated from any other USCG Hercs that might be flying around. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for other useless information, and (hopefully) full credits. All original readme's are included. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein For Oli
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	Oh, poop!!! Thanks Wilches! Well, I wonder then if it would be ok to release "as is", after doing some fiddling. Opinions?
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	  infantry mods in sf2whiteknight06604 replied to debmalya's topic in Thirdwire: Strike Fighters 2 Series - General Discussion I remember way back in the late 90s or early 2000s there was an Independence day terrain mod that added one of those ID4 ships.
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	It´s Coca´s. He´s no longer working for SFP2...
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	We could use Padewan,Jedi Jr,Jedi Senior,Jedi Master, Darth Vader, Darth Sidious.
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	I don't dislike the idea of naming them after airplanes either, starting with a glider, a basic trainer, an advanced trainer, I don't know, something like that.
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	Yeah something generic like this. I mean you're going to annoy somebody with the names, but overall the more generic the less drama we'll have on this site about the naming system and such. That way we can all agree on something like this, than get snitty and so on with whatever happens, etc.
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	Some names I could come up as a follow up to my earlier post are: For modders, we could go with: Greasemonkey(BF2142 anyone?)/Wrench(Which is not a good option obviously, since we have already have a modder name wrench.) For other users we could go with: Nugget - Wingman(Wingie) - Throttle Jockey - Hotshot - Maverick - Ace - Legend
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	I had given some thought to the ranks & titles used by the Roman Legions, but looking deeper, the structure of it (while extremely logical) seems much too cumbersome for what you're looking for. OTOH, it offers a rank structure & promotion line that covers pretty much every skill / experience level. The Roman Imperial Legion and Military Ranks | UNRV Roman History
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	Really some good ideas, keep them coming. You guys have some amazing creativity. I'm enjoying reading your ideas.
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	Hello everyone! I made another discovdered, after realizing that _DAT_ (Hexadecimal numbers) also contains the hidden values (numbers) What I learned is that the enum / tables contins the tokens of text while _DAT_ hold sthe numberic values. NOTE: Tere is list of numberic values (You'llsee ???, they are for now.) Here is the file: SF2_ALL_DAT_FLOATS_v1.txt This notes is WIP, but check what I have so far: SF2_TOKENS_Enums_Allowed_Values.txt Check the ArmorMaterial Enum,it explains the protection system for each armor types. Eagle114th
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	I suggest the names to be the roles of the people in a hangar. Modders could be mechanics and other users could have usernames taken from the nicknames that are given to a pilot in every step of his career. starting from nugget.
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	I could make some graphic proposals once you've decided, if you agree.
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	I suggest, using Aircraft names for ranks, that way you can be international, and not just US biased. So for example the lowest rank could be Curtis Boxkite for instance, then rank up by improved aircraft, So something like Spad, or Pfalz......and so on....You get the idea i'm sure.
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	Perhaps also worth taking inspiration from is mother nature itself - I recommend thinking of insects and birds. For example (from lowest to highest rank, in terms of overall flight stability): 1) mosquito 2) grasshopper 3) bumble bee 4) dragonfly 5) flying squirrel 6) flying fox 7) robin* 8 ) hawk* * Note: begin counting from "bumble bee" if you'd like to include robin and hawk in the hierarchy. Cheers all & good taxonomizing to you,
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	hunter31 joined the community
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	well not too much a disservice from my point of view, but i would feel weird with an officer rank as a retired mess sergeant, weirder still with AF rank as retired Army plus AF dont have Warrant Officers, which would also fit modders well imho
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	We used to use AF ranks, they seem ordinary at this point. Plus those who have earned those ranks in real life, feels a little bit of a disservice to toss them around like they mean nothing. That's kind of why we changed to the old groups / badges.
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	i was thinking that at first. but officer ranks or enlisted? but for citizen67s suggestions, i suggest using Kelly Johnson for the modders. especially apt for cats like ravenclaw007 and simonmiller416 who are always finding new stuff in SF2, over a dozen years after the last official TW release

 
	 
	 
	 
	 
					
						 
	 
					
						 
	 
	 
	 
	 
					
						 
	 
	 
	 
	 
	