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  1. Past hour
  2. VF-143, my F-4 squadron for Rolling Thunder. For the first time I'm plsying as Dhimari forces in the first campaign. Having fun, too.
  3. ODS is amazing, for modern 4th gen aircraft if that's what you're into. Agree with Eric that you really have to get the full merged install to make everything work as it should though. As a 'nam guy I'd been only playing the Vietnam campaigns for ages, started the Dhimar/Paran campaigns and they're a lot of fun!
  4. Yesterday
  5. this week, not only did i learn that the Nevada ANG got 3 jets from the Nebraska ANG as Nebraska was retiring their Phantoms , but that the High Rollers really didnt change the tail markings other than the High Roller logo. they kept these style numbers and the ANG logo with AFOUA (instead of "Nevada") al the way until AMARC in '95
  6. Not the Super Hornet, but I did see the F/A-18 Hornet C/D many times over Kuwait.
  7. have you gotten to see them overhead yet? i remember seeing the original Hornets during a couple of my multi day layovers in Kuwait.... mando screenie, or 64 troopers....
  8. you could try playing with the "Green TV Filter" in the cockpit folder open it up in GIMP or Photoshop (or any image editor of your choice) and reduce the opacity so it is more clear than green. play with numbers until its to your liking SAVE A COPY OF THE ORIGINAL FILE BEFORE YOU DO THIS!!! that way, if it just dont work at all, you can remove "-COPY" from the file name and have the original file back you will have to fire the game up repeatedly to check your progress. this isnt something that is checkable in LODviewer to my knowledge finally, its a tga file, remember to uncheck the " RLE compression" box when saving/exporting it. this is very true for GIMP, others will correct me if it isnt for Photoshop
  9. Rick Rawlings Let's Play WOFF

    And then there was 15... I think it's a pretty solid paint scheme. Now to live long enough to use it!
  10. Sabre Dogs - Jugoslovensko Ratno Vazduhoplovstvo

    I used cockpit (and all cockpit files) from some older Sabre Dog pack here in CA.
  11. Sabre Dogs - Jugoslovensko Ratno Vazduhoplovstvo

    I have a question....There are new textures in the cockpit however they are not coming out and the cockpit is still the old F-86D cockpit....is it alright like this???
  12. Alright. Thanks a lot for your help, EricJ. I do appreciate you.
  13. Well the Search function didn't work as it should. Anyway maybe contact angelp for that, but I would think that it would use the default sounds, or the sounds are broken. And a quick look at the Data.ini of the systems, it shows TruckLoop, or TankEngine, which are default sounds, so not sure. If you mean the radar, it intentionally (with a virgin download) shows no sound with the radar vehicle. So what you should do is open that Data.ini and where it says: [Sound] EngineSoundName= MovementSoundName=' Put TruckLoop after the EngineSoundName= That way you'll have at least a sound with it. But I'm guessing that the sounds are by default anyway, so not sure what I can do to help with that if it's not making sounds while launching.
  14. HQ-9 Self Propelled Air Defence System

    Awesome mod and missile system!!!! Thanks a lot for sharing it!!!!
  15. Hi EricJ, Thanks a lot for your message. I am looking for the missile launch sound and vehicle, if possible. I got the HQ-9 Missile System from the link below:
  16. [Fictional] Panavia Tornado GR.1H for STRIKE FIGHTERS 2

    Thank you for this, I am going write the real story behind Tornados in HAF service, which is very different. The Tornado IDS was in the shortlist that the HAF gave to the ministry of defense in 1982. The other three were the Mirage 2000, F-16C and F/A-18A. Panavia offered EAB (Hellenic Aerospace Industries) to be the fourth partner with a very small percentage (max 5%) if the government would order min 40 Tornado IDS and this was stated in the Defendory 1982 in Piraeus. Inside HAF the Tornado IDS had its own supporters, as all the other three contenders. It was obvious that it was the only plane of the four with good enough combat radius to be able to protect Cyprus, as well as the best against naval targets. The possibility that a deal would be combined with a generous second - hand acquisition of many F-104Gs of the Luftwaffe was a big plus too, since the Germans had their planes very well maintained (in contrast with e.g. the Belgians) and Turkey was very eager to get as many of these planes as possible, which was a big issue at the time. Most of all, the possibility of being together with the major players (except France) of the European Aerospace Industry was its main asset. In HAF service they would almost certainly had been based in Larisa, which was (still is...) the most central and better protected air base in the country, replacing the A-7Hs of the 345 and 347 squadrons, which in their turn they would replace either F-104Gs or F-5As. At the end the Tornado IDS of the first of four to be eliminated in the selection process. A major reason counted against it - it was very obvious that its air to air capabilities were very limited and it was a pure strike aircraft. The development problems of the ADV highlighted the bomber nature of the Tornado - it was obvious that in a possible war in central Europe a Tornado armed with AIM-9s may had a chance against Warsaw pact MiG-21 and MiG-23, but they wouldn't stand a chance against F-16s. Other reasons were the external only ECMs (HAF never used external ECM pods) and the bad performance in high alt, where in the environment of the Aegean the "fast and high" rule reigns.
  17. I may not be able to help, but what exact sound are you looking for? Missile launch? Vehicle noise (which should already be configured I assume) or what exact sound do you need? Furthermore where did you get an HQ-9 for the game? I didn't find it in the Downloads. Is this a DAT product? If so you may need to go to their forums and ask this question if you didn't (or whatever respective maker of the mod) get it from here. I mean we can only do so much.
  18. Yes, it's normal, it's an issue of the game engine, not of the mod. It doesn't always happen, it's random. When multiple effects are rendered, it is more likely that FPS drops in TV mode. Given the mod also features higher fidelity assets than the stock game, it is more likely to happen. But I also have the issue with the stock games.
  19. You can't, it's not a naval campaign like SF2 North Atlantic. By turning it into a naval campaign, night missions are always disabled (blame TK for this design decision). The only reasonable workaround would be to add static ships to the terrain around the area of the carriers. It's something I might do one day.
  20. realSKY Environment

    That's no big problem. The mod offers alternative post processing effects you can choose from, and if they all are an issue on your end, you can just disable the post-processing by putting Effects graphics settings to High instead of Unlimited in the game's options.
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