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  2. realSKY Environment

    Love the rain effect...Excellent mod! A+
  3. Few addons...form lites...spinning pod generators etc... few night shots....will pack it up later.
  4. Yesterday
  5. I'm in love with those airfields. So immersive they are! Any plans on german's airfields? Cheers!
  6. replacementdocs.com Has the manual and quick reference card, free DL
  7. F-4 Cockpit Revisited

    I stumbled on to an F-101 Voodoo throttle quadrant on eBay. It looked suspiciously like an F-4 throttle quadrant, so I bought it to see if I could use it with my F-4 throttle levers. They swapped in perfectly for the F-101 levers. The mechanics for engine off and afterburner engagement are a little different, but this will do fine if I can't ever fine an actual F-4 throttle.
  8. RAF Northolt, an airfield west of London. Later in war the runways became longer and a third runway was built.
  9. "Do you come from a land Down Under"
  10. Warning! If you suffer from epilepsy, avoid the following animated GIFs. Further images available at the following album: https://combatace.com/gallery/album/1343-realsky-environment/ This one is definitely coming next weekend. Keep your eyes open in the Dark Blue skies.
  11. realSKY Environment

    A glimpse of the new real sky coming to Strike Fighters 2.
  12. Clever Spinners, very clever, loved the backstory, and this paintscheme is always pleasing to my eyes. Very good work, congratulations!
  13. View File TU-160 Blackjack - Cold War version for SF2 TU_160 Blackjack - Cold War version for SF2 series project by AngelP & UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a B-1B bomber cockpit (unknown designer) weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. Submitter UllyB Submitted 06/06/2020 Category Other  
  14. Ully,your health is the most important thing. I for one,am always grateful for the amazing work of modders like yourself freely given to those of us who lack your talents. Keep safe and continue your recovery!
  15. Hello friends, As you know, the recently released update 4.006 brought many important and interesting changes. Our work continues and soon we will start to prepare the new update 4.008 that is planned to include P-47D-22 "Razorback" fighter for Battle of Normandy and tank destroyer Sd.Kfz.184 "Ferdinand" for Tank Crew. You may have noticed and wondered why the mission number isn't 4.007? The answer is that we plan to release an intermediate update before that, it will add some important functionality and new features. They will be based on your feedback mostly and will bring some features long-awaited by the community. The update 4.007 is already in beta testing and we hope it will be ready in the coming week. Among other changes it will include 4К quality external texturing by Martin =ICDP= Catney for the legendary Ju-87D-3 from Battle of Stalingrad, here are some screenshots of it: Speaking on the update 4.008, which is planned for late June - early July, we have also something to show you already. Another legendary plane, P-47D-22 "Razorback", will begin the Early Access for Battle of Normandy: You can discuss the news in this thread
  16. Your first combat flight sim...

    Wow I don't remember the name, it was more than a decade ago. But it was a demo where the only plane which I could pilot was a F-86. I downloaded it from anywhere (I don't remember, it was in 2006).
  17. Favorite Combat Flight Sims

    All the ones that I have played, and liked: Strike Fighters series, IL-2, First Eagles, F/A-18 Korea (recentely). A 1997 game for Win95/98 that I try because I can't afford more.
  18. Commonwealth Aircraft Corporation CA-14 Gidgee - No.5 Squadron, Royal Australian Air Force, 1945 When Joseph Lyons led the United Australia Party to a landslide victory at the 1931 Australian General Election to become the Australian Prime Minister he also served as the country's treasurer until 1935 overseeing Australia's recovery from the Great Depression. "Honest Joe" Lyons was a masterful political campaigner and his personal popularity was a major factor in the government's re-election in 1934 (albeit a coalition Government between the United Australia Party and the Country Party). In early 1935 he met Essington Lewis, the Chief General Manager of Broken Hill Proprietary, who had visited Europe and who had formed the view that war was highly probable. Lewis expressed his concern at the lack of manufacturing capabilities in Australia and suggested that miltary aircraft might not be available from Britain during wartime. Prime Minister Lyons was receptive to the lobbying campaign led by Lewis to establish a modern aircraft industry and the Australian government required little persuasion and encouraged negotiations between a number of Australian companies which would soon lead to the formation of the Commonwealth Aircraft Corporation (CAC) in October 1936 and by September 1937 a new factory had been completed at Fishermen's Bend, Port Melbourne. Whilst the company would initially pursue the development and production of the CAC Wirraway (a licence-built version of the North American NA-16) the firm would soon be presented with demands for the large-scale production of military aircraft to re-equip the Royal Australian Air Force. The Japanese attack on Pearl Harbor on December 7th, 1941 created an urgent review of Australia's defences and, in particular, Australia's air defences were found to be a perilous position with just small numbers of CAC Wirraway general purpose aircraft and aging Brewster F2A Buffalo fighters available to the RAAF to defend the mainland. Although Britain and America possessed considerable aircraft manufacturing capacity their output was destined for their own air forces who were by now both engaged in battle. Furthermore, even where capacity was available the delivery of fighter aircraft would involve them being crated and shipped over long distances in wartime conditions. Australia's new Prime Minister, John Curtin, met with Lawrence Wackett (CAC's Manager and Chief Designer) to examine the possibility of designing and building an indigenous fighter aircraft. Wackett proposed a two-step solution of an interim design that would use elements of aircraft that were already being produced in Australia and a later design for a new high performance fighter designed from scratch. The CA-12 interim design would become the tough and nimble CAC Boomerang for which Wackett had decided to use the airframe of the CAC Wirraway as a starting point as this had the advantage of requiring little additional tooling and would therefore reduce the design time and lead to the earliest possible depolyment. Within weeks, the Australian War Cabinet authorised an order for 105 CAC Boomerang aircraft off the drawing board. For the new fighter design (now designated CA-14) Wackett schemed a neat single-engined, low-wing monoplane with an all-metal, semi-monocoque fuselage and graceful, evenly-tapered wings. To power the CA-14 Wackett and his design team selected the promising Alison V-1350 - a liquid-cooled inverted-vee 12-cylinder piston engine rated at 1,350 hp at 7,500 ft altitude with 2,600 rpm and featuring a mechanical direct fuel injection system using small pistons driven off the crankshaft. When compared to the Merlin installation on the Spitfire and Hurricane, the lowered inverted engine installation improved visibility for the pilot and also improved access to the cylinder heads and exhaust manifolds for the ground crew. Armament consisted of two synchronized .50 caliber (12.7 mm) AN/M2 Browning machine guns set in the upper fuselage decking fed by ammunition boxes positioned behind the engine bulkhead and with a further .50 caliber AN/M2 Browning machine gun in each wing. Pilots would later comment favourably that the 'four gun' installation was a good compromise between lightness and firepower and sufficent when used against most Japanese aircraft. For the new CA-14 design, and in keeping with the aboriginal theme, CAC chose the name of Gidgee - a lethal quartz-tipped spear. Development continued through the first half of 1942 and shortly after the first flight of the interim CAC Boomerang in May 1942 the Royal Australian Air Force approved the CA-14 design concept proposal and issued design specification 6/42 for work to commence on two prototypes and, subject to a successful test flight programme, a production order for 250 aircraft. The first Gidgee prototype was rolled out in February 1943 but the first flight would have to wait another two months following delays with the Alison V-1350. Finally on April 25th, 1943 CAC Test Pilot, Jim Schofield, flew the prototype Gidgee and this was soon followed by the second prototype just two days later flown by CAC's Ken Frewin. By the middle of 1943 there were many USAAF fighter squadrons now deployed in northern Australia operating a mixture of P-39 and P-40 fighters and the RAAF had also begun to receive P-40's of their own. With the first three Boomerang squadrons having also become operational the RAAF reduced their order to 125 Gidgee aircraft and the programme lost some of it's urgency so it was not until August 1944 that No.5 Squadron of the RAAF became operational at Toogoolawah before being deployed to Piva Airfield at Torokina on Bougainville in November 1944. No.4 Squadron became the second Gidgee squadron in February 1945 deploying to Morotai and then to the island of Labuan to support Australian ground forces in the Borneo campaign. The third and final Gidgee squadron was No.77 Squadron who re-equipped with the type at Morotai in April 1945 conducting ground-attack sorties over the Dutch East Indies before redeploying to Labuan to support the 9th Australian Division in North Borneo until hostilities ended in August 1945. All three Gidgee squadrons deployed to Japan as part of the British Commonwealth Occupation Force with No.4 and No.5 squadrons returning to Australia in 1948 and No.77 squadron was about to return to Australia in June 1950 when the Korean War broke out. Flying from Iwakuni in Japan, No.77 squadron joined United Nations forces supporting South Korea flying escort and patrol sorties until April 1951 when it converted to the Gloster Meteor. Skin Credit: Charles
  19. After seperated, booster effect still remained at booster lacation not sustainer. Is there anyway to fix this problem? (ex. edit missile_data.ini)
  20. I decided to upload a cold war version for SF2 (balistic missiles version) tweaked by Baffmeister in the early days of the project. Also feel free to improve it if possible.
  21. Version 1.0.0

    53 downloads

    TU_160 Blackjack - Cold War version for SF2 series project by AngelP & UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a B-1B bomber cockpit (unknown designer) weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
  22. TU-160 Blackjack(V2K)

    Many thanks for your update !
  23. Letov S-328 - Russian Air Force

    The Soviet Air Forces, not "Russian"!
  24. when I get to the data ini etc im relieved the harder stuffs done lol
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