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Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
VF-143, my F-4 squadron for Rolling Thunder. For the first time I'm plsying as Dhimari forces in the first campaign. Having fun, too. -
Sukhois
Wilches replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Holy 2 weeks!!!!- 470 replies
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Getting Started in SF Series Again
Mr_Tayto replied to CaptSopwith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ODS is amazing, for modern 4th gen aircraft if that's what you're into. Agree with Eric that you really have to get the full merged install to make everything work as it should though. As a 'nam guy I'd been only playing the Vietnam campaigns for ages, started the Dhimar/Paran campaigns and they're a lot of fun! -
Operation Desert Storm: 30th Anniversary Edition
warthog64 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank You- 225 replies
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Phantom Phriday. (READ RULES IN FIRST POST)
daddyairplanes replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
this week, not only did i learn that the Nevada ANG got 3 jets from the Nebraska ANG as Nebraska was retiring their Phantoms , but that the High Rollers really didnt change the tail markings other than the High Roller logo. they kept these style numbers and the ANG logo with AFOUA (instead of "Nevada") al the way until AMARC in '95 -
Strike Fighters 2 Screenshots Thread
GKABS replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Not the Super Hornet, but I did see the F/A-18 Hornet C/D many times over Kuwait. -
Phantom Phriday. (READ RULES IN FIRST POST)
Nightshade/PR replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
daddyairplanes replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
have you gotten to see them overhead yet? i remember seeing the original Hornets during a couple of my multi day layovers in Kuwait.... mando screenie, or 64 troopers.... -
Guides weapon MFD to bright
daddyairplanes replied to foufkiller's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you could try playing with the "Green TV Filter" in the cockpit folder open it up in GIMP or Photoshop (or any image editor of your choice) and reduce the opacity so it is more clear than green. play with numbers until its to your liking SAVE A COPY OF THE ORIGINAL FILE BEFORE YOU DO THIS!!! that way, if it just dont work at all, you can remove "-COPY" from the file name and have the original file back you will have to fire the game up repeatedly to check your progress. this isnt something that is checkable in LODviewer to my knowledge finally, its a tga file, remember to uncheck the " RLE compression" box when saving/exporting it. this is very true for GIMP, others will correct me if it isnt for Photoshop -
Rick Rawlings Let's Play WOFF
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
And then there was 15... I think it's a pretty solid paint scheme. Now to live long enough to use it! -
Strike Fighters 2 Screenshots Thread
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
By far one of my favorite skins -
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- yugoslav air force
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Sabre Dogs - Jugoslovensko Ratno Vazduhoplovstvo
FANATIC MODDER commented on yakarov79's file in F-86
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HQ-9 Missile System Sound list and file
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah no problem man. -
Strike Fighters 2 Screenshots Thread
GKABS replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kuwait F/A-18 Super Hornet -
HQ-9 Missile System Sound list and file
Falcon1364 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Alright. Thanks a lot for your help, EricJ. I do appreciate you. -
HQ-9 Missile System Sound list and file
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well the Search function didn't work as it should. Anyway maybe contact angelp for that, but I would think that it would use the default sounds, or the sounds are broken. And a quick look at the Data.ini of the systems, it shows TruckLoop, or TankEngine, which are default sounds, so not sure. If you mean the radar, it intentionally (with a virgin download) shows no sound with the radar vehicle. So what you should do is open that Data.ini and where it says: [Sound] EngineSoundName= MovementSoundName=' Put TruckLoop after the EngineSoundName= That way you'll have at least a sound with it. But I'm guessing that the sounds are by default anyway, so not sure what I can do to help with that if it's not making sounds while launching. -
HQ-9 Missile System Sound list and file
Falcon1364 replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi EricJ, Thanks a lot for your message. I am looking for the missile launch sound and vehicle, if possible. I got the HQ-9 Missile System from the link below: -
[Fictional] Panavia Tornado GR.1H for STRIKE FIGHTERS 2
FANATIC MODDER commented on ValAstur's file in What If Hangar
Thank you for this, I am going write the real story behind Tornados in HAF service, which is very different. The Tornado IDS was in the shortlist that the HAF gave to the ministry of defense in 1982. The other three were the Mirage 2000, F-16C and F/A-18A. Panavia offered EAB (Hellenic Aerospace Industries) to be the fourth partner with a very small percentage (max 5%) if the government would order min 40 Tornado IDS and this was stated in the Defendory 1982 in Piraeus. Inside HAF the Tornado IDS had its own supporters, as all the other three contenders. It was obvious that it was the only plane of the four with good enough combat radius to be able to protect Cyprus, as well as the best against naval targets. The possibility that a deal would be combined with a generous second - hand acquisition of many F-104Gs of the Luftwaffe was a big plus too, since the Germans had their planes very well maintained (in contrast with e.g. the Belgians) and Turkey was very eager to get as many of these planes as possible, which was a big issue at the time. Most of all, the possibility of being together with the major players (except France) of the European Aerospace Industry was its main asset. In HAF service they would almost certainly had been based in Larisa, which was (still is...) the most central and better protected air base in the country, replacing the A-7Hs of the 345 and 347 squadrons, which in their turn they would replace either F-104Gs or F-5As. At the end the Tornado IDS of the first of four to be eliminated in the selection process. A major reason counted against it - it was very obvious that its air to air capabilities were very limited and it was a pure strike aircraft. The development problems of the ADV highlighted the bomber nature of the Tornado - it was obvious that in a possible war in central Europe a Tornado armed with AIM-9s may had a chance against Warsaw pact MiG-21 and MiG-23, but they wouldn't stand a chance against F-16s. Other reasons were the external only ECMs (HAF never used external ECM pods) and the bad performance in high alt, where in the environment of the Aegean the "fast and high" rule reigns. -
HQ-9 Missile System Sound list and file
EricJ replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I may not be able to help, but what exact sound are you looking for? Missile launch? Vehicle noise (which should already be configured I assume) or what exact sound do you need? Furthermore where did you get an HQ-9 for the game? I didn't find it in the Downloads. Is this a DAT product? If so you may need to go to their forums and ask this question if you didn't (or whatever respective maker of the mod) get it from here. I mean we can only do so much. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, it's normal, it's an issue of the game engine, not of the mod. It doesn't always happen, it's random. When multiple effects are rendered, it is more likely that FPS drops in TV mode. Given the mod also features higher fidelity assets than the stock game, it is more likely to happen. But I also have the issue with the stock games.- 225 replies
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You can't, it's not a naval campaign like SF2 North Atlantic. By turning it into a naval campaign, night missions are always disabled (blame TK for this design decision). The only reasonable workaround would be to add static ships to the terrain around the area of the carriers. It's something I might do one day.- 225 replies
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