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View File Fictional "Su-33" Scheme for the F/A-18E, for the CJS Super Hornet Mod As it states, it's purely fictional, and is set for the USA and the USAF Aggressors for those who want to fly against it that way. I couldn't unfortunately find a good Russian bort number font, so I went with what's shown on the preview image, so it is what it is. Submitter EricJ Submitted 08/15/2025 Category Misc/AI Aircraft Skins
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Strike Fighters 2: War For Israel V3.0 + Sandbox
Rod_ferrada commented on Spectre8750's file in User Made Campaigns
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- spectre8750
- war for israel
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Rick Rawlings Let's Play WOFF
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Short and sweet! - Yesterday
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Glad to have been of some assistance. Have fun, VonBeerhofen
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Fictional "Su-33" Scheme for the F/A-18E, for the CJS Super Hornet Mod
EricJ posted a file in Misc/AI Aircraft Skins
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Phantom Phriday. (READ RULES IN FIRST POST)
Gepard replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Somewhere over North Vietnam. -
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I just checked myself and no issues loading into a mission so far.
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View File F/A-18E VFA-27 CAG 2015 for the CJS Super Hornet Mod This skin I believe was originally done by File404 for the 3D model that CJS uses for their model for their mod. Overall, it's a modification and so it's not all my work, just redoing some parts and so on, to get it up to speed with the CJS Super Hornet Mod. Anyway it's the VFA-27 CAG dressed up around 2014 or so, maybe 2015, which I'm labeling it as. To use the external tank skin you have to select the High Vis option to have them show. I only included it because it's what the CAG jet had anyway on the centerline tank. Submitter EricJ Submitted 08/14/2025 Category Misc/AI Aircraft Skins
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OK my AAR, for those interested in crazily minute details and just for the record. After trying VonBeerhofen's 'LargeFont files I started fiddling and measuring. The original GOG version displayed the unadorned hud details, Altitude/Speed/Heading, in a compact unit measuring 4.5mm in height at the 1024x768 setting. The LargeFont files increased the hud details to a height of 6mm. I began altering the graphics settings in the EAW.ini. At 800x600 the font increased to 9mm. At 640x480 the font shows as 15mm. I did not use the LargeFont files on the last two settings. I now find myself what curious as to what would happen....mmm. With my little laptop, I did not notice any real deterioration in graphics quality in the game at the lower settings. I must be getting old (damn). I found the 800x600 and 640x480 settings the easiest to read on my laptop but then I have found the best results performance-wise and display with RB3D at those settings as well. Anyway, as they say, its all in the eye of the beholder. Thanks again VonBeerhofen.
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I just discovered a simple workaround allowing you to follow another flight leader from takeoff to landing, as in EAW. See https://combatace.com/forums/topic/100042-flying-as-a-wingman/.
- Last week
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Many thanks VonBeerhofen. Your tiny font files worked perfectly. Very much appreciated. Tonight I will edit the screen size to 800x600...I just can't resist fiddling with things.
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Here is some more information: VonBeerhofen
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Almost forgot, If you have v1.28 then my large font is probably already in and you won't see much difference. For that version I think you can change it's size in the EAW.INI if I remember correctly. VonBeerhofen
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Flying as a Wingman
pagsab posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As shown on my channel at https://www.youtube.com/@philipsabin1653, I still do most of my tactical air gaming using my own total conversions of air board games, since this allows me to focus in on and savour the formation tactics which are hard to appreciate from the brief flurry of first person aerobatics in real time computer dogfights. When I do play PC air sims, I like to fly entire missions as a wingman and spend most of the time practising formation flying to complement the far shorter and more frenetic experience of combat itself. It is a shame that SF2 and FE2 do not allow the player easy access to this 'wingman experience' as in EAW and some other sims. However, I have just discovered a simple workaround which fits the bill. I am sure that some users have already discovered this, but I thought I would mention it just in case. The first step is to create and save a single mission, either after aborting on the runway in FE2 or from within the mission editor in SF2. Then, exit the sim, open the MSN file in your Third Wire Saved Games folder, and copy the entire block for [AircraftMission001]. Paste it after the final Aircraft Mission, and change its number to the next in sequence. Change the Size in the original Mission 1 to 1, reduce the Size in the new final mission by 1, and in SF2 change the Name at the top of the new mission to an unused friendly call sign. Make any other desired changes, save the MSN file, start the sim and load the amended mission. In FE2, the leader of the new flight should start super-imposed with you and roar ahead as he takes off, allowing you easily to catch and formate with him. In SF2, the new leader begins flying over the airfield, but you just need to take off yourself and then select and padlock the nearest friendly plane, allowing you gradually to climb and catch him at full throttle and join formation. The new AI leaders fly at a stately pace, so you should not be left in prolonged and frustrating long distance pursuit as often happens in EAW. There is more risk of overshooting the leader if you do not cut your throttle as you approach. Formation flying is a fascinating and challenging endeavour in its own right, and it is well worth perfecting it as real combat pilots did as a matter of course during their prolonged journeys to and from the combat itself. -
To be even more specific, SF2NA is the one giving me fits. And no, ODS30AE is unaffected. I'm still looking for a culprit, and it doesn't appear anyone else is seeing this, so it must be something on my end.
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Probably easiest is to replace the HUD font with this one: https://www.thatoneplease.co/vonbeerhofen/LargeFont.zip Just extract the ZIP into your game folder where the EAW.EXE resides. VonBeerhofen
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All fine on my end with the latest 580.97 Nvidia drivers. Make sure in the game's options that you're using the Nvidia GPU. SF2 has a bad habit of selecting the integrated GPU instead, and I used to have such crashes with Intel's integrated GPU.
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JHarkness started following How to enlarge the HUD
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S! all. Just starting out with EAW. Still mapping out the joystick, reading the manual and practising in Single Mission. I am running the GOG version. Have experience with RB3D, Third Wire, Rise of Flight, etc. After 20 years decided to upgrade to the WW2 experience and dusted off the EAW disk. Enjoyable, huge learning curve, but entertaining. The most demanding question I have so far is: can I enlarge the fonts for the HUD info? It may not help that I currently have a 14cm laptop screen, but I have great trouble squinting at the pica 10 lettering and numbers while trying to take note of the directions from Starlight Command. I'd certainly be grateful for any advice, before I head off to invest in reading glasses or braille or something. JH
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to be clear, you mean regular SF2 is affected, but the ODS30AE mod is not? and when did the driver update? my 5080 card is on its way to teh shop, but the 1660ti in my laptop isnt having issues
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Is anyone else having issues with the latest Nvidia updated drivers causing SF2 to stall out at 80% most of the time, and when it eventually loads, only last for approximately 10-20 seconds before CTD? I'm using an Nvidia 4060TI at 3440x1440 resolution, and this happens with any a/c, on any terrain. The only change from yesterday to today, was the newest drivers. Rolling back to the last set of drivers didn't solve the problem either, so whatever it is, I am at a loss. But only in SF2. ODS is unaffected.
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OT: Only Took 27 Years!
Rick Rawlings replied to CaptSopwith's topic in WOFF BH&H2 - General Discussion
Certainly, if you fly every flight, it would be almost impossible, and most likely take several real life years! Even skipping a lot it is almost impossible not to get two-seater head shotted, rammned, clip a tree LOD that blooms out in front of you... -
Flugmaat with double Pour le Merite?
Rick Rawlings replied to Materia's topic in WOFF BH&H2 - General Discussion
I believe that is the encryption that they use. More was accessible waaaaaaaay back in the day. -
Version 1.0.0
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This skin I believe was originally done by File404 for the 3D model that CJS uses for their model for their mod. Overall, it's a modification and so it's not all my work, just redoing some parts and so on, to get it up to speed with the CJS Super Hornet Mod. Anyway it's the VFA-27 CAG dressed up around 2014 or so, maybe 2015, which I'm labeling it as. To use the external tank skin you have to select the High Vis option to have them show. I only included it because it's what the CAG jet had anyway on the centerline tank.