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Terrains

135 files

  1. Europe WW2 Terrain for SF, WoE & WoV
     
    I couldn't find the original readme, so we'll make due with this....
     
    This is FNG2K and Edward's WW2 Europe terrain, reissued for those that don't have it. It is NOT as released, as I've made some small changes over the years since it's original release, most notably in the area of 'Ground Objects'. I've pulled them out of the terrain folder, and re-created them as GroundObjects. Their main inis have been adjusted, as per Patch 4 to have them show the proper way.
     
    This is the COMPLETE terrain set, with all the various inis, bmps, tgas, and whatnot needed to ALMOST unzip and fly on. You'll be adding various items to several main game folders, so it is MORE THAN HIGHLY RECCOMENDED THAT THIS TERRAIN BE USED IN A "STAND-ALONE" WW2 ETO/SWOTL GAME INSTALL. For information on how to create one, if you don't know already, consult the Knowledge Base at CombatAce.
    You'll find that information here: http://forum.combatace.com/index.php?showtopic=19630
     
    Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is HIGHLY reccomended you have Geo's WW2 Ground Object Pak, for the various and sundry trucks, tanks, AFVs, AAA units and etcs. I've included as many as I can positively ID as coming with the original terrain set, as stated above, now turned into GroundObjects. Hopefully, I've filtered out the permissioned ones. If not, I apologize in advance.
     
    NOTE: this terrain is NOT reccomended for use in a WW2 ETO/SWOTL install based on Wings Over Israel. WoI handles prop flight models in a 'most peculiar way', and you'll experience massive frustration in just trying to fly. It is designed, originally, for SF, but works in WoE and WoV, as long as the proper terrain cat is selected. See below for more detailed instructions
     
    = NOTE: You MUST have the Bunyap Weapons & Guns Pak of 6/06 for the proper WW2 weapons and guns!! =
    Although, I HAVE included my GunData.ini and GunData.dat files. These have all the proper WW2 guns and such.
     
    Be advised, one of the objects I've added is the Nazi Flag. If you live in a country that prohibits it's exhibition, you may wish to delete the "3RFlag" bits.
     
    PLEASE read the enclosed readme for full, detailed, step-by-step install directions. This complies with MOD Directive of June, 1941 #1058, but is NOT coverd by the Official Secrets Act.
     
    Good Hunting!
    Wrench
     
    ps: the screenie above is entitled "For the Folks On the Ground"
    Kevin Stein
    872 0
  2. Burma Terrain Upgrade: For WW2 CBI/PTO mods
     
    This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
    You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!)
     
    As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===
    ==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ====
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
     
    As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense.
     
    Good Luck, Good Hunting, and Happy Landings!!
    Wrench
    Kevin Stein
    460 0
  3. WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs
     
    This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain.
    I did an ooopsy, and forgot to include them in the original Upgrad Pak.
     
    What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground.
    It will have NO effect on anything else.
     
    EASY to follow instructifications in the enclosed readme.
     
    Enjoy!
    Wrench
    kevin stein
    354 0
  4. MIDWAY TERRAIN
    =====================
     
    I.
    Midway terrain is made for "Strike Fighters Project 1" SFP1.
     
    You can use it in Wings over Vietnam and Wings over Europe too.
    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
     
    ==============================================
     
    II.
    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
     
     
    Midway Terrain following target areas
    this are
     
    Kure Atoll (Neutral airbase)
    Eastern Island (Midway AB USMC)
    Sand Island (Midway USMC)
     
    ship formations
    Japan
    +Midway Occupation Force
    +Midway Support Force
    +Second Fleet Main Force ( 1 small carrier)
    +First Fleet Main Force (1 small carrier)
    +First Fleet Carrier Strike Force ( 4 carriers)
     
    USN
    +TF-16 (2 carrier)
    +TF-17 (1 carrier)
     
    *********************************************
    III Known problems
     
    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    IV.
     
    INSTALLATION
     
    1.)unzip all files into your Terrain folder
     
    2.)unzip Groundobject.rar into your Objects folder.
     
    It is neccessary that you download following files from Capuns homepage
    http://cplengineeringllc.com/SFP1/
    yourself and unzip it into your Objects/Groundobject folder.
     
    1. Akagi
    2. Brooklyn
    3. CV-5
    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
    5. Liberty
     
    ++++++++++++++++++++++++++++++++++++++
     
    V. Credits
    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
    Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
    Thanks to TK for the great SFP1 sim family.
    And finally thanks to all guys who helped me with hints, advices etc.
     
    *******************************************
     
    VI.
    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
     
    VII.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    August 2008
     
    ============================================
     
    IX.
     
    PS
     
    Q: How i can get Midway Terrain running in WOV, WOI or WOE
     
    A:
    1. Open file Midway.ini
    2. Look for line CatFile=..\Desert\Desert.cat
    3. Replace this line with:
    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
    for WOI: CatFile=..\IsraelME\IsraelME.cat
    for WOE: CatFile=..\GermanyCE\GermanyCE.cat
    2,581 0
  5. Edward's Original WW2 Phillipines Terrain
     
    I've added an expanded notes and install instructions section to his original readme -- I highly suggest giving it a very close look.
     
    Enjoy!
    Wrench
    kevin stein
    1,025 0
  6. Edward's Original WW2 Solomons Islands Terrain
     
    I've added an expanded notes and install instructions section to his original readme -- I highly suggest reading it.
     
    Enjoy!
    Wrench
    kevin stein
     
    ps: yes, I know the marking are the wrong squadron on that Wildcat.
    359 0
  7. Edward's Original WW2 Darwin/Northern Oz/Indonesia Terrain
     
    I've added an expanded notes and install instructions section to his original readme - as usual, I EXPECT you all to read it!
     
    With exceptional thanks to Edward for creating all these WW2 Terrains for us to explore and enjoy! (thanks can never be said enough)
     
    Enjoy!
    Wrench
    kevin stein
    432 0
  8. Edward's Original WW2 China Terrain
     
    I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please!
     
     
    Enjoy!
    Wrench
    kevin stein
     
    Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue)
    637 0
  9. Edward's Orginal WW2 Burma Terrain
     
    As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!!
     
    The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless!
    548 0
  10. Darwin (WW2) Terrain Upgrade: For WW2 PTO mods SF/WoV/WoE -ONLY-
     
    This mod is a relatively simple upgrade to Edward's WW2 Darwin terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield, on each side, with a repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line, or down below for full instructions)
     
    New planning maps (all 3) have been created; only the #3 map has the cities listed on it, to keep #1 & 2 fairly 'clean'.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> However, you DO get a new PT Boat. The lods and skin bmps come from Edwards Solomons Terrain; I just built an half-assed data ini for it to add one more little ship.
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the PTO theatre! I have, also, included the original data ini with it's terrain and water effects activeated (Vista user take note!! -more for you below).
     
    I HAVE tested the map with both Brain32's tiles, and CA_Stary's "Green Hell'' mods; it is NOT set up for their use, and if you choose to install either of them, you do so at your own risk (not that anything bad would really happen...). See "Notes and Comments below for more". While they do greatly enhance the visual eye candy, there are several issues due to target placements.
     
    As stated above, the data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    Follow these instructions herein =EXACTLY= and you should have no problems. In essence, READ the readme!!!
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    yeah, I know it's the same picture as the Original Map upload...you all know me, too lazy to take another screenie! :yes:
    368 0
  11. China Terrain Upgrade: For WW2 PTO mods
     
    This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
     
    It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
    You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
    It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
     
    Happy Landings!
    Wrench
    Kevin Stein
    722 0
  12. :yes: Hello Everyone,
     
    Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
    I hope you will like it.
     
    Readme.txt
     
    Greece terrain for SFP1 by S.Ansons
    Version 1.0 September 2008
     
    V1.0
    Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
     
    Area covered: South of Greece, Crete, Cyprus,
    South of Turkey, Part of Lybia, Egypt, West part of Israël.
     
    Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
     
    Installation: Just drop the Greece folder into
    your Terrain folder
     
    S.Ansons
    1,088 0
  13. Afghanistan Terrain Preview
    ========================
     
    I.
    AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
     
    ***************************************
    II.
    From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
     
    -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
    -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
    - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
    -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
     
    -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
    So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
    You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
     
    *******************************************
    III.
    INSTALLATION:
     
    -Unzip the file into your Wings over Israel
     
    Thats it!
     
     
    ******************************************
    IV. Credits
    At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
     
    *******************************************
     
    V.
    Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    Sharing of Groundobjects which are part of this package needs the permission of their makers.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    *****************************************
    VI.
    Hope you enjoy it. Good Hunting along the Jalalabad road!
     
    Michael (Gepard)
     
    ============================================
     
    VII.
    Made in Germany
    Oktober 2008
     
    ============================================
    682 0
  14. MIDWAY TERRAIN version 1.1A
    =======================
     
    THIS IS NO NEW VERSION with improvements over version 1.1.
     
    It was neccessary to make this version, because Capun requested to remove his files from this mod.
    So it is now neccessary that you download following files from Capuns homepage
    http://cplengineeringllc.com/SFP1/
    yourself and unzip it into your Objects/Groundobject folder.
     
    1. Akagi
    2. Brooklyn
    3. CV-5
    4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
    5. Liberty
     
    (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
     
    Michael (Gepard)
    Germany August 2009
     
     
     
    Midway terrain version 1.1 readme
    =======================
    0.
    Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
     
    WHATS NEW?
     
    The number of target areas was increased from 10 to 21.
    +Kure Atoll airfield is now operational from 1943
    +Trenches and AAA Machinegun sites are added on Midway.
    +PTBoat base added
    +2 Marine Camps
    +1 Radiostation
    +1 Radarstation
    +US Flags added
     
    For the case that you want to know, what if the japanese Landing operation would have been successfull i added
    as easteregg the file Midway What if_targets.ini.
    There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
    If you want to play this scenario, backup file midway_targets.ini
    and rename file
    Midway What if_targets.ini.
    into
    midway_targets.ini
     
    Hope you enjoy Midway v1.1
     
     
    ********************************************
     
    I.
    Midway terrain is made for "Strike Fighters Project 1" SFP1.
     
    You can use it in Wings over Vietnam and Wings over Europe too.
    Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
     
    ==============================================
     
    II.
    Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
    It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
    The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
    The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
     
     
    Midway Terrain following target areas
    this are
     
    Kure Atoll (Neutral airbase)
    Eastern Island (Midway AB USMC)
    Sand Island (Midway USMC)
     
    ship formations
    Japan
    +Midway Occupation Force
    +Midway Support Force
    +Second Fleet Main Force ( 1 small carrier)
    +First Fleet Main Force (1 small carrier)
    +First Fleet Carrier Strike Force ( 4 carriers)
     
    USN
    +TF-16 (2 carrier)
    +TF-17 (1 carrier)
     
    *********************************************
    III Known problems
     
    Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
    Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    IV.
    INSTALLATION
     
    1.)unzip all files into your Terrain folder
     
    2.)unzip Groundobject.rar into your Objects folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    V. Credits
    At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
    A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
    Thanks to TK for the great SFP1 sim family.
    And finally thanks to all guys who helped me with hints, advices etc.
     
    *******************************************
     
    VI.
    Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
     
    VII.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VIII.
    Made in Germany
    November 2008
     
    ============================================
     
    IX.
     
    PS
     
    Q: How i can get Midway Terrain running in WOV, WOI or WOE
     
    A:
    1. Open file Midway.ini
    2. Look for line CatFile=..\Desert\Desert.cat
    3. Replace this line with:
    for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
    for WOI: CatFile=..\IsraelME\IsraelME.cat
    for WOE: CatFile=..\GermanyCE\GermanyCE.cat
    1,268 0
  15. Bering Straits Terrain Upgrade for SF, WoE & WoV
     
    This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
     
    The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
    somewhat, but to a large extent, remain pretty much as Major Lee built them.
     
    The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
     
    This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
     
    Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.


     

    =This map is designed ONLY for use in SF/WoV and WoE.=
    = It is NOT reccomended for use with WoI What with it being frozen and all=


     
    As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
     
    Good Hunting, and Keep Warm!!
    Wrench
    Kevin Stein
    2,719 0
  16. Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
     
    created by Jan Tuma ("Honza")
     
     
    Version beta - 23/11/2008
    Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
     
     
     
    Is not that 100% realistic, but looks it better.
    Height data was convert from DEM file (hight scale incresed to 140% ).
     
    Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
     
     
     
     
     
    Installation:
     
    Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.
    2,132 0
  17. Hot Fix for Southern California map:
    This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
     
    There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
     
    While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
     
    Simply, easy to follow instructions in the enclosed readme.
     
    Wrench
    kevin stein
    622 0
  18. "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
     
    This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
    There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
     
    The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
    This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
     
    There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
    There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
     
    I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
     
    = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
     
    As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
     
    Happy Hunting!
    Wrench
    kevin stein
    802 0
  19. Hello everyone !
     
    Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
     
    Readme :
     
    Norway terrain for SFP1 by S.Ansons
    v1.2 February 15th, 2009
     
    1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
    cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
    Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
     
    Have fun !
     
    S.Ansons
    1,680 0
  20. :yes: Hello Everyone,
     
    Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
    I have decide to add a bit life to this Map.
     
    Readme.txt
     
    SnowyNorway terrain for SFP1 by S.Ansons
    v1.2 February 19th, 2009
     
    1.2 Release :
    Resmooth a bit the Height file (HFD).
    Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
    frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
    Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
    use high res. waternormal.bmp.
     
    Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
    SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
    Small flickering of the far trees has been fixed using CA_Stary
    Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
     
    Have fun !
     
    S.Ansons
    2,210 0
  21. Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein
    873 0
  22. **************************************************
     
    UK Terrain and Campaign
     
    by Baltika
     
    Beta v 0.4
     
     
    For Wings over Europe Oct '08 patch
     
    **************************************************
     
     
    Credits:
     
    Thanks to gepard for his terrain tutorials, without which this mod would not exist.
     
    Thanks to Deuces for his Enhanced WoE tileset.
    I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
     
    Thanks to Wrench for leading the way in terrain target placement.
     
     
    **************************************************
     
    Unzip the zip and copy the "UK" folder in to your terrain folder.
     
    The "RedBritain68" folder goes into your campaign folder.
     
    I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
     
    The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
     
    http://forum.combatace.com/index.php?showt...38449&st=40
     
    This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
     
    It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
     
     
     
     
    Slainte!
     
    Baltika
     
    March 2009
     
    **************************************************
     
    For the campaign to work, you will require to add the following mods:
     
     
    Files required for Red Britain '68: Soviet Invasion UK
     
    F-111K by FastCargo & team (@ C5)
    Lightning F.6 by Russ (@C5)
     
    Sea Vixen FAW 2 by P. Chandler
    http://forum.combatace.com/index.php?autoc...mp;showfile=885
     
    Lightning Fmk6 by Russo
    http://forum.combatace.com/index.php?autoc...mp;showfile=736
     
    Lightning skins by Sundowner
    http://forum.combatace.com/index.php?autoc...p;showfile=5959
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=992
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=985
     
    Gloster Javelin by Veltro2k
    http://forum.combatace.com/index.php?autoc...p;showfile=8164
     
    RAF Thunderchief FGA 1 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7986
     
    RAF Corsair GR.2 by Spinners
    http://forum.combatace.com/index.php?autoc...p;showfile=7049
     
    RN Skyraider by Wrench
    http://forum.combatace.com/index.php?autoc...p;showfile=1938
     
    Skyhawk FG2 by Guest
    http://forum.combatace.com/index.php?autoc...mp;showfile=554
     
    *******************************************************
    824 0
  23. Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


     
     

    = For Game Installs -ONLY- patched to the 10/2006 level!!! =


     
    This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
     
    This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
     
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


     
    It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
    This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
     
    Good Luck, Good Hunting & Happy Landings!
    Wrench
    kevin stein
    831 0
  24. :yes:
    April 30th, 2009 update
     
    1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
    2)fix small glitches on some transition texture
     
    Install: just drop/overwrite the files into your India folder.
     
    ansons2
     
    previous readme.
     
    Just a small update to the recent India V12 release.
    Here the readme .
     
    India/Burma/China terrain for SFP1 by S.Ansons
     
    v1.21 update April 26th, 2009 small update to v1.2.
     
    Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
    Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
    Add a sample mission with F_80C to discover Burma landscape.
     
    v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
    drop the test_india2.msn file into your mission folder.
     
    S.ansons
     
     
    v1.2 April 25th, 2009
     
    1.2 Release : Add Trees and rivers to the Map with several new tiles.
    The Gange, Brahmaputra, Irawaddy mouths have been simulated with
    a lot of river branches. Add cows , bushes, grass and temples.
    Rework of transition tiles for the cities.
    Add reworked PlanningMaps.
     
    Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
    (Desert tiles) , TK.
    India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
     
    Install: Just put the India folder into your terrain folder.
    Warning: Be sure to set the cat pointer in the India.ini file to the correct
    .cat file depending on your game.
     
    Have fun !
     
    S.Ansons
    638 0
  25. this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
    i want to say thanks for who ever created it. remember cat pointer
     
    i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
     
     
    to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
     
    enjoy this terrain - ca community
     
    this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
     
    and don't forget marc's excellent j11s .
     
    sorry no screen but should be surprise.
    833 0

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