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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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This skin is in memory of Major Gregory D. Young of the Oregon Air National Guard. He was killed on June 26th, 2007 when his F-15 crashed into the Pacific Ocean off the Oregon Coast during ACM training. The cause of the crash is still under investigation.
This skin is meant to be used with the F-15A from The Mirage Factory found on the Column5 website.
When the 318th Green Dragons were disbanded at McChord AFB, they're F-15's were sent down to Oregon for use by the Air National Guard.
So I'm assuming the tail number research has already been done.
To install, Copy the "318" file and rename it "123". Delete the file anum.tga in the "D" folder. Replace the existing files with these.
By =58=Sprig349 1 -
F-16A ADF of the Aeronautica Militare
Original Model by the Mirage Factory modded by USAFMTL
Skins by Ravenclaw007 used with his kind permission.
Read the readme......
By Dave2,514 0 -
A Small Modification of Jet-Zs excellent Italian Air Force F-104S-ASA
This is a modification of, like it says in the title, of the F-104S-ASA in the final, pen-ultimate Super Starfighter as used by the Italian Air Force.
It is based on JetZ's work, along with Crab_02 3d modeling to create the weapons pylons and a few other niceties that were needed. In fact, very little of the original data ini has been changed, other than updating the weapons types, and service years, and cockpit tweeks by me. All the rest, is still their work.
This mod/upgrade/tweek package makes use of several items from the stock games...it is MOST important you have the original 3rd Wire stock issue of the F-104G. Many of it's components are used. --PLEASE NOTE: this is not to be used with any of the Starfighters built and released by Ajundair; it is for the stock 3rd Wire 104G -ONLY-!!!!
== THIS IS NOT A COMPLETE AIRCRAFT - YOU WILL NEED THE STOCK 3RD WIRE F-104G TO MAKE USE OF THIS MOD ==
You MUST have the latest weapons pak installed to make use of the pylons/ventral strake kit necessary for your missiles and other neat things!!!
1) Most important, you'll need to have the stock 3rd Wire F-104G Starfighter, as this is the airframe base. If you don't have it already in game (ie: for WoV*), you can get it at CombatAce or from 3rd Wire's downloads section.
*It should be noted, that in fully patched up versions of ALL the sims - especially WoV- all the needed lods are already in place inside the object.cat.*
2) You'll need JetZ's really cool "ITLowVis" skin, availabe at his site:
http://www.12packproductions.com/JetZ/index.html
If you're a Zipper-head, he's got some SUPERB skins there for the 104. I'd also reccomend getting his F-104S, and 104S-ASA, not only to round out the set, but they're nice additions. And the original basis of this work. The lo-vis skin is part of the 104S/S-ASA package, so you might as well get it all, don't ya think????
There are further, fully detailed instructions in the read on how to create the full aircraft -- PLEASE read them!!!
Credits: all credit goes to JetZ and Crab_02 for creating the S and S-ASA version of the Zipper,
TK for giving us the F-104 in the first place, and WoE (where I got the cockpit parts)
I can only take credit for some ini editing, that gives us this last operational, full interceptor version of the Starfighter.
Happy Landings!
Wrench
Kevin Stein
By Wrench1,241 0 -
F-16I Sufa Version 2.0
Original Model by wpnssgt via Swede
ini work by usafmtl and moonjumper
Skins by bib
Decals by usafmtl
Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
We got CFT's now, which happen to of been in the weapons pack all along. Who knew?
By Dave3,811 3 -
A-6A Intruder, 'Flight of the Intruder' Special Edition Readme
This is a modification of the A-6A Intruder by Monty CZ/Column5, released to celebrate the 20th Anniversary of the publication of the novel 'Flight of the Intruder' by Stephen Coonts.
Ensure you have the weapons pack installed.
Instalation:
1) Extract A-6A FOTI file into Objects/Aircraft
2) Optional: Extract Menu file to your main SF/WOV/WOE folder
2) Go fly and blow things up!
Contributors:
External model of plane by Monty CZ
Flight model by Column5, modded by gbreuder and allenjb42
Damage model by Monty CZ/Column5
Loadouts modded by allenjb42 to try to reflect the loadouts mentioned in the book for the various missions depicted.
Skins for Devil 505 and VA196 by gbreuder, based on work by pappychecksix
Hangar screen by Wrench, modded by allenjb42
Loading screen - 'Going In Hot' by William S Phillips, depicting 'Flight of the Intruder' author Stephen Coonts in action over Vietnam.
Menu music - samples from the 'Flight of the Intruder' movie soundtrack by Basil Poledouris
Thanks to all of those listed above - they did all the hard work and gave their permissions for release, I just packaged it all together - to Stephen Coonts and of course to TK for creating these great games for us to tinker with.
The Devil 505 skin represents the A-6A flown by Jake Grafton and Morgan McPherson in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. Although Morg gets killed in the first chapter of the book (and after about five minutes of the movie), he and Jake had flown together for two years prior to that point, so you can use the skin to recreate some of their adventures before Morg's untimely death. Besides, you can use the A-6B to fly with Tiger Cole!
Unfortunately there is no publicly available Morgan Mcpherson pilot model at this time, so if someone would be kind enough to make and release one I would be only too pleased to include it in an update.
In view of this, the data.ini is set up to use the Jake Grafton pilot available at Wrench's site at http://wrench1smog.com as the pilot, and the default PILOT as the B/N.
This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6A FOTI. Check out the skin folders within this download for an example.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
By allenjb425,093 3 -
This is a fictional IAF skin for a fictional aircraft.
Many thanks and credit to the following....
Original Model by wpnssgt via Swede
ini work by moonjumper and usafmtl
Fm by Fubar512
Skins by creepin death
Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
You must ask permission to modify or use this skin for any project. This skin
CANNOT be used in any payware.
By HrntFixr447 0 -
Fictional skin for the C-130J Model posted by Mdelmst.
Skins represents the C-130 Hercules aircraft in the Libyan aresnal. Their aresnal includes 5 C-130H Hercules, 2 L-100-20 Hercules, 3 L 100-30 Hercules.
Any questions or problems regarding the model please contact Mdelmst.
Any questions or problems regarding the skin please contact me.
Please view the read me for other details. Thank you and Enjoy.
By {FL}Hausser211 0 -
A-6B Intruder Readme
This is a modification of the A-6A Intruder by Monty CZ/Column5
Ensure you have the weapons pack installed.
Instalation:
1) Extract file into Objects/Aircraft
2) Go fly and blow things up!
Contributors:
External model of plane by Monty CZ
Flight model by Column5, modded by gbreuder and allenjb42
Damage model by Monty CZ/Column5
Skin for VA34 by Paul Nortness
Skin for VA196 by pappychecksix
Screens by gbreuder
Thanks to all of those listed above - they did all the hard work, I just packaged it all together - and of course to TK for creating these great games for us to tinker with.
The VA196 skin represents the A-6B flown by Jake Grafton and Tiger Cole in the book and movie 'Flight of the Intruder' by Stephen Coonts, who really did fly with VA196 over Vietnam. In the book their callsign was Devil 511, and that's the Modex I've given one of the planes here. In the movie the Modex was 520.
The data.ini is set up to use the Flight of the Intruder pilots available at Wrench's site at http://wrench1smog.com
This plane is compatible with all of the A-6 skins currently available. You'll just need to go into the decal.ini file within the skin folder and edit it so that all references to the original A-6 model the skin was made for are changed to A-6B. Check out the skin folders within this download for an example.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
This mod is dedicated to LT Al Ashall and LT Bob Duncan, an A-6B crew who's story I came across while researching the plane's service history and tactics at www.virtualwall.org
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LT Al Ashall joined Attack Squadron Eighty-Five (ATKRON 85 or VA-85, squadron callsign BUCKEYE) as a replacement toward the end of the squadron's 1967 Viet Nam deployment. On this cruise, Al was teamed with a first-deployment pilot, LT Bob Duncan.
Homeported at Naval Air Station Oceana (Virginia Beach, VA), VA-85 deployed in USS AMERICA (CV-66) in early 1968. Following work-ups, we proceeded to the South China Sea via Rio de Janario, the Cape of Good Hope, and the Indian Ocean, arriving at Yankee Station the first of May 1968.
VA-85 had 15 INTRUDER aircraft, 12 A-6A bombers and 3 A-6B SAM killers. These three aircraft were partially stripped of the normal DIANE navigation and attack system, and instead were fitted with surface-to-air radar detection equipment and the gear needed to effectively use the Shrike and long-range Standard ARM (Anti-Radiation Missile) missiles. Four crews, including Bob Duncan and Al Ashall, had qualified on the A-6B in addition to their normal A-6A qualifications.
Initially, the A-6B's were used in the same manner as the equivalent USAF Wild Weasel aircraft: they accompanied daylight strike forces as advance Iron Hand and SAM suppressors. Normal weapons configuration was 2 Shrikes on the outboard wing pylons and two Standard ARMs on the inboard pylons, with a drop tank on the centerline. Because of the scarcity of the Standard ARMs, we were encouraged to use them only when a really promising target came up, and then only if the target was beyond Shrike range or if the Shrikes had been expended.
As the cruise progressed, VA-85 increasingly found itself tasked with night single-aircraft missions over North Viet Nam -- exactly what the aircraft was designed for. However, the inability of the A-7As and F-4Bs to operate effectively over land at night meant that there were fewer aircraft over the beach, and consequently these few aircraft drew more concentrated attention from NVN's anti-air defenses.
The A-6B tactics evolved accordingly. An A-6B would launch with the attack birds, and everyone would go their separate ways . . . the attack birds at low level and the A-6B wandering around feet dry at 20,000 feet or so. If and when the NVN gunners lit off their fire control radars, the A-6B would attempt to engage them with either Shrike or Standard ARMs. Given the limited number of A-6Bs, these missions grew to "double-cycles" -- launch and go over the beach with the first batch, go feet wet to refuel when they went home, and be back in position as the second wave came feet dry.
As the weather worsened, the A-6As would operate below the cloud cover while the A-6B would remain above (or in) the clag. This situation exacerbated the A-6B's weakest point: a combination of detection system and missile delivery parameters left the A-6Bs vulnerable to a close-in attack from the rear hemisphere. If the A-6B found itself targeted from the rear, SAMs might arrive before the Shrike or Standard ARM missiles could take out the SAM guidance radars. If you were operating within the cloud layers and couldn't see the SAMs, dodging them became a very tricky affair.
On 29 August 1968 Bob Duncan and Al Ashall were scheduled for one of these missions, a double-cycle in support of two A-6A waves. The first wave came and went with no SAM activity, and the A-6B joined with an EKA-3D to refuel before going feet dry to await the second A-6A wave. Between the A-6B's "Feet dry" call and the arrival of the second A-6A wave, the EKA-3D recorded SAM missile radar activity. As usual, the on-station EC-121 flight following aircraft had lost radar contact with the Buckeye SAM killer after it went feet dry. No calls were heard from the Buckeye A-6B, and it failed to return.
What happened? What is known is simple: The Buckeye flight went feet dry and was not heard from again. What may be surmised is equally simple: The NVN air defenders waited it out until the A-6B was alone over North Vietnam and then took it under fire from the rear quadrant. While the weather low was reasonable, heavy towering cumulus and high layers blanketed North Viet Nam that night -- the worst possible situation for SAM-dodging. It appears likely that the hunter became the hunted, and lost a missile exchange.
Al was carried as "Missing in Action" for ten years; during this time he was promoted to Lieutenant Commander. On 02 August 1978, his status was changed to "Killed in Action".
Bob was carried as "Missing in Action" for seven years; on 22 October 1975, his status was changed to "Killed in Action".
A-6 aircrews were accustomed to operating alone, without radar flight following or other friendly support. Bob and Al recognized the inherent risks and accepted them without qualm. Their professionalism and dedication to duty warrants our respect.
Bob was more restrained and more married than many of the rest of us, which made for quiet liberties. Never the less, he was a solid officer, a professional aviator, a good friend, and very well liked. Thirty-two years later, his death in combat still brings a sense of sorrow and loss.
Al was a quiet gent until you got him on liberty . . . then he could be as rowdy as the next guy. He was a solid officer, a professional aviator, and a good friend. Thirty-two years later, his death in combat still brings a sense of sorrow and loss.
From a friend, squadronmate, roommate, and fellow VA-85 A-6A/A-6B aircrewman,
Ken Davis
A memorial from their shipmates in Attack Squadron 85
virtualwall@alltel.net
By allenjb421,732 0
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