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Strike Fighters by Thirdwire

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    1. VPAF 925th Fighter Regiment Shenyang J-6(May 1972)
       
      For Strike Fighters 2 Vietnam
       
      This campaign with some 23 missions cover the operations of the VPAF 925th Fighter Regiment in the periode May 8 to May 31, 1972(Linebaker I).
      925th Fighter Regiment was activated on Feb 1969 and the unit received some 44 Shenyang J-6s. Main base was Yen Bai.
      By May 1972, the VPAF MiG force was concentrated and operated from three bases: Kep, Yen Bai and Hoa Lac.
      Historical accurate with the main units and bases deployment from May 8 to May 31, 1972.
      Naval campaign mode.
      Utilise F-105G Thunderchief Wild Weasel by ArmorDave(Wrench)(to download)
      See readme for other details.
       
       
       
      Thanks and credits:
       
      Stary for the MiG-19S cockpit
      ArmorDave(Wrench)for the Republic F-105G Thunderchief Wild Weasel.
       
      Happy flights
      211 0
    2. NATO Fighters III
      -------------------------
       
      IMPORTANT INSTALLATION INSTRUCTIONS
       
      You MUST follow these steps to properly install NATO Fighters.
       
      I suggest creating a clean WOE install for NATO Fighters.
       
      Refer to the readmes that are included with the files for more information.
       
      If this is a new setup, install software in the following order:
      Wings Over Europe October 2008 Patch NF1 NF2 NF3 NF4

      BACKUP your existing NF installation before continuing -- now that you have been warned, any lost files or pilot data are completely your fault! Install the October 2008 patch for WOE, then install NF3.
       

      Run the executable included in the archive you downloaded. ***When prompted, ensure that the installation path is pointing towards your NF installation. When the path is correct, continue the installation.***
       
      That's it! Everything is installed automatically and no modding is required.
       
      Description
      ----------------
       
      This is a group download of all files for NATO Fighters. For specific information on file inclusions, updates, contributors, and bug fixes please refer to the README.TXT file in each download.
       
      Thanks for downloading NATO Fighters! This is a four part series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past several years.
      1,837 0
    3. PATINO_CLASS AO / AOR / ESPS /
       
      13-15/07/2017 SF2 E / NA
       
      Spanish oiler Pati?o
       
      Pati?o is a replenishment oiler of the Spanish Navy.
      It was named after the Spanish navy minister Jos? Pati?o Rosales, who reorganized the fleet on the orders of Philip V of Spain.
       
      The ship was ordered in December 1991 from Navantia. It was launched on 22 June 1994 and completed in June 1995.
      Pati?o was commissioned in June 1995 with the pennant number A14. The vessel's homeport is at Naval Station Rota.
      The design of the ship is similar to HNLMS Amsterdam of the Royal Netherlands Navy, the vessels were developed in cooperation.
      Pati?o was mostly a civilian design. The vessel is 170 metres (560 ft) and measures 17,045 tons but displaces 7,780 tons.
      The oiler has a crew of 148 plus 20 extra berths. Pati?o is designed to carry up to five - 5 - helicopters.
      It has a normal complement of only three -3- Sikorsky SH-3 Sea Kings with 19 air crew provided.
      Pati?o participated in =
      -Operation Sharp Guard, 1996
      -Operation Allied Action, 1998
      -Operation Enduring Freedom
      -Somalia, 2010 to 2015
      -12 January Piracy Incident / Pati?o was attacked by Somali pirates..carrying food aid to Somalia for the World Food Programme
      -Canada, 2016
      --------------------------------------------------------------------------------------------------------------------------------------
      -S F 2
      The ships were designed as .....Fleet Oiler TANKER for the Squadron escorts ....and Carrier's in SF2 .
      There is a Deck...to Land and Take_off.....and a 2 parking places.The Hangar Door is Open.
      ( change the .inis if you want to be as a Carrier)
      ATTENTION THE SHIP WILL NOT SHOW UP if the dates are Before 1995 ....!!!!
      ( change the dates in the .inis)
       
      -----------------------------------------------------------------------------------------------------------------------------------
      To Install:
       
      For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
      -----------------------------------------------------------------------------------------------------------------------------------
      =For SF2 Series Users:
      These are the simple instructions ...
      Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
       
      -------------------------------------------------------------------------------------------------------------------------------------
      Then, take the subfolder marked Decal's (this contains the hull number decals), and copy/paste it into you .........Objects/Decals subfolder.
      It's all set up for nearly instant use.
       
      -------------------------------------------------------------------------------------------------------------------------------------
      Credit's
      Skins:AceSfakia
      3D Model: AceSfakia
      Data.ini:Acesfakia
      The Model is new.They are also a payment Model in the Turbosquid site ...if you want a better Looking Ship of Pattino Class.!!
      Gun's.ini files,Sound's effect's etc : COMBATACE, T W Modder's
      =======================================================================================================
      -This Model is FREEWARE under combatace...... ! Feel free to use this mod for any future projects as long as proper credit is given..
      All copyrights reserved.
      This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
       
      Source:
      From Wikipedia, the free encyclopedia
      Internet pic's
      137 1
    4. This is simple remod, of Florian's Sea King model
      Representing Spanish Navy Sikorsky HS.9 SeaKing.
      Model itself is Florian work and all hail to him for his work.

      ---------------------------------------------
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.

      You need FakePilot mod to use this addon/
      Model itself is untouched by me.

      All decals are made by me and are based on available documents and photos - historicaly correct.

      Skins represents only operator - 5 Escuadrilla of Spanish Navy. Repreents only early paint / model version from 1966 to early 90's

      This helo got new ini work. So if you have old Florian SeaKing - do a backup. Becasue this is new and you might not like it.
      new aircraft data ini with new flight model, and few differences
      animation keys reassigned.

      Right side rear slide doors are opened as bomb_bay
      left side slide door as ANIMATION KEY 1
      Rotor brake ANIMATION KEY 7
      Folding rotor ANIMATION KEY 8

      Ive put some speed limits for animations up to 30 kts for doors,and rotor animation so you can fold onboard vessel.
      Flying is done same way as in my helos. Vector thrust controll, etc.. it is pretty simple.

      Last thing:
      There is new cockpit. As replacement ive done some simple generic cockpit for SH-3. Since there is lot of versions of SeaKing lot of pits, this is generic and simple build, that should fit here.
      Consider it as beta, few things are not working there.

      ***************
      THIS COCKPIT FOR SH-3 SEA KING OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      ***************

      Unpack the files.
      Drop all files into your mod folder the way they are set in this pack.

      Credits:
      Florian - BIG thanks for model.
      Yakarov79 - me: INI work , skins, decals and cockpit. HS.9 "fake pilot" mod.

      Have fun.
      Edit and report bugs.

      Jarek Hereda.

      Thanks.
      143 3
    5. Fragata clase Aconit modelo totalmente funcional, no es exacto esta hecho en base a fotografias, testeado en spf1 y WoE pueden modificarlo como deseen
       

      Frigate class Aconit model fully functional, it is not exact this fact based on photographs, tested in spf1 and WoE can modify it as they wish
      64 4
    6. Installation
       
       
       
      1.After unziping the mod archive first copy the TU-126 folder into:
       
       
       
      *\Objects\Aicraft\ folder.
       
       
       
      2.Then copy the content of the fake_pylon folder,except the text file into:
       
       
       
      *\Objects\Weapons\ folder.
       
       
       
      3.Add the content of weapons.txt file to the weapondata.ini file.
       
       
       
      4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
       
      important.
       
       
       
      5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
       
      runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
       
      It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
       
      For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
       
      added one for each to be able to play there,too)
       
      6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
       
      fuel tank setting on the fake pylon declaration with the one you desire.

       
      The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
       
      features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
       
      enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
       
      (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
       
      way to you.
       
       
       
      Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
       
      instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
       
      "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
       
      soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
       
      same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
       
      not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
       
      right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
       
      air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
       
      goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
       
      your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
       
      plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
       
      total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
       
      well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
       
      if enemy planes are near.
       
       
       
      As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
       
      threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
       
      Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
       
      antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
       
       
       
      -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
       
       
       
      I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
       
      it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
       
      idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
       
      work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
       
       
       
      -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
       
      asking permission, just don't forget to add me to the credits list.
      193 15
    7. I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit.
      All included models are optimized for

      1st, the most important thing.
      If you want to enjoy low level flying, you must change missioncontrol.ini file !
       
      BACKUP ORIGINAL VALUES !!!
       
      Then use our missioncontrol, that you can find as archive in our pack.
       
      =======================================================================================
      Patch 2.3 b
      --------------
      We promise this is last patch for GR.1 ;-))
      Now we are going for GR.4 .
      We corrected:
       
      1) some bugs in cockpit
      2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation)
      3) AI attacks for british planes
      4) removed Lightening pod from BL755 loadout for german ECR
       
      we added:
      1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons)
      PRESS -> SHIFT + 3 to see animation.
      2) missed oil pressure indicators
       

      Patch 2.3 a
      --------------
       
      We corrected:
       
      1) Problem with wing tip vortex
      2) Rudder secondary input
      3) Landing speed
      4) SPILS system settings
      5) Fuel quantity for Saudi GR.1
      6) Engines altitude power tables.
      7) missing outer wing weapon stations for GR.1 82
      8) ECM for brit and saudi planes moved back to pods from fuselage.
       
      we added:
      1) New Sky Shadow 3d model
       
      We also did some small lift for steering sensitivity.
       
      =======================================================================================
      Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3
      -------------------------------------------------------------------------
       
      So,
       
      This is really serious upgrade .
      Only Tornado GR.1, IDS and ECR are in this pack.
       
      What is new ?
      -------------------
       
      We tried to get flight model as close to real Tornado as possible, so aerodynamic model
      is new .
      All planes have correct (reworked) engines, wing-sweep positions, max G for turning and
      new cockpits (with lots of working lights).
      We tested their acceleration, fuel consumption (it's still not perfect but better it was),
      turning and climb rate.
      We also added correct skin for Italian IDS 81 .
      Weapons are no longer separate download, also missioncontrol.ini is inside of pack.
       
      We decided to remove GR.4 from this files. She is far from finish and will be published
      as separate files.
       
      You will find 11 planes in this pack:
       
      RAF:
      -----
      GR1 82 Early production
      GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles)
      I thought there is no sense to create same plane with only +Sea Eagles.
      GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons)
      GR1A Recon version of GR1 90
       
      Luftwaffe:
      ------------
      GERMAN ECR HARM armed Tornado with Mk.105 engines
      GERMAN IDS 79 similar to GR1 82
      GERMAN Marineflieger IDS (with Kormorans and HARMs)
      GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe.
       
      Italians:
      ---------
      ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS
      ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1
       
      Saudi Arabia:
      -----------------
      SAUDI GR1 93 similar to british GR1 90
       
      SKINS:
      --------
      Every plane has only 1 skin.
       
      INSTALLATION:
      --------------------
      We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes.
      Then unpack this download and copy/paste (overwrite if needed) all files to your
      MODS folder .
       
      CREDITS:
      -------------
      ALL CREDITS GOES TO:
       
      ianh755
      Dave & Sundowners for great job they did with all previous versions
      ravenclaw_007 for WE-177, new weapons and german Tornadoes loads.
      Dave (again) for B61 bomb and nuke explosion from his B1B pack
      Sundowner (again) for Cockpit background comms sounds
      Jarhead1 for F3 cockpit
      bobrock for Tornado F3
       
      and everybody we forgot ;-) Thx guyz.
       
      ALL BUGS ARE OUR .
      3,188 20
    8. Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
      pueden reformarlos como deseen
       

      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      Can be reformed as you wish
      66 0
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