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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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IAI Nesher for SF2I
This package includes all known single seat Neshers of the IAF. The Nesher was in service from 1971 to 1981 in four different squadrons, three of them before and during the Yom Kippur War, in which the type was used with great success.
By the end of the Yom Kippur War Nesher 510 had shot down 13 enemy aircraft, equalising the record for the highest number of kills for a single Israeli plane, previously held by the Shahaks 58 and 59.
No. 101 First Fighter Squadron - 1971-1975
No. 113 Hornet Squadron - 1972-1976
No. 144 Arava Guardians Squadron - 1972-1978
No. 253 The Negev Squadron - 1976-1981
A note on the serial numbers: The historical correct serial numbers in this package include two digit numbers as well as three digit serial numbers. All Neshers were numbered at first with the two digit serial numbers,
but with the arrival of the two seater, the single seat model's serial numbers where changed to 5XX while the two seaters were numbered 6XX.
INSTALLATION:
Extract the content of the archive and put the Objects folder into your SF2I mod folder.
In case you can't see the full names of each skin in the loadout menu (lower screen resolution), navigate to the the folder named "optional" and copy the Objects folder to your SF2I mod folder. Let overwrite when asked.
CREDITS:
Original skins - Thirdwire
Decals and inis - wilco
Testing - guyran
Have fun!
Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco)
Released under the CombatAce Fair-Use License.
If you have any problems or comments, contact us at CombatAce.
By wilco341 0 -
WW2 Tokyo Rose "AKA Orphan Ann" Hangar Radio And Prop Sounds
For SF1/WO* PTO Installs. 5/22/10
Tokyo Rose was a generic name given by Allied forces in the South Pacific during World War II to any of approximately a dozen English-speaking female broadcasters of Japanese propaganda.
Unzip the Hanger.zip And Drop the "HangarRadio1.wav" in the Menu folder.
Drop the "hangarnoise1,hangarnoise2,hangarnoise3 wav files in the Sounds folder,Let them overright.
I have included a Prop Loading.wave (Go's in the Flight folder) It's not the best,but it's better than Jet sounds loading with your Prop's.
Hanger Radio Voice: Iva Ikuko Toguri Born (1916 - )
Legal Stuff:
Creative Commons license:Public Domain
http://www.archive.o...tails/TokyoRose
These Wav Files are Freeware and not to be sold!
Enjoy.
Raven
And yes that is a screenshot of a sound.
By RAVEN125 0 -
East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2
This is a complete rebuild of the terrain originaly released in June 2004. It has been extensively retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch and SF2 worlds.
This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including Stary's "Mad Trees Mod", creating a more 'lush' version. Many new TODs have been created, so you'll see lots of trees and small buildings in and around the cites.
Extensive upgrading has been performed on the targets, types, data and movement inis , to make use of 08 and SF2 level terrain effects, and the targeting enhancements. New planning maps of all 3 levels have been generated and included.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged).. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should will work in SF2, as long as you adjust the cat pointer lines in the main ini, and 'reroute' the terrain effect pointer (more on that in the install instructions, below). However, with the old style terrain effects, it works just fine.
Yes, for those expecting it, there IS at least one Easter Egg on this terrain ...
MAKE SURE YOU THOROUGHLY READ THE README ON HOW TO USE IT IN ALL SIMS! or you will be clowned...big time.....
By Dave841 0 -
Nuclear reactor
==========
This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
----------------------------------------------------------------------
INSTALLATION
1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
2. Then open file xxx_types with notepad editor and
Insert following lines into your xxx_types.ini
[TargetTypexxx]
Name=Reactor
FullName=Reactor
ModelName=Reactor.lod
TargetType=Warehouse
ActiveYear=0
TargetValue=550
UseGroundObject=FALSE
DamagePoint=195.0
ArmorValue=0.0
ArmorType=1
RepairRate=0.0
StartDetectChance=100
StartIdentifiedChance=100
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=NukeExplosionEffect
DestroyedModel=Reactor_dest.LOD
SecondaryEffect=AerialNukeEffect
SecondaryChance=100
3. Make sure that you replace xxx by the correct sequence number
4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
Here an example for Israel2 terrain:
[TargetArea126]
Name=Dimona Nuclear Powerplant
Position=613100.000000,525100.000000
Radius=0.000000
ActiveYear=0
Location=1
Alignment=FRIENDLY
Target[001].Type=Hauptquartier2
Target[001].Offset=-200,0
Target[001].Heading=90
Target[002].Type=Flachdach
Target[002].Offset=-100,0
Target[002].Heading=90
Target[003].Type=KühlturmTower
Target[003].Offset=0,0
Target[003].Heading=90
Target[004].Type=reactor
Target[004].Offset=0,150
Target[004].Heading=0
Target[005].Type=Flachdach
Target[005].Offset=-100,150
Target[005].Heading=90
Target[006].Type=Schornstein2
Target[006].Offset=-110,150
Target[006].Heading=90
Target[007].Type=Schornstein2
Target[007].Offset=-120,150
Target[007].Heading=90
Target[008].Type=GeneratorBuilding1
Target[008].Offset=0,50
Target[008].Heading=0
Target[009].Type=Flachdach
Target[009].Offset=-100,75
Target[009].Heading=90
Target[010].Type=Hauptquartier1
Target[010].Offset=-200,50
Target[010].Heading=0
Target[011].Type=ZSU-57
Target[011].Offset=-100,500
Target[011].Heading=90
Target[012].Type=Hauptquartier2
Target[012].Offset=-330,0
Target[012].Heading=90
Target[013].Type=Hauptquartier1
Target[013].Offset=-330,100
Target[013].Heading=0
Target[014].Type=Hauptquartier1
Target[014].Offset=-330,150
Target[014].Heading=180
Target[015].Type=Hauptquartier1
Target[015].Offset=-330,-100
Target[015].Heading=180
Target[016].Type=Hauptquartier1
Target[016].Offset=-330,-150
Target[016].Heading=0
Target[017].Type=Flachdach
Target[017].Offset=-600,-150
Target[017].Heading=0
Target[018].Type=Flachdach
Target[018].Offset=-600,-250
Target[018].Heading=0
Target[019].Type=Flachdach
Target[019].Offset=-600,-350
Target[019].Heading=0
Target[020].Type=Flachdach
Target[020].Offset=-600,100
Target[020].Heading=0
Target[021].Type=Flachdach
Target[021].Offset=-600,200
Target[021].Heading=0
Target[022].Type=Funkgebäude
Target[022].Offset=-430,50
Target[022].Heading=90
Target[023].Type=AAA
Target[023].Offset=0,500
Target[023].Heading=90
Target[024].Type=AAA
Target[024].Offset=-20,500
Target[024].Heading=90
Target[025].Type=AAA
Target[025].Offset=200,-500
Target[025].Heading=90
Target[026].Type=AAA
Target[026].Offset=220,-500
Target[026].Heading=90
Target[027].Type=AAA
Target[027].Offset=-200,500
Target[027].Heading=90
Target[028].Type=AAA
Target[028].Offset=-180,500
Target[028].Heading=90
++++++++++++++++++++++++++++++++++++++++++++++++
THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
+++++++++++++++++++++++++++++++++++++++++++++++++
Made in Germany 2010
++++++++++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
By Gepard471 4 -
(Experimental) Thunderstorm weather mod
for SF2 series by Thirdwire
series 1 compatibility fix included
made in and tested with merged SF2+Expansion Pack1 may 2010
by Stary
21.05.2010
--------------------------------------
This little modification replaces default rain effect with heavy thunder.
Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled.
Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so.
--------------------------------------
Thanks to USAFMTL for betatesting.
--------------------------------------
file edit:
updated with readme, sorry!
By Stary808 4 -
Israeli Vipers Pt.1: No. 144 Arava Guardians Squadron (1994)
This skin pack is for Thirdwire's stock F-16A Netz and depicts the F-16A given to Israel under the Peace Marble IV (FMS) program as a reward for its restraint during the Gulf War.
Most of these aircraft were ex-ANG/AFRes aircraft that retained their USAF air superiority grey color scheme in Israeli service. They joined 144 Squadron at Hatzor AB,
making 144 the biggest fighter squadron in the IDFAF at that time. While at 144 Squadron, they underwent a series of upgrades, bringing them to the standard of the Netz already in service,
including the adaption of the standard Netz paint scheme.
CREDITS:
Original skins - Thirdwire (IDF camo) & MigBuster (USAF camo)
Repaints - wilco
Decals and inis - wilco
Testing - guyran, USAFMTL
Have fun!
Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco)
Released under the CombatAce Fair-Use License.
If you have any problems or comments, contact us at CombatAce.
By wilco301 1 -
PAC-2 SAM System for SF1 series
-----------------------------------------
Credit
-------
Creator: YEYEYE
Beta Testing: HoneyFox, XIAOHANI, YEYEYE, and other brilliant Insky Team members.
Installation
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1. Extract contents in Patriot/Object Folder to your Object folder
2. Import Patriot/Object/Weapon/MIM-104C/MIM-104C_data.ini to your weapon data by using the weapon editor, save.
By orsin923 3 -
===================================
Strike Fighters 2 Israel May 2010-B
Readme File
===================================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This update is for Strike Fighters 2 Israel, either stand-alone or
merged to other Strike Fighters 2 games.
This update can only be applied to Mar 2010 version of the game.
If you have an earlier version of the game, please update the
game to Mar 2010 version first before applying this update.
If you have installed any mods to the game, please check the
ChangeList.txt for a list of updated files. If any data files
you've extracted have been changed, you must manually delete
and/or updated these files, or the patched game may not run
correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
May 2010-B
----------
* Game sometimes freezing upon hitting ESC is fixed.
* 50 cal gun, airbrake and flaps sounds play correctly.
* Campaign Meteor and P-51 squadrons start with supplies.
* Syrain bases are no longer targeted in 1956 campaign.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
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By Dave277 0 -
F-104S package for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod recreate the 5 variants of the italian version of the Starfighter
F-104S CB: Fighterbomber variant with M61A1 gun.
F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B
F-104S-ASA CB: Updated FB variant with better ECM.
F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM
F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version.
------------------------------------------------------------------------------------------------------------------
Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G in your install
------------------------------------------------------------------------------------------------------------------
Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
Thank you all guys!
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Side note: this mod have some glitches and it will be updated as time permits...
Enjoy and good flight. :)
By Spillone104737 3 -
skin for egyptian air force
mig-29c
152 1
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