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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Upgraded version of Gramps A-4K Kahu to SP4 standard. Including new skins.
Read the read me
March 30 update: minor decal update as of MAKO69 pointed me into the right direction
By Mo_gas939 0 -
F-14A / B / D
there are 3mods
f-14a high viz color
f-14b low viz color
f-14d low viz color
f-14a and f-14b are the same mod the only difference are the colors
select the CONTENT of the selected F-14 aircraft folder and copy it into
your aircraft folder
what you need:
You have to get the LOD.FILE´S only from the F-14A IAF (IRAN)
and drop it in to your F-14A/B or D folder
the F-14A IAF is available here in the download section and at Column5
one of this line´s below you have to add to the NOSE section in the DATA.INI
select the one that you need for the aircraft you gone make
SystemName[009]=F14A
SystemName[009]=F14B
SystemName[009]=F14D
[Nose]
ParentComponentName=Fuselage
ModelNodeName=nose
DamageRating=DESTROYED
MassFraction=0.262
HasAeroCoefficients=FALSE
MinExtentPosition=-0.473, 9.1,0.339
MaxExtentPosition= 0.683,0.783,-0.426
CollisionPoint[001]= 0.00, 9.0,0.3
CollisionPoint[002]= 0.00, 9.0,0.25
CollisionPoint[003]= 0.00, 0.7,-0.406
SystemName[001]=InternalGun
SystemName[002]=FuselageFuelCell1
SystemName[003]=Pilot
SystemName[004]=CoPilot
SystemName[005]=NoseGear
SystemName[006]=Canopy
SystemName[007]=BottomFuselageLight1
SystemName[008]=GearLight
SystemName[009]=F14D you have to add the line HERE
__________________________________________________________________________________
one of this entry below you have to add to the Crew section in the DATA.INI
select the one that you need for the aircraft you gone make
[F14A]
PilotModelName=F14A
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14B]
PilotModelName=F14B
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT
Position=0.0,0.0,0.0
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,4.95,1.38
SeatModelName=seat_f-4
SeatPosition=0.00,4.89,0.94
MinExtentPosition=-0.329, 4.637,1.344
MaxExtentPosition= 0.329, 5.522,0.43
CanopyNodeName=canopy
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotV1
Position=0.0,3.25,1.36
SeatModelName=seat_f-4
SeatPosition=0.0,3.21,0.94
MinExtentPosition=-0.329, 3.437,0.43
MaxExtentPosition= 0.329, 2.373,1.364
CanopyNodeName=canopy
[F14D]
PilotModelName=F14D
SystemType=PILOT_COCKPIT you have to add the entry HERE
Position=0.0,0.0,0.0
// Engines ---------------------------------------------------------
_______________________________________________________________________________
copy the entry in to the ligths section and REPLACE the existing one with the one below
// feux avant pod ECM
[bottomFuselageLight1]
SystemType=LIGHT
Color=0.98,0.5,0.5
Brightness=0.02
Position=0.0,7.49,-0.60
LightSrcOffset=0.0,0.0,-0.1
LightSrcRange=0.5
CanFlash=TRUE
FlashTime=0.70
thats it
3,163 0 -
F-86F-30 Sabre, No.2 Squadron, South African Air Force, Korea, 1953.
No.2 Squadron "The Flying Cheetahs" served throughtout the Korean War, attached to the USAF 18th Fighter-Bomber Wing. Intially flying F-51D Mustangs, they were converted onto Sabres in January 1953.
This is a rebadged stand-alone of the F-86F-30 Sabre contained in the package put together by USAFMTL, David Zurawski, Jimmy Bib, Fubar 512 and Tazkiller; please read the enclosed "Original Read Me" for details of credits. My only contribution involves decalling, some nationality tweaking and hangar/loading screens.
By ndicki616 0 -
this skin represents a EAF F-16A Blk15 just copy the skin in to your F-16A_Blk10-NDC
353 0 -
Mercenary camouflage of the F-111F
98 0 -
Readme for Ruler tool for the TW series.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Notes:
This tool is for use in trying to find the coordinates for the a object model where you don't have access to the original MAX file.
The large one is 20 meters in length and 1 meter in 'tallness'...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark.
The small one is 2 meters in length...basically scale the large one down by a decimal point.
The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
29 Mar 08
By FastCargo470 0 -
Readme for ASAT for WOI (Version 1.0)
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
Optional to increase fidelity:
USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
Notes and limitations:
The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
29 Mar 08
By FastCargo837 1 -
Strike Fighters/Wings Over Vietnam/Wings Over Europe etc Mi-24 skins readme
All credit for these skins goes to their creators as detailed below. All I've done is to re-format them for SF\WOV\WOE and add a textureSet to each skin.
Not all of the countries for which we have skins are included in the standard NATIONS.ini list, so I've left those as Soviet. It doesn't make any difference to the skins' appearance as there are no decals to worry about. If you have the New Nations mod that includes these missing countries then feel free to modify the relevant TextureSet.
All you need to do is to extract the skin to your Objects\Aircraft\Mi-24 folder, then go fly and blow up some stuff.
Thanks must go to the A Team for making the Mi-24 for SF\WOV\WOE, Tim Conrad for the original Mi-24V, and of course TK for giving us these great sims to play with.
This skin is based on Mike Pearson's textures and converted with his kind permission.
Enjoy, and good hunting
Allen
ps You can use these skins in any mods, campaigns etc, but please name check me and the original skinners in your credits as a courtesy. Thanks
By allenjb42151 0 -
This is just zyzy6464's skin for the WOE F-15A re-formated to work with the stock WOI F-15A_Baz.
The skin is for 133 Squadron, Twin Tails, and all credit for the skin should go to zyzy6464.
Unfortunately I couldn't contact him to obtain permission to post this mod, but I haven't altered his skin in any way. All I did was to rename the .bmp files and edit the decal.ini
To install just extract the idfaf folder to your objects/aircraft/F-15A_Baz forlder and then boot up WOI and go fly.
Thanks to TK for this great sim, and of course to zyzy6464 for the original skin.
Safe flying, and good hunting.
By allenjb42385 0 -
VMA(AW)-242 repaint for the Razbam A-6A (white radomes)
This is part two of my VMA(AW)-242 decals, and the base model is again the recently released A-6 Intruder by Razbam. Just drop the folder into the A-6A folder and go fly. Most aircraft had black radomes early in the unit's history at Da Nang, but many later aircraft were seen with off-white radomes. It will not work with the original WOV A-6A or the add-on created by Monty CZ.
A working decal system is provided for anyone creating new markings for the plane.
Enjoy,
Mike Druzolowski
By mppd147 0
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