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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Same as before skin wise but readme now included. Now as anyone would say...READ IT!
By Viggen142 0 -
This skin is fictional SEA camo version for the F-16XL.
Many thanks and credit to the following....
Original Model by wpnssgt via Swede
ini work by moonjumper and usafmtl
Fm by Fubar512
Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
You must ask permission to modify or use this skin for any project. This skin
CANNOT be used in any payware.
By HrntFixr491 0 -
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1 has significant changes. Please read it fully! If you have the previous version of this weapon, allow all overwrites when copying the 'Objects' directory, and 'cut and paste' the Weapondata.ini entry to get up to date on the newest changes.
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me fix the SA-5 booster issues...I owe you two!!
Fubar512 - For revising the SA-5 Weapondata.ini entry to more challenging values.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The SA-5 in reality is a very big, long range SAM that's made to kill high altitude, slow manuvering targets. However, the TW engine may not support such a long range SAM.
And, though I didn't make one, there was a version of the SA-5 with a nuclear warhead! Maybe something you'll want to play with...
I have included all the texture templates along with the reference materials I used to build the models. Note there were several paint schemes...plus pictures of missiles in various states of repair. The templates should make it easier to make paint schemes for specific theatres...and to make better skins for the launch rail and Square Pair radar.
The Square Pair radar was VERY hard to find pictures of (I only found 2) so the model is very basic and most guesstimating.
I have included an experimental Barlock_data.ini file. It's a beta test of using the Barlock as a EW radar for the SA-5/Square Pair system...allowing for possibly VERY long engagement ranges for the SA-5. Just copy into your Objects/Groundobject/Barlock directory. Use at your own risk!!
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
18 Nov 07
By FastCargo1,431 0 -
"What-if?" Camo of the F-4E. For all our sakes, read the readme...please.
JA 37 Viggen
By Viggen221 0 -
WW2 RAF Speech Pack v1.0
Compiled by baltika
Courtesy of Microprose's European Air War
and Jane's WW2 Fighters
Thanks to Deuces for his Wingman Sound Mod which inspired the bandit calls in this mod.
Installation:-
Contents of "Speech" folder go into your Strike Fighters/Speech folder, overwriting existing files.
SPEECHSYSTEM.INI file goes in your SF/Flight Folder.
Backup your Speech folder first if you think you might want to go back to your Yankee wingmen ;-)
Known issues:-
There are a few anomalies, as exact matches for every phrase were not available.
In particular, wind direction and heading calls are borked in this mod. Instead, you get Jane's wonderfully bad-tempered Control Tower telling you to get a move on and clear the runway. This may sound odd when you are coming in to land, but just imagine he's chewing someone else out to let you belly-flop your badly shot-up Spit onto the main runway.
Also, TK's call-sign system is incredibly detailed and could not be re-created properly with the resources available. If Top Hat Control (none of your Red Crown nonsense here) answers Red One by calling him Victoria Leader, I'm afraid you'll just have to live with it. Or, you could start recording all 140 call signs in six different but appropriately accented voices. Then name the resulting files accordingly to fit into TK's scheme. If you think it's worth the effort ;-)
And do Fence Check, Rifle and Shotgun belong in WW2? If so, what do they mean?
Come to think of it, what do they mean anyway?
As ever, feedback, bug-reports, suggestions welcome.
I'll be lurking around at combatace.
Tally-ho, chaps! Jerry at nine o'clock low! Let's get those blighters!
baltika
By Baltika568 0 -
Here is the other one guys as promised! This will be the first of three ocean camo patterns I will release on Zurs F/A-37. I want to thank Zur for making the aircraft for us, and I want to thank deadhead for his skins, as I used them as a template. Just drop it in your Talon folder and enjoy!
By Falcon16175 0 -
Well here it is as promised guys! Just drop it in your Talon folder and enjoy! I want to thank Zur for this awesome aircraft, and Deadhead for his skins, as I used them as a template. if you have any requests I will try to do them as long as they are within my limit as a beginner.
By Falcon16158 0 -
Here they are. Repaint as you see fit just give credit where it's due.
You may NOT use these for commercial projects without my prior permission as these are shareware. You may upload skins created with these templates as part of any shareware package or mod just please if you upload somewhere else let the community here at CombatAce know with a post, or share them here too.
Enjoy
By drdoyo256 0 -
************************ NOTE! NOTE! NOTE! ***************************************
This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
Please read this readme carefully to note the new changes!
************************ NOTE! NOTE! NOTE! ***************************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
I have included the paint template for the missile if you want to tweak the paint scheme.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
14 Oct 07
By FastCargo1,234 1 -
******************************** Version 1.1 Updates *****************************
1. Readme Updated.
******************************** Version 1.0 Original Release ********************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07)
Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc)
Notes and limitations:
I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
Here is which racks go with which weapons:
Brimstone - Brimstone 3-pack
AGM-114A - M-272, M-279, M-299
AGM-114F - M-272, M-279, M-299
AGM-114L - M-272L, M-299L
The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files.
Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided.
Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white.
For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack.
The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
11 Oct 07
By FastCargo2,039 0
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