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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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This is one of several Fokker-built Hunters of the KLu which were
stationed in Papua New Guinea in the early sixties. It was essentially a F.4 on which the wings
of the F.6 type were joined. these have dogtooth trailing edges.
The tail represents the PNG flag.
Enjoy this handsome one!
(Thanks Sundowner for the use of the basic Hunter skin!)
PS: This skin is to be used for AD's Hunter F.6, so NOT for the standard Hunter FGA in WOE!!
By Muesli106 0 -
This is a very fun (for me), quite historical mission, that I'm proud to share with you.
Read the included docs, please.
Paolo, Paulopanz
By paulopanz497 0 -
This aircraft depicts the "Dizzy Rebel", a P-51D Mustang, S/N 44-13687, of the 77th FS, 20th FG, flown by Lt. Robert H. King. Special thanx to Wolf257 for creating this aircraft and to Crab02 and USAFMTL for their help with the making of this skin.
Hope you enjoy,
Pappy
By pappychksix125 0 -
These are flight dynamics (Flight Model, FM, etc.) files ONLY. They do not contain models, skins, cockpits, or any other files, other than the FM itself.
They were developed using Kreelin's AeroConvert, and data from the USAF's "Have Doughnut" tac evaluation, performed in 1969.
The FM's are somewhat of a compromise, in that, while they are tailored to both mimic the real aircraft's performance in turn rate, sustained G, landing and takeoff speeds,(etc.) as much as possible, they do not impose unreasonable limits on the aircraft under AI control.
In short, their stall behavior is somewhat benign, yet, they can enter an almost unrecoverable spin, if you insist on flying them in a ham-fisted manner.
The only issue I have with them, is one imposed upon me by time-constraints. And that is, I feel that they are about 25-30 knots too slow when flying just above sea-level, at full military power (not in afterburner).
By Fubar512284 0 -
Focke Wulf Fw-190A5 Upgrade Package for SF, WoV & WoE WW2 ETO/SWOTL Installs:
This is a re-paint and rebadging of original Fw-190A5, with completly redrawn rivet and panel lines. Wolf was always good about giving us the templates with his birds, and I've put this one to VERY good use.
This skin represents Fw-190A5s from 3/JG2 in the 43/44 time frame in Western Europe/Occupied France (you know, about the time of D-Day). I make NO claims to historical accuracy; I have just enough knowledge of Luftwaffe camo & markings to get into trouble (but I'm getting better!), and I'm sure there are much more educated folks out there on the subject.
I -have- tried to make it as accurate as possible, even to getting the proper RLM colors added to my swatch list. As best I could, I even added the little warning placards around the fuselage, wings and tail. Along with the 'eagle head' shape over the fuselage. Included is the nose art for aircraft #13, as flown by 'Pips' Priller.
This is a complete package, replacing the original data, loadout, cockpit and main inis, due to several modifications I've effected. There are even new hangar and loading screens, 2 of each to choose from (one just being a revamp of my original). These screens can be used on any version of the Butcher Bird.
This skin can also be used on any other versions of the FW-190, just edit the decals ini to point to the correct mark
---- Please note you MUST have the latest Weapons Pack for the WW2 Axis weapons ----
(but you probably already do!!)
PLEASE read the enclosed readme for more, detailed instructions.
Good Hunting!
Wrench
kevin stein
More Butcher Bird goodies coming soon!
By Wrench171 0 -
This aircraft depicts "Sonny Boy", a P-51D Mustang, S/N 44-14312, of the 343rd FS, 55th, flown by 1LT Ted E. Hoffman. Special thanx to Wolf257 for creating this aircraft and to Crab02 and USAFMTL for their help with the making of this skin.
Enjoy the flight...
Regards, Pappy
By pappychksix149 0 -
334 Skvadron in the late 50's and early 60's.
By suhsjake119 0 -
Spanish Phamtoms are a very emblematic aircraft from Spanish Air Force. Commenced its arrive to Spain in 1971 as replace of F-104G´s and for giving Spanish Air Force a modern Combat aircraft equal in performances and combat capacities to that in service at the moment in other countries. Finally were second hand F-4C´s, instead of F-4E´s pretended. Last of them was in service until 1991, with the F/A-18A Hornet full operative in Spain. RF-4C´s operated until 2002. All the time and only Phamtom served in Ala 12, in Torrejon, Madrid, Spain. Numbers for all Spanish Phamtom included.
Repaint from Stock files by Thirdwire, and Tuned Loadout.ini file for match Spanish as possible with Weapons pack. By Ala13_ManOWar.
515 0 -
***Changes from V1.0***
-AVG Squadrons now start with the P-40B
-3 Ki-21 squadrons added
-Less A6Ms at start of campaign
-base screens added
-More ground action
-P-35A changed to P-36A
***********************
Thanks to all of the modders mentioned in the readme, for all of their hard work.
Lots of mods needed. Contact me, if you have trouble finding any of them. A great majority can be found here or at AVSIM. Enjoy!
Scrapper
By scrapper858 0 -
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Cylix - For the original ALCM for SFP1.
Mustang - For the great video tutorials.
Capun - For helping me fix the ALCM animation issues...I owe you one!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
Notes and limitations:
Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
By FastCargo872 0
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