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Fictional Aircraft, Experimental and UAV's

117 files

  1. RAF "AF2000-Barracuda"

    RAF "AF2000 Barracuda" for WOX flight sim...
    ****************************
    Not SP2 compatible as yet ...as far as I know..
    ****************************
    This model is a what if ...I was messing around in 3ds max and came up with this a\c...
    I liked the shape etc and added it in game as a what if modern RAF fighter...and it seems to fly well and fast too...
    ***************************
    This is a beta freeware release,and as such falls under the Combatace freeware conditions...
    ***************************
    Hope you like this a\c as much as I do....lol
    ***************************
    Russouk2004@ntlworld.com...

    770 downloads

       (3 reviews)

    0 comments

    Submitted

  2. F-31G Wirbelwind

    F-31G Wirbelwind for SFP1,WOE,WOV,WOI
    ====================================
     
    I. This is my mod of Dels F-31A MustangII for use in the first generation sims SFP1,WOE,WOI,WOV
     
    II. I decided to make a german bird (thatswhy G for Germany), because the X-31 project was mostly financed by the germans. I also decided to make a more real life combat airplane instead of a test bird. So i switched of the Trust Vector plates and deleted a lot of ammo capabilities, reduced the thrust of the engine. Changed the afterburner emitter. Made some small changes in Flightmodel. I also choosed the F-15 cockpit which is standard in WOE and WOI.
    Some changes were neccessary because some features not worled properly in WOE, WOI, SFP1.
     
    III. All credits belongs to Dels who made this fantastic bird or SFP2
     
    IV This mod is Freeware. Commercial use is NOT ALLOWED.
     
     
    I hope you enjoy this mod.
     
    Michael (Gepard)
     
    Made in Germany Januar 2010
     
     
     
    below the original ReadMe file:
     
     
    --------------------------------------------------------
    ROCKWELL/MBB F-31A MUSTANG II Ver 1.0
    --------------------------------------------------------
     
    By Dels
     
    Dated 25th January 2010
     
    ********************************************************
    MAY BE USED IAW COMBATACE FREEWARE LICENSING POLICY
     
    http://forum.combatace.com/index.php?showtopic=26131
    ********************************************************
     
    DISCLAIMER
    ----------
    This is a third party add on of the F-31A using a model
    and cockpit created by me.
     
    It is designed for and works in the SF2 series of games.
     
    VERSION NOTES
    -------------
    I have created this F-31A as if it went into production
    and service during the 90's. So it is the F-31A (not X-31)
    and the skin is for the 421st TFS, 388th TFW 'Black Widows'
    based at Hill AFB.
     
    The X-31 had no official or un-official nickname so I gave
    it the name "Mustang II". If you don't like it, feel free to
    change the AircraftFullName= in the F-31A.ini file.
     
    The cockpit of the X-31 was a little too ancient, so I
    modified my F-23A cockpit for this F-31A. This is also
    what I would expect from an aircraft of the mid 90's.
     
    The cockpit has visible pilot legs which were loaned to
    me by Klavs81, so all the credit to him for those.
     
    I have taken a bit of artistic licence as not a whole lot
    of information was available on the aircraft.
     
    In addition to wing and centerline drop tanks, I have also
    included a special F-31 Dual Rail Adapter (DRA) for use with
    IRM's and AHM's.
     
    INSTALLATION
    ------------
    Very simple, extract the files from the archive to your
    C:\Users\*NAME*\Saved Games\ThirdWire\StrikeFighters2 folder.
     
    Next,
     
    You will need to add the following to your Squadronlist.ini
    file which should be in your Flight AND Pilot Data folders.
    This is so the Unit Names show up. (*NOTE* This is not
    essential). Make sure the XXX is replaced with the next
    number in sequence in your file:
     
    [squadronXXX]
    Name=421FS
    DisplayName=421st TFS Black Widows
    Nation=USAF
     
    *NOTE* If you do not have a Squadronlist.ini file in your Flight
    folder you will need to extract it from the MissionData001.CAT
    file in your Flight folder using the CatPack utility.
     
    That's it.
     
    You will need Diego's MODUSAF pilot skin for the pilot,
    or you can use whatever skin you like by editing the
    F-31A_Data.ini file.
     
    REMOVAL
    -------
    Reverse the above steps.
     
    CREDITS
    -------
    Aircraft Model/Skins/Decals, Flare/Weapon positions,
    FM and Performance figures, Hangar/Loading/Loadout screens,
    and Lighting positions -All me!!!
     
    Cockpit Model and Skins -Also all me!!!
     
    Klavs81 - Pilot legs in the cockpit
     
    Pilot Skins - Diego
     
    THANKS
    ------
    Thanks to all on the forum for their continuing and always
    useful support.
     
    Hope you enjoy it as much as I have had making it.
     
    Dels

    941 downloads

       (1 review)

    2 comments

    Updated

  3. Tu-22M3P EscortBackfire

    Tu-22M3P EscortBackfire
     
    *************************************
    HISTORY
    *************************************
    This bird is fiction. First i saw such a plane in the very old computer game Harpoon.
    In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire
     
    which was armed with long range missiles and a MiG-31 style radar.
    When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon
     
    Story and modded the Backfire into a Fighter.
    Have fun!
     
    **********************************************
    Tu-22M3P for WOE, WOV, WOI, SFP1 credits
    **********************************************
    While making the EscortBackfire i used a lot of files made by other modders. Thanks for this
     
    files!
     
    The plane itself:
    ~~~~~~~~~~
     
    Modell and skin by HoneyFox
    Thanks for permission to make this mod.
     
     
    The Cockpit is taken from fabulous B-1B
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Cockpit by Dels
     
     
    And finally my little share
    ~~~~~~~~~~~~~~~~~
    I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc,
     
    modded the radar and HUD.
     
     
    I hope that i havent forgotten someone to give the proper credit.
     
    **********************************************
    INSTALLATION
    **********************************************
     
    unzip into your aircraft folder
     
    Thats it! Enjoy flying.
     
     
    ************************************************
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
     
    Dezember 2010

    924 downloads

       (5 reviews)

    5 comments

    Updated

  4. F-32 Cutlass II gen 1

    Gen 1 pack
    This his an Boeing F-32 Cutlass II based on Begera3006 darwing
    a lot of stuf made up by me basing my self on real life X-32 like the STOVL engines the rest like loadouts are base on discussion here at CombatACE
    FM should consider has beta or just standing since i dont know a thing about FMs just how make planes fly whit cipy paste work!
    skin cloud better in outher hands try my best but ran out of patience sorry!
    Cockpit his from Dels´s Black widow
    all weapons are on Gunny weapons pack
    decal are stock
    model, skin and ini edits by me Cocas
    cockpit by Dels
    F-35 bits like sounds,pilot and Efeects need and not included in this pack
    to install just drop the F-32 folder on you WoX etc objects\aircraft folder
    Cocas
     
    ps some ini edits maybe need for full compatablity whit WoX i dont a gen install at the moment

    435 downloads

       (3 reviews)

    1 comment

    Submitted

  5. SF1_F-14SK

    1st off Thank you to MigFactory for the F-14a and all the people involed with makeing it. Thank you to SF comuinity for all Knowlege base .
     
    now this is not your moms tomcat the is a F-14 Super TomKat and theres way to much to list on what it can do things that dont work atm are the nozzels dont RCS like they should but still fuctions as if they did makeing this plane highly manuveralbe. if i know the model node name i could fix it but i dont so sorry bout that.
    modernized Hud/Radar flare and chaff/ laser Des /AI flight control modernize skin LV with some bonus tail art ,this f-14 is mounted with a 7 barrel Gua-32B 25mm A/A &A/G vulcan
     
    drop in you aircraft folder
     
    the gundataXXX file is to be added to the gundata.ini just make sure to change the [GunDataXXX] to the numbers needed to add the weapon

    316 downloads

       (2 reviews)

    0 comments

    Updated

  6. Avro Canada CF-103 Archer

    Avro Canada CF-103 Arrow for Strike Fighters 1
    This is a simple mod of the excellent Shenyang F-8IIM 'FinBack-B' brought to us by Erwin_Hans back in 2008 to make a fictional Canadian cold-war interceptor with markings for the following RCAF squadrons;
    No.409 Squadron (Blue & Yellow Rudder Stripes)
    No.410 Squadron (Red & White Rudder Stripes)
    No.414 Squadron (Black & Red Rudder Stripes)
    No.416 Squadron (Black & Yellow Rudder Stripes)
    No.425 Squadron (Black & Silver Rudder Stripes)
     
    N.B. 1960's RCAF markings are a bit of a challenge as they changed so often so I've just gone for a mid-1960's snapshot!

    BACKSTORY
    Serving with no less that nine front-line RCAF squadrons at its peak in the mid-1950's, the Avro Canada CF-100 Canuck provided all-weather defense against Soviet intruders and the four Canuck squadrons based in Europe from 1956 to1962 were, for some time, the only NATO fighters capable of operating in zero visibility and poor weather conditions. However, recognising the fact that the Soviet Union was working on newer jet-powered bombers the RCAF began looking for a missile-armed replacement for the CF-100 even before it had entered service and in January 1953 the RCAF's All-Weather Interceptor Requirements Team submitted a report to the Canadian Government outlining their requirements.
    In response, Avro Canada came up with three distinct proposals;
    1. A subsonic CF-100 development with a thinner swept wing and tail surfaces and with external missile stores (CF-100S).
    2. A single-seat supersonic delta-winged aircraft with twin engines and external missile stores (CF-103).
    3. A large two-seat supersonic delta-winged aircraft with twin engines and an internal missile bay (CF-105).
     
    After a full year of reviewing Avro Canada's proposals the RCAF announced in February 1954 that they considered that the CF-103 represented the optimum balance between cost, efficacy and in-service date and requested that Avro Canada should be awarded a production contract for 200 CF-103's. To keep costs down the RCAF stipulated the use of two key 'off the shelf' items; the Hughes MA-1 fire control system (from the Convair F-102A) and the Rolls-Royce Avon afterburning turbojet (from the English Electric Lightning). Whilst both items were actually still under development themselves, they were considered to be a safer choice than any home-grown paper project and likely to reach maturity for the projected in-service date of 1960. The only area of risk was the decision to arm the CF-103 with the radical British ADEN 230 twin-barreled cannon in a streamlined semi-conformal installation carrying the cannon and with a 500 round ammunition drum stored immediately above and inside the fuselage.
    The CF-103 used the then fashionable delta-wing configuration but with slab tailplanes and, in order to house a large radar set, the CF-103  used a solid nose with variable geometry air intakes on the fuselage with intake ramps and splitter plates which proved to be a perfect match for the Avon RB.146 turbojet engines each rated at 12,500 lbs thrust dry and 16,500 lbs thrust with afterburner. The aircraft was intended to be built directly from the production line thus skipping the traditional hand-built prototype phase and luckily very little re-design was required as testing progressed. On October 4th 1957, the same day as the launch of Sputnik 1, the first CF-103A was rolled out at Avro Canada's facility at Malton, Ontario eventually making it's first flight on December 30th, 1957 with Chief Development Test Pilot Janusz Zurakowski at the controls. Flight testing quickly demonstrated excellent handling and overall performance, reaching Mach 2.1 in level flight. Development was slowed slightly due to problems with the Hughes MA-1 Fire Control System and the ADEN 230 twin-barreled cannon but the first two CF-103A's entered service with No.425 Squadron on August 15th, 1961 in a ceremony at RCAF Namao, Alberta becoming fully operational by the end of the year.

    INSTRUCTIONS
    1. From the Aircraft folder drag and drop the CF-103A and CF-103B folders into your Aircraft folder.
    That's it! But why are there two aircraft?
    Firstly, I wanted to show this aircraft with AIM-4D Falcons so chose the CF-103A for that but to get Falcons to appear in 1963 I've had to use 'USAF' as the nation name in both the data.ini and textureset.ini which allows a 1963 in service date instead of the 1966 (the allowable export year of the AIM-4D).
    Secondly, I like the look of the black intakes used on the CF-103B which are an affectionate nod towards the mighty CF-105 Arrow. So all five CF-103B skins have black intakes whilst the CF-103A has grey intakes and the continuous 'cheat line' but you can swap things around to suit your own preferences.

    CREDITS
    Thanks to TK for a great little game/sim.
    Enormous thanks to Erwin_Hans, olo007 and 101tfs and the Inksy Group for bringing us the Shenyang F-8IIM.
    And special thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 27/05/18

    142 downloads

       (1 review)

    0 comments

    Submitted

  7. Su-47

    Just in time for 06-06-06 .Finally i have finish my model the Su-47. THIS IS NOT A FINISH MODEL!!! PLEASE SOME ONE FINISH IT AND MADE IT FLYABLE!!!!
    This should use the Mig-25 cockpit
    because this was worked on during the 70's

    3,178 downloads

       (7 reviews)

    3 comments

    Updated

  8. Hawk Hunters F16XL

    Hawk Hunter’s XL from the wingman series of books written by Mack Maloney.
     
    This mod is released “AS IS” , contact me not the original crew with any questions here at CA through PM.
     
    Add the aircraft to your objects/aircraft folder, add the pilot skin to your aircraft folder, add the weps to your weapons folder.
     
    This mod CANNOT be used in payware releases. Any other use or modification needs permission from Hrntfixr. PM me here at CA.
     
    Credits:
    Original Model by:
    wpnssgt via Swede,
    ini work by:
    moonjumper and usafmtl
    Fm by:
    Fubar512
    Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
     
    Wingman mod:
    ini and weapons work by FastCargo.... You crazy weps guy!!!!!!
    Aircraft skin by Hrntfixr
    Wingman pilot skin by Hrntfixr ( with much credit and thanks to WRENCH, wingnut #1)
     
    I’m in need of the thunderbird outline and “W” on the bottom of the aircraft. All my attempts to either paint or decal it have failed.
    I welcome anyone who can figure it out to try.
     
    READ THE READ ME FILE
     
    Enjoy,
    HrntFixr

    2,102 downloads

       (10 reviews)

    1 comment

    Updated

  9. Macross Zero VF-0S

    Here is my completed model of the VF-0S Valkyrie from the anime Macross Zero. I need the help of other skilled modders to complete this aircraft. I made this to be freeware so nobody should have to pay for it and the only other thing I ask is that I be acknowledged as the creator of the original model. Inside the file you will find the model file in Gmax format as well as some performance specs and some illustrations I found at Macross World and Macross Nexus that should help anyone working on the flight model or skin. I have also included some images of the transformation process so anyone working on the animations has some reference to work off of.
     
    Have fun with it!

    2,117 downloads

       (3 reviews)

    4 comments

    Updated

  10. "What If..." RAF Eagle FGR.1

    McD/Boeing RAF Eagle FGR.1 Mod for WoE ONLY!!
     
    Another "What If..."
    This is a package of ini and skin (well, decals, anyway) mods for the stock F-15A that comes with WoE. It creates a new aircraft, for use by the Royal Air Force.
     
    From the ReadMe:
     
    = TO INSTALL:
     
    It IS suggested that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities....but this is easily changed to use the "stock" non-modifed weapons. More on that later....
     
    == REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there ==
    --- Also -- this if for the STOCK 3rd Wire F-15A ONLY - NOT the MF version ---
    REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod.
     
    When you unzip to a temp directory, a new "Eagle_FGR1" folder will be created. In it you'll find everything you need to just copy/paste this new bird into your /objects/aircraft folder. Including all the modified stock inis and new damage tgas, somehow overlooked, which are also usable on the standard WoE F-15A. But you'r not ready to fly yet.....
     
    All the cockpit files, cockpit ini, etc, are making use of ALL the stock WoE bits. They are NOT included, but the ini is (to make your life a little easier; & cause I forgot to remove it!)
     
    You'll find a bunch of inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "RAF", so when you fly you'll get RAF medals, and have British flightmates. The loadout has also been adjusted to use UK and USAF weapons.
     
    Just about all types of weapons are loadable, most particulary EOGB, ASM, ARM, EOGR, TV guided missiles, iron bombs and CBUs. The aircraft is NOT equiped with a laser designator, so LGBs are not an option.
     
    REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod.
     
    You'll have the skin folders; "RAF" which just contains a few decals and inis -- you'll need to transfer over the 6 skin bmps from your stock WOE F-15A, as these are reused. In fact, even the decals are the stock ones, just desaturated by me to give them that 'lo-viz' look. The RAF serials are also stock in-game from the F-4M Phantom. They may not be historically correct (yeah, like anything in this mod IS???), but they fit into the era, and look nice.
     
    -getting the point?? this is for WoE ONLY -- I will not violate copyright and upload files that at not leagle to share. --
     
    There are further, more detailed instructions for those without the weapons pak -- folks, I spent a lot of time on the readme (actually, more on that than modding the bird!!!), so for the love of flying, I beg you -PLEASE- read it!!
     
    With thanks to all the other crazies out there like me that just can't leave a good thing alone!
    Take that Fighter Mafia!!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    440 downloads

       (6 reviews)

    1 comment

    Updated

  11. XFY-1 Pogo

    XFY-1 POGO / Release 2.0
     
    The Convair XFY-1 "Pogo" emerged from the same VTOL-research competition that produced Lockheed's XFV-1 "Salmon.". The aircraft was similar in design to the "Salmon," except that it eschewed its competitor's conventional wing-and-tail configuration in favor of a single--albeit it larger--set of delta-shaped wings. Like the "Salmon," the XFY-1 "Pogo" boasted counter-rotating propellers, but unlike its cousin, it actually clocked numerous vertical lift-offs before the Navy terminated its experiments in 1955.
     
     
    XFY-1 POGO is intended for use with Thirdwire stable of flight simulations.
     
    This release of the POGO is not entirely coded to work 100% in the game. As is… it MUST be air-started or it will explode upon mission start.
     
    Sorry, the expertise of modeling the flight-model to allow it to land and take–off from its tail is way beyond my pay-grade! (Well... maybe not. I might be able to apply what I learned from the Osprey to make it work...)
     
    INSTALLATION
     
    Unzip the archive and copy and past the POGO folder into your \aircraft directory.
     
    NOTE:
     
    I’ve included the 3D StudioMAX file in the event someone wishes to try their hand at getting the plane to work properly in the game.
    All I ask is that you give credit where credit is due… Namely place my name somewhere.
     
    New to release 2.0:
     
    1.) Texture mapped (I'm sorry... I have since forgotten who did me the honor of texturing this bird.
     
     
    Fly, have fun… appreciate the difficulties in getting a bird like this to fly in a game.

    581 downloads

       (3 reviews)

    0 comments

    Updated

  12. MiG-23FI non swing wing Flogger

    MiG-23FI non swing wing Flogger for SFP1, WOI, WOE, WOV
     
    *************************************
    HISTORY
    *************************************
     
    In the 60th the MiG-23 was developed as counterpart to the american F-111 fighters. In both superpowers the specialists had the strong belief, that the time of dogfight was over. The major task, so they thought, would be the high speed intercept mission. For that kind of warfare the MiG-23 was optimized.
    In the local wars in late 60th it was proof, that the days of dogfight were far away to be over. In cotrary, the dogfight was still the major task of a fighter plane and for that kind of warfare the MiG-23 was not suited. So the MiG OKB started a development line to make the plane more agil, which finally led to the MiG-23ML, which was much better than the first MiG-23, but was also no born dogfighter. So in 1971 the MiG-OKB started to develope a high agile future frontline fighter (Project 9), which had its maidenflight in 1977 under the designation MiG-29.
    One of the first studies of the project 9 showed a plane in size and shape of the MiG-23ML with F-15 like air intakes, two engines and non swing wings.
     
    My MiG-23FI is fiction. It is one step back, a MiG-23ML look alike with non swing wings and dogfight optimized wings with aditionally hardpoints.
    FI stands for "frontowoi istrebitjel" what means: Frontline fighter.
     
    **********************************************
    MiG-23FI for WOE, WOV, WOI, SFP1 credits
    **********************************************
    While making the MiG-23FI i used a lot of files made by other modders. Thanks for this files!
     
    The plane itself:
    ~~~~~~~~~~
     
    Model by Mirage Factory. Sony, thanks a lot for the permission to use it.
     
     
    The Cockpit
    ~~~~~~~~~
     
    Cockpit by Paladrian
     
     
    Added objects.
    ~~~~~~~~~
    The pylons are taken from Lindr2's MiG-29 package
    Then i used CIACHOs AKU-58 file to create the chaff flare dispensers
     
     
     
    And finally my little share
    ~~~~~~~~~~~~~~~~~
    I edited the Data file a littel bit and puzzled the parts together. Then i modified the original skin to make a blue MiG.
     
     
    I hope that i havent forgotten someone to give the proper credit.
     
    **********************************************
    INSTALLATION
    **********************************************
     
    1. unzip into your aircraft folder
    The subfolder MiG-23FI will be created
    2. make sure that the following files are placed in aircraft folder, NOT in MiG-23FI folder:
    MiG-23 Pylon.LOD and bmp
    MiG-23IRWerfer.LOD and bmp
    WPact_Pilot.LOD and bmp
    otherwise you will see pilots sitting on the wings and on the back of the bird.
     
     
    Thats it! Enjoy flying.
     
     
    ************************************************
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
     
    Juli 2010

    317 downloads

       (1 review)

    0 comments

    Updated

  13. MIRAGE III NG_SFP1_RAR

    MIRAGE NG_SFP1
     
    EL MIRAGE NG FUE UN AVION PROTOTIPO EXPERIMENTAL CREADO POR DASSAULT COMO UN MODELO MODIFICADO DEL MIRAGE III, DESPEGUES CORTOS EN PISTA, MEJORAMIENTO EN EL RENDIMIENTO (50%), LA APLICACION DEL SISTEMA CANARD (MEJORANDO EL VUELO) Y UNA AVIONICA MODERNIZADA AL NIVEL DEL MIRAGE 2000 PRIMITIVO. EL PROYECTO FUE CANCELADO, PERO LAS IDEAS PUESTAS EN EL MIRAGE NG FUERON UTILIZADAS POR LA INDUSTRIA AERONAUTICA DE ISRAEL PARA SUS AVIONES KFIR Y NESHER.
     
    EN ESTA VERSION QUE LES TRAIGO, EL MIRAGE NG EXPORTADO A LA ARGENTINA, RENOMBRADO MIRAGE III EA 2000 ES UN INTERCEPTOR PARA SIMULACIONES DE COMBATE Y ATAQUES EN SITUACIONES BELICAS REALES. ESTA DOTADO CON SISTEMA HUD Y RADAR INTERNO, NO POSEE SCOPE.
     
    MIRAGE NG_SFP1
     
    EL MIRAGE NG PROTOTYPE EXPERIMENTAL AIRCRAFT WAS CREATED AS A MODEL FOR DASSAULT MIRAGE III MODIFIED, SHORT TAKE OFF RUNWAY, IMPROVING PERFORMANCE (50%), THE APPLICATION OF SYSTEM CANARD (IMPROVING THE FLIGHT) AND A LEVEL OF AVIONICA MODERNISED MIRAGE 2000 PRIMITIVE. THE PROJECT WAS CANCELED, BUT PUT IDEAS IN THE MIRAGE NG WERE USED BY THE AVIATION INDUSTRY FOR ISRAEL AND ITS AIRCRAFT KFIR NESHER.
     
    IN THIS VERSION BRING THEM, EL MIRAGE NG EXPORT TO ARGENTINA, EA 2000 RENOWNED MIRAGE III IS A FIGHTER INTERCEPTOR FOR SIMULATION AND ATTACKS IN REAL SITUATIONS war. IS EQUIPPED WITH HUD AND INTERNAL RADAR SYSTEM HAS NO SCOPE.

    227 downloads

       (3 reviews)

    1 comment

    Submitted

  14. Hornet FRS.1

    A new skin and modified .ini files to create a 'What If' Fleet Air Arm Hornet.
     
    Chaser

    1,220 downloads

       (2 reviews)

    0 comments

    Updated

  15. Advanced Super Tomcat

    The Advanced Super Tomcat (ASF-14) was a proposed upgrade to the F-14D
    more info here:
     
    http://www.anft.net/f-14/f14-history-f14x.htm
     
    This is my first project so it may have many issues, the known ones are in the readme file.
     
    Installation instructions and more details in readme.

    846 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Stratos 4 MIG-31MS and Trident Anti-Comet missile pack [Fixed skin]

    Stratos 4 MIG-31MS and Trident pack
     
     
    Pack contains:
    1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster.
    2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version
    3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime
     
    you will need
    -101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951
    -Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965
    -Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311
    -You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998
     
     
    Installation instructions are in the readme, standard disclaimers apply.
     
    Good Hunting
    -CrimsonRoamer
     
     
    EDIT:
    Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"

    431 downloads

       (0 reviews)

    0 comments

    Updated

  17. Thunderstreak FGA.1 - RAF Middle East Command

    Republic Aviation Thunderstreak FGA.1 for STRIKE FIGHTERS 1
    This is a 'what if' Thunderstreak FGA.1 with markings for No.20 squadron in a Desert Camo by whiteknight06604.
     
    Regarding the Thunderstreak in RAF service then there is no backstory but perhaps the UK needed some muscle when the Supermarine Swift started going pear-shaped!

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the THUNDERSTREAKFGA1 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the THUNDERSTREAKFGA1 folder into your main Decals folder.
    Please note that I've simplified things by using the stock F-105 tanks.

    CREDITS
    Special thanks to the guys listed below - great work and especially the flight model!
    Thanks to whiteknight06604 for the Desert Camo.
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 30/12/13

    168 downloads

       (0 reviews)

    0 comments

    Updated

  18. F15A Cheats Weapon Load MOD 0.9beta for WoI

    F15A Cheats Weapon Load MOD 0.93beta for WoI
     
    ----Released date;
    0.93 beta version----17/08/2008 ; AfterbunerEffectSize and CenterlineStation-1 adjusted.
    -Please simply overwrite only "F-15A_BAZ_DATA.INI" to the installed two aircraft folders, if u using this.
    * CenterlineStation-1's attachment position has been adjusted for bombs.
    * AfterbunerEffectSize=1.5 to 1.2 decreased in this .INI.
    0.92 beta version----16/08/2008 ; "Install & Uninstall" in readme.txt adjusted.
    0.91 beta version----15/08/2008 ; First released.
     
    This is pre-beta code, meaning it might be in no way feature complete
    and some bugs, please use this mod "at your own risk".
    Enjoy :yes:
     
    ----Specifications;
    * This MOD would change only for;
    weapon choice, weapon's mass, F15A's looks of afterburner effect,
    each weapon's station set, F15A and weapon's start year and nation name,
    availability and quantity, explosives size of a few dumb bombs,
    max amount of Fuel, Gun and Chaff & Flares.
    F15A's avionics has been changed for using AGM-65s and adding TVC.
     
    Other settings have not been changed for the original default settings.
    i.e., flight model, thrust power, other avionics, RWR, cockpit, skin,
    max armor, ECM, and so on.
     
    Now, u might get a lot of medals and high score "in all 3-campaigns" with F15A,
    if u could use this weapon's cheats in single mode.
     
    Although, please do NOT use this in multi-play mode.
    Maybe this mod not work in multi-mode, and I'd not like to and won't test this in multi, also.
     
    ----Attention;
    * WoI (CoI) already tested with 04/2008 patched version.
    This mod is not compatible in the WoE and other sims.
     
    * To use this cheated F-15A for all 3-campaigns,
    this Mod would alternate both aircrafts "Shahak","KfirC2" to "F-15A(cheated)".
    So, u couldn't use these two aircraft when u use this mod, sorry.
     
    * To use this mod, u have to download another real-style F-15E mod.
     
    "F-15E Strike Eagle Version 1.3"
    http://forum.combatace.com/index.php?autoc...p;showfile=6258
    So, u could download this mod file as "F_15EV13.rar".
     
    * This mod won't work, if u are using other "Weapon-Pack" mod.
    Because, this mod are using own-modified "weapondata.DAT". So,
    please backup "weapondata.DAT","weapondata.INI" before u install this, if already exist.
     
     
    ----About This Mod;
    * F15A's weapon load has been modified.
    Now, you could choose; "24x 750-lb Bomb","6x 6x AGM-65B",
    "7x AIM-7F","7x Phyton3","1x Tank610_F15" from the beginning
    all 3 campaigns in the WoI.
     
    * F15A's fuel and gun amount, decoys has been increased.
     
    * F15A's afterburner effect has been edited.
    And F15A's avionics.INI has been edited to get using AGM-65A/B.
     
    This effect and avionics setting are referenced from F_15EV1.3 mod by
    Dave, Deuces, Moonjumper and others.
    "F-15E Strike Eagle Version 1.3".
    http://forum.combatace.com/index.php?autoc...p;showfile=6258
     
    Some of avionics mod files (HUD.tga.bmp files) have been used to this my mod.
    (Because, there are a lot of files to their HUD files. So, I picked up
    necessary files from them for this mod Install to prevent the hard file works.)
     
    I'd like to thank very much for them. :yes:
     
    ...Other (How to Install, UnInstall, Known problems...), please read a readme file.
    Have fun!!

    300 downloads

       (0 reviews)

    0 comments

    Updated

  19. MiG-24

    A MiG-24-Otherwise a modded J-8. Read the Readmes!

    967 downloads

       (0 reviews)

    0 comments

    Updated

  20. F-4E Terminator (Alternative)

    This is the almost-finished 2020 Terminator that was left in my HD for more than a month.I was stuck in making the right skin (I admit I am not good at it)and it was left unreleased.Now I want to offer it to you the way it is, because if not now it doesn't make any sense later.I use the seytan skin from EVRO, sounds from SPILLONE and the avionics are using elements from the F-4ES mod of ULTRAMAX.
     
    Please have latest weapon packs installed.
     
    I have in my HD a few more projects, that is a
     
    - Lightning F.2A
    - An updated F7U
    - A Kurnass 2000
    - various MiG-21s and J-7s
    - F/A-18 upgrades
     
    I am going to release them soon, unfinished or not doesn't matter, 'cause I feel is better to just release them and let someone else improve them.If someone else is working on such projects, please let me know, and I would gladly give you my work before release, as long as I am mentioned.

    331 downloads

       (0 reviews)

    1 comment

    Submitted

  21. RAF Phantom FG.2 (No.38 Group)

    McDonnell Douglas Phantom FG.2 for STRIKE FIGHTERS 1
    This is a simple mod of the stock Phantom F-4B to give a 'what if' J79 powered Phantom FG.2 tactical fighter with markings for No.6, No.41 and No.54 squadrons of No.38 Group of RAF Strike Command as they might have appeared in the late 1960's but I've also included some two-colour B-type markings for you to play around with.
    In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. As SFG and WOV does not have the RAF Letter codes I've made some of my own in yellow and white and included them here to help avoid bare fins although there's plenty going on in fin land.

    BACKSTORY
    The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning.
    The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's.
    Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner.
    The Phantom FG.2 entered service with No.41 squadron at Coningsby in January 1966 and eventually equipped no less than ten RAF squadrons at home and abroad.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the PhantomFG2 folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the PhantomFG2 into your Decals folder.

    CREDITS
    Thanks to TK for a great little game/sim.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 01/04/18
    Version 1 - 26/02/09
     

    284 downloads

       (0 reviews)

    0 comments

    Updated

  22. OKB Hawker Falchion F.1 for SF/SFG/WoV/WoE/WoI


    OKB Hawker Falchion F.1 (ie: MiG-15Bis) for SF/SFG/WoV/WoE/WoI (and maybe SF2, still, even)


     
    A rebuild of Spinners really fun "What If" MiG-15 as used in an alternate universe by the British People's Republic Air Force, for use in the non-Vista enhanced Original Games (as listed above). Meaning, the inis are now in the older ANSI style, as opposed to Unicode.
     
    ALL the inis have been completly rebuilt for use in these earlier games (SF/SFG/WoV/WoE/WoI). This is a complete aircraft mod, with everything included; all the inis, lods, a full cockpit (ordway's Mig-15 pit). The cockpit and data ini have been converted to metric measurements (KMPH, MPS, etc), so the UK is now metric some 40-odd years earlier than in our universe. The skins and decals are the ones created by Spinners, but each skin now gets a new 'patch.bmp' with the actual Real Life ™ RAF Squadron badges.
     
    This mod is designed for use with, I'm hoping, ANY weapons pak, or none at all. The data ini has been set to use "NATO,UK", so you'll be using all the stock items, excepting the 300 gallon slipper tanks (included), which will need to be added. My old "PilotER" has also been included, just in case you want to switch over to one with a 'soft' leather helmet. Right now, it's set to use the stock 3rdWire pilot. The position of the pilot has been adjusted to show the seat more.
    Spinners original Hangar and Loading screens are included, with a small edit by me on the loading screen. My damage tgas are included, as are probably some various bits and things I've forgotten to remove.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era, and many Pre-Patch (ie: 06 level and earlier), aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested with THIS version, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
    With special thanks to Spinners for creating it, and allowing me to re-convert it for the older games!!
     
    Happy Landings!!
    Wrench
    Kevin Stein

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  23. RAF Phantom FGR Mk.3

    RAF Phantom FGR Mk.3, for SF/WoV/WoE/WoI and probably SF2
     
    This is a mod of TMFs Phantom FGR.2 into a "What If..." FGR.3 upgraded variant that might have been used by the Royal Air Force in the 1990s through the early 2000s. One can assume "difficulties and issues" with the Tornado ADV and GR variants, that forced the MoD and RAF to upgrade and keep them operational until either the Tornados were sorted out or the EF-2000 Typhoon came on line.
     
    This is a semi-complete mod, as I've included everything EXCEPT the aircraft lod files. You =WILL= be needing the original FGR.2 to copy these critical files from. All other parts, inis, the HUD equipped cockpit from the F-4EJ-Kai mod, and some weapons are included. You can get the FGR.2 from the following sources:
     
    CombatAce:
    http://forum.combatace.com/index.php?autoc...p;showfile=1421
     
    C5:
    http://www.column5.us/miragef.shtml (the FGR.Mk2 -NOT the one marked EARLY)
     
    CheckSix! (TMF Home Site)
    http://www.checksix-fr.com/
     
    The aircraft data ini has been 'updated' with some of the newer data from post-patch Phantoms, but remains essentially the same. The FM has NOT been touched.
    The original Spey engines have been swapped out for the more powerful P&W F100-PW-220s from the Eagle, and you will have a noticable, but not overwhelming, gain in power.
    Loadouts have been adjusted for a more "British" feel, and make use of as many 'stock' 3rd Wire weapons as possible (wing and centerline fuel tanks, SUU-23 gun pod, dumb bombs). Other weapons have been included.
    The original skins, hangar screen, and decals are included. 2 new "patch.bmps" were created by me, depicting the individual squadrons represented (92 & 111).
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You will just need to add a few things, which I've included (borrowed from both TMF's weapons pak of 1/09 and the BunyPak of ?/06. If you're already using the TMF pak, you needn't bother to add the weapons I've supplied, excepting the 3pak rocket pod mount.
     
    = IMPORTANT: This aircraft has been tested, and is designed for use in Post-Patch SF/WoV/WoE/WoI. It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. You'll need to be reading it...really!
     
    Happy Landings!
    Wrench
    Kevin Stein

    264 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Supermarine Siskin F.1 (Mystère IV - RAF)

    Supermarine Siskin F.1 for SF1 Wings Over Israel
    This is a simple mod of the excellent Third Wire Dassault Mystère IV to give a 'what if' Supermarine Siskin F.1 with markings for No.43, No.56 and No.63 squadrons of the Royal Air Force's Fighter Command during the mid-late 1950's era.
    It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's.
     
    BACKSTORY
    The early-1950's was a difficult time for RAF Fighter Command. The obscolescent Meteor F.8 formed the mainstay of Fighter Command but it could barely catch the RAF's Canberra jet bombers and would have been hopelessly outclassed by MiG-15's if the Cold War had turned hot. But just at the time that Fighter Command should have been looking forward to receiving the modern swept-wing Hawker Hunter and Supermarine Swift fighters both programmes hit severe technical problems. especially the doomed Swift. Even before the decision to cancel the Swift fighter programme (taken in February 1955) the Air Ministry were looking for an 'off the shelf' purchase of an interim 'stop-gap' type and although the North American F-86 Sabre was procured in substantial numbers the desperately poor balance of payments situation with the US prevented further purchases.
    Dassault had previously offered the Mystère IIC to the UK Government and had been turned down. But in November 1952 an RAF evaluation team were sent to Istres to evaluate the Mystère IV and submitted an enthusiastic report to the Air Ministry who decided to place an order for 200 Mystère IV's to be licence-built by Supermarine Aviation with Rolls Royce Tay engines. Entering service in March 1955 as the Siskin F.1 this fine aircraft was used by RAF Fighter Command until the early 1960's with the subsequent Siskin FGA.2 fighter-bomber serving in RAF Far East Air Force until 1970.

    INSTRUCTIONS
    1. Drop the SiskinF1 folder into your Aircraft folder.
    That's it!

    CREDITS
    Thanks to TK for a great little game/sim.
    And special thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 04/05/18
    Version 1 - 10/06/09

    86 downloads

       (0 reviews)

    0 comments

    Updated

  25. Supermarine Skylark F.1 (Super Mystère B2)

    Supermarine Skylark F.1 for SF1 Wings Over Israel
    This is a simple mod of the excellent Third Wire Dassault Super Mystère B2 to give a 'what if' Supermarine Skylark F.1 with markings for No.5, No.11, No.23 and No.29 squadrons of the Royal Air Force's Fighter Command during the late 1950's and early 1960's era.
    It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's.
     
    BACKSTORY
     
    The adoption of the earlier Dassault Mystère IV (licence-built by Supermarine Aviation as the Siskin F.1) encouraged Dassault to offer the forthcoming Super Mystère to the UK Government to meet the RAF's requirement for a Venom replacement for overseas use. However, by mid-1955 the requirement had changed to that for a supersonic interceptor-fighter for RAF Fighter Command to supplement the Hunter F.6 and provide a lead-in to the Mach 2 English Electric Lightning.
    By this time the Super Mystère prototype had flown (initially powered by a Rolls Royce Avon RA.7R) and the successful early flight-testing gave the RAF the confidence to quickly draft an official Operational Requirement based around a Super Mystère powered by the proposed Avon RA.21R and armed with 2 x 30mm ADEN cannon. Supermarine were selected to licence-build the Super Mystère at South Marston as the Supermarine Skylark F.1 for RAF Fighter Command and with an initial order for 120 aircraft and soon supplemented with an order for 45 Skylark FR.2's for RAF Germany (carrying centreline Vinten camera pods).
    Whilst Dassault quickly moved on to the Mirage family of delta-winged fighters the Skylark was further developed by Supermarine as the FGA.3 fighter-bomber for the RAF and also exported to Finland, India and Saudi Arabia.

    INSTRUCTIONS
    1. Drop the SkylarkF1 folder into your Aircraft folder.
    That's it!

    CREDITS
    Thanks to TK for a great little game/sim.
    And special thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 2 - 06/05/18
    Version 1 - 12/06/09
     

    161 downloads

       (0 reviews)

    0 comments

    Updated

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