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    1. Lybia Terrain Upgrade Ver.2

      Update/Upgrade of USAFMTL's Lybia terrain
       
      From the Readme:
       
      This is mostly a 'fix' of the targets, types, and movements inis.
       
      I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
      It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
      (the DATA INI is already set up for it's usage)
       
      As I always reccomend, unzip to a temp director that's easy to find.
       
      == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
      (just my way of saying I ain't responsible for you doing dumb things!!)
       
       
      = A REALLY Important note:
       
      The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
      I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
      there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
      So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
      Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
       
      This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
       
      There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
       
      REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
       
      A full listing of credits and other people to blame are in the readme as well
       
      HapPy HunTing!!
      Wrench
      Kevin Stein

      714 downloads

         (2 reviews)

      0 comments

      Updated

    2. Detailed WOV Planning Map (South Vietnam)-Printer Friendly

      I thought that I'd share with you my WOV Planning Map. I've been using it for mission design. It shows the whole of Southern Vietnam, up to and including the Dong Hoi airbase just North of the DMZ.
       
      Each grid is shown, as used in-game to determine an object's position, within the map's range from X=410000 to 850000, and Y=090000 to 580000). I've re-coloured parts of the map to make them easier to see the grid lines and airbases when you print it out - either colour or gray-scale. Test so far show that it comes out neatly on a single side of A4 or Letter-sized paper.
       
      This map is a .jpg file so it's not huge in terms of file size (only ~160k). If people want the .bmp or even the .ppt I used to construct it then please get in touch, as these are much larger files. Thanks.
       
      Regards, comrpnt.

      264 downloads

         (2 reviews)

      0 comments

      Submitted

    3. Okinawa (WW2) Terrain Upgrade

      Okinawa Terrain Upgrade: For WW2 PTO mods
       
      This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
       
      This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
       
      Follow these instructions herein =EXACTLY= and you should have no problems.
      In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
       
      Happy Hunting!
      Wrench
      Kevin Stein
       
      ps: the screenie above is just a nice, generic shot; nothing special!

      441 downloads

         (2 reviews)

      0 comments

      Updated

    4. WoE Sat Map3

      Large Satellite Planningmap3 for WoE. note: you must edit the GermanyCE.INI file found in the Terrain/GermanyCE folder to read the following: under NumZoomLevels=2 <- change this to three.

      502 downloads

         (2 reviews)

      0 comments

      Submitted

    5. WoV Map Package

      Planning Maps for WoV
      (calibrated for the Golf of Tonkin)
       
      to Install:
      drop VIETNAMSEA_MAP1 and VIETNAMSEA_MAP2 into Terrain/VietnamSEA folder
      to Un-install:
      Delete VIETNAMSEA_MAP1 and VIETNAMSEA_MAP2
       
      included:
      VIETNAMSEA_MAP1 (512x512)
      VIETNAMSEA_MAP2 (1024x1024 with map overlay)
      VIETNAMSEA_MAP2 geo (optional 1024x1024 w/o map)

      970 downloads

         (2 reviews)

      0 comments

      Submitted

    6. Modern Darwin/Timor


      Modern Darwin Terrain Ver 2.0



      for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E


       

      UPDATED to Version 2.0 6/11/09


       
      This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series ™ {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
       
      The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
       
      It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" ™ mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
       
      I've included several new ground objects, mostly to replace some that have gone missing from General Usage ™. Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
       
      *NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
       
      **SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
       
      It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
       
      Happy Landings!!
      Wrench
      Kevin Stein
       
      ps: yes, I've reused the same screenie. Just too lazy to take/make a new one

      1,582 downloads

         (2 reviews)

      3 comments

      Updated

    7. American SouthWest Upgrade

      American SouthWest Update....
       
      This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
       
      Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
      All other parts from my original upload are re-used.
       
      See the enclosed readme for super easy install instructions (for once!)
       
      Enjoy!
      Wrench
      Kevin Stein

      503 downloads

         (2 reviews)

      0 comments

      Updated

    8. Southern California Upgrade/Rebuild

      Southern California Terrain (Rebuilt) for SF, WoE & WoV
       
      This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
       
      I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
       
      This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
       
      It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
       
      It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
       
      READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
       
      Happy Hunting!
      Wrench
      Kevin Stein
       
      (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
      PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

      1,177 downloads

         (2 reviews)

      2 comments

      Submitted

    9. Modern Range and Red Range Upgrade

      Modern Range and Red Range Targets Upgrade
       
      This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
       
      Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
       
      Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
       
      This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
       
      Please see the enclosed readme for relatively simple install instructions.
       
      Happy Practicing!!!
      Wrench
      Kevin Stein

      897 downloads

         (2 reviews)

      0 comments

      Updated

    10. Major Lee's America Northwest Winter terrain

      This is Major Lee's America Northwest terrain mod with the winter tile set. I'm posting it because of all the requests I'm getting for it since Lee's site is still down and it's no longer available. The only changes to this terrain is the addition of some SAM sites and the sticky runway at Elk airfield being fixed. And it's been set up to be a complete stand alone terrain mod minus the CAT file. The Dogfight.ini file has been edited to make a better dogfight in multiplay action. Other than that it should all be original. I've tested this using the various CAT files in SF, WOV, WOE, and WOI in each of the games and everything seems to work fine. The following is a copy of the readme file that's contained in the zip which includes credits and install directions;
       
      Doghouse Notes:
       
      This is Major Lee's America Northwest Terrain mod, slightly edited. I have included my SAM site mod to it, and fixed the sticky runway problem at Elk airfield. I'm posting this at CombatAce because Major Lee's site is down and have been receiving a lot of requests from people to provide it. I've set the zip file up so installation should be a very simple process. This mod was originally done for Strike Fighters, but will work with the WOV, WOE and WOI cat file as well. I've set this up to be a new terrain, seperate from Lee's other versions, so you can have all of them in your terrain folder at once. This is Major Lee's work, please don't credit me with any of it.
       
       
      Major Lee's Aerodrome
      20JULY2003
       
      American Northwest training and development map (500 km x 500km).
       
      TO INSTALL THE FILES: (Edited by Doghouse) (Back up any files you don't want to change permanently)
       
      1: Extract the zip file. The appropriate terrain folder will be created.
      2: If using Strike Fighters: Copy/Paste "desert.cat" from the Desert folder into the ANWwinter folder and rename "desert.cat" to "ANWwinter.cat".
      If using Wings Over Vietnam: Copy/Paste "VietnamSEA.cat" from the VietnamSEA folder into the ANWwinter folder and rename "VietnamSEA.cat" to "ANWwinter.cat".
      If using Wings Over Europe: Copy/Paste "GermanyCE.cat" from the GermanyCE folder into the ANWwinter folder and rename "GermanyCE.cat" to "ANWwinter.cat".
      If using Wings Over Israel; Copy/Paste "IsraelME.cat" from the IsrealME folder into the ANWwinter folder and rename "IsraelME.cat" to "ANWwinter.cat".
      3: Place that folder in your game's Terrain folder. You should be good to go.
       
      TO USE IN-GAME:
      Select Single Mission, "Create Mission" then under the Mission Map drop down list under section I, select "AmerciaNW Winter".
       
      ERRATA:
      There is no water, so don't select anti-ship missions.
       
      There is no campaign; I welcome anyone who wants to please write one!
       
      AI may have issues with the terrain at times.
       
      You might have issues with the terrain too, especially if you select Inclement weather option...
       
      This is a map meant that is meant to be somewhere fun to fly. It is also meant to be useful for prosepective modders to learn to write INIs and place objects.
       
      If you develop an interesting INI for this map, please send it to me and I will post it at the Aerodrome for all to enjoy.
       
      Please do not post this set at other websites.
       
       
      Enjoy, Major Lee.

      1,321 downloads

         (2 reviews)

      1 comment

      Submitted

    11. Iceland 2015

      Iceland 2015 v0.1 beta
       
      for Wings Over Europe
       
      by Baltika
       
      with thanks to Gepard for illuminating the path
       
       
       
      This is a beta preview of my Iceland 2015 terrain which is in the early stages of development.
       
      Installation is as simple as dropping the Iceland folder into your WoE/Terrain folder, and selecting "Iceland 2015" from the terrain list.
       
      This terrain is usable in SFP1 & WoV, but you will need to edit the CatFile= flag in the Iceland.ini file to point to the correct terrain Catfile for the version of the game you are running. You will also need a Germany_CE replacement tileset. Brain32's is excellent, with treemod by CA_Stary, and you can get it here:-
       
      http://forum.combatace.com/index.php?autoc...p;showfile=6192
       
      In fact, I recommend installing Brain32's tileset even if you are running WoE.
       
      Just drop the tileset into your Iceland folder, and go fly.
       
       
      Please be advised this is an early beta release, for preview and feedback purposes only. Single missions will run, and there are flyable airbases for Red and Blue sides.
       
      But, there are a number of glaringly obvious tiling issues, and be very careful about using Alt+N as you are likely to crash into the side of a fjord somewhere.
      For some reason, Blue side anti-ship missions tend not to work properly.
      Also, non-airfield target areas are completely unpopulated, so don't go looking for lots of stuff to blow up, as it just ain't there, yet. . .
       
      Now, if someone wants to tell me the easy way to create a new tileset from scratch, I'd be delighted ;-) The topography of Iceland is wonderfully varied, from Glaciers to Volcanic Lava flows, from pure blue crystal springs to beaches of black sand, and from barren craggy rocks to verdant pasture. Just now it all looks a bit, well, green and boring. My early efforts at creating terrain tiles are amateurish to say the least. Ho-hum, back to the drawing board. . .
       
      As ever, feedback, suggestions and requests are most welcome. You can get me at combatace.
       
      Tally-ho!
       
      Baltika
       
      May 2008
       
       
      Oh yeah, this mod is released as freeware, you can mod it to your heart's content, and re-release for the benefit of the community. Credit should be given to the original developer, i.e. me ;-)
       
      You are NOT permitted to use this in any payware package, OK?

      1,040 downloads

         (2 reviews)

      0 comments

      Submitted

    12. SnowyNorway terrain

      Here is a snowy version of my fictional Norway terrain.
       
      I hope you will like it.
       
      Readme.txt:
      SnowyNorway terrain for SFP1 by S.Ansons
      Version 1.0 May 2008
      Credits: Thanks to Max188,Polaks,Wrench,MajorLee and TK for a such open game !
       
      This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
      islands with many interesting targets to play with.
      Feel free to improve this terrain. Just give credits to Polak, Wrench,Max188,TK and myself.
       
      To install: Just drop the SnowyNorway Folder into your terrain folder.
       
      S.Ansons

      1,329 downloads

         (2 reviews)

      1 comment

      Submitted

    13. Major Lee's American Northwest Jungle terrain

      Here is Major Lee's ANW green terrain. I've set this up to be a stand alone terrain also. To install, unzip the file and copy a terrain.cat file into the newly created ANWgreen folder, renaming the cat file to ANWgreen.cat. Then place the ANWgreen folder in your Terrain folder. You should be good to go. Again, please don't credit me with any of this, the terrain is ALL Major Lee's work.
       
      I've been having problems uploading files to CombatAce for some reason, they keep crapping out on my. If you don't see a screenshot with my uploads, that's a good indication it's a bad upload. Hopefully CA will get this problem figured out, in the meantime I'll keep trying to get them posted.

      1,717 downloads

         (2 reviews)

      1 comment

      Submitted

    14. Madagascar (AE) tree mod

      Madagascar (AE) tree mod
       
      for SFP1/WoE/WoV/WoI
       
      version 1.0 20.07.2008
       
      This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.

      959 downloads

         (2 reviews)

      0 comments

      Submitted

    15. Heavy snowfall weather

      This tiny mod adds heavy snowfall conditions when flying in inclement weather.
       
      Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
       
      Very hard to find your airfield flying in this weather!

      740 downloads

         (2 reviews)

      0 comments

      Submitted

    16. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32

      New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
       
      created by Jan Tuma ("Honza")
       
      Version 1.0 - 20/11/2008
       
       
       
      New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
       
      Terain original created by Brian32

      1,664 downloads

         (2 reviews)

      1 comment

      Submitted

    17. DBS Hi res replacement tileset

      ****Hi res replacement tiles for DBS terrain v0.99b****
       
      This is a simple repaint of tiles for DBS terrain, the reasons this is not v1.00 are following
       
      - I am not happy with the transition from "SeaIce" to "Sea" area and need to make transition tiles to smooth it up, for that I will need original texturelist of the first DBS terrain...
       
      - As you will notice theese tiles are done in 1024x1024, I have been making such tiles on all my recent work anyway then downsizing them to 512, after a few days if there will be enough intrest in this I will post a poll on CA to see if anybody actually notices significant enough visual improvement for me to continue with 1024 tiles, yes I need test bunnies lol
       
       
      INSTALLATION:
      Simply unzip into DBS terrain folder and overwrite when asked, I recommend backing it up in case you want to revert to the old ones.
       
      NOTES ON PERFORMANCE:
      I didn't expirience any performance loss even with higher resolution tiles(2048) however, mission loading times will probably increase!

      920 downloads

         (2 reviews)

      0 comments

      Updated

    18. Norway v1.2 for SFP1

      Hello everyone !
       
      Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
       
      Readme :
       
      Norway terrain for SFP1 by S.Ansons
      v1.2 February 15th, 2009
       
      1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
      cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
      Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
      Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
       
      Have fun !
       
      S.Ansons

      1,676 downloads

         (2 reviews)

      0 comments

      Submitted

    19. Snowy Norway v1.2

      :yes: Hello Everyone,
       
      Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
      I have decide to add a bit life to this Map.
       
      Readme.txt
       
      SnowyNorway terrain for SFP1 by S.Ansons
      v1.2 February 19th, 2009
       
      1.2 Release :
      Resmooth a bit the Height file (HFD).
      Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
      frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
      Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
      use high res. waternormal.bmp.
       
      Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
      SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
      Small flickering of the far trees has been fixed using CA_Stary
      Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
       
      Have fun !
       
      S.Ansons

      2,206 downloads

         (2 reviews)

      0 comments

      Submitted

    20. Seasoned WOE -2x bigger trees

      Seasoned WOE scaled up trees.
       
      As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
       
      As before, 3 levels of complexity.
       
      Pick the version you want, unpack to your GermanyCE folder, overwrite.

      547 downloads

         (2 reviews)

      0 comments

      Submitted

    21. Better widesky

      READ THE README!!!
       
      Made By InskyGroups Orsin。
      --InskyGroups 2009

      1,352 downloads

         (2 reviews)

      2 comments

      Submitted

    22. Buildings&Trees_for_korea

      Instalation: unzip in terrain folder.
       
      Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
      You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
       
      Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
      por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
       
      Espero que lo disfruteis (y disculpad mi pesimo ingles... ).

      517 downloads

         (2 reviews)

      1 comment

      Submitted

    23. black sea terrain

      info website http://forum.biohazcentral.com/lofiversion...php/t35960.html
       
      credit - http://forum.combatace.com/index.php?showuser=1796
       
      this is complete with update
       
       
      i'm a plaaf supporter , just want to say from my af to your af safe skies and happy flying.
       
      no screen look at info website

      1,371 downloads

         (2 reviews)

      2 comments

      Submitted

    24. CloudScape v1

      CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
       
      This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
       
      For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
       
      My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
       
      In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
       
      Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
       
      NOTES
       
      Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
       
      If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
       
      --More information available in the README.txt
       
      Happy Flying!
       
      Eric Wicklund
      aka ShrikeHawk

      566 downloads

         (2 reviews)

      0 comments

      Submitted

    25. North Africa (Western Desert) ver.2


      North Africa Terrain Upgrade For SF/WoV/WoE WW2 MTO mods


       
      This started out as a simple targets upgrade, and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with some additions, some areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campain builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
       
      This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. 2 re-done planning maps (1 & 2) are also included. Also, there are at LEAST 3 Easter Eggs on the map.
       
      There ARE some historical flaws (and probably physical geographic ones as well!!), which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects.
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Happy Landings!!
      Wrench
      kevin stein

      600 downloads

         (2 reviews)

      0 comments

      Submitted

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