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    1. Rebuild of Gepard's Isreal 2 for WoI

      Isreal 2 Terrain Upgrade for WoI
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
       
      ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
       
      So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
       
      Happy Hunting!
      Wrench
      kevin stein

      1,051 downloads

         (1 review)

      0 comments

      Submitted

    2. Norway

      Norway terrain for SFP1 by S.Ansons
      Version 1.0 May 2008
      Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
      for his range targets and to TK for a such open game !
       
      This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
      islands with many interesting targets to play with.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      S.Ansons

      247 downloads

         (1 review)

      0 comments

      Submitted

    3. Siberian Sky -- Cirrus clouds for Missions and Terrains

      This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
       
      (1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
       
      (2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
       
       
      The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
       
       
      I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
       
       
      ....this is version 1.0 until I discover one of my standard mistakes in installation or content....
       
       
      ==========================================================
       
       
      Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471

      541 downloads

         (1 review)

      0 comments

      Updated

    4. India terrain v1.0 for SFP1

      :yes: This is a terrain for India (actually the area near Burma, Nepal,China, India)
      The terrain uses Polak's texture set thus the terrain is a bit fictional.

      1,478 downloads

         (1 review)

      1 comment

      Submitted

    5. Replacement of UBon RTAFB for WoV

      This is a replacement for the Stock base as this one didn't do any justice to the real one.
       
      This release is a beta release, update is planned once I get some feedback on any troubles it might give. I depend a bit on you since my time is too limited to do any serious testing.
       
      It was created using Flight Simulator Scenery creator, Polaks converter for SCN to Target.ini conversion and a lot of cursing.
       
      Detailed instructions on how to install and credits are included in the Readme.txt!
       
      Have fun!
       
      Disclaimer
      To the best of my knowledge this mod is not compatible with YAP. No gurantees should you wreck YAP by installing it.
       
      Buggerstein
       
      Update V091: Parking Positions for Oct_2008 Patch

      681 downloads

         (1 review)

      0 comments

      Updated

    6. WW2 Europe by FNG2K & Edward

      Europe WW2 Terrain for SF, WoE & WoV
       
      I couldn't find the original readme, so we'll make due with this....
       
      This is FNG2K and Edward's WW2 Europe terrain, reissued for those that don't have it. It is NOT as released, as I've made some small changes over the years since it's original release, most notably in the area of 'Ground Objects'. I've pulled them out of the terrain folder, and re-created them as GroundObjects. Their main inis have been adjusted, as per Patch 4 to have them show the proper way.
       
      This is the COMPLETE terrain set, with all the various inis, bmps, tgas, and whatnot needed to ALMOST unzip and fly on. You'll be adding various items to several main game folders, so it is MORE THAN HIGHLY RECCOMENDED THAT THIS TERRAIN BE USED IN A "STAND-ALONE" WW2 ETO/SWOTL GAME INSTALL. For information on how to create one, if you don't know already, consult the Knowledge Base at CombatAce.
      You'll find that information here: http://forum.combatace.com/index.php?showtopic=19630
       
      Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      It is HIGHLY reccomended you have Geo's WW2 Ground Object Pak, for the various and sundry trucks, tanks, AFVs, AAA units and etcs. I've included as many as I can positively ID as coming with the original terrain set, as stated above, now turned into GroundObjects. Hopefully, I've filtered out the permissioned ones. If not, I apologize in advance.
       
      NOTE: this terrain is NOT reccomended for use in a WW2 ETO/SWOTL install based on Wings Over Israel. WoI handles prop flight models in a 'most peculiar way', and you'll experience massive frustration in just trying to fly. It is designed, originally, for SF, but works in WoE and WoV, as long as the proper terrain cat is selected. See below for more detailed instructions
       
      = NOTE: You MUST have the Bunyap Weapons & Guns Pak of 6/06 for the proper WW2 weapons and guns!! =
      Although, I HAVE included my GunData.ini and GunData.dat files. These have all the proper WW2 guns and such.
       
      Be advised, one of the objects I've added is the Nazi Flag. If you live in a country that prohibits it's exhibition, you may wish to delete the "3RFlag" bits.
       
      PLEASE read the enclosed readme for full, detailed, step-by-step install directions. This complies with MOD Directive of June, 1941 #1058, but is NOT coverd by the Official Secrets Act.
       
      Good Hunting!
      Wrench
       
      ps: the screenie above is entitled "For the Folks On the Ground"
      Kevin Stein

      864 downloads

         (1 review)

      0 comments

      Submitted

    7. Burma (WW2) Targets Upgrade Pak

      Burma Terrain Upgrade: For WW2 CBI/PTO mods
       
      This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
       
      It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
      You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
       
      It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!)
       
      As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
      === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===
      ==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ====
       
      Follow these instructions herein =EXACTLY= and you should have no problems.
       
      As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense.
       
      Good Luck, Good Hunting, and Happy Landings!!
      Wrench
      Kevin Stein

      459 downloads

         (1 review)

      0 comments

      Submitted

    8. Burma (WW2) Terrain Hot Fix

      WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs
       
      This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain.
      I did an ooopsy, and forgot to include them in the original Upgrad Pak.
       
      What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground.
      It will have NO effect on anything else.
       
      EASY to follow instructifications in the enclosed readme.
       
      Enjoy!
      Wrench
      kevin stein

      353 downloads

         (1 review)

      0 comments

      Submitted

    9. Siberian Sky -- Contrails for strategic air warfare

      Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
       
      This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
       
      Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
       
      Instructions and advice on game limits of the longer contrails are found in the Instructions file.
       
      Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
       
       
      ======================================================
      UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.

      618 downloads

         (1 review)

      1 comment

      Updated

    10. Green Hell 2 "shimmering buildings" fix

      This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
       
      Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
       
      Sorry, my bad.

      1,380 downloads

         (1 review)

      1 comment

      Submitted

    11. Midway Terrain version 1.1

      MIDWAY TERRAIN
      =====================
       
      I.
      Midway terrain is made for "Strike Fighters Project 1" SFP1.
       
      You can use it in Wings over Vietnam and Wings over Europe too.
      Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
       
      ==============================================
       
      II.
      Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
      It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
      The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
      The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
       
       
      Midway Terrain following target areas
      this are
       
      Kure Atoll (Neutral airbase)
      Eastern Island (Midway AB USMC)
      Sand Island (Midway USMC)
       
      ship formations
      Japan
      +Midway Occupation Force
      +Midway Support Force
      +Second Fleet Main Force ( 1 small carrier)
      +First Fleet Main Force (1 small carrier)
      +First Fleet Carrier Strike Force ( 4 carriers)
       
      USN
      +TF-16 (2 carrier)
      +TF-17 (1 carrier)
       
      *********************************************
      III Known problems
       
      Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
      Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
       
       
      ++++++++++++++++++++++++++++++++++++++++
       
      IV.
       
      INSTALLATION
       
      1.)unzip all files into your Terrain folder
       
      2.)unzip Groundobject.rar into your Objects folder.
       
      It is neccessary that you download following files from Capuns homepage
      http://cplengineeringllc.com/SFP1/
      yourself and unzip it into your Objects/Groundobject folder.
       
      1. Akagi
      2. Brooklyn
      3. CV-5
      4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
      5. Liberty
       
      ++++++++++++++++++++++++++++++++++++++
       
      V. Credits
      At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
      Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
      Thanks to TK for the great SFP1 sim family.
      And finally thanks to all guys who helped me with hints, advices etc.
       
      *******************************************
       
      VI.
      Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VII.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      August 2008
       
      ============================================
       
      IX.
       
      PS
       
      Q: How i can get Midway Terrain running in WOV, WOI or WOE
       
      A:
      1. Open file Midway.ini
      2. Look for line CatFile=..\Desert\Desert.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for WOE: CatFile=..\GermanyCE\GermanyCE.cat

      2,567 downloads

         (1 review)

      0 comments

      Updated

    12. WW2 Darwin by Edward

      Edward's Original WW2 Darwin/Northern Oz/Indonesia Terrain
       
      I've added an expanded notes and install instructions section to his original readme - as usual, I EXPECT you all to read it!
       
      With exceptional thanks to Edward for creating all these WW2 Terrains for us to explore and enjoy! (thanks can never be said enough)
       
      Enjoy!
      Wrench
      kevin stein

      428 downloads

         (1 review)

      0 comments

      Submitted

    13. WW2 China by Edward

      Edward's Original WW2 China Terrain
       
      I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please!
       
       
      Enjoy!
      Wrench
      kevin stein
       
      Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue)

      634 downloads

         (1 review)

      0 comments

      Submitted

    14. WW2 Burma by Edward

      Edward's Orginal WW2 Burma Terrain
       
      As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!!
       
      The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless!

      544 downloads

         (1 review)

      0 comments

      Submitted

    15. China (WW2) Upgrade Pak

      China Terrain Upgrade: For WW2 PTO mods
       
      This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
       
      It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
      You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
       
      It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
      It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
       
      Happy Landings!
      Wrench
      Kevin Stein

      721 downloads

         (1 review)

      0 comments

      Submitted

    16. Planning Maps for Black Sea Terrain

      A rather generic-style set of planning maps for pfunkmusik's new Black Sea Terrain.
       
      No readme is in the zip, so just unzip somewhere, like a temp folder, and just copy paste the 3 planningmap.bmps into the Black Sea terrain folder. When asked to "Overwrite?", just say yes.
       
      As stated, they're pretty plane jane...and only show the airfields.
       
      With thanks to Keith Bedford for creating this little goodis, so long ago
       
      Enjoy!
      Wrench
      kevin stein

      498 downloads

         (1 review)

      0 comments

      Submitted

    17. Seasoned WOE: Winter edition

      Seasoned Wings Over Europe:
       
      WINTER EDITION
       
      Environmental modification (with higher resolution snow tiles)
       
      Includes instructions and GermanyCE.ini file to make 3 seasons working in game
       
      (Spring/Summer, Autumn and Winter)

      733 downloads

         (1 review)

      0 comments

      Submitted

    18. Afghanistan terrain Beta 0.6

      Afghanistan Terrain Beta 0.6
      ========================
       
      I.
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
       
      ***************************************
      II.
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
      This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
       
      *****************************************
      III.
       
      Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set.
      So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
       
      - number of set target areas: -90
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
      -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
       
      *******************************************
      IV.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
      If you want then you can place mainscreen.bmp into your menu folder.
       
       
      ******************************************
      V. Credits
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
      I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects.
       
      *******************************************
       
      VI.
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VII.
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      April 2009
       
      ============================================

      1,505 downloads

         (1 review)

      2 comments

      Updated

    19. Midway terrain v1.1A

      MIDWAY TERRAIN version 1.1A
      =======================
       
      THIS IS NO NEW VERSION with improvements over version 1.1.
       
      It was neccessary to make this version, because Capun requested to remove his files from this mod.
      So it is now neccessary that you download following files from Capuns homepage
      http://cplengineeringllc.com/SFP1/
      yourself and unzip it into your Objects/Groundobject folder.
       
      1. Akagi
      2. Brooklyn
      3. CV-5
      4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
      5. Liberty
       
      (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
       
      Michael (Gepard)
      Germany August 2009
       
       
       
      Midway terrain version 1.1 readme
      =======================
      0.
      Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
       
      WHATS NEW?
       
      The number of target areas was increased from 10 to 21.
      +Kure Atoll airfield is now operational from 1943
      +Trenches and AAA Machinegun sites are added on Midway.
      +PTBoat base added
      +2 Marine Camps
      +1 Radiostation
      +1 Radarstation
      +US Flags added
       
      For the case that you want to know, what if the japanese Landing operation would have been successfull i added
      as easteregg the file Midway What if_targets.ini.
      There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
      If you want to play this scenario, backup file midway_targets.ini
      and rename file
      Midway What if_targets.ini.
      into
      midway_targets.ini
       
      Hope you enjoy Midway v1.1
       
       
      ********************************************
       
      I.
      Midway terrain is made for "Strike Fighters Project 1" SFP1.
       
      You can use it in Wings over Vietnam and Wings over Europe too.
      Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
       
      ==============================================
       
      II.
      Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
      It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
      The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
      The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
       
       
      Midway Terrain following target areas
      this are
       
      Kure Atoll (Neutral airbase)
      Eastern Island (Midway AB USMC)
      Sand Island (Midway USMC)
       
      ship formations
      Japan
      +Midway Occupation Force
      +Midway Support Force
      +Second Fleet Main Force ( 1 small carrier)
      +First Fleet Main Force (1 small carrier)
      +First Fleet Carrier Strike Force ( 4 carriers)
       
      USN
      +TF-16 (2 carrier)
      +TF-17 (1 carrier)
       
      *********************************************
      III Known problems
       
      Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
      Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
       
       
      ++++++++++++++++++++++++++++++++++++++++
       
      IV.
      INSTALLATION
       
      1.)unzip all files into your Terrain folder
       
      2.)unzip Groundobject.rar into your Objects folder.
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++
       
      V. Credits
      At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
      A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
      Thanks to TK for the great SFP1 sim family.
      And finally thanks to all guys who helped me with hints, advices etc.
       
      *******************************************
       
      VI.
      Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VII.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      November 2008
       
      ============================================
       
      IX.
       
      PS
       
      Q: How i can get Midway Terrain running in WOV, WOI or WOE
       
      A:
      1. Open file Midway.ini
      2. Look for line CatFile=..\Desert\Desert.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for WOE: CatFile=..\GermanyCE\GermanyCE.cat

      1,263 downloads

         (1 review)

      0 comments

      Updated

    20. New Forest and Trees modification for WOE GermanyCE original terain

      New Forest and Trees modification for Wings Over Europe GermanyCE original terain
       
      created by Jan Tuma ("Honza")
       
      Version 1.0 - 20/11/2008
       
       
       
      Based on excelent "Forests and farms modification v 1.01" by CA_Stary

      593 downloads

         (1 review)

      0 comments

      Submitted

    21. DESERT / ISRAEL2 ground environment update

      DESERT / ISRAEL 2 ground environment update ("tree mod")
       
      Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
       
      Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.

      1,104 downloads

         (1 review)

      4 comments

      Submitted

    22. Inflight Icon Pack

      An inflight map icon pack to give you a bit more to choose from with how
      you want friendly and enemy flights to appear on the inflight map.
       
      Friendly icons in blue consist of the top profile views of: A-10, F-14, F-16,
      F/A-18, F-22, Tornado, and Typhoon.
       
      Enemy icons in red consist of the top profile views of: Mig-23/27, Flanker,
      and a Mig-25. I tried to think of some more air frames that could be used
      to describe an enemy flight, but those are the 3, and the Mig-23/27 also
      looks a lot like a Su-24 or was it a Su-25?
       
      .........................................................................
       
      Installation: MOST IMPORTANT THING TO DO..... MAKE BACK-UPs OF THE ORIGINAL
      FILES. Next, remove the digit after which friendly and enemy icon that you
      want in this folder, copy them, and then paste them into the Flight folder
      of your SFP-1(G), WOV, WOE, and/or WOI.
       
       
      This mod was made by me, serverandenforcer.

      327 downloads

         (1 review)

      0 comments

      Updated

    23. Missing trees for winter season

      Who's the greatest idiot on Combat Ace...?
       
      Yep, it's me.
       
      Here are the missing trees for Seasoned WOE: Winter edition.
       
      Drop to your Winter subfolder of GermanyCE

      347 downloads

         (1 review)

      0 comments

      Submitted

    24. SoCal HotFix

      Hot Fix for Southern California map:
      This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
       
      There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
       
      While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
       
      Simply, easy to follow instructions in the enclosed readme.
       
      Wrench
      kevin stein

      618 downloads

         (1 review)

      0 comments

      Submitted

    25. Central Pacific/Mariana Islands for WW2 Installs

      Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
       
      This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
       
      Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein

      855 downloads

         (1 review)

      0 comments

      Updated

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