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SF/WO* Maps/Terrain Mods

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Maps and Terrain mods

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    1. Midway Terrain Enhancement/Rebuild Pak, For WW2 PTO Installs


       

      = For SF/SFG/WoV/WoE = for 06 Patch Levels ONLY! =


       
      This originally started out as a 'quick fix' for some small issues, that for some reason, grew into a Major Overhaul ™!! So, this became an ENTIRE terrain mod, fully equiped with (almost) all items necessary. You'll still need some of the ships supplied with Gepard's Original Terrain ™. Hopefully, you have it around somewheres ....
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level at minimum, also usable in 08). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.... But, as always, due to the WW2 aircraft "flight model issue", is NOT reccomended.
       
      The targets ini has gone through a semi-major overhaul as well, combining an eariler version, with Gepards Release Version. Essentlly what I did was scrap several target areas on Sand and Eastern, and then 'filled' in the blanks. This was done to try and control "target area overlap" that made it difficult to move or place objects in semi-historical positions (and it's still not quite right, but closer!)
       
      A new planning map has been generated (1 level only), and the tiles have been cleaned up a bit. Also several new and edited versions of existing tiles have been created to try and smooth thing out a bit. All new tile-specific _HM.bmps have also been created, to create a 'hard surface' ground. A new 'waternormal.bmp' is also included, as are all the newly added Terrain Objects. And there are now trees...lots and lots of trees on the islands...
       
      Included are the WW2 Formations ini, and the WW2 Nations ini, as it seems that some folks can't find them
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK FOR THE WW2 WEAPONS!! =
       
      It has been tested in SF, WoV and WoE, (mostly my WW2 WoE PTO install - the best version to use, IMHO) using each of their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT been tested in 08 1st Gen SF/Wo* -expecially WoI- or any of the SF2 series. Most likely, it would be unusable due to the airfield size being 'small', and runnning out of runway for jets.
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod
       
      Good Hunting!
      Wrench
      Kevin Stein
      535 0
    2. DBS Water Upgrade/Update for SF/Wo* (08+) and SF2


       
      This is a little package contains newly rebuilt sea and sea/land transition tiles for Major Lee's "Bering Straits" terrain, and is designed for use on the enhanced targets upgrade I released Nov, 2008. It can be used on either the original OR the upgrade. If you don't have the upgrade, it's available at the following URL:
       
      http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
       
      What this package is, are all the 'waterish' tiles rebuilt with new alpha channels, thereby allowing for more water action to be visible (even with all that cursed ice!!). A new waternormal bmp is also included, for enhanced wave action.
       
      It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged, 2/10 patch, withOUT SF2:I).. But, as I'm on XP, I can't take advantage of the DX10 shaders....
       
      As always, READ the enclosed readme FIRST for full, detailed instructions for BOTH 1st and NextGen sims game installs. It reccomened you read this document through before installing to either SF/Wo* or SF2 series, to make sure you know what's to be done, and how to do it.
       
      Consider this as my birthday present to all of YOU!!
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: the screenie above was taken in SF2, with me piloting that CF-104 (easily made flyable), so I know it do work in NextGens!! I'd like feedback from our Vista/Win7 DX10 users, with screenies if possible, so I can see it looks OK there, as well.
      TIA!
      W
      409 0
    3. Seasoned SCW
      ----------------------------
      (Excuse my english, it`s not very good...)
       
      -3 nuevas versiones del "Tileset for Spain (SCW)", para representar el terreno en primavera,
      otoño e invierno.
      -Necesitas el "Tileset for Spain (SCW)" pues ahi estan los tiles correspondientes al verano, y los terrain object.
      -Ver el "readme" para instrucciones y opciones de instalacion.
      -Son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
       
      -Gracias a Misoftcia, por su pequeño tutorial sobre "meteorologia", y a todos los compañeros del foro en español por su paciencia.
      ----------------------------
       
      -3 new version of the " Tileset for Spain (SCW) ", to represent the terrain in spring,
      autumn and winter.
      -You need the " Tileset for Spain (SCW) " so there are the tiles corresponding to the summer, and the terrain objects.
      -See "readme" for installation instructions and options.
      -Questions and critics are totally welcome as any suggestions and opinions.
       
      -Thanks to Misoftcia, for the small tutorial on" meteorology ", and all colleagues in the Spanish forum for their patience.
    4. GermanyCE Road Tiles - for use with Terrain Editor =ONLY=


       
      This little mod, as stated above is for use with the WoE terrain editor ONLY. It will allow Terrain Engineers a MUCH easier time in trying to place and link the various road tiles, without going crosseyed and blind in the process.
       
      What's been done, is after extracting the stock road tiles, I've painted the actual 'road region' a bright yellow (as seen in the accompanying screen shot). Now, when you load you textureset, the roads will show up so' s you can see them.
       
      As always, unzip to a temp folder somewheres that easy to find, and READ the enclosed readme for full, easy to follow instructions for useage
       
      Have Fun -- this'll help keep you sanity (just a little bit!)
       
      Wrench
      Kevin Stein
      87 0
    5. ---Nuevo tileset para instalaciones SCW (Guerra civil española)
       
      He intentado crear un tileset mas realista para el terreno de España, con colores mas equilibrados entre los marrones y verdes,
      pues el original presentaba una peninsula totalmente marron, sin diferencia entre la meseta, y la cornisa cantabrica (por ejemplo),
      la cual es intensamente verde todo el año. Espero que los "pilotos" que conocen el pais reconozcan el terreno como mas propio.
      En cualquier caso son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
       
       
      ---New Tileset for Spanish Civil War
       
      i've tried to create a more realistic tileset, for the Spain terrain, with more equal
      colors between brown and greens, because the original showed a completely brown peninsula,
      with no differences between the plateau and the cornice cantabric (by instance), which is
      intensely green the whole year, i hope the pilots who know the country, recognize the field as most proper.
      In any case Questions and critics are totally welcome as any suggestions and opinions.
    6. CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
       
      Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
       
      BONUS FILE
       
      The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
       
      This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
       
      SPECIAL BONUS FILE
       
      I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
       
      CREDITS
      Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.
      1,019 3
    7. Hello, friends.
      The first (as always), excuse my english.....
       
      This is a small update for EuroWW2 tileset, inside are two things:
       
      a) The forest textures have been smoothed.
      b) The size of the trees has been reduced, to obtain an effect more realistic.
       
      Install:
       
      1- Unzip, copy the contents of "EuroWW2_Tileset_Update" folder, and paste in
      "EuroWW2" folder.
       
      2- If you don't like small trees copy the contents of "Big Trees" folder and
      paste in "EuroWW2" folder.
       
      Original Textures by: Stary, Jan Tuma & Bananimal.
    8. Kamchatka Peninsula
       
      Summer Terrain
       
      v1.0
       
      by Baltika
       
      For Wings Over Europe October 2008 Patch
       
       
      This is my first full-fledged terrain mod. It includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
       
      The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
       
      All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
       
      This is a target-rich, fictionalised version of the Russian Far East. There are many installations and industrial zones in the Kamchatka Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is intended as a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
       
      Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
       
       
       
      INSTALLATION:-
       
      Simply unzip and drop the "KAMCHATKA" folder into your Wings over Europe/Terrain folder.
       
      It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
       
       
      REQUIRED FILES:-
       
       
      Groundobjects:-
       
      CVN-75 by Digital Overload
      http://forum.combatace.com/index.php?app=downloads&showfile=9684
       
      TAKR Orjol by Gepard
      http://forum.combatace.com/index.php?app=downloads&showfile=5497
       
      TAKR Admiral Gorshkov by X-RAY
      http://forum.combatace.com/index.php?app=downloads&showfile=5830
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
      BRDM_SA-9 by rebelryder
      http://forum.combatace.com/index.php?app=downloads&showfile=7740
       
      SA-11 & SA-17 by 101tfs
      http://forum.combatace.com/index.php?app=downloads&showfile=7627
       
      ScudLauncher & Missile by bigal1
      http://forum.combatace.com/index.php?app=downloads&showfile=6435
       
      Soviet SAMs by gabilon
      http://forum.combatace.com/index.php?app=downloads&showfile=3057
       
       
       
      INCLUDED FILES:-
       
      Core tileset by Deuces. Additional transition tiles by Baltika.
       
      Forests and Farms mod by Stary, extended to cover additional tiles.
       
      Doppler Radar Dome by grumpapotamus
      I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
       
      WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
      Thanks to the original creator.
       
       
      Special thanks to Gepard for his TE tutorials, without which this mod would not exist.
       
      Thanks also to The Wrench for leading the way in terrain target placement - the hard way!
       
       
       
      As ever, feedback, comments, bug-reports and general griping are most welcome.
       
      Tally-Ho!
       
      Baltika
       
      February 2010
      1,643 9
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