88 files
-
MiG-21 landing lights
By FLT
This little modification adds landing lights to the MiG-21 model.
------------------------------------------------------------------------
Tested with MiG-21MF but should work with any 21 version.
------------------------------------------------------------------------
Follow the instructions in the txt.file and have fun.
FLT
234 downloads
0 comments
Updated
-
Neutralized F-14B and D glove wings
By coolpilot
This mod neutralizes the glove wings on the B and D versions of the Tomcat because only the A version has them.
Also this makes the stabilizers help the spoilers with the roll control.
Back up your F-14B/D data files.
Simply drop on your F-14B/D folder
Happy hunting!!!
209 downloads
0 comments
Updated
-
Updated Mirage 2000D flight model
By triplethr3at
This is a fix for the Mirage 2000D flight model.
The aircraft no longer pitches up or down when you move the stick to the left or right on hard flight model mode
Instructions
just drop into your Mirage 200D folder and let it overright
for the mirage 2000N just rename the data ini to Mirage_2000N.ini and paste it in the Mirage 2000N folder (letting it overright)
Thanks to Amokfloo for his awsome aircraft
feel free to use this in all freeware mods as long as credit is given
274 downloads
0 comments
Submitted
-
F-102A Fast Bleed flight model V.3
By ordway
This is an alternate flight model I developed about a year before the F-102A Delta Dagger was released by Veltro2K. It is based on Pasko's F-106 flight model, but modified in deliberate ways. I used Mirage 3 flight models as a guide as well as it is underpowered and has that huge hanging delta.
After I finished, I stop watch timed its climb compared to the F-106, and it matched the specs very closely if I remember right.
I added more drag as well because of the more forward air inlets and other drag producing features. I played with the engine thrust until the climbing numbers worked out.
Although a beautiful flying airplane, it bleeds off speed much faster than the F-106 (and the standard released F-102A) in high G situations due to less engine power and more drag. It also climbs much slower, but still not bad compared to contemporaires.
However, It really is not a dogfighter as some would claim the later more powerful and more refined F-106 was. I have dogfighted this flight model against all types of early Migs to the Mig-21. If you keep fast and boom and zoom with its incredible radar system, you can equal the Mig-21 and sometimes kill one.
Thanks to Pasko for his incredible F-106 flight model.
V.3 changes.
The drop tanks are now droppable. Thanks Lexx_Luthor.
It was Pasko's F-106 flight model not Dave's that I based the F-102 on. Thanks Dave.
The pilot in the extenal view in now in the cockpit which some people had problems with depending on how much had been added.
Instructions:
1-Backup your files! (This time I really mean it...you may not like the flight model!)
2- Unzip the contents of the F-102 flight model folder to ...\SFP1\Objects\Aircraft\F-102A\.
3-When prompted, overwrite the files.
Enjoy!
264 downloads
0 comments
Updated
-
Blue Airfields
By krfrge
NOTE THIS IS A WORK IN PROGRESS!!
Here is a small collection of "blue" airfields I have built for use in the TW series (specifically SFP1 and the WoX series).
This project is a collection of my thoughts along with other folk’s talent. It is not perfect and I am working to improve them all the time.
****************************************************
Credit goes to the following:
The creator's of the CA forum. It has provided me a lot of ideas, some which have been realized.
I have used the work of the individuals below in this project.
Comrpnt - His airfield light program inspired me to attempt lighting up these airfields.
http://forum.combatace.com/index.php?autoc...p;showfile=6863
CA_Stary for the Generic hangars pack
http://forum.combatace.com/index.php?autoc...p;showfile=7221
Gepard for use of the New Airbases for SFP1 / WOE v. 2.0
http://forum.combatace.com/index.php?autoc...p;showfile=5078
wingwiner for the Tactical Control Centre and Gas Station
http://forum.combatace.com/index.php?autoc...p;showfile=4989
wingwiner for the Control TowerH1
http://forum.combatace.com/index.php?autoc...p;showfile=4168
Mitch's "Factory Place"
http://wrench1smog.com/wrench3.html
The Wrench
I don't think I missed anyone but If I did please let me know.
*****************************************************
What's included:
AIRFIELD_HAGARRS.ini (used for lighting the airfield)
AIRFIELD_IBERIA.ini
AIRFIELD_METRO.ini
Hagarrs Airbase.txt (add this to your XXX_targets.ini listing)
Iberia Airbase.txt
Metro Airport.txt
*****************************************************
Installation:
You will need the objects listed in the credits to populate the airfields.
Just drop the AIRFIELD_XXXX.ini into the terrain folder where you plan to use the airfields. This will light the airfield.
Copy and paste the ***.txt into the ***_target.ini folder, making sure to number the target accordingly.
Go fly and enjoy.
Questions / comments / concerns please contact me here at Combat Ace.
As I subscribe to the freeware policy at Combat Ace, this is a FREEWARE product.
KRFRGE
March 2009
14 Apr 09 - Fixed the A/C lineup
279 downloads
0 comments
Updated
-
F-106A Landing Lights
By Cliff7600
This is a new data.ini file for Pasko's F-106A Delta Dart adding landing lights.
Tested with WOE
Thanks Pasko, Kesselbrut and Column5.
Cliff11
123 downloads
0 comments
Updated
-
0 comments
Submitted
-
0 comments
Submitted
-
A-12 Avenger II Lights (How to add to the data.ini)
By Cliff7600
You will find the few lines you have to add to the A-12_DATA.ini for navigation and landing lights.
You will have to add the lines yourself ; it's not practical but the data.ini may have been modified already.
Just copy the lines and don't forget to change the XXX to the accurate number.
Modify this file as you wish, but don't use it for any payware!
Cliff11
91 downloads
0 comments
Updated
-
Mods for Russ's P-47N
By eskltn
The following are enhancements for Russ's excellent P-47N in Strike Fighters 1 Series found at: Strike Fighters 1 Series > SF/WO*Add-On Aircraft > WW2Aircraft > Allied Aircraft > Allied Fighters > about page 6
The cowl flaps open and close automatically with air speed.
The pilot's canopy is opened with the "H" key.
A landing light has been added.
A new sound file is added.
The performance is closer to the "N" type.
A supercharge has been modeled.
The flight model has been tweaked.
*( The gear speed limit on the ground seems to be about 150 knots.)
I do not know who made the ww2USAAFPilot but I included the file.
111 downloads
0 comments
Submitted
-
Aircraft Mod Pack ( SFP1 ) avsim
By Guest
this will serve as readme- just some old stuff brought up to sfp1 current patch standards as the current package at avsim isn't flyable/presentable
thanks to bob hauser. tk and community
aircraft- f100 taiwan and f104 taiwan , j-7 china , mig 21 china, mig 19 pak, mig 19 sov, mig 21 t74 india.
fixes are skin loadout weapon positions made sure model match , it is a complete fix
what u will need - sfp1 ptached latest get it at thirdwire the big weapon pack 2.5
aircraft designed as plug and play , u might need to run weapons through the editor once only and save it.
the current package had many errors see which one you like and finally enjoy
158 downloads
0 comments
Submitted
-
WOI cockpit for MF F-16A with corrected avionics V1.1
I did this work hoping to motivate people to present a re-worked F-16C cockpit.
This mod enables WOI users to enjoy their MF F-16As with the stock hi-rez TW cockpit.
The stock TW F-16A in WOI unfortunately lacks TWS capability (Note: Apparently I was wrong, it was indeed without TWS in the very first batches), while MF F-16As lacked ground map capability due to a mixture of avionics60 lines in an avionics70dll file (Note: As I was informed, it was later corrected).
Furthermore, TMF avionics are more representative of Blk1/5/10s, instead TW are a bit stronger, more representative of Blk 15 avionics.
I re-worked the avionics.ini to present something as close to reality as I could, based on the stock WOI cockpit.
V1.1 Changes:
TWS Capability deleted from Blk 10 Avionics
TV Capability restored in Blk 15 Avionics
If you want to use MF TV filter instead of the TW, change this line from
TextureStage[01].TextureName=GreenTVFilter.bmp
;TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
TextureStage[01].MipMap=FALSE
to
;TextureStage[01].TextureName=GreenTVFilter.bmp
TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
TextureStage[01].MipMap=TRUE
NOTE: Not 100% sure when Maverick capability was certified for F-16s. It seems to me that it was a retrofit in a later date for Blk1/5/10 aircraft.
INSTALLATION INSTRUCTIONS:
1) Download, extract and place into respective folders. They will overwrite the previous ones. Remember to keep back ups just in case...
2) Change this line
CockpitDataFile=
from
CockpitDataFile=F-16A_cockpit.ini
to
CockpitDataFile=F-16A_NETZ_COCKPIT.ini
NOTE: Do not, I repeat DO NOT delete the already installed cockpit, since I use many TGAs from the MF cockpit. It won't work properly without it.
ADDED BONUS: Modified MF F-16A OCU DATA file with F100-220E engine.
I want to thank TW & MF and every person that contributed to the community.
If an individual deserves credit, please notify me.
REMEMBER THIS IS A FREEWARE!
231 downloads
0 comments
Updated
-
Airfield Approach Ligths
By Marat
This is my version of airfield approach lights for SF1 series. I gathered already existing airfield approach lights from http://combatace.com/files/file/1866-runway-approach-lights/ uploaded by HrntFixr and from http://combatace.com/files/file/1866-false/uploaded by the same Submitter (no modifications were made with his work, just changing the time of lights on and off), and mixed them with German airbases, Soviet airbases, Desert airfields and VietnamSEA airfields. I made small edits with time the lights are on and off and now a compromise was found between the time the lights are switched on and off: now the lights are switched on after 4.00 PM and off after 8.00 AM, that was done for having the lights always on in the inclement weather, the lights are on 24 hours in the inclement weather so now it is not difficult to find the airfield and land in the inclement weather. The images show the airfield approach lights at their finest! I specially uploaded many screenshots with various aircrafts to show how these lights transform and make more realistic the overall picture of this fantastic game!
These are complete airfields inis - no need to change anything inside the same, just copy and paste into your terrains. Backup your airfield inis before you drop these ones if you do not like them and do not want to use anymore. Hope you will like it!
This is my first work I share with gamers of this fantastic game! J
Backup your airfield inis in your terrains before installation. Just drop these inis into your terrains. Be careful that each terrain has own specific airfield inis: German and Soviet airbases for GermanCE, Black Sea, Kamchatka terrains etc., Desert airfields for IsraelME, Libya terrains etc., VietnamSEA airfield for DRV. Probably it will be compatible with SF2 series terrains as well.
Please try yourselves.
86 downloads
0 comments
Updated
-
Download Statistics