88 files
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QTO for post sept 08 patch WOE
By mikeymead
QTO for WOE post Sept 08 patch
Once installed this mod should reduce the take off times for whole flights by approx 50%.
It is set up to replace the stock airbases for both the German and Soviet bases and has no light modifications as I don't yet know how to change these.
Both German and Soviet airbase 3 are set up for bombers so the spacing is bigger.
This mod should not upset the randomly parked aircraft.
Installation:-
Back up or rename the 8 German and Soviet airbases.(just in case!)
Then copy and past the files in this mod to the GermanyCE terrain folder and thats it!
CREDITS: baffmeister and csb for their eariler similar mods as it was only by lookin at these that I could figure this out.
WAIVERS: I don't mind if anyone wants to use these files for freeware projects. I would prefer this file not be uploaded to any other sites as it may be subject to updates.
This is the the first file I've uploaded so be gentle with me!
328 downloads
0 comments
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MiG-17 & MiG-19 Family Variants Data Ini Upgrades
By Wrench
Data Ini Fixes for Various Frescos & Farmers - WoV/WoE/WoI
This package of data inis is designed to bring various sub-variants of the MiG-17 and MiG-19 family up to the latest, post 9/08 patch standard.
They are designed for use on mods from Madcaddie & howling1s "MigPak", "More Migs Pak" and "Still More Migs Pak", which are available at AvSim. Also included is a data ini for the Cuban MiG-17AS by Starfighter, Pasko's 17PFU, and a couple of mods by me, and some other people I can't remember....
The data inis contained herein are modification, per nations and loads, with all the FM updates, taken right from a freshly extracted stock MiG-17F Fresco-C and MiG-19S Farmer-C data inis. This brings in the newly added AI sections, and improved FM to these very old mods...
The aircraft 'repaired' by the enclosed data inis are:
J-4(IRM)
J-4
J-5A (PLAAF mod of Pasko's 17PFU)
MiG-17AS (by starfighter)
MiG-17F(SF-E)
MiG-17PF (SP-16)
MiG-17PF
MiG-17PFU (Pasko)
MiG-19 (IRM mod)
MiG-19F
MiG-19P
MiG-19PM (these 2 by me, The Wrench)
MiG-19SF
F-6 (Shenyang Farmer, Pakistani AF)
I've tried to keep the weapons "NationName" and "AttachmentType" as close to stock whenever and wherever possible. I've tried to design this fix for use with any weapons pak ...remember all these aircraft WERE designed with the Bunyap Pak of 6/06 in mind. If you plan to use these with a 'stock' install, you WILL need to add the various weapons called out in their loadout inis. MOST IMPORTANTLY, if you plan on using these with the Mirage Factory Weapons Pak; either the WoI (-which you shouldn't, really-) or the soon-to-be-released WoE version, you WILL have to import various and sundry bits. In particular, the Izumrd radar nose for the 17P/PF/PFU/J-5A, 19P/PM and the nationalized weapons for the Paki F-6 (as their Sidewinder is a mod of the US version, plus their nationalized bombs and rocket pods and suchlike...), plus the 'pylons' necessary for their attachment.
Highly detailed information on the various loadouts, and eariler data ini fixes can be found in the CombatAce Knowledge Base, in the "Bunyap Wepons and Loadouts Fixes Thread"
http://forum.combatace.com/index.php?showtopic=18346
It is highly suggested that you spend some time in there..otherwise, you may have some "issues".
Happy Landings
Wrench
kevin stein
293 downloads
0 comments
Submitted
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EA-6B Prowler fix
By Guest
EA-6B Prowler by Hawker
Much appreciated help from Eightlein for the wing fold/canopy open data.ini
Use shift 0 (Zero) for those two animations.
and
Capun for his work on fixing serperating the animations and fixing the tailhook problem.
Press H as standard for the hook to retract.
I can't really claim any credit for anything other then putting it all together.
Thanks again to Capun and Eightlein.
Stormtrooper
Installation
Drop in EA-6B folder and overwrite existing file.
Seriously doubt you'll want to keep the old files.
Version 1.0 to fix flight model after reported errors.
517 downloads
0 comments
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Refueler
By kreelin
This is a little tool to enable you to refuel your aircraft.
How to use it ?
1- BACKUP the DATA.ini file
2- Launch the exe and select the DATA.ini to patch
3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
4- Apply the patch. That's it.
5- Use your Thrust Vector Key to add fuel
Know issues:
- The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
- Only player a/c will be refueled
- You cannot apply the patch to any a/c using TV key...
- You can refuel at any time
As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
Thanks to STORM and Bpao for Betatesting
Enjoy
Kreelin
756 downloads
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F-4E-35 with long gun muzzle (MIDAS IV mod)
By mppd
Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72:
This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce:
http://forum.combatace.com/index.php?autoc...p;showfile=1020
This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification).
During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon.
I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun").
Drop the .LOD file loose into your aircraft folder.
My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear.
Mike D.
213 downloads
0 comments
Submitted
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WoV Israeli Air Defense Force Squadrons
By ST0RM
Here is a complete list of IDF squadrons placed into Squadronlist.ini form.
Simply drop into your PilotData folder and make the appropriate edits to your individual aircraft's if you want to place it with the correct squadron.
Enjoy!
Storm
104 downloads
0 comments
Submitted
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Opening canopies for WOI Aug 08 patch.
By Syrinx
Opening cockpit canopies for stock WOI aircraft for the August 08 patch !
NFG.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
591 downloads
0 comments
Submitted
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Rafale lights and airbrakes
By New Guy
Just a .ini edit containing lights and airbrakes for Dev A-Team Rafale BETA. The airbrakes are my creation though, so it wouldn't be exact accurate.
*Tested in WOV only*
Have fun! -New Guy-
269 downloads
0 comments
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COMMS MOD
By christian59
This package contains two COMMS system
== Installation Instructions: ==
Before installing this Pak, you'll want to back up your SPEECHSYSTEM.ini
drop one of SPEECHSYSTEM.ini in your flight folder
the one is more basic
the 2 is very detailled
Credits:
sorry
i don't know witch people creating the two mods
BUT if you try you can't play without them after
799 downloads
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Windowed Mode For WOV
By FARTMAN
makes a windowed version for wov
may work w/ other TW games dunno
ALTERNATE:
instead of downloading this file you can change a line in your startup.ini file in your wov directory
1.under the [debug] there is a line that says "WindowMode=FALSE"
cange it to "WindowMode=TRUE"
111 downloads
0 comments
Submitted
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Airfields and Buildings lighting pack (SFP1/SFG)
By comrpnt
Airfields and Buildings lighting pack (SFP1/SFG)
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Note: There are no prerequisites for this pack.
Released under Fair-Use terms, as defined at CombatAce
Update v1.01
Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
Update v1.10
Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
Contents
New lighting definition files for all friendly airfield types and layouts
Replacement _TARGETS.INI file to make use of new lighting files
comrpnt (June 2008, revised July 2009)
604 downloads
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Quicker Take Offs - WOI
By csb
Updates Baffmeister's original mod to WOI standard so static aircraft show at airbases.
Baffmeister's mod makes next aircraft in line takeoff sooner.
325 downloads
0 comments
Submitted
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0 comments
Submitted
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Danish Draken ini's
By hgbn
By request
I will upload the ini's I changed to make a Danish Draken with an extra gun and 4 more hardpoints, this is just the ini's and I have planned for releasing a complete aircraft later without lods.
You will be needing the J-35F and the Danish skin for the Draken availlible here at the download section.
Have fun
Henrik
152 downloads
0 comments
Submitted
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First Eagles Medals Pack v1.0
By Guest
First Eagles Medals Pack v1.0
===================
This is an add-on for Third Wire's WWI flight sim, First Eagles ("FE"). The stock FE has a number of limitations on the award of medals (there were only a few medals for each air service, and they could only be won once). This meant that after a short time in service, any pilot you had created in FE could not win any more medals, no matter how successful a mission you flew. I wanted to change that, to provide more medals, and so that a successful mission will bring a medal, even if you have previously won that medal. This package will work with either the stock FE, or FE with the Expansion Pack installed.
The medals which will now be available in FE are as follows:
British medals (Royal Air Force and Australian Flying Corps):
Victoria Cross
Knight Commander of the Order of St Michael and St George (KCMG)
Knight Commander of the British Empire (KBE)
Distinguished Service Order
Military Cross
Distinguished Flying Cross
Military Medal
Victory Medal
Silver War Badge
Croix de Guerre
French medals (French Aéronautique Militaire):
Legion of Honor (Légion d'Honneur)
Military Medal (Medaille Militaire)
War Cross (Croix de Guerre)
Combatant's Cross (Croix du Combattant)
Verdun Medal
Wounded Medal (Insigne du Blessé Militaire)
German medals (Imperial German Army Air Service):
Pour le Merite (Blue Max)
Order of the Red Eagle
Royal Order of Hohenzollern
Iron Cross 1st Class
Iron Cross 2nd Class
Military Merit Cross
War Merit Medal
Wound Badge
US medals (US Air Service):
Medal of Honor
Distinguished Service Medal
Distinguished Service Cross
Citation Star
Victory Medal
Purple Heart
Croix de Guerre
506 downloads
0 comments
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Formation.zip
By Sixgun
This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
Thanks to Drdoyo for getting me started.
Sixgun out.
1,480 downloads
0 comments
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VulcanB2 anti-collision, landing and instrument lights mod
By comrpnt
This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night.
Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
Copyright information and installation instructions are included in the ReadMe.
Regards, comrpnt.
312 downloads
0 comments
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New F-14 Afterburner Effects
By cgold
This is a mod for better F-14 afterburners. The ones featured are from the F-16XL. They look a little more realistic, to me at least.
Please read the readme. Enjoy!
595 downloads
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WOE 1950's AAA Mod v1.0
Wings over Europe 1950's Anti-Aircraft Mod version 1.0
This is modification adds heavy and light anti-aircraft guns to the GermanyCE map. Hundreds of 4 gun heavy AAA batteries have been placed
around cities and airfields - over 3000 additional guns. Each airfield has also be given additional light AAA assets. All SAM related map
objects have been removed or replaced with AAA. The effectiveness of the weapons has also been increased to provide a more realistically
hostile environment.
I have also faked several additional NATO airfields on the map, which are part of several 1950's era campaigns I am working on. Because I
totally lack any map editing ability, I placed these airfields on existing flat open terrain existing on the map. These are located near
Colmar, Eindhoven, Apeldoorn, and Leuwarden.
Unzip the enclosed zip file on your desktop or a temporary file and read the WOE AA Mod Readme.txt file for installation instructions. This
modification requires some editing of files by the user.
Thanks to Pasko Patak for allowing me to use his excellent objects, and to all the folks who contributed and put together the modifications
and effects in the WeaponsPack which is required for use of this mod.
614 downloads
0 comments
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Sumner Fram 2 with radar controlled guns.
By Fubar512
This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
This model will engage both ground-based (ships and coastal threats), and airborne threats.
249 downloads
0 comments
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Working Hawk SAM's in SFp1
By cgold
This is a mod to where Hawk SAM's work in Strike Fighters.
I modified the distance the missile goes and the radar on the SAM Site itself.
It works really good now. I have been hit three times over a 20 mile distance.
PLEASE READ THE README!!! IT IS VERY IMPORTANT!!! Happy Evade-ing!!!
1,741 downloads
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Radar Screen Relocation
Radar Screen Relocation
This tiny edit helps my tired old eyes see the radar screen by increasing it's size, making it non-transparent and putting in the lower middle of the screen where it doesn't interfere with seeing the outside world. If you like looking at your instrument panel closely or prefer to use the radar screen in the cockpit, this is not for you (and I envy your eyesight!).
Unzip and copy the HUDDATA.INI file into your Flight Folder. If you already have one there because of other modifications, you can simply copy and paste the following section:
[Display004]
DisplayType=RADAR
PosX=0.4
PosY=0.78
;PosX=0.865 ;ORIGINAL VALUE
;PosY=0.015 ;ORIGINAL VALUE
Width=0.165
Height=0.22
;Width=0.125 ;ORIGINAL VALUE
;Height=0.16666667 ;ORIGINAL VALUE
Alpha=1.00
InitTime=0.0
;Alpha=0.60 ;ORIGINAL VALUE
;InitTime=2.0 ;ORIGINAL VALUE
If you don't like the modification, simply delete the HUDDATA.INI file.
Enjoy being able to discern your radar returns!
Nick Bell
NicholasBell@verizon.net
July 20, 2007
277 downloads
0 comments
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F-16 F-15 and Mig-29 afterburner mod
By hi ho silver
This mod replaces the tga file in each skin file .It only works with the newer f-16 F-15 models and the mig-29 .Id like to thank deuce fo his help .I hope you like it?
Tony aka hi ho siver
Update this is a resized version to fit the tail pipe better..
778 downloads
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Salmson 'bombracks'
By Flamer50
Just drop these .INI's into your Salmson2A folder(allow overwrite)
and you will have external bombracks on your Salmson.
Bwf.
242 downloads
0 comments
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Bombracks for Bort's Machines
By Flamer50
This is something I had started on prior to the temporary shutdown of Bortdafarms
"First Eagles WWI ADD-ONS" site(he already had a test version) and hadn't completed.
Bortdafarm reminded me about it,and it is now finished and ready for those who may
want to use this mod.
It's a simple "editing mod" that will put external bombracks on Bortdafarms Avro504's, Martinsyde,DFWCImod,Farmans,FokkerBI and PfalzBI.The mod uses the generic "attachpoint"
(bombrack) and bombs(25lb/11kg) that come with the game,no Weapons folder/pack is required
for this to work. All you need is Bortdafarm's models and a little time and patience.
Have fun with it,
Bwf.
178 downloads
0 comments
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