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Announcements
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26 September - Maintenance Notification 09/21/2024
CombatACE.com will be offline this upcoming Thursday morning, September 26, 2024. The duration of this event will be 4-5 hours. Our website will be unavailable and return an error during that time. Maintenance of our equipment is unavoidable, and this downtime will allow the opportunity to replace worn and damaged fans, power supply units, and thermal paste throughout all our equipment. Thank you for reading our maintenance advisory.
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Wings Over Flanders Fields by OBD Software
Sub Category
Downloads available for Wings Over Flanders Fields
- Aircraft Skins
- Aircraft Models
- Scenery and Ground Objects
- Maps, Missions, and Campaigns
- Modding Tools and Add-on Software
- OFFice / OFFbase / OFFworld
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ArcMod for HPW's Damage Mod 1.25
By 33LIMA
This version of ArcMod, like the other version uploaded to CombatAce in Oct 2011, alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c, neither of which really needed any change).
The only difference with this version is that it includes HPW's 1.25 Damage Model for the included 2-seaters. It is designed to be installed AFTER and ON TOP OF HPW's 1.25 DM - see 'installation' in the Readme for details. This enables both mods to be in use at the same time, instead of one or the other, so you can get both the improved DM and the increased 2-seater arcs of fire.
Easy installation with Jonesoft Generic Mod Enabler. Enable only after HPW's DM 1.25, ignoring JSGME warnings as the files concerned DO need to be over-written.
Thanks are due to Herr Prop Wasche for producing this version!
83 downloads
0 comments
Updated
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FE2b ArcMod for Over Flanders Fields Phase 3
By 33LIMA
This version of ArcMod increases the arc of fire for the Fe2b. It includes only this aircraft. It's recommended for use along with the main version of ArcMod, which does the same thing for the other OFF 2-seaters (except the fixed-gun BE2c and the FE2b).
Though I left it out of ArcMod originally, having since flown the 'Fee' more often, I decided to do an Arcmod for it, too.
The changes I have made to the arcs of fire for the FE2b's front and rear Lewis Guns are as follows:
Front gun:
- max elevation reduced from 60 degrees to 45 degrees;
- max depression increased from 20 to 25 degrees;
- max traverse increased from 90 degrees left and right, to 110 degrees (0=straight ahead)
Rear gun
- max depression increased from 0 degrees to 10 degrees
The main results are the front gun has a better all-round field of fire, including very slightly to the rear (except upwards, where the unrealistic 60 degree limit is somewhat reduced); and the rear gun can now fire slightly down to the rear, between the wings and the lattice tail, reducing somewhat the very wide blind spot.
Flying or gunning a Fee, you will now be a more dangerous foe; attacking one, you will no longer be able to sit behind him in safety, but will need to come in lower to avoid return fire.
59 downloads
0 comments
Updated
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HPW Combined FM AI Weight Mod
HPW's Combined German and Allied FM for 33Lima's AI Empty Weight Mod
--For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
Zip file contents: 5 Files plus this readme file
1) HPW Main FM AI Weight Mod
2) HPW Sopwith Pup 100 HP version
3) HPW Sopwith Triplane 130 HP version
4) HPW Spad VII 180 HP version
5) HPW Spad 13 235 HP version
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
In order to install the main mod and the four "optional" mods,
open the archive and double-click the folder named "HPW Combined FM AI
Weight Mod." Click the "Extract" button and copy the five files to the
MODS folder created inside your CFSWW1 Over Flanders Fields folder when
you installed JSGME into OFF. The files are correctly installed if you
see the five above files plus this readme.txt the next time you start
JSGME. After copying the files to the MODS folder, you can either keep
or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Main FM AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, when you decide to use one of the
"optional" FM mods, JSGME will display the same warning. Again, this is
completely normal and should not result in any harm to your OFF
installation. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: Thank you for downloading my
newly revised FM update for "Hat in the Ring," the official update
to Over Flanders Fields "Beyond Heaven and Hell," OBD software's
great and historically accurate interpretation of WWI aerial combat,
based on Microsoft's CFS3 game engine. The purpose of this mod is to
make my previously released Allied and German FM mods fully compatible
with 33Lima's AI Empty Weight Mod so that the user can enjoy the
benefits of both mods simultaneously. Prior to the release of this
mod, the user could use either my FM mod or 33Lima's AI mod alone, but
not at the same time.
66 downloads
0 comments
Submitted
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HPW Halberstadts for AI Weight Mod
Readme File 27/12/2011
HPW's Halberstadts for AI Weight Mod
For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
To install, simply open the archive and extract the HPW Halberstadts for AI Weight
Mod folder to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Halberstadts AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: This mod revises the FM of the Halberstadt DII and
changes the empty weight settings for both the human controlled and AI
controlled aircraft so that Halbs will not crash into trees at the end of certain
runways when using Lima's Empty Weight mod. The FM changes are generally
small, but you should notice that the Halb is no longer quite as nose heavy and
is now 2 or 3 mph faster at sea level than in the official OFF version.
51 downloads
0 comments
Submitted
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Original 1916 Map of the Tournai Sector of Belgium
By RAF_Louvert
.
Due to the amount of interest in my recently posted map scan of the Hazebrouck sector of Belgium and France I am now offering a full-sized image of the next map to the east: the Tournai Sector, Map 5. I’ve assembled this one from about 60 high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge to those of us who study on such things). After I reassembled the image I made a fair amount of “repairs” and cleaned it up considerably and it now serves as a fine companion to the Hazebrouck map.
Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
Cheers!
Lou
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63 downloads
0 comments
Submitted
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Albatros D.II "Bavaria"
By Olham
This is my first Albatros D.II skin, I think.
Since Baldric and Hauksbee asked for an older Bavarian design, which I had erased
unfortunately, I quickly built another again.
I made a Bavarian flag pattern for the tail section. I didn't go so far to make the pattern
on sides and top match correctly - that is a nervewrecking try-and-error work I didn't have
the time for. I think it works okay as it is.
The skin is based on much of the original OFF-Skinner's work - thank you, OBD-Skinners!
41 downloads
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Modified OFF Missions from Bletchley's Files
By Buddy1998
(revised 31/3/2012)
All of these files come from the original "Bletchley's mission mods".
I only adjusted the mission files. So, this basically is a rearrangement of missions from the original HiTR to not only match "Bletchley's mission mods", but also to avoid the scattering of waypoints when a mission is started.
Now you can complete a mission using the waypoints on the map and it will be recorded as a sucessful mission. All missions will have wingmen, so no lone wolf mission types.
Installation:
Use JSGME to install these files - thanks to OlPaint01.
58 downloads
0 comments
Updated
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Original 1916 Map of the Hazebrouck Sector of Belgium
By RAF_Louvert
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Recently I was fortunate enough to acquire an original 1916 map of the Hazebrouck sector of Belgium and thought I would share my good fortune. After an afternoon of scanning and assembling a couple of dozen clips I can now offer a full-size copy of this wonderful old item. This is the same type of map as used by RFC and RNAS pilots and observers, and this particular example covers the area from St. Omer across to Ypres and points south, (about 40 miles x 30 miles). I hope those of you who fly OFF using paper maps and compass will find this highly detailed old chart useful.
Cheers!
Lou
.
99 downloads
0 comments
Submitted
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Modified DM files from HPW and Fortiesboy
By Buddy1998
(revised 11/4/2012)
IMHO This is the most balanced DM that I've played so far. So, now I have a harder time to take out enemies in multiplane dogfights. Mostly, I just hit and run to save my own craft from turning into swiss cheese. Dogfights are more satisfying and aces are a bit harder to destroy.
Planes can still maneuver after taking just a few hits. I believe that the reason for this is that I adjusted the probability to hit parts of the plane according to the surface area. In the stock DM, most all probabilities were set at 100%. For example, now you'll have about a 10% chance to hit the aileron instead of 100% chance. So, it's not the first thing to get hit unless you aim for that part of the plane.
Since I don't have a way to view the exact location or size of the damage boxes on each plane, I had to estimate where the damage boxes would be based on the name of the damage box in the xdp file.
Other modifications are:
-Inline engines have a 20% greater chance to get hit than rotaries
-Lower the cable hit points on all aircraft to be more or less the same
-Fuel leaks will start when the fuel tank reaches 20% of its hit points and explode when 45% or more of its hit points are gone. (vanilla is set to explode when all hit points are gone)
-Oil leaks will start when 20% of its hit points are gone and loose all its oil when 45% of it is destroyed.
(vanilla is set at 100% to destroy the oil reservoir)
This will be my final version unless I get a bug report from someone.
My contribution was only very minor, so all credits go to OBD software for their great sim,
Installation is through Jonesoft's Generic Mod Enabler (JSGME).
I still recommend to backup the aircraft folder locted at CFSWW1 Over Flanders Fields\aircraft just to be on the safe side.
CREDITS - I appreciate the help from the following OFF members:
Herr Prop-Wasche
OlPaint01
Fortiesboy
Bletchley
Wels
Bullethead
87 downloads
0 comments
Updated
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Grand Bundle Sounds Mods JSGME Enabled
By OlPaint01
Here are the files for the Grand Bundle of JSGME-Enabled OFF Sound Mods from Creaghorn, Elephant,and Andy73 that I have prepared.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Sounds Mod folders into the MODS directory.
I activated all of Creaghorn’s Sound Mods from the JSGME console in the order that they were published to guarantee that I had installed the latest versions of the WAV files.
Activate each Creaghorn Sounds Mod in the following order:
1) Creaghorn Homebrew Sounds
2) Creaghorn Sound Tweak
3) Creaghorn Sound Tweak II
4) Creaghorn Sound Tweak II Patch
Then activate all of Andy73’s Sound Mods from the JSGME console in the order that they were published.
5) Andy73 Aircraft Sounds
6) Andy73 Engine Sounds_1.1 for Sound Tweak II
7) Andy73 Gun Sounds_1.1 for Sound Tweak II
8) Andy73 Albatros DIII Sounds
9) Andy73 Rotary Aircraft Sounds_1.3a
Then activate the Spandau Mod last so the gun sound fix is not overwritten.
10) Creaghorn Spandau Mod
The ShellMusic can be activate anytime.
11) Creaghorn StartupBritish OR Creaghorn StartupGerman OR Elephant StartupG (the choice depends on which side you are flying)
Disregard warning messages that files are about to be overwritten.
OlPaint01
212 downloads
0 comments
Updated
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HPW FM 2.0 with Additional Planes Mod
Zip file contents: This readme file, plus the seven following files:
1) HPW German FM Pack 2.0
2) HPW Allied FM Pack 2.0
3) HPW Sopwith Pup 100 HP version
4) HPW Sopwith Triplane 130 HP version
5) HPW Spad VII 180 HP version
6) HPW Spad 13 220 HP version
7) HPW Spad 13 235 HP version
DESCRIPTION OF MOD: Thank you for downloading HPW's FM 2.0 Mod! In addition to several important FM updates to the aircraft already found in FM 1.0 and 1.2, this mod adds several new Allied and German aircraft (see below), bringing the number of aeroplanes in FM 2.0 to thirty-two, plus five optional variants of the Sopwith Pup, Sopwith Triplane, Spad VII and Spad XIII, for a grand total of thirty-seven different aeroplanes!
Please note that this mod does NOT change the empty weight of any aeroplanes flown by the AI and so does not reduce any weight advantage the AI may currently have over human players in the game. An "empty weight mod" which is compatible with this FM will be made available in the near future.
LIST OF ADDITIONAL AIRCRAFT ADDED TO FM 2.0
The following aircraft have been added to the new FM: DH5 <LI>Fokker Dr1 (now with flat turn)!! <LI>Sopwith Camel (initial release--update coming)! <LI>Fokker DVII, DVII OAW, and DVIIF <LI>Hannover <LI>Nieuport 11, 16, 17, and 24 (variants to follow) <LI>Se5a H-S and Viper versions <LI>Spad XIII 220 HP version Time permitting, I may also be able to include updates for a few other planes, including a few two-seaters.
INSTALL INSTRUCTIONS
Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder!
In order to install the two main FM mods and the five "optional" mods, open the archive and double-click the folder named "HPW FM 2.0 and Additional Planes Mod." Click the "Extract" button and copy all seven files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see all seven files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME, highlight the FM mod you wish to use, and click the top button. Click okay and the mod will become activated. Later, if you decide to use one of the FM variants (for the Sopwith Pup, Triplane, Spad VII or XIII, for example), JSGME will display a message warning you that "enabling this mod 'may' have adverse effects on your game," and asking if you "are sure you wish to enable this mod?" This is normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
62 downloads
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Sound Upgrade for Rotary Engines
By Andy73
Hi
As promised, here's my Update for almost all Planes in OFF with Rotary Engines. New Startup and Shutdown Sequences included. These Startup Sequences are NOT included in Olpaint's JSGME Version, but you can install and use them very easily.
Installation is easy. Let's say for Example you want to upgrade the Sopwith Camel. Open your OFF Installation. Then got to:
Aircraft / Camel_sqd / Sound
Simply copy the new Samples into this Sound Folder. Overwrite the old ones. Please make it the same way with all other Planes from this Download.
Thanks to OBD Software for the Original Stuff.
Have Fun
69 downloads
0 comments
Submitted
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HPW Combined FM and AI EW Mod
Zip file contents: This readme file, plus the following six files:
1) Main FM and AI EW Mod 2.1
2) FM 2.1 Sopwith Pup 100 HP version
3) FM 2.1 Sopwith Triplane 130 HP version
4) FM 2.1 Spad VII 180 HP version
5) FM 2.1 Spad 13 220 HP version
6) FM 2.1 Spad 13 235 HP version
DESCRIPTION OF MOD: This mod is actually two mods in one--my recently released FM 2.0 mod combined with an AI EW mod designed to eliminate the weight advantage that the AI currently seems to enjoy over the human player in BHaH. Instead of having to worry about two seperate mods, the player now gets the benefit of both in one convenient package. In addition to combining the two mods, version 2.1 also includes minor updates to the FM of the following planes: Sopwith Camel, Sopwith Pup 100 HP version (optional mod), Airco DH-5, Nieuport 16, and Hannover CIIIa.
INSTALL INSTRUCTIONS
Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder! In order to install the main FM and AI EW mod and the five "optional" mods, open the archive and double-click the folder named "HPW Combined FM and AI EW Mod 2.1." Click the "Extract" button and copy all six files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder that was created when you installed JSGME into OFF. The files are correctly installed if you see all six files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME, highlight the main FM mod, and click the top button. Click okay and the mod will become activated. Later, if you decide to activate either the Sopwith Pup 100 HP, Sopwith Triplane 130 HP, Spad VII 180 HP, or Spad XIII 220 or 235 HP variants, highlight the chosen file(s) and click the top button in your JSGME screen. JSGME will then display the following warning message: "enabling this mod 'may' have adverse effects on your game: are sure you wish to enable this mod?" This is completely normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
60 downloads
0 comments
Submitted
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0 comments
Submitted
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OFF Desktop Theme for Windows 7
By CaptSopwith
This is a Windows 7 desktop theme designed to bring the immersion of OFF to your every day computer use! This pack includes over 120 desktop backgrounds taken from screenshots of OFF posted here at Combat Ace and from my own personal flights. Also in this pack is a full collection of sound effects. Flak bursts, tearing canvas, sputtering rotary engines - all greet you as you use your computer. Lastly, this theme includes some classic Windows 98 icons for "Computer," "Network," and "Recycle Bin" to give your desktop that early 20th century look. Hope you enjoy!
Note: desktop wallpapers are widescreen 16:10 ratio.
81 downloads
0 comments
Submitted
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Lothar Names
Expanded and cleaned-up names files for Over Flanders Fields and OFFbase. Greatly increases the number of unique names for these campaigns, and also skews distributions so some more common names are more likely to appear in-game.
Statistics: This mod increases the number of unique American names in OFF: Hat in the Ring from 68,068 to 109,538, and unique British names from 60,648 to 150,336. The number of unique German names blooms from just 11,850 in the original OFF: Between Heaven and Hell, to 116,446 in HitR by including Creaghorn’s German last names, to a robust 457,380 with this mod. Take note: there are still only 68,730 unique French names—if someone else wants to take a crack at it.
Requires:
Over Flanders Fields
JoneSoft Generic Mod Enabler
Credits:
Original files by OBD Software, with HitR including Creaghorn’s expanded German last names from his Homebrew.
Installation and Usage:
The installer automatically extracts the mod folders into your OFF JSGME modsfolder if OFF and JSGME are installed correctly. Activate the mod folders manually in JSGME, or the Mod Manager included in the OFFice campaign editor will take care of it all automatically.
95 downloads
0 comments
Updated
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OFF JSGME NSIS Mod Installer Kit
This archive contains instructions and an easily-customizable example script to help OFF mod authors build installers that automatically put JSGME mods for Over Flanders Fields in the right place, and that updates to mods are safely applied. No more worrying that users get your files in the right place!
Requires:
Over Flanders Fields
JoneSoft Generic Mod Enabler 2.6.0
nullsoft scriptable install system
Installation:
Extract this archive into wherever you do your mod development for OFF. One suggestion is a MODDEV folder alongside your JSGME MODS folder, allowing a side-by-side parallel structure for mods in testing and those in use.
Download and install NSIS.
Building the Example Mod:
Right click the NSIS installer script, Example_Script.nsi, and select "Compile NSIS Script" from the context menu.
When the script has completed successfully, you'll see "NoDrums_1.0.exe" appear in the directory alongside the script. You can test the installer from the MakeNSISW window (or check for errors), or just close the window and run the newly-compiled executable directly.
The installer will first check the registry and try to find the location of your Over Flanders Fields install, then look for the JSGME.ini config file and read it to find the name of the JSGME mods folder to use. The new example mod should install automatically there, and then JSGME run so you can activate it.
The text shown in the install comes from the "Example Readme.rtf" documentation/license file, which is also installed in the JSGME mods folder for users' reference.
Building Your Own JSGME Mod Installer:
It's just a matter of changing a couple lines in the included example script. See the included readme for modders!
44 downloads
0 comments
Updated
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Lothar Classical Piano France
Period-appropriate piano music for the French campaign in Over Flanders Fields sets quite a different mood than the cinematic presentation of OBD Software’s official soundtrack. Additional musical immersion mod available for Germany, and may follow for other nations.
The Music: Gabriel Fauré was the most progressive and celebrated French composer of his generation. In the later years of his life, struggling with deafness, his music took a darker, more introspective turn. Pensive anger, grief, despair, bouts of calm and remembered joy--presaged the bleeding of France in the Great War.
Nocturne No.9, Op.97
Composed: 1908
Published: 1908
Nocturne No.10, Op.99
Composed: 1908
Published: 1909
9 Préludes, Op.103
Composed: 1909-1910
Published: 1910
Nocturne No.11, Op.104/1
Composed: 1904
Published: 1913
Nocturne No.12, Op.107
Composed: 1915
Published: 1916
Tracklist:
Op.97 MenuMusic1
Op.99 MenuMusic
Op.103/1 CampaignStartMusic
Op.103/2 NewsMusic
Op.103/3 ambienceroom
Op.103/4 HangarFadeMusic
Op.103/5 ambiencebattle
Op.103/6 ambiencepeace
Op.103/7 MissionBriefMusic
Op.103/8 MissionBriefMusic1
Op.103/9 DefeatMusic
Op.104/1 MenuMusic2
Op.107 MenuMusic3
Source:
Piano Society: Free Classical Recordings
http://pianosociety.com
Requires:
Over Flanders Fields
http://overflandersfields.com
JoneSoft Generic Mod Enabler:
http://combatace.com...-enabler-jsgme/
Installation:
The installer will automatically extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. JSGME will run when done so you can activate the mod. The installer must be run as an administrator to access JSGME.
22 downloads
- music
- soundtrack
- (and 1 more)
0 comments
Updated
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Sound Tweak 3 + Engines
By Andy73
Hello Folks
As promised here are my final Versions of my different Sound Mods. They are JSGME-Ready, just unzip both Downloads to your MODS-Folder at your OFF-Installation. Let them overwrite everything, ignore all Warnings! Now it should work!
The good News: You do not need any longer all of my previous Mods, you can delete them all. These two Packages include ALL of my Work, plus the new Sound Tweak III. Previous Mods are not neccessary!!! You will also do not need Creaghorn's Sound Tweak II any longer, of course you can use it, if you like.
I've worked very long on this, and I hope you all enjoy this as much as I do!
What's new in this Mod?
1. New Sounds for the SE5a Viper and the German Albatros-Series. I've returned back to Creaghorn's Mercedes Engines, they are much better than mine. But I've changed the Exterior Sounds and the Startup Sequence.
2. New Explosions. You will now hear new FLAK, New Ground Explosions and new Frontambience. Before you start your Engine, listen to the "Thunder" in the Background
3. New "Whistle" Sounds when you drop a Bomb
4. New "Screams" when a Pilot is wounded (more scary)
5. New Bullet hit Sounds. Some Bullets will now scratch sometimes on Metal.
6. New Exterior Engine Sounds for the Sopwith-Series, Nieuport-Series, Spad and SE5-Series, Fokker and Albatros-Series, and some Two-Seaters.
7. Some new Gun Sounds for Aircraft. I like them!
8. New Ground Gunnery Machineguns.
I've used some Samples from old Sound Tweak II and also the XML-File Creaghorn modified some Years ago. Thank you for that!
Thanks to PANAMA RED and OLPAINT for helping me converting my Files! You helped me very much
Original Content belong to OBD Software!
Have Fun, Andy :sohappy:
Any Comments are welcome
195 downloads
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Austrian Albatros D.III in Backhausen & Sohne Swirl Camo
By RAF_Louvert
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Greetings All,
After being inspired by Bullethead's D.VII in Austrian hex camo, I decided to skin up an Albatros D.III in the very odd yet somehow strangely compelling J.Backhausen & Sohne swirl camo pattern. After painting my own 'fabric' using an original factory printed template and notes on the subject found at The Aerodrome forums I got to work applying it on to an early OFF Albatros D.III, (which is as close as we can currently get to the OFFAG Albs). Hope you enjoy winging along in this kite high above the Alps.
Cheers!
Lou
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32 downloads
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BH_DFW_CV_KuK_Random_Hex.zip
By Bullethead
Yet another skin for the DFW C.V in OFF. This one is done in Austro-Hungarian hex camo. The fuselage is 7 colors, totally random. The upper surfaces are 6 colors arranged semi-randomly in stripes and squiggles. I got this paintjob from (many) photos of Knoller C.II(Lo) number 119.15 in a museum in the Czech Republic. The paintjob is copied hex-for-hex from that plane, but because the DFW is somewhat larger and has different proportions, the pattern doesn't quite fit and I had to ad lib all the wingtips.
NOTES: The hex pattern is NOT supposed to like up between the top and the sides of the fuselage--they don't on the real plane. Also, there are some texture mapping issues, most noticeably on the upper wing just left of center at the trailing edge. Pretend those are repair patches--nothing I can do about them.
28 downloads
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Albatros D.V "Windrose"
By Olham
Albatros D.V "Windrose"
Inspired by the 3. Albatros D.Va built by THE VINTAGE AVIATOR, I made this skin.
The plywood of the TVA craft was varnished with a clear laquer with a warm redbrownish tone added.
It looks like a darker honey, or amber.
Together with the mauve and green upper wing camo, it goes very nicely.
The skin file has to be unzipped, and goes into this folder:
OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
If you want to use it on an Albatros D.V early (the "hunchback one", you only need to delete the word "later_" with one subline.
The skin uploaded here has no capital "H" on the wing; I thought you'd like to use your own pilot's first letters.
Thanks again, OBD skinners, as I was inspired your your over 3.400 skins, and worked after them.
31 downloads
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Albatros D.III 153 OeFFAG with Backhausen & Söhne fabric
By Olham
The second of 5 new Albatros skins for the "Italian Front" user-built missions
is an OeFFAG Albatros D.III 153 with the Backhausen & Söhne screenprinted
swirl-camouflage fabric.
The fabric was made by RAF_Louvert for this purpose - thanks a lot for this
skillful job, Lou - must have been nervewrecking to join the parts!
The skin file must be unzipped. Then it goes here:
OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!
28 downloads
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Albatros D.III 153 OeFFAG from Flik 41J
By Olham
The third of 5 new Albatros skins for the "Italian Front" user-built missions
is an OeFFAG Albatros D.III 153 with handpainted curl camouflage ocre on dark green.
The craft from Flik 41J (Fliegerkompanie 41 Jäger) was flown by Godwin Brumowski.
The skin file must be unzipped. Then it goes here:
OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!
31 downloads
0 comments
Submitted
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Albatros D.III OeFFAG without camouflage
By Olham
The first of 5 new Albatros skins for the "Italian Front" user-built missions
is a plain OeFFAG Albatros D.III 153.
The skin file must be unzipped. Then it goes here:
OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!
26 downloads
0 comments
Submitted
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