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    1. Guitarclassic55's Replacement Menu Screens WITH MOVIE

      FIXED CORRUPTED ZIP FILE - MOVIE VERSION should be good to go now
       
      INTRODUCTION - Guitarclassic55's Replacement Menu Screens with MOVIE
       
       
      GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
       
      Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
       
       
      WHAT IS INCLUDED
       
      There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
       
      Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
       
      Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
       
      In every other way, the two are identical.
       
       
      The stock screens that are replaced:
       
      Main Screen
      Campaign Screen
      Debrief Screen
      Loadout Screen
      Medal List Screen
      Multiplayer Screen
      Options Screen
      Pilot Record Screen
      Planning Map Screen
      Roster Screen
      Single Mission Screen
       
      In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
       
      One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
       
      INSTALLATION
       
      First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
       
      NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
       
      [The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
       
      And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
       
       
       
      UNINSTALLING
       
      You can:
       
      1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
       
      2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
       
      A. Locate your backed-up original MENU folder.
       
      B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
       
      C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
       
      3. If you also want to get rid of the new hangar screens:
       
      A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
       
      B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
       
      AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
       
      AlbatrosD5 - delete AlbatrosD5_hangar.bmp
       
      AlbatrosD5A - delete AlbatrosD5_hangar.bmp
       
      CamelF1_110 - delete CamelF1_hangar.bmp
       
      CamelF1_130 - delete CamelF1_hangar.bmp
       
      CamelF1_150 - delete CamelF1_hangar.bmp
       
      FokkerD7 - delete FokkerD7_hangar.bmp
       
      FokkerD7F - delete FokkerD7_hangar.bmp
       
      FokkerDr1 - delete FokkerDr1_hangar.bmp
       
      SE5a - delete SE5a_hangar.bmp
       
      Spad12 - delete Spad13_hangar.bmp
       
       
       
      KNOWN ISSUES:
       
      The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
       
      I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
       
       
       
      ACKNOWLEDGEMENTS
       
      Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
       
      I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
       
      Guitarclassic55
       
      [Jim Dickson]
       
      Prince Edward Island, Canada
       
      May 2008

      892 downloads

         (5 reviews)

      3 comments

      Updated

    2. Guitarclassic55's Replacement Menu Screens NO MOVIE

      INTRODUCTION - Guitarclassic55's Replacement Menu Screens NO MOVIE
       
       
      GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
       
       
      Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
       
       
      WHAT IS INCLUDED
       
       
      There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
       
       
      Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
       
      Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
       
      In every other way, the two are identical.
       
       
      The stock screens that are replaced:
       
      Main Screen
      Campaign Screen
      Debrief Screen
      Loadout Screen
      Medal List Screen
      Multiplayer Screen
      Options Screen
      Pilot Record Screen
      Planning Map Screen
      Roster Screen
      Single Mission Screen
       
       
      In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
       
       
      One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
       
       
      INSTALLATION
       
      First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
       
       
      NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
       
       
      [The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
       
       
      And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
       
       
      UNINSTALLING
       
      You can:
       
      1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
       
      2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
       
      A. Locate your backed-up original MENU folder.
       
      B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
       
      C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
       
      3. If you also want to get rid of the new hangar screens:
       
      A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
       
      B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
       
      AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
       
      AlbatrosD5 - delete AlbatrosD5_hangar.bmp
       
      AlbatrosD5A - delete AlbatrosD5_hangar.bmp
       
      CamelF1_110 - delete CamelF1_hangar.bmp
       
      CamelF1_130 - delete CamelF1_hangar.bmp
       
      CamelF1_150 - delete CamelF1_hangar.bmp
       
      FokkerD7 - delete FokkerD7_hangar.bmp
       
      FokkerD7F - delete FokkerD7_hangar.bmp
       
      FokkerDr1 - delete FokkerDr1_hangar.bmp
       
      SE5a - delete SE5a_hangar.bmp
       
      Spad12 - delete Spad13_hangar.bmp
       
       
       
      KNOWN ISSUES:
       
      The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
       
      I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
       
       
       
      ACKNOWLEDGEMENTS
       
      Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
       
      I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
       
      Guitarclassic55
       
      [Jim Dickson]
       
      Prince Edward Island, Canada
       
      May 2008

      427 downloads

         (4 reviews)

      0 comments

      Updated

    3. gunsight

      Add on gunsight for FE
       
      As mentioned in a recent post, I’m somewhat “uneasy” about using aimangles to adjust the gunsight/bullet path convergence
       
      The issue (thanks B Bandy RFC) is that the AI becomes very inaccurate when using significant amounts of this parameter (empirical testing seems to confirm this)
      The AI would seem to use the aircraft’s fore/aft axis for aiming fixed guns and aimangles shifts the bullet path away from this axis
       
      This is fine for vertical adjustments because the AI can be “told” to compensate with the GunBoresightAngle in the [FlightControl] section of the FM (as with the Lewis gun in the stock SE5a)
       
      SE5A_DATA.INI
      [FlightControl]
      GunBoresightAngle=5.0
       
      [internalGun2]
      AimAngles=0.0,5.0,0.0
       
      However there seems to be no GunBoresightAngle equivalent for left/right adjustments
       
      So heres a replacement gunsight that can be moved around instead of the bullet path
      Its somewhat of a pain to use I’m afraid
       
      The steps
       
      You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
       
      Place the GunSight.bmp and gunsight01.LOD in the “Weapons” folder has well
       
      Add this to the bottom of your extracted weapondata.ini
      ----------------------------------------
      [WeaponData027]
      TypeName=Gunsight01
      FullName=Gunsight01
      ModelName=Gunsight01
      Mass=0.010000
      Diameter=0.100000
      Length=0.010000
      SubsonicDragCoeff=0.000100
      SupersonicDragCoeff=0.000100
      AttachmentType=
      SpecificStationCode=
      NationName=
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=0
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=5
      MaxFuelAmount=0.001000
      Asymmetrical=FALSE
      ---------------------------------------------
      Note [WeaponData0XX] should be sequential with any thing you already have there
      After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
       
       
      Now change your “victim” aircraft FM thusly (SPAD7_180 used here as an example)
       
      Add TWO new systems to the component that the gunsight will sit on (often [Nose])
       
      SPAD7_180_DATA.INI
      ------------------------------
      [Nose]
      ParentComponentName=Fuselage
      ---snip----------
      SystemName[001]=Engine
      SystemName[002]=Gunsight01/////New
      SystemName[003]=Gunsight/////////New
      ---------------------------------------
      Add two new weapon stations’ to match in the weapon station section of th FM
      -----------------------------------------
      [Gunsight01]
      SystemType=WEAPON_STATION
      StationID=11//note these are sequential with StationID’s above
      StationGroupID=4//note these are sequential with StaionGroup’s above
      StationType=EXTERNAL
      AttachmentPosition=0.0,0.75,0.642 //where the gunsight will appear on the aircraft, you will have to test
      AttachmentAngles=0.0,0.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.0001
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=Gunsight01//name of the weapon lod
      --------------------------------------------
      The next one’s parameters are largely irrelevant, its to hide the existing gunsight
      The most important bit is the ModelNodeName=sight,
      “sight” being the mesh name of the original gunsight
      You will have to deduce that with an OUT file or use a hex editor on the main models LOD to find it (not as hard as it sounds) or ask the original modder to tell you
      -------------------------------------------
      [Gunsight]
      SystemType=WEAPON_STATION
      StationID=12//note these are sequential with StationID’s above
      StationGroupID=5//note these are sequential with StaionGroup’s above
      StationType=EXTERNAL
      AttachmentPosition=0.000,0.5000,0.0000
      AttachmentAngles=0.000,0.0000,0.0000
      LoadLimit=1
      AllowedWeaponClass=FT
      AttachmentType=NATO,WP
      NumWeapons=1
      ModelNodeName=sight// name of the original gunsight mesh
      PylonMass=0.0001
      PylonDragArea=0
      FuelTankName=
      --------------------------------------------------------
      Finally modify or create a loadout file for the aircraft so the gunsight01 is loaded in all configurations
       
      SPAD7_180_LOADOUT.INI example
      ------------------------------------
      [Default]
      DefaultFor=SWEEP,CAP,INTERCEPT,BALLOON_DEFENSE,CAS,RECON,ARMED_RECON,ESCORT
      Loadout[11].WeaponType=Gunsight01
      Loadout[11].Quantity=1
       
      [Le Prieur]
      DefaultFor=BALLOON_BUSTING
      Loadout[01].WeaponType=LePrieurTube
      Loadout[01].Quantity=1
      Loadout[02].WeaponType=LePrieurTube
      Loadout[02].Quantity=1
      Loadout[03].WeaponType=LePrieurRocket
      Loadout[03].Quantity=1
      Loadout[04].WeaponType=LePrieurRocket
      Loadout[04].Quantity=1
      Loadout[05].WeaponType=LePrieurRocket
      Loadout[05].Quantity=1
      Loadout[06].WeaponType=LePrieurRocket
      Loadout[06].Quantity=1
      Loadout[07].WeaponType=LePrieurRocket
      Loadout[07].Quantity=1
      Loadout[08].WeaponType=LePrieurRocket
      Loadout[08].Quantity=1
      Loadout[09].WeaponType=LePrieurRocket
      Loadout[09].Quantity=1
      Loadout[10].WeaponType=LePrieurRocket
      Loadout[10].Quantity=1
      Loadout[11].WeaponType=Gunsight01
      Loadout[11].Quantity=1
      ------------------------------------------
      Phew
       
      I usually mod the main guns tracer size with the gun editor to make testing easier (bigger, temporarily)
       
      AttachmentPosition=0.0,0.75,0.642 equals Left(-x.x) or Right(x.x), Down(-x.x) or Up(x.x), Backward(-x.x) or Forward(x.x) from the aircrafts CG (units are metres)
      Keep adjusting it till you have it right, the above is good for MY spad7_180 with the cockpit setting that I use
       
      I will include my SPAD7_180_LOADOUT.INI and my SPAD7_180_DATA.INI in the download (they go in your SPAD7_180 folder)
      Please backup your old ini's first
      My SPAD7_180 ini's are modded for LePrieur's as well as the cockpit settings here http://forum.combatace.com/index.php?autoc...p;showfile=5924
      so YMMV
       
      Enjoy and feel free to use it for other aircraft (and re-release it for the community if you wish)

      225 downloads

         (1 review)

      0 comments

      Submitted

    4. Gotha GIV Cockpit

      this is just a mod of the cockpit.ini file to fit the Fokker D7 cockpit to the Gotha GIV
       
      -unpack the GothaGIV_Cockpit.ini file and drop it in the GothaGIV folder it will overwrite the existing Cockpit.ini file

      294 downloads

         (2 reviews)

      0 comments

      Updated

    5. FE Menu Screens BETA

      Here are the screens that I've been working on. If you'd like to test them, please refer to the README enclosed.

      249 downloads

         (2 reviews)

      1 comment

      Submitted

    6. FESounds

      Updated 19/4/08.
      I've now included a louder "bullet hit" sound. Designed to make you jump when your plane gets hit!
       
      EDIT 30/4/08: It's taken a while for me to work this out, but initially I didn't realise that the bullet hit sound was as loud on the AI planes as on the players...Even from long distance. Not very realistic...There's no way you'd hear hits on the target plane above your engine noise. So, to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat", scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=030.000000 or even 025.000000.
      Job Done!
       
       
      The player engine sound in FE is not loud enough IMO. The AI flyby sound easily drowns it out, so here's a louder version which to my ears sounds a lot better.
      I've also included louder and better machine gun sounds which I think balance nicely with the new engine and ambient sounds.
      There are various ways to use them, but the way I do it is to rename the original file, eg to Proploop2 or Vickersorig, or whatever suits you, then drop the new files into your Sounds folder and you're good to go...
      I think it's an improvement, I hope you do too!
       
      Bucky.

      928 downloads

         (4 reviews)

      0 comments

      Updated

    7. McCudden Vs 'Green-Tail'. (56sqn vs Jasta 5)

      Updated 18/4/08.
      Just a quick note to confirm that this mission will work with the expansion pack and April 08 patch, as long as
      you have ALL required skins, terrain etc installed.
       
       
       
      A Quick Mission for First Eagles: "McCudden Vs "Green-Tail"
      ===================
       
      This mission is a re-enactment of an actual aerial combat that took place on Monday 18th February 1918, at
      approximately 10.30am, between two "elite" units: 56 Squadron RFC and Jasta 5.
       
      56 Sqn were based at Lavieville, near Albert. Led by Major James McCudden VC (57 victories).
      Jasta 5 were based at Boistrancourt, near Cambrai. Led by Oberleutnant Richard Flashar. (2 victories)
       
      =====================================
       
      McCudden gives a quite detailed account of the combat on page 255 of his excellent book 'Flying Fury'. Essential
      reading for any student of the first air war.
      In the book he describes several encounters with an Albatros DV which he dubs; "Green-Tail". He acknowledges
      the flying ability and bravery of the German pilot repeatedly. In fact, McCudden thought it was "Green-Tail" that
      killed his good friend Cpt Richard Maybery (21 victories), on 19/12/17 during a fight with Jasta 5.
       
      ==================================
       
      To set the scene:
       
      McCudden's flight took off at about 10.00am from Lavieville on an Offensive Patrol, and crossed the lines over
      Bourlon Wood at 13000 feet...Almost immediately they spotted a patrol of Albatros DV's below...
       
      This is how McCudden descibes the action in his book:
       
      "I signalled the attack to the patrol, and down we went, with the sun behind us. I singled out the leader and
      fired a good burst from both guns, and I must have riddled the pilot, for he still flew on straight until the machine
      burst into flames, and it then fell over sideways. I got a plain view of the Albatros as it fell a flaming wreck.
      It was "Green-Tail"! Maybery was avenged!"
       
      McCudden went on to score a second victory during this dogfight, bringing down another Albatros DV very soon
      after despatching "Green-Tail".
       
      There has always been controversy over exactly who "Green-Tail" was, McCudden describes the plane as having
      a white inverted 'V' on the top wing, and the letter 'K' on its fuselage.
      It's now pretty well established that his two victims that day were Unteroffizier Justus Kaiser who was killed, and
      Uffz Von Stein who survived the encounter, but was wounded.
      It's likely that they weren't from Jasta 5 at all, but from Jasta 35 who were also based nearby, and often flew
      alongside Jasta 5.
       
      The Jasta 5 skins available for FE, with their green tails will do nicely for our purposes though!
       
      ========================================
       
      Mission and game limitations:
       
      For the purposes of this mission (seeing as we don't yet have a skin that fits perfectly), We'll have to choose one
      of the currently available Jasta 5 schemes as "Green-Tail"...
      Well, fortunately there is one with an inverted 'V' on the wing, which I consider to be the closest match.
      So if you want to duplicate McCudden's actions, that is the plane you have to single out and bring down, plus at
      least one other.
       
      =========================================
       
      Mission Guidelines:
       
      When the mission starts, you'll be at an altitude of approximately 12,500 ft. with a few miles to fly until you reach
      the lines over Bourlon wood. Keep climbing until you reach 13000 ft or even a bit higher, and keep to a heading
      of around 60 degrees.
      Don't forget, you're looking for the Albatros with the white 'V' on the upper wing. although it's not a mission goal,
      so don't get target fixated!...And make sure you SIGNAL YOUR WINGMEN when you sight the enemy by pressing:
      'TAB', then '1'. Otherwise you'll be on your own!
       
      That's all I'm going to tell ya...Good Luck!
       
      PS. I've decided to start this mission in the air because at the moment FE is not geared up very well for take off's
      and landings.
       
      PPS. I've included a few German two seaters roaming the area that you can hunt down after the main furball....
      If you survive and have any ammo left!
       
      ========================================
       
      Requirements and installation:
       
      All skins and terrain are available from the downloads section of the Combat Ace website.
       
      To fly this mission, you'll need:
       
      Flanders Terrain
      By Edward.
       
      SE5a 56 Sqn, RFC,1917 - Two versions.
      By dhasdell.
      Available on Page 7 of the WW1 skins download page
      Not absolutely essential, but these markings are more accurate than the stock versions.
      Please note: If you want to fly as McCudden, then you'll have to select No.6 at the 'Loadout' screen.
      Nothing I do can induce the game to give the correct number automatically. Dunno why!
       
      Jasta 5 skins X 5.
      2 by JFM. 4 by Warbirds. (Yeah, I know that makes 6. Read on...)
      Available on page 13 and 16 of the WW1 skins download page
      Note that there are two versions of Flashar's "Dragon"...Only one required so take your pick!
       
      Many thanks to all the above artists for their most excellent contributions to this great game.
       
      ======================================
       
      Install the mission by unzipping the downloaded file to the following path:
      C:/Program Files/Thirdwire/WW1/Missions
       
      ======================================
       
      Phew!...Sorry for the long winded intro. I hope you enjoy flying this Quick mission and find it challenging enough.
      I've tried to make it as authentic as the game will allow.
       
      If you find anything wrong with it, or have any suggestions please let me know via any one of the FE forums.
       
      Cheers!
       
      Bucky.
       
      ***************************************
      ***************************************

      320 downloads

         (6 reviews)

      0 comments

      Updated

    8. Rene Fonck: 'Ace Of Aces'. Parts 1 & 2

      Updated 18/4/08.
      Just a quick note to confirm that this mission will work with the expansion pack and
      April 08 patch, as long as you have ALL required skins, terrain etc installed.
       
       
       
      A Mission For First Eagles.
       
      Bucky's Quick Mission No.5. Rene Fonck: 'Ace Of Aces'. Parts 1 & 2.
       
      Released: 09/05/07... The 89th anniversary of the action depicted in this mission.
       
      ============================================================
       
      Introduction:
       
      Ask any student of the first air war to name their top ten WW1 fighter pilots and all the usual
      names will crop up, plus maybe, a few lesser knowns. Chances are though, the name Rene
      Fonck won't be among them... He's been largely forgotten... Even in his own country.
      A true case of criminal neglect IMHO, because Rene Fonck was probably THE greatest fighter
      pilot of WW1. The only problem is/was, Fonck knew how good he was and wouldn't let anyone
      forget it...He was regarded as a boastful, boorish, braggart, and generally not well liked by
      his comrades.
      But when you talk the talk, you've got to be able to walk the walk...Fonck could and did!
       
      This mission, which comes in two parts, depicts the events of Thursday, May 9th, 1918. This
      was the date that Sous-Lt Rene Fonck of escadrille SPA103, shot down six German aircraft
      in a single day...An outstanding feat in itself , but amazingly, he was to repeat it again on
      September 26th!
      In fact, he brought down two or more enemy planes in one day, an incredible eighteen times
      in one year!
       
      His marksmanship was of olympic gold medal standard. He usually expended very little
      ammunition when bringing down enemy aircraft. About nine rounds on average.
       
      His official end of war total was 75 confirmed victories, but in his book 'Ace Of Aces', he gave
      all the dates for a further 52 unconfirmed victories, which would give him an actual score
      of 127.
       
       
      ============================================================
       
      To set the scene:
       
      On May 9th, Fonck didn't even begin flying until 3:45pm because of bad weather, but soon
      after crossing the allied lines with his two wingmen, he spotted three enemy two-seaters. He
      shot down all three in a fight that lasted just 45 seconds...They all crashed within 400 metres
      of each other!
       
      After landing to refuel, he took off again at 5:30pm. It was very cloudy and eventually Fonck
      became separated from his two wingmen. He emerged from a dense cloud and immediately
      came across another German two-seater and shot that down.
      Continuing his patrol, he spotted a flight of four Fokker D.VII's, escorted by five Albatros
      D.V's flying slightly above, and ahead of the D.VII's. Weighing up the odds and feeling brave,
      Fonck put his SPAD into a dive, positioned himself amongst the nine enemy planes and shot
      down the rearmost D.VII.
      Alerted by the machine gun noise, the remaining E/A attempted to turn and bring their guns
      to bear on Fonck, but this manoeuvre slowed them down, and his momentum allowed him to
      pass between them. He then shot down the leader of the patrol and bolted for home, with
      seven enemy planes in hot pursuit!
       
      ============================================================
       
      Mission guidelines:
       
      As already stated, this mission comes in two parts to more accurately depict the events,
      weather and timing of Thursday, May 9th, 1918.
       
      PART 1.
      You'll join the action at about 7500 feet, having just crossed the allied lines at 4:15pm. The
      weather, which has kept you grounded for most of the day has cleared nicely, Although it's
      still quite cloudy.
      You're accompanied by your two able wingmen; Lt Fontaine and Cpt Battle. Suddenly, you
      spot three specks in the distance...Bosche two-seaters!... Manouevre yourself into a
      favourable position and dive into the fray!
      Fonck managed to shoot down all three German two-seaters himself...Can you do the same?
       
      Having achieved the mission goal, feel free to press 'ALT+N' to fast forward to your
      aerodrome...You can then land, and wait while your ground crew refuel and re-arm your
      SPAD...You may want to grab yourself a coffee and a croissant while you wait...
       
      PART 2.
      We join the action at 12,500 feet. It's 6:10pm, and you've been in the air for 40 minutes. It's
      very cloudy and you've lost your two wingmen, and the light is fading...
      You emerge from a dense cloud to find a German reconnaisance plane very close by...Once
      you send him down, prepare yourself to dive into the midst of the Fokker D.VII's and
      Albatros D.V's!
      Fonck shot down two Fokker D.VII's before making a break for home, but do feel free to try
      and better him if you think you can!
       
      If you survive, you can navigate your way back to Villers Bretonneaux airfield (or press
      ALT+N like I always do!) and land to a rapturous reception from your comrades...Just as
      Fonck did.
       
      ============================================================
       
      Compromises and game limitations:
       
      1. During the spring and summer of 1918 the German offensive had pushed the allies back
      much further than the actual front line depicted in the game. Also, the FE map is very sparsely
      populated around the Montdidier area where these combats actually took place. This means
      that I've not been able to place the action as accurately on the map as I would've liked.
       
      2. FE won't allow multiple 'named wingmen' in the players flight. This means the game will
      recognise only the players plane. consequently, there will be no record of your wingmen's
      actions in the 'stats' screen at end of mission. It also means you can't issue orders via the
      'tab' button.
      The good news is; this doesn't stop your wingmen from participating in the action, although
      for this mission you won't want any help anyway!
       
      3. In Fonck's second patrol, about 45 minutes passed between him shooting down the
      two-seater and the dogfight with the flight of German fighters...Here, I've condensed the
      action to save you flying around aimlessly for the best part of an hour.
       
      4. Again, in the second patrol, Fonck was able to dive into the German fighter formation
      undetected before causing havoc...As far as I can tell, the AI in First Eagles is 'all seeing'...
      This makes it impossible (I think!) to sneak up on 'em! You'll just have to take your chances
      mixing it with 'em I'm afraid!
       
      ============================================================
       
      Mission requirements:
       
      To fly this mission as intended, you'll need:
       
      Flanders terrain.
      By Edward.
      To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
       
      Rene Fonck SPAD XIII skin.
      By HerGr.
      To be found in the Combat Ace, Downloads, 'WW1 Aircraft Skins' section
       
      Many thanks to all the above artists for their most excellent contributions to this great game.
       
      For maximum realism, the mission should be played with all gameplay settings set to 'Hard'.
       
      ============================================================
       
      Installation instructions:
       
      Install the mission by unzipping the downloaded file to the following path:
      C:/Program Files/Thirdwire/WW1/Missions
       
      Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
       
      ============================================================
       
      I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
      it more than once...I've tried to make it as historically accurate and authentic as the game
      will allow.
      Feel free to change any of the parameters as you wish.
       
      I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
      of the FE forums.
       
      Bon chance!
       
      Bucky.
       
      9/5/07

      337 downloads

         (6 reviews)

      1 comment

      Updated

    9. Alternative menu for First Eagles

      Alternative menu for First Eagles
      WIP - PROVIDED AS IS
       
      TO INSTALL MENU
      (1) extract all files
      (2) copy all files to the \MENU folder in your WWI folder
       
      NOTE: the First Eagles menu set is a work in progress and these files are provided as is.
       
       
       
      © 2008, Kout
       
      These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
      (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
      This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.

      282 downloads

         (4 reviews)

      0 comments

      Updated

    10. AA MG Airfield Gunners for FE Expansion Pack 1

      This mod contains the Airfield AA MG mod only. It does include the airfield mod for the Cambrai terrain.
       
      Unzip to a separate folder and read the Readme for installation instructions.
       
      RESTRICTIONS apply to the redistribution of certain files in this mod. Again read the Readme for clarification.
       
      Hope you enjoy,
       
      Tailspin

      404 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Bridges for Verdun Expansion Pack 1 Version

      This is the Expansion Pack version. It also includes a combined Bridges & Airfield AAMG mod as an option.
       
      Unzip to a separate folder and read the Readme for installation instructions.
       
      There are RESTRICTIONS on the redistribution of certain files in this mod...again see the Readme for clarification.
       
      Hope you enjoy,
       
      Tailspin

      263 downloads

         (2 reviews)

      0 comments

      Submitted

    12. Julius Arigi Alb D.III Oef

      Julius Arigi (1895-1981) was the second highest scoring ace in the Austro-Hungarian Empire. Unlike most aces, Arigi was an NCO. On August 22, 1916, enemy aircraft were reported to be approaching the Flik 6 airfield. Arigi sought permission to take off and attack them. Because there were no officers available, to fly with him as observers, permission was denied. Acting against direct orders, Arigi took off with another NCO in his in his Hansa-Brandenburg C.I and shot down 5 enemy Farmans in less than one half hour. He survived the war, as the most highly decorated NCO in the Austrian Army Air Service, with 32 confirmed victories. No Hanroit HD-1s were among them.
      My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. The rudder depicted is round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type because there are photos of this plane which clearly show the straight edged rudder. Available models do not offer the straight rudder. Some Alb DIII OEF were filed modified by removal of the prop spinner, because some came loose in flight. Again the available models do not offer this variation. Modifications of this magnitude beyond my present skill. If you can do it, please contact me.
      Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
       
      Just drop the folder in your Albatros_D3OAW folder and select Julius Arigi, in the loadout screen. There is no need to edit the ini.
       
      This skins is made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.
       
      sinbad © 2008

      288 downloads

         (2 reviews)

      0 comments

      Updated

    13. First Eagles Verdun Bridges and Airfield AAMGs

      Bridges and Airfield AA MG defenses to the Verdun Terrain for First Eagles. This mod is for the pre-Expansion Pack version of FE.
       
      I have combined the Airfield AA MG and Bridge mods into one download.
       
      Unzip to a Temp folder and see the Readme for Installation instructions.
       
      RESTRICTIONS apply for certain files contained in this mod. Please read the ReadMe for further information.
       
      TS

      312 downloads

         (1 review)

      0 comments

      Updated

    14. 37mm AAA guns for FE EXP1

      37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
       
      Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
       
      ..................................................................................................................................................................................
       
      Contents:
       
      37mm Sockelflak...Complete new model and texture provided by P10ppy
       
      37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
       
      1pdr Vickers Maxim gun
       
      The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
       
      New Tracer.tga for the guns by P10ppy
       
      Custom sound file for the guns by me.
       
      READ ME/INSTALLATION FILE
       
      Contact info/EULA for the A-Team's files.
       
      ..................................................................................................................................................................................
       
      There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
       
      ..................................................................................................................................................................................
       
      Installation:
       
      Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
       
      ..................................................................................................................................................................................
       
      THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
       
      Hope you enjoy.
       
      TS

      632 downloads

         (1 review)

      0 comments

      Submitted

    15. Updated Trench Textures

      I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
       
      Installation:
       
      Just unzip the files in the WWI\Terrain\WWIVerdun folder.

      828 downloads

         (3 reviews)

      0 comments

      Updated

    16. Active Battlefield for First Eagles Version 2

      This version includes a number of changes, which are explained in the readme. With these modifications, it works on my system, and I have no problem with stats. I can't guarantee you'll have the same results, as the stats problem seems to be very system dependent, and mission time seems to have an affect also. I'm reposting this because it works for me, and it might work for you. It adds a bit to immersion, so if you can get it to work, I think it's worth it. Complete installation instructions are contained in the readme.
       
      My thanks to Kesslebrut, and Geo, for the use of their ground objects. If you tinker with this, and wish to post a modified version, feel free, just don't mod the ground objects without the specific permission of the original authors.
       
      When Geo finishes his superb new German 77mm gun, and his new 75, I will post a types and targets ini update to take advantage of them. From the screenshot he posted at ThirdWire, they should be fantastic!
       
      As always, you use these files at your own risk. I hope they work for you as well as they worked for me.
       
      Heck

      1,090 downloads

         (3 reviews)

      0 comments

      Updated

    17. New Le Prieur Rockets for the FE-Addon Spad VII 180

      New Le Prieur Rockets for the FE-Addon Spad VII 180
       
      I did them in a bit of a weird way to…
      Stop the AI jettisoning them
      Give them an upward trajectory on launch
       
      Caveats
      You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
      Never seen the AI use them (did the AI use them pre Addon?)
      They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
       
      Included are a:
      New Spad_180_data.ini (with the weapon stations added)
      New Spad_180.ini (with the loadout file added)
      New Spad_180_Loadout.ini
      Le_Prieur_map.bmp
      Le_Prieur_Rocket.LOD
      Le_Prieur_Tube.LOD
       
      REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
       
      You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
      Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
      The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
      Open the WEAPONDATA.INI in a text editor and add to the bottom
       
      /////////////////////////////////////////////////
      [WeaponData025]
      TypeName=LePrieurRocket
      FullName=Le Prieur Rocket
      ModelName=Le_Prieur_Rocket
      Mass=5.000000
      Diameter=0.050000
      Length=0.356000
      SubsonicDragCoeff=0.320000
      SupersonicDragCoeff=2.769000
      AttachmentType=NATO,USAF,UK,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=0
      EndYear=0
      Availability=2
      BaseQuantity=24
      Exported=TRUE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=2
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=FALSE
      SpinStabilized=FALSE
      HasGrowl=FALSE
      EffectClassName=SmallRocketEffects
      ReleaseDelay=0.000000
      WarheadType=0
      Explosives=1.040000
      FusingDistance=5.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=0.000000
      MaxLaunchG=2.500000
      LockonChance=0
      LaunchReliability=50
      ArmingTime=0.500000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      MinLaunchRange=0.000000
      MaxLaunchRange=0.000000
      Duration=60.000000
      CounterCountermeasure=20.000000
      NoiseRejection=10.000000
      CapabilityFlags=0x00000000
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=0.800000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=0.000000
      BoosterDuration=2.000000
      BoosterAccel=26.000000
      BoosterEffectName=RocketFireEffect
      BoosterSoundName=Rocket
      BoosterNodeName=
      BoosterPosition=0.000000,0.012000,-0.029000
      SustainerDuration=0.000000
      SustainerAccel=0.000000
      SustainerEffectName=
      SustainerSoundName=
      SustainerPosition=0.000000,0.012000,-0.029000
      InFlightEffectName=RocketInFlightEffect
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponData026]
      TypeName=LePrieurTube
      FullName=Le Prieur Tube
      ModelName=Le_Prieur_Tube
      Mass=4.000000
      Diameter=0.020000
      Length=1.570000
      SubsonicDragCoeff=0.100000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,FRANCE
      SpecificStationCode=
      NationName=FRANCE
      StartYear=1915
      EndYear=1919
      Availability=2
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1914
      ExportEndYear=1919
      ExportAvailability=2
      WeaponDataType=5
      MaxFuelAmount=0.001000
      Asymmetrical=FALSE
      /////////////////////////////////////////////////
       
      Note [WeaponData0XX] should be sequential with any thing you already have there
      After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
      That should be all
       
       
      If you want to add the rockets to another craft using the Spad_180_data.ini as an example
       
      Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
       
      [TopWingMidLeft] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=leftWingRocketRail
      SystemName[002]=WingRockets02
      SystemName[003]=WingRockets04
      SystemName[004]=WingRockets06
      SystemName[005]=WingRockets08
      /////////////////////////////////////////////////////////////////
       
      [TopWingMidRight] for the Spad
      /////////////////////////////////////////////////////////////////
      SystemName[001]=RightWingRocketRail
      SystemName[002]=WingRockets01
      SystemName[003]=WingRockets03
      SystemName[004]=WingRockets05
      SystemName[005]=WingRockets07
      /////////////////////////////////////////////////////////////////
       
      In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
      The two first stations are for the non-jettisonable launch tubes (graphic only)
      The Attachment Position will vary with differing aircraft
      AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
      The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
       
      The following 8 Weapon Stations are for the rockets themselves
      Their Attachment Positions are similar to the first two EXCEPT:
      Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
      Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
      Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
      Add 0.137 too the next two (WingRockets03, WingRockets04)
      Add 0.257 too the next two (WingRockets05, WingRockets06)
      Add 0.377 too the last two (WingRockets07, WingRockets08)
       
      All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
       
      ///////////////////////////////////////////////////////////
      [LeftWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=1
      StationGroupID=1
      StationType=EXTERNAL
      AttachmentPosition=-3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [RightWingRocketRail]
      SystemType=WEAPON_STATION
      StationID=2
      StationGroupID=2
      StationType=EXTERNAL
      AttachmentPosition=3.04,0.50,0.05
      AttachmentAngles=0.0,15.0,0.0
      LoadLimit=5
      AllowedWeaponClass=FT
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.01
      PylonDragArea=0.00
      NoJettisionTank=TRUE
      FuelTankName=LePrieurTube
       
      [WingRockets01]
      SystemType=WEAPON_STATION
      StationID=3
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets02]
      SystemType=WEAPON_STATION
      StationID=4
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.067
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets03]
      SystemType=WEAPON_STATION
      StationID=5
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets04]
      SystemType=WEAPON_STATION
      StationID=6
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.187
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets05]
      SystemType=WEAPON_STATION
      StationID=7
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,90.0,18.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets06]
      SystemType=WEAPON_STATION
      StationID=8
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.307
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets07]
      SystemType=WEAPON_STATION
      StationID=9
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
       
      [WingRockets08]
      SystemType=WEAPON_STATION
      StationID=10
      StationGroupID=3
      StationType=EXTERNAL
      LoadLimit=5
      AttachmentPosition=-3.04,0.51,0.427
      AttachmentAngles=0.0,15.0,0.0
      AllowedWeaponClass=RCKT
      EjectVelocity=0.0,150.0,30.0
      AttachmentType=NATO
      ModelNodeName=
      PylonMass=0.001
      PylonDragArea=0.00
      /////////////////////////////////////////////////////////
       
      Add to the aircraft’s someAircraft.ini
      ////////////////////////////////////////////////////
      LoadoutFile=someAircraft_LOADOUT.INI
      ///////////////////////////////////////////////////////////////////
      If it doesn’t already exist
       
      Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
       
      ////////////////////////////////////////////////////////////////
      [Le Prieur]
      DefaultFor=BALLOON_BUSTING
      Loadout[01].WeaponType=LePrieurTube
      Loadout[01].Quantity=1
      Loadout[02].WeaponType=LePrieurTube
      Loadout[02].Quantity=1
      Loadout[03].WeaponType=LePrieurRocket
      Loadout[03].Quantity=1
      Loadout[04].WeaponType=LePrieurRocket
      Loadout[04].Quantity=1
      Loadout[05].WeaponType=LePrieurRocket
      Loadout[05].Quantity=1
      Loadout[06].WeaponType=LePrieurRocket
      Loadout[06].Quantity=1
      Loadout[07].WeaponType=LePrieurRocket
      Loadout[07].Quantity=1
      Loadout[08].WeaponType=LePrieurRocket
      Loadout[08].Quantity=1
      Loadout[09].WeaponType=LePrieurRocket
      Loadout[09].Quantity=1
      Loadout[10].WeaponType=LePrieurRocket
      Loadout[10].Quantity=1
      ////////////////////////////////////////////////////////////////
       
      Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
       
      Enjoy and feel free to mod it and repost it for other aircraft :yes:
       
      V

      307 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Fokker E.IV Pack

      Fokker E.IV and E.IVa
       
      Model by Laton
      Skins (E.III) by v. Deutschmark
      FM by peter01.
       
      The zip file contains two variants, with alternate armament (2 and 3 gun) configurations.
       
      Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
       
      Check the Readme for installation instructions and any other notes.

      1,558 downloads

         (5 reviews)

      0 comments

      Submitted

    19. Spad XII

      Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me)
       
      Model changes: removal of the nose humps and reskin
      XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area
      New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke)
      New hanger and loading screens
       
      The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this)
      It has 12 reloads
      I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too)
      ---------------------------------------------------
      A few “Facts”
       
      The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model)
      It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs
      Because of the breech placement the controls were of the Deperdussin type (wheel)
       
      After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes,
      However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable
      Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s
      ---------------------------------------------------
      Top speed 220kph at SL
      Ceiling 7000m
      Empty weight 628kg
      ---------------------------------------------------
      Files
      New Reloading sound: gun_reloadlg.wav goes in the Sounds folder
      The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below
       
      New gunfire effect: 37mmSpad.ini must be placed in the effects folder
       
      New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor
       
      New aircraft folder SPAD_XII placed in the Objects/aircraft folder
      This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3),
      the Ini’s necessary for the craft,
      a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it)
       
       
      ---------------------------------------------------
      SOUNDLIST.INI
      Add near the top of the file:
      ---------------------------------------------------
      SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above
      ---------------------------------------------------
      And at the bottom add:
      ---------------------------------------------------
      [gun_reloadlg]
      Priority=HIGH
      3DSound=FALSE
      NumBuffers=1
      Looped=FALSE
      ---------------------------------------------------
       
       
      GUNDATA.INI
      Add at the bottom of the file
      ---------------------------------------------------
      [GunData0XX] //////////////////////////////////XX is the next sequential number
      TypeName=37MM_SAMC
      FullName=37mm SAMC Moteur canon
      Caliber=37.000000
      ROF=1.000000
      MuzzleVel=400.000000
      AmmoWt=0.650000
      WarheadWt=0.035000
      Reliability=97.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.150000,0.100000,0.100000
      GunFireEffect=37mmFireEffectEnH
      GunFireSound=TankGun
      EffectClassName=37mmEffects
      EffectTime=10.000000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
      ---------------------------------------------------
      Important: the GUNDATA.INI must be saved in the gun editor after manual editing
       
      Have fun :yes:
      V

      1,216 downloads

         (2 reviews)

      0 comments

      Submitted

    20. GISTAND FE effects_enhancements Ver 1


       
      FE effects enhancements!......I Wanted more EFFECTS in this Fantastic WWI SIMS!!!!

      1,138 downloads

         (5 reviews)

      0 comments

      Updated

    21. Brumowski Alb D.IIIOAW 15352 Sworls Revised

      Godwin Brumowski (1889-1936) had the most confirmed (35) and unconfirmed (8 downed behind enemy lines) victories among Austria-Hungary's pilots. Brumowski began flying on the Italian front in the spring of 1916. Beginning in April 1916, he got five confirmed victories flying the Albatros B.1, Hansa Brandenburg C-1 and D-1. After studying tactics with Jasta 24 from March 19-27,1917 on the Western Front he returned to the Italian Front and took command of Flik 41J, Austria-Hungary's first true fighter squadron. In August 1917 Brumowski got his first Albatros, D.III Oef 153.06, with a natural finished plywood fuselage topped by green and mustard sworl camo.. In October 1917 Brumowski began flying 153.45, painted red in admiration for Manfred von Richthoven. From November 1917 to April 1918 Brumowski flew 153.52 and 153.45. Initially both were all red with the famous Totenkopf skulls. Sometime during this period, mustard yellow sworls were applied over the red. From November 1917 on, Flik 41J marked their planes with yellow-and-black wheel discs. On February 1, 1918 Alb 153.45 suffered heavy damage in combat and an in flight fire. Three days later, Alb 153.52 was totally destroyed after barely surviving combat with eight British fighters. Alb 153.45 was repaired and flown through April, when it appears to have been retired. In June 1918 Brumowski was flying 153.209 when he was grounded. I found no photos showing the sworl pattern on 153.209. By October 1918, Brumowski was flying a dark brown desk with a green blotter, in command of the Austro-Hungarian air force operating along the Isonzo.
      No Hanroit HD-1s were among Brumowskis confirmed or unconfirmed kills.
      The Totenkopf, or death head images on the fuselage, and the crosses on the rudder were carefully reproduced from photographs for the aircraft (153.45, 153.52 and 153.209) in this series. The sworled camo is the final rendition of many variations attempted after comparison with photos and other research. All four aircraft and all six paint schemes are included in this series. Choose your favorite.
      My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. First, some Austrian pilots removed the spinner caps because these occasionally came loose in flight. Second, the rudders depicted are round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type as that is depicted in most photos of Brunowski aircraft. Available models offer neither the straight rudder nor the spinner free versions. Modification of these parts is beyond my present skill. If you can do it, please contact me.
      Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
       
      Just drop the folder in your Albatros_D3OAW folder and select Brumowski 15352 in the loadout screen. You can change the name if you like, but be careful; only two words or combination of words and numbers are permitted. There is no need to edit the ini.
       
      These skins are made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.

      215 downloads

         (1 review)

      0 comments

      Submitted

    22. Brumowski 15345 Sworl Camo revised

      Godwin Brumowski (1889-1936) had the most confirmed (35) and unconfirmed (8 downed behind enemy lines) victories among Austria-Hungary's pilots. Brumowski began flying on the Italian front in the spring of 1916. Beginning in April 1916, he got five confirmed victories flying the Albatros B.1, Hansa Brandenburg C-1 and D-1. After studying tactics with Jasta 24 from March 19-27,1917 on the Western Front he returned to the Italian Front and took command of Flik 41J, Austria-Hungary's first true fighter squadron. In August 1917 Brumowski got his first Albatros, D.III Oef 153.06, with a natural finished plywood fuselage topped by green and mustard sworl camo.. In October 1917 Brumowski began flying 153.45, painted red in admiration for Manfred von Richthoven. From November 1917 to April 1918 Brumowski flew 153.52 and 153.45. Initially both were all red with the famous Totenkopf skulls. Sometime during this period, mustard yellow sworls were applied over the red. From November 1917 on, Flik 41J marked their planes with yellow-and-black wheel discs. On February 1, 1918 Alb 153.45 suffered heavy damage in combat and an in flight fire. Three days later, Alb 153.52 was totally destroyed after barely surviving combat with eight British fighters. Alb 153.45 was repaired and flown through April, when it appears to have been retired. In June 1918 Brumowski was flying 153.209 when he was grounded. I found no photos showing the sworl pattern on 153.209. By October 1918, Brumowski was flying a dark brown desk with a green blotter, in command of the Austro-Hungarian air force operating along the Isonzo.
       
      No Hanroit HD-1s were among Brumowskis confirmed or unconfirmed kills.
       
      The Totenkopf, or death head images on the fuselage, and the crosses on the rudder were carefully reproduced from photographs for the aircraft (153.45, 153.52 and 153.209) in this series. The sworled camo is the final rendition of many variations attempted after comparison with photos and other research. All four aircraft and all six paint schemes are included in this series. Choose your favorite.
       
      My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. First, some Austrian pilots removed the spinner caps because these occasionally came loose in flight. Second, the rudders depicted are round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type as that is depicted in most photos of Brunowski aircraft. Available models offer neither the straight rudder nor the spinner free versions. Modification of these parts is beyond my present skill. If you can do it, please contact me.
       
      Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
       
      Just drop the folder in your Albatros_D3OAW folder and select Brumowski 15345 in the loadout screen.
       
      My apology to those who had problems with the earlier download of this skin. The naming convention was not correct.
       
      You can change the name if you like, but be careful; only two words or combination of words and numbers are permitted. There is no need to edit the ini.
       
      These skins are made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.
       
      sinbad © 2008

      169 downloads

         (1 review)

      0 comments

      Submitted

    23. Smoke effects

      This is a small effects pack to give First Eagles more intersting and longer lasting
      smoke from damaged aircraft. The effects 'fill in' entries left empty in the release version
      of the game.
       
      To install, extract the files into your \Effects folder.
       
      A quick thank you to Deuces for pointing me in the right direction on making these.
       
      Have fun.

      713 downloads

         (3 reviews)

      0 comments

      Updated

    24. Smoke Effects Pack V2

      Pack Updated - Please ensure the readme files says Version 2A in the top line.
       
      Smoke Effects Pack
       
      New effects for:
       
      General aircraft damage (pale grey smoke)
       
      Aircraft fires (some flames - black/grey smoke)
       
      Engine fire (small flames, brown/black smoke)
       
      Fuel fires (intense, long flames & thick black smoke)
       
      To install, extract the files into your \Effects folder.
       
       
      Have fun.

      1,434 downloads

         (3 reviews)

      0 comments

      Updated

    25. First Eagles Buildings

      Hi-res Buildings for Third Wire's First Eagles
       
      This is a hi-res replacement building set for First Eagles. It replaces or enhances most of the buildings in the game. Many of the replacement buildings use completely new hi-res textures, while a few buildings are enhanced versions of those included with the game. The shapes and locations of the buildings are not changed.

      1,476 downloads

         (4 reviews)

      0 comments

      Updated

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