First Eagles by Thirdwire
Sub Category
All FE Simulation Modifications and Add-Ons
- First Eagles - General Files
- First Eagles - WWI and Early Years 1914 - 1920
- First Eagles - Golden Era 1920 to 1940
-
Guitarclassic55's Replacement Menu Screens WITH MOVIE
FIXED CORRUPTED ZIP FILE - MOVIE VERSION should be good to go now
INTRODUCTION - Guitarclassic55's Replacement Menu Screens with MOVIE
GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
WHAT IS INCLUDED
There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
In every other way, the two are identical.
The stock screens that are replaced:
Main Screen
Campaign Screen
Debrief Screen
Loadout Screen
Medal List Screen
Multiplayer Screen
Options Screen
Pilot Record Screen
Planning Map Screen
Roster Screen
Single Mission Screen
In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
INSTALLATION
First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
[The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
UNINSTALLING
You can:
1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
A. Locate your backed-up original MENU folder.
B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
3. If you also want to get rid of the new hangar screens:
A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
AlbatrosD5 - delete AlbatrosD5_hangar.bmp
AlbatrosD5A - delete AlbatrosD5_hangar.bmp
CamelF1_110 - delete CamelF1_hangar.bmp
CamelF1_130 - delete CamelF1_hangar.bmp
CamelF1_150 - delete CamelF1_hangar.bmp
FokkerD7 - delete FokkerD7_hangar.bmp
FokkerD7F - delete FokkerD7_hangar.bmp
FokkerDr1 - delete FokkerDr1_hangar.bmp
SE5a - delete SE5a_hangar.bmp
Spad12 - delete Spad13_hangar.bmp
KNOWN ISSUES:
The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
ACKNOWLEDGEMENTS
Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
Guitarclassic55
[Jim Dickson]
Prince Edward Island, Canada
May 2008
892 downloads
-
Guitarclassic55's Replacement Menu Screens NO MOVIE
INTRODUCTION - Guitarclassic55's Replacement Menu Screens NO MOVIE
GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
WHAT IS INCLUDED
There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
In every other way, the two are identical.
The stock screens that are replaced:
Main Screen
Campaign Screen
Debrief Screen
Loadout Screen
Medal List Screen
Multiplayer Screen
Options Screen
Pilot Record Screen
Planning Map Screen
Roster Screen
Single Mission Screen
In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
INSTALLATION
First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
[The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
UNINSTALLING
You can:
1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
A. Locate your backed-up original MENU folder.
B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
3. If you also want to get rid of the new hangar screens:
A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
AlbatrosD5 - delete AlbatrosD5_hangar.bmp
AlbatrosD5A - delete AlbatrosD5_hangar.bmp
CamelF1_110 - delete CamelF1_hangar.bmp
CamelF1_130 - delete CamelF1_hangar.bmp
CamelF1_150 - delete CamelF1_hangar.bmp
FokkerD7 - delete FokkerD7_hangar.bmp
FokkerD7F - delete FokkerD7_hangar.bmp
FokkerDr1 - delete FokkerDr1_hangar.bmp
SE5a - delete SE5a_hangar.bmp
Spad12 - delete Spad13_hangar.bmp
KNOWN ISSUES:
The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
ACKNOWLEDGEMENTS
Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
Guitarclassic55
[Jim Dickson]
Prince Edward Island, Canada
May 2008
427 downloads
0 comments
Updated
-
gunsight
By p10ppy
Add on gunsight for FE
As mentioned in a recent post, I’m somewhat “uneasy” about using aimangles to adjust the gunsight/bullet path convergence
The issue (thanks B Bandy RFC) is that the AI becomes very inaccurate when using significant amounts of this parameter (empirical testing seems to confirm this)
The AI would seem to use the aircraft’s fore/aft axis for aiming fixed guns and aimangles shifts the bullet path away from this axis
This is fine for vertical adjustments because the AI can be “told” to compensate with the GunBoresightAngle in the [FlightControl] section of the FM (as with the Lewis gun in the stock SE5a)
SE5A_DATA.INI
[FlightControl]
GunBoresightAngle=5.0
[internalGun2]
AimAngles=0.0,5.0,0.0
However there seems to be no GunBoresightAngle equivalent for left/right adjustments
So heres a replacement gunsight that can be moved around instead of the bullet path
Its somewhat of a pain to use I’m afraid
The steps
You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
Place the GunSight.bmp and gunsight01.LOD in the “Weapons” folder has well
Add this to the bottom of your extracted weapondata.ini
----------------------------------------
[WeaponData027]
TypeName=Gunsight01
FullName=Gunsight01
ModelName=Gunsight01
Mass=0.010000
Diameter=0.100000
Length=0.010000
SubsonicDragCoeff=0.000100
SupersonicDragCoeff=0.000100
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
---------------------------------------------
Note [WeaponData0XX] should be sequential with any thing you already have there
After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
Now change your “victim” aircraft FM thusly (SPAD7_180 used here as an example)
Add TWO new systems to the component that the gunsight will sit on (often [Nose])
SPAD7_180_DATA.INI
------------------------------
[Nose]
ParentComponentName=Fuselage
---snip----------
SystemName[001]=Engine
SystemName[002]=Gunsight01/////New
SystemName[003]=Gunsight/////////New
---------------------------------------
Add two new weapon stations’ to match in the weapon station section of th FM
-----------------------------------------
[Gunsight01]
SystemType=WEAPON_STATION
StationID=11//note these are sequential with StationID’s above
StationGroupID=4//note these are sequential with StaionGroup’s above
StationType=EXTERNAL
AttachmentPosition=0.0,0.75,0.642 //where the gunsight will appear on the aircraft, you will have to test
AttachmentAngles=0.0,0.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.0001
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=Gunsight01//name of the weapon lod
--------------------------------------------
The next one’s parameters are largely irrelevant, its to hide the existing gunsight
The most important bit is the ModelNodeName=sight,
“sight” being the mesh name of the original gunsight
You will have to deduce that with an OUT file or use a hex editor on the main models LOD to find it (not as hard as it sounds) or ask the original modder to tell you
-------------------------------------------
[Gunsight]
SystemType=WEAPON_STATION
StationID=12//note these are sequential with StationID’s above
StationGroupID=5//note these are sequential with StaionGroup’s above
StationType=EXTERNAL
AttachmentPosition=0.000,0.5000,0.0000
AttachmentAngles=0.000,0.0000,0.0000
LoadLimit=1
AllowedWeaponClass=FT
AttachmentType=NATO,WP
NumWeapons=1
ModelNodeName=sight// name of the original gunsight mesh
PylonMass=0.0001
PylonDragArea=0
FuelTankName=
--------------------------------------------------------
Finally modify or create a loadout file for the aircraft so the gunsight01 is loaded in all configurations
SPAD7_180_LOADOUT.INI example
------------------------------------
[Default]
DefaultFor=SWEEP,CAP,INTERCEPT,BALLOON_DEFENSE,CAS,RECON,ARMED_RECON,ESCORT
Loadout[11].WeaponType=Gunsight01
Loadout[11].Quantity=1
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[01].WeaponType=LePrieurTube
Loadout[01].Quantity=1
Loadout[02].WeaponType=LePrieurTube
Loadout[02].Quantity=1
Loadout[03].WeaponType=LePrieurRocket
Loadout[03].Quantity=1
Loadout[04].WeaponType=LePrieurRocket
Loadout[04].Quantity=1
Loadout[05].WeaponType=LePrieurRocket
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurRocket
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
Loadout[11].WeaponType=Gunsight01
Loadout[11].Quantity=1
------------------------------------------
Phew
I usually mod the main guns tracer size with the gun editor to make testing easier (bigger, temporarily)
AttachmentPosition=0.0,0.75,0.642 equals Left(-x.x) or Right(x.x), Down(-x.x) or Up(x.x), Backward(-x.x) or Forward(x.x) from the aircrafts CG (units are metres)
Keep adjusting it till you have it right, the above is good for MY spad7_180 with the cockpit setting that I use
I will include my SPAD7_180_LOADOUT.INI and my SPAD7_180_DATA.INI in the download (they go in your SPAD7_180 folder)
Please backup your old ini's first
My SPAD7_180 ini's are modded for LePrieur's as well as the cockpit settings here http://forum.combatace.com/index.php?autoc...p;showfile=5924
so YMMV
Enjoy and feel free to use it for other aircraft (and re-release it for the community if you wish)
225 downloads
0 comments
Submitted
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Gotha GIV Cockpit
this is just a mod of the cockpit.ini file to fit the Fokker D7 cockpit to the Gotha GIV
-unpack the GothaGIV_Cockpit.ini file and drop it in the GothaGIV folder it will overwrite the existing Cockpit.ini file
294 downloads
0 comments
Updated
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FE Menu Screens BETA
Here are the screens that I've been working on. If you'd like to test them, please refer to the README enclosed.
249 downloads
-
FESounds
Updated 19/4/08.
I've now included a louder "bullet hit" sound. Designed to make you jump when your plane gets hit!
EDIT 30/4/08: It's taken a while for me to work this out, but initially I didn't realise that the bullet hit sound was as loud on the AI planes as on the players...Even from long distance. Not very realistic...There's no way you'd hear hits on the target plane above your engine noise. So, to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat", scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=030.000000 or even 025.000000.
Job Done!
The player engine sound in FE is not loud enough IMO. The AI flyby sound easily drowns it out, so here's a louder version which to my ears sounds a lot better.
I've also included louder and better machine gun sounds which I think balance nicely with the new engine and ambient sounds.
There are various ways to use them, but the way I do it is to rename the original file, eg to Proploop2 or Vickersorig, or whatever suits you, then drop the new files into your Sounds folder and you're good to go...
I think it's an improvement, I hope you do too!
Bucky.
928 downloads
0 comments
Updated
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McCudden Vs 'Green-Tail'. (56sqn vs Jasta 5)
Updated 18/4/08.
Just a quick note to confirm that this mission will work with the expansion pack and April 08 patch, as long as
you have ALL required skins, terrain etc installed.
A Quick Mission for First Eagles: "McCudden Vs "Green-Tail"
===================
This mission is a re-enactment of an actual aerial combat that took place on Monday 18th February 1918, at
approximately 10.30am, between two "elite" units: 56 Squadron RFC and Jasta 5.
56 Sqn were based at Lavieville, near Albert. Led by Major James McCudden VC (57 victories).
Jasta 5 were based at Boistrancourt, near Cambrai. Led by Oberleutnant Richard Flashar. (2 victories)
=====================================
McCudden gives a quite detailed account of the combat on page 255 of his excellent book 'Flying Fury'. Essential
reading for any student of the first air war.
In the book he describes several encounters with an Albatros DV which he dubs; "Green-Tail". He acknowledges
the flying ability and bravery of the German pilot repeatedly. In fact, McCudden thought it was "Green-Tail" that
killed his good friend Cpt Richard Maybery (21 victories), on 19/12/17 during a fight with Jasta 5.
==================================
To set the scene:
McCudden's flight took off at about 10.00am from Lavieville on an Offensive Patrol, and crossed the lines over
Bourlon Wood at 13000 feet...Almost immediately they spotted a patrol of Albatros DV's below...
This is how McCudden descibes the action in his book:
"I signalled the attack to the patrol, and down we went, with the sun behind us. I singled out the leader and
fired a good burst from both guns, and I must have riddled the pilot, for he still flew on straight until the machine
burst into flames, and it then fell over sideways. I got a plain view of the Albatros as it fell a flaming wreck.
It was "Green-Tail"! Maybery was avenged!"
McCudden went on to score a second victory during this dogfight, bringing down another Albatros DV very soon
after despatching "Green-Tail".
There has always been controversy over exactly who "Green-Tail" was, McCudden describes the plane as having
a white inverted 'V' on the top wing, and the letter 'K' on its fuselage.
It's now pretty well established that his two victims that day were Unteroffizier Justus Kaiser who was killed, and
Uffz Von Stein who survived the encounter, but was wounded.
It's likely that they weren't from Jasta 5 at all, but from Jasta 35 who were also based nearby, and often flew
alongside Jasta 5.
The Jasta 5 skins available for FE, with their green tails will do nicely for our purposes though!
========================================
Mission and game limitations:
For the purposes of this mission (seeing as we don't yet have a skin that fits perfectly), We'll have to choose one
of the currently available Jasta 5 schemes as "Green-Tail"...
Well, fortunately there is one with an inverted 'V' on the wing, which I consider to be the closest match.
So if you want to duplicate McCudden's actions, that is the plane you have to single out and bring down, plus at
least one other.
=========================================
Mission Guidelines:
When the mission starts, you'll be at an altitude of approximately 12,500 ft. with a few miles to fly until you reach
the lines over Bourlon wood. Keep climbing until you reach 13000 ft or even a bit higher, and keep to a heading
of around 60 degrees.
Don't forget, you're looking for the Albatros with the white 'V' on the upper wing. although it's not a mission goal,
so don't get target fixated!...And make sure you SIGNAL YOUR WINGMEN when you sight the enemy by pressing:
'TAB', then '1'. Otherwise you'll be on your own!
That's all I'm going to tell ya...Good Luck!
PS. I've decided to start this mission in the air because at the moment FE is not geared up very well for take off's
and landings.
PPS. I've included a few German two seaters roaming the area that you can hunt down after the main furball....
If you survive and have any ammo left!
========================================
Requirements and installation:
All skins and terrain are available from the downloads section of the Combat Ace website.
To fly this mission, you'll need:
Flanders Terrain
By Edward.
SE5a 56 Sqn, RFC,1917 - Two versions.
By dhasdell.
Available on Page 7 of the WW1 skins download page
Not absolutely essential, but these markings are more accurate than the stock versions.
Please note: If you want to fly as McCudden, then you'll have to select No.6 at the 'Loadout' screen.
Nothing I do can induce the game to give the correct number automatically. Dunno why!
Jasta 5 skins X 5.
2 by JFM. 4 by Warbirds. (Yeah, I know that makes 6. Read on...)
Available on page 13 and 16 of the WW1 skins download page
Note that there are two versions of Flashar's "Dragon"...Only one required so take your pick!
Many thanks to all the above artists for their most excellent contributions to this great game.
======================================
Install the mission by unzipping the downloaded file to the following path:
C:/Program Files/Thirdwire/WW1/Missions
======================================
Phew!...Sorry for the long winded intro. I hope you enjoy flying this Quick mission and find it challenging enough.
I've tried to make it as authentic as the game will allow.
If you find anything wrong with it, or have any suggestions please let me know via any one of the FE forums.
Cheers!
Bucky.
***************************************
***************************************
320 downloads
0 comments
Updated
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Rene Fonck: 'Ace Of Aces'. Parts 1 & 2
Updated 18/4/08.
Just a quick note to confirm that this mission will work with the expansion pack and
April 08 patch, as long as you have ALL required skins, terrain etc installed.
A Mission For First Eagles.
Bucky's Quick Mission No.5. Rene Fonck: 'Ace Of Aces'. Parts 1 & 2.
Released: 09/05/07... The 89th anniversary of the action depicted in this mission.
============================================================
Introduction:
Ask any student of the first air war to name their top ten WW1 fighter pilots and all the usual
names will crop up, plus maybe, a few lesser knowns. Chances are though, the name Rene
Fonck won't be among them... He's been largely forgotten... Even in his own country.
A true case of criminal neglect IMHO, because Rene Fonck was probably THE greatest fighter
pilot of WW1. The only problem is/was, Fonck knew how good he was and wouldn't let anyone
forget it...He was regarded as a boastful, boorish, braggart, and generally not well liked by
his comrades.
But when you talk the talk, you've got to be able to walk the walk...Fonck could and did!
This mission, which comes in two parts, depicts the events of Thursday, May 9th, 1918. This
was the date that Sous-Lt Rene Fonck of escadrille SPA103, shot down six German aircraft
in a single day...An outstanding feat in itself , but amazingly, he was to repeat it again on
September 26th!
In fact, he brought down two or more enemy planes in one day, an incredible eighteen times
in one year!
His marksmanship was of olympic gold medal standard. He usually expended very little
ammunition when bringing down enemy aircraft. About nine rounds on average.
His official end of war total was 75 confirmed victories, but in his book 'Ace Of Aces', he gave
all the dates for a further 52 unconfirmed victories, which would give him an actual score
of 127.
============================================================
To set the scene:
On May 9th, Fonck didn't even begin flying until 3:45pm because of bad weather, but soon
after crossing the allied lines with his two wingmen, he spotted three enemy two-seaters. He
shot down all three in a fight that lasted just 45 seconds...They all crashed within 400 metres
of each other!
After landing to refuel, he took off again at 5:30pm. It was very cloudy and eventually Fonck
became separated from his two wingmen. He emerged from a dense cloud and immediately
came across another German two-seater and shot that down.
Continuing his patrol, he spotted a flight of four Fokker D.VII's, escorted by five Albatros
D.V's flying slightly above, and ahead of the D.VII's. Weighing up the odds and feeling brave,
Fonck put his SPAD into a dive, positioned himself amongst the nine enemy planes and shot
down the rearmost D.VII.
Alerted by the machine gun noise, the remaining E/A attempted to turn and bring their guns
to bear on Fonck, but this manoeuvre slowed them down, and his momentum allowed him to
pass between them. He then shot down the leader of the patrol and bolted for home, with
seven enemy planes in hot pursuit!
============================================================
Mission guidelines:
As already stated, this mission comes in two parts to more accurately depict the events,
weather and timing of Thursday, May 9th, 1918.
PART 1.
You'll join the action at about 7500 feet, having just crossed the allied lines at 4:15pm. The
weather, which has kept you grounded for most of the day has cleared nicely, Although it's
still quite cloudy.
You're accompanied by your two able wingmen; Lt Fontaine and Cpt Battle. Suddenly, you
spot three specks in the distance...Bosche two-seaters!... Manouevre yourself into a
favourable position and dive into the fray!
Fonck managed to shoot down all three German two-seaters himself...Can you do the same?
Having achieved the mission goal, feel free to press 'ALT+N' to fast forward to your
aerodrome...You can then land, and wait while your ground crew refuel and re-arm your
SPAD...You may want to grab yourself a coffee and a croissant while you wait...
PART 2.
We join the action at 12,500 feet. It's 6:10pm, and you've been in the air for 40 minutes. It's
very cloudy and you've lost your two wingmen, and the light is fading...
You emerge from a dense cloud to find a German reconnaisance plane very close by...Once
you send him down, prepare yourself to dive into the midst of the Fokker D.VII's and
Albatros D.V's!
Fonck shot down two Fokker D.VII's before making a break for home, but do feel free to try
and better him if you think you can!
If you survive, you can navigate your way back to Villers Bretonneaux airfield (or press
ALT+N like I always do!) and land to a rapturous reception from your comrades...Just as
Fonck did.
============================================================
Compromises and game limitations:
1. During the spring and summer of 1918 the German offensive had pushed the allies back
much further than the actual front line depicted in the game. Also, the FE map is very sparsely
populated around the Montdidier area where these combats actually took place. This means
that I've not been able to place the action as accurately on the map as I would've liked.
2. FE won't allow multiple 'named wingmen' in the players flight. This means the game will
recognise only the players plane. consequently, there will be no record of your wingmen's
actions in the 'stats' screen at end of mission. It also means you can't issue orders via the
'tab' button.
The good news is; this doesn't stop your wingmen from participating in the action, although
for this mission you won't want any help anyway!
3. In Fonck's second patrol, about 45 minutes passed between him shooting down the
two-seater and the dogfight with the flight of German fighters...Here, I've condensed the
action to save you flying around aimlessly for the best part of an hour.
4. Again, in the second patrol, Fonck was able to dive into the German fighter formation
undetected before causing havoc...As far as I can tell, the AI in First Eagles is 'all seeing'...
This makes it impossible (I think!) to sneak up on 'em! You'll just have to take your chances
mixing it with 'em I'm afraid!
============================================================
Mission requirements:
To fly this mission as intended, you'll need:
Flanders terrain.
By Edward.
To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
Rene Fonck SPAD XIII skin.
By HerGr.
To be found in the Combat Ace, Downloads, 'WW1 Aircraft Skins' section
Many thanks to all the above artists for their most excellent contributions to this great game.
For maximum realism, the mission should be played with all gameplay settings set to 'Hard'.
============================================================
Installation instructions:
Install the mission by unzipping the downloaded file to the following path:
C:/Program Files/Thirdwire/WW1/Missions
Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
============================================================
I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
it more than once...I've tried to make it as historically accurate and authentic as the game
will allow.
Feel free to change any of the parameters as you wish.
I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
of the FE forums.
Bon chance!
Bucky.
9/5/07
337 downloads
-
Alternative menu for First Eagles
By kout
Alternative menu for First Eagles
WIP - PROVIDED AS IS
TO INSTALL MENU
(1) extract all files
(2) copy all files to the \MENU folder in your WWI folder
NOTE: the First Eagles menu set is a work in progress and these files are provided as is.
© 2008, Kout
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.
282 downloads
0 comments
Updated
-
AA MG Airfield Gunners for FE Expansion Pack 1
By Tailspin
This mod contains the Airfield AA MG mod only. It does include the airfield mod for the Cambrai terrain.
Unzip to a separate folder and read the Readme for installation instructions.
RESTRICTIONS apply to the redistribution of certain files in this mod. Again read the Readme for clarification.
Hope you enjoy,
Tailspin
404 downloads
0 comments
Submitted
-
Bridges for Verdun Expansion Pack 1 Version
By Tailspin
This is the Expansion Pack version. It also includes a combined Bridges & Airfield AAMG mod as an option.
Unzip to a separate folder and read the Readme for installation instructions.
There are RESTRICTIONS on the redistribution of certain files in this mod...again see the Readme for clarification.
Hope you enjoy,
Tailspin
263 downloads
0 comments
Submitted
-
Julius Arigi Alb D.III Oef
By sinbad
Julius Arigi (1895-1981) was the second highest scoring ace in the Austro-Hungarian Empire. Unlike most aces, Arigi was an NCO. On August 22, 1916, enemy aircraft were reported to be approaching the Flik 6 airfield. Arigi sought permission to take off and attack them. Because there were no officers available, to fly with him as observers, permission was denied. Acting against direct orders, Arigi took off with another NCO in his in his Hansa-Brandenburg C.I and shot down 5 enemy Farmans in less than one half hour. He survived the war, as the most highly decorated NCO in the Austrian Army Air Service, with 32 confirmed victories. No Hanroit HD-1s were among them.
My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. The rudder depicted is round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type because there are photos of this plane which clearly show the straight edged rudder. Available models do not offer the straight rudder. Some Alb DIII OEF were filed modified by removal of the prop spinner, because some came loose in flight. Again the available models do not offer this variation. Modifications of this magnitude beyond my present skill. If you can do it, please contact me.
Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
Just drop the folder in your Albatros_D3OAW folder and select Julius Arigi, in the loadout screen. There is no need to edit the ini.
This skins is made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.
sinbad © 2008
288 downloads
0 comments
Updated
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First Eagles Verdun Bridges and Airfield AAMGs
By Tailspin
Bridges and Airfield AA MG defenses to the Verdun Terrain for First Eagles. This mod is for the pre-Expansion Pack version of FE.
I have combined the Airfield AA MG and Bridge mods into one download.
Unzip to a Temp folder and see the Readme for Installation instructions.
RESTRICTIONS apply for certain files contained in this mod. Please read the ReadMe for further information.
TS
312 downloads
0 comments
Updated
-
37mm AAA guns for FE EXP1
By Tailspin
37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
..................................................................................................................................................................................
Contents:
37mm Sockelflak...Complete new model and texture provided by P10ppy
37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
1pdr Vickers Maxim gun
The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
New Tracer.tga for the guns by P10ppy
Custom sound file for the guns by me.
READ ME/INSTALLATION FILE
Contact info/EULA for the A-Team's files.
..................................................................................................................................................................................
There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
..................................................................................................................................................................................
Installation:
Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
..................................................................................................................................................................................
THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
Hope you enjoy.
TS
632 downloads
0 comments
Submitted
-
Updated Trench Textures
By vanderstok
I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
Installation:
Just unzip the files in the WWI\Terrain\WWIVerdun folder.
828 downloads
0 comments
Updated
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Active Battlefield for First Eagles Version 2
By Heck
This version includes a number of changes, which are explained in the readme. With these modifications, it works on my system, and I have no problem with stats. I can't guarantee you'll have the same results, as the stats problem seems to be very system dependent, and mission time seems to have an affect also. I'm reposting this because it works for me, and it might work for you. It adds a bit to immersion, so if you can get it to work, I think it's worth it. Complete installation instructions are contained in the readme.
My thanks to Kesslebrut, and Geo, for the use of their ground objects. If you tinker with this, and wish to post a modified version, feel free, just don't mod the ground objects without the specific permission of the original authors.
When Geo finishes his superb new German 77mm gun, and his new 75, I will post a types and targets ini update to take advantage of them. From the screenshot he posted at ThirdWire, they should be fantastic!
As always, you use these files at your own risk. I hope they work for you as well as they worked for me.
Heck
1,090 downloads
0 comments
Updated
-
New Le Prieur Rockets for the FE-Addon Spad VII 180
By p10ppy
New Le Prieur Rockets for the FE-Addon Spad VII 180
I did them in a bit of a weird way to…
Stop the AI jettisoning them
Give them an upward trajectory on launch
Caveats
You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
Never seen the AI use them (did the AI use them pre Addon?)
They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
Included are a:
New Spad_180_data.ini (with the weapon stations added)
New Spad_180.ini (with the loadout file added)
New Spad_180_Loadout.ini
Le_Prieur_map.bmp
Le_Prieur_Rocket.LOD
Le_Prieur_Tube.LOD
REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
Open the WEAPONDATA.INI in a text editor and add to the bottom
/////////////////////////////////////////////////
[WeaponData025]
TypeName=LePrieurRocket
FullName=Le Prieur Rocket
ModelName=Le_Prieur_Rocket
Mass=5.000000
Diameter=0.050000
Length=0.356000
SubsonicDragCoeff=0.320000
SupersonicDragCoeff=2.769000
AttachmentType=NATO,USAF,UK,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=0
EndYear=0
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallRocketEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=1.040000
FusingDistance=5.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=0.000000
MaxLaunchG=2.500000
LockonChance=0
LaunchReliability=50
ArmingTime=0.500000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=60.000000
CounterCountermeasure=20.000000
NoiseRejection=10.000000
CapabilityFlags=0x00000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=0.800000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.000000
BoosterAccel=26.000000
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,0.012000,-0.029000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,0.012000,-0.029000
InFlightEffectName=RocketInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData026]
TypeName=LePrieurTube
FullName=Le Prieur Tube
ModelName=Le_Prieur_Tube
Mass=4.000000
Diameter=0.020000
Length=1.570000
SubsonicDragCoeff=0.100000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=1915
EndYear=1919
Availability=2
BaseQuantity=200
Exported=TRUE
ExportStartYear=1914
ExportEndYear=1919
ExportAvailability=2
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
/////////////////////////////////////////////////
Note [WeaponData0XX] should be sequential with any thing you already have there
After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
That should be all
If you want to add the rockets to another craft using the Spad_180_data.ini as an example
Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
[TopWingMidLeft] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=leftWingRocketRail
SystemName[002]=WingRockets02
SystemName[003]=WingRockets04
SystemName[004]=WingRockets06
SystemName[005]=WingRockets08
/////////////////////////////////////////////////////////////////
[TopWingMidRight] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=RightWingRocketRail
SystemName[002]=WingRockets01
SystemName[003]=WingRockets03
SystemName[004]=WingRockets05
SystemName[005]=WingRockets07
/////////////////////////////////////////////////////////////////
In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
The two first stations are for the non-jettisonable launch tubes (graphic only)
The Attachment Position will vary with differing aircraft
AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
The following 8 Weapon Stations are for the rockets themselves
Their Attachment Positions are similar to the first two EXCEPT:
Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
Add 0.137 too the next two (WingRockets03, WingRockets04)
Add 0.257 too the next two (WingRockets05, WingRockets06)
Add 0.377 too the last two (WingRockets07, WingRockets08)
All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
///////////////////////////////////////////////////////////
[LeftWingRocketRail]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[RightWingRocketRail]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[WingRockets01]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets02]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets03]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets04]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets05]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,90.0,18.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets06]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets07]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets08]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
/////////////////////////////////////////////////////////
Add to the aircraft’s someAircraft.ini
////////////////////////////////////////////////////
LoadoutFile=someAircraft_LOADOUT.INI
///////////////////////////////////////////////////////////////////
If it doesn’t already exist
Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
////////////////////////////////////////////////////////////////
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[01].WeaponType=LePrieurTube
Loadout[01].Quantity=1
Loadout[02].WeaponType=LePrieurTube
Loadout[02].Quantity=1
Loadout[03].WeaponType=LePrieurRocket
Loadout[03].Quantity=1
Loadout[04].WeaponType=LePrieurRocket
Loadout[04].Quantity=1
Loadout[05].WeaponType=LePrieurRocket
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurRocket
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
////////////////////////////////////////////////////////////////
Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
Enjoy and feel free to mod it and repost it for other aircraft :yes:
V
307 downloads
0 comments
Submitted
-
Fokker E.IV Pack
By Laton
Fokker E.IV and E.IVa
Model by Laton
Skins (E.III) by v. Deutschmark
FM by peter01.
The zip file contains two variants, with alternate armament (2 and 3 gun) configurations.
Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
Check the Readme for installation instructions and any other notes.
1,558 downloads
0 comments
Submitted
-
Spad XII
By p10ppy
Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me)
Model changes: removal of the nose humps and reskin
XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area
New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke)
New hanger and loading screens
The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this)
It has 12 reloads
I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too)
---------------------------------------------------
A few “Facts”
The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model)
It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs
Because of the breech placement the controls were of the Deperdussin type (wheel)
After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes,
However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable
Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s
---------------------------------------------------
Top speed 220kph at SL
Ceiling 7000m
Empty weight 628kg
---------------------------------------------------
Files
New Reloading sound: gun_reloadlg.wav goes in the Sounds folder
The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below
New gunfire effect: 37mmSpad.ini must be placed in the effects folder
New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor
New aircraft folder SPAD_XII placed in the Objects/aircraft folder
This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3),
the Ini’s necessary for the craft,
a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it)
---------------------------------------------------
SOUNDLIST.INI
Add near the top of the file:
---------------------------------------------------
SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above
---------------------------------------------------
And at the bottom add:
---------------------------------------------------
[gun_reloadlg]
Priority=HIGH
3DSound=FALSE
NumBuffers=1
Looped=FALSE
---------------------------------------------------
GUNDATA.INI
Add at the bottom of the file
---------------------------------------------------
[GunData0XX] //////////////////////////////////XX is the next sequential number
TypeName=37MM_SAMC
FullName=37mm SAMC Moteur canon
Caliber=37.000000
ROF=1.000000
MuzzleVel=400.000000
AmmoWt=0.650000
WarheadWt=0.035000
Reliability=97.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.150000,0.100000,0.100000
GunFireEffect=37mmFireEffectEnH
GunFireSound=TankGun
EffectClassName=37mmEffects
EffectTime=10.000000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
---------------------------------------------------
Important: the GUNDATA.INI must be saved in the gun editor after manual editing
Have fun :yes:
V
1,216 downloads
0 comments
Submitted
-
GISTAND FE effects_enhancements Ver 1
By Guest
FE effects enhancements!......I Wanted more EFFECTS in this Fantastic WWI SIMS!!!!
1,138 downloads
0 comments
Updated
-
Brumowski Alb D.IIIOAW 15352 Sworls Revised
By sinbad
Godwin Brumowski (1889-1936) had the most confirmed (35) and unconfirmed (8 downed behind enemy lines) victories among Austria-Hungary's pilots. Brumowski began flying on the Italian front in the spring of 1916. Beginning in April 1916, he got five confirmed victories flying the Albatros B.1, Hansa Brandenburg C-1 and D-1. After studying tactics with Jasta 24 from March 19-27,1917 on the Western Front he returned to the Italian Front and took command of Flik 41J, Austria-Hungary's first true fighter squadron. In August 1917 Brumowski got his first Albatros, D.III Oef 153.06, with a natural finished plywood fuselage topped by green and mustard sworl camo.. In October 1917 Brumowski began flying 153.45, painted red in admiration for Manfred von Richthoven. From November 1917 to April 1918 Brumowski flew 153.52 and 153.45. Initially both were all red with the famous Totenkopf skulls. Sometime during this period, mustard yellow sworls were applied over the red. From November 1917 on, Flik 41J marked their planes with yellow-and-black wheel discs. On February 1, 1918 Alb 153.45 suffered heavy damage in combat and an in flight fire. Three days later, Alb 153.52 was totally destroyed after barely surviving combat with eight British fighters. Alb 153.45 was repaired and flown through April, when it appears to have been retired. In June 1918 Brumowski was flying 153.209 when he was grounded. I found no photos showing the sworl pattern on 153.209. By October 1918, Brumowski was flying a dark brown desk with a green blotter, in command of the Austro-Hungarian air force operating along the Isonzo.
No Hanroit HD-1s were among Brumowskis confirmed or unconfirmed kills.
The Totenkopf, or death head images on the fuselage, and the crosses on the rudder were carefully reproduced from photographs for the aircraft (153.45, 153.52 and 153.209) in this series. The sworled camo is the final rendition of many variations attempted after comparison with photos and other research. All four aircraft and all six paint schemes are included in this series. Choose your favorite.
My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. First, some Austrian pilots removed the spinner caps because these occasionally came loose in flight. Second, the rudders depicted are round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type as that is depicted in most photos of Brunowski aircraft. Available models offer neither the straight rudder nor the spinner free versions. Modification of these parts is beyond my present skill. If you can do it, please contact me.
Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
Just drop the folder in your Albatros_D3OAW folder and select Brumowski 15352 in the loadout screen. You can change the name if you like, but be careful; only two words or combination of words and numbers are permitted. There is no need to edit the ini.
These skins are made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.
215 downloads
0 comments
Submitted
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Brumowski 15345 Sworl Camo revised
By sinbad
Godwin Brumowski (1889-1936) had the most confirmed (35) and unconfirmed (8 downed behind enemy lines) victories among Austria-Hungary's pilots. Brumowski began flying on the Italian front in the spring of 1916. Beginning in April 1916, he got five confirmed victories flying the Albatros B.1, Hansa Brandenburg C-1 and D-1. After studying tactics with Jasta 24 from March 19-27,1917 on the Western Front he returned to the Italian Front and took command of Flik 41J, Austria-Hungary's first true fighter squadron. In August 1917 Brumowski got his first Albatros, D.III Oef 153.06, with a natural finished plywood fuselage topped by green and mustard sworl camo.. In October 1917 Brumowski began flying 153.45, painted red in admiration for Manfred von Richthoven. From November 1917 to April 1918 Brumowski flew 153.52 and 153.45. Initially both were all red with the famous Totenkopf skulls. Sometime during this period, mustard yellow sworls were applied over the red. From November 1917 on, Flik 41J marked their planes with yellow-and-black wheel discs. On February 1, 1918 Alb 153.45 suffered heavy damage in combat and an in flight fire. Three days later, Alb 153.52 was totally destroyed after barely surviving combat with eight British fighters. Alb 153.45 was repaired and flown through April, when it appears to have been retired. In June 1918 Brumowski was flying 153.209 when he was grounded. I found no photos showing the sworl pattern on 153.209. By October 1918, Brumowski was flying a dark brown desk with a green blotter, in command of the Austro-Hungarian air force operating along the Isonzo.
No Hanroit HD-1s were among Brumowskis confirmed or unconfirmed kills.
The Totenkopf, or death head images on the fuselage, and the crosses on the rudder were carefully reproduced from photographs for the aircraft (153.45, 153.52 and 153.209) in this series. The sworled camo is the final rendition of many variations attempted after comparison with photos and other research. All four aircraft and all six paint schemes are included in this series. Choose your favorite.
My time machine is no longer operational. These skins are interpretations, well-grounded interpretations, but certainly a mix of accuracy and flaws. I am aware of two variations from the photos and other sources. First, some Austrian pilots removed the spinner caps because these occasionally came loose in flight. Second, the rudders depicted are round at the trailing edge, rather than the straight. Both rounded and straight rudders were used on Alb D.III’s, but I would have preferred to use the straight edge type as that is depicted in most photos of Brunowski aircraft. Available models offer neither the straight rudder nor the spinner free versions. Modification of these parts is beyond my present skill. If you can do it, please contact me.
Many sources were consulted in the preparation of these skins, including: Dr. Martin O'Connor, Air Aces of the Austro-Hungarian Empire 1914-1918, Austro-Hungarian Aces of World War 1 by Chris Chant, Mark Rolfe (Illustrator) / Paperback / Osprey Publishing (February 2002), Above the War Fronts by Norman L. R. Franks, Russell Guest, Gregory Alegi / Hardcover / Grub Street (September 1997), Windsock Datafile #19 Albatros D.III (Oef)/ Grosz/Colours & Markings by Ray Rimmel , The Aerodrome Forum, R.N. Pearson profiles and other material on line.
Just drop the folder in your Albatros_D3OAW folder and select Brumowski 15345 in the loadout screen.
My apology to those who had problems with the earlier download of this skin. The naming convention was not correct.
You can change the name if you like, but be careful; only two words or combination of words and numbers are permitted. There is no need to edit the ini.
These skins are made available only for your personal use. Please no distribution or republication of any part of these files. I’d appreciate any comments, especially with links to source material. Have fun.
sinbad © 2008
169 downloads
0 comments
Submitted
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Smoke effects
By Laton
This is a small effects pack to give First Eagles more intersting and longer lasting
smoke from damaged aircraft. The effects 'fill in' entries left empty in the release version
of the game.
To install, extract the files into your \Effects folder.
A quick thank you to Deuces for pointing me in the right direction on making these.
Have fun.
713 downloads
0 comments
Updated
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Smoke Effects Pack V2
By Laton
Pack Updated - Please ensure the readme files says Version 2A in the top line.
Smoke Effects Pack
New effects for:
General aircraft damage (pale grey smoke)
Aircraft fires (some flames - black/grey smoke)
Engine fire (small flames, brown/black smoke)
Fuel fires (intense, long flames & thick black smoke)
To install, extract the files into your \Effects folder.
Have fun.
1,434 downloads
0 comments
Updated
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First Eagles Buildings
By max188
Hi-res Buildings for Third Wire's First Eagles
This is a hi-res replacement building set for First Eagles. It replaces or enhances most of the buildings in the game. Many of the replacement buildings use completely new hi-res textures, while a few buildings are enhanced versions of those included with the game. The shapes and locations of the buildings are not changed.
1,476 downloads
0 comments
Updated