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All FE Simulation Modifications and Add-Ons

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    1. Armchair Aces over Palestine

      Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot!
      You'll fly as British, Australian, German or Ottoman pilot.
      This series is made for FE2, but you also have a FE1 version.

      244 downloads

         (1 review)

      0 comments

      Updated

    2. Lewis Gun Mk2

      I modified the Lewis Gun I made for my Nieuports to make it a stand alone file, so that modders can use it with other planes. I ran the poly count to reduce file size and I made a new skin. I have included a diagram to help modders figure out the data they need to attach the gun. I have included the data file that Whiteknight made for the Lewis in his Nieuport 17 with Wing Gun. I named it "LewisGunMk2" so that it won't replace the existing Lewis Gun that others have used in their mods.
       
      My thanks to Whiteknight06604 for letting me use his Weapons Data.
       
      The picture shows the gun mounted on MontyCZ's Nieuport 17.

      123 downloads

         (1 review)

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    3. RAF BE2e

      The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
       
      I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
       
      The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.

      325 downloads

         (4 reviews)

      0 comments

      Updated

    4. RAF BE12

      The BE12 was a single seat version of the BE2c introduced in 1916. It had the wings of the BE2c, but had a larger, 12 cylinder (RAF4a) engine. There was a synchronized Vickers gun mounted on the side of the fuselage and it could carry up to 230 pounds of bombs. The more powerful engine made the BE12 a faster plane, but it didn't have the maneuverability required for a fighter. The BE12 was used mostly for recon and light bombing missions.
       
      My BE12 has three loadouts for light, medium, amd heavy bombs. I have included two skins, a green paint (PC10), and a clear doped linen skin. A full set of number decals and my skinning templates are included in the download.
       
       
      Credits
      Thanks to Ojcar for making the data file for the BE12, and for providing reference materials for the plane.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE12" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE12" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE12". Move the folder named "D" from the Aircraft/RAFBE12 folder into the Decals/RAFBE12 folder you just made.

      243 downloads

         (3 reviews)

      0 comments

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    5. RAF BE12a

      The BE12a was a single seat version of the BE2e introduced in 1917. It was intended to be an improvement over the BE12, but the wing configuration did not improve maneuverability very much and it was only produced in small numbers. Like the BE12, it carried a synchronized Vickers gun mounted on the side of the fuselage and could carry up to 230 pounds of bombs. The BE12a was used briefly on the Western Front but saw much of its service in Palestine.
       
      My BE12a has three loadouts for light, medium, amd heavy bombs. I have included a green paint (PC10) skin and a full set of number decals. My skinning templates are included in the download.
       
       
      Credits
      Thanks to Ojcar for making the data file for the BE12a, and for providing reference materials for the plane.
       
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE12a" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE12a" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE12a". Move the folder named "D" from the Aircraft/RAFBE12a folder into the Decals/RAFBE12a folder you just made.

      232 downloads

         (2 reviews)

      0 comments

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    6. Skin for Lebedev built Voisin LAS

      This is a new skin for the Voisin3_120, part of the Voisin LAS-2 pack available in the CombatAce Aircraft Downloads area (under Other Entente Aircraft).
       
      This skin is for a Russian Voisin LAS built at the Lebedev factory in Petrograd. It has a grey skin with the appropriate decals. Early in the war, Lebed built planes had a large company logo on the rudder. Later versions (after 1915) had a much smaller logo placed at the center of the standard Russian insignia. I have included both versions in the download.
       
      These skins are made for the 120hp Voisin, but will also work on the 150hp version. They will not work on the Voisin Type V.
       
      Note
      The inscription on the logo translates (approximately): "V.A. Lebedev Aeronautics Co., Ltd. - Petrograd"
       
      Credits
      My thanks to Crowford who provided many resources for the logo, placement of the insignia, and for valuable help with the Cyrillic inscription.
       
       
      Installation instructions
      Put the folders named "V3LebedEarly" and "V3LebedLate" into your FirstEagles/Objects/Aircraft/Voisin3_120 folder. Next, open my "PutInDFolder" and put all three files into the "D" folder for the Voisin3_120.
       
      For FE1, it will be inside the Aircraft/Voisin3_120 folder.
      for FE2, it will be inside the Decals/Voisin3_120 folder.

      73 downloads

         (3 reviews)

      0 comments

      Updated

    7. SF2 FirstEagles2 Silver Series Hi-Res 1024x768 Menu Screens

      SF2 FirstEagles2 Hi-Res Silver Series 1024x768 Menu Screens
      By Viper
       
      This package contains a new version of my 1024x768 FE2 menus that are in the new Silver Border format like my 1920x1080 menus.
       
      This mod includes custom WWI Air War themed menu, campaign and pilot screens. No other (Hangar, Loading) screens or INI files are changed. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens (Inlcuding some vintage black/white version) I have in there that you might like better.
       
      If you choose to install these screens, I recommend that you back up your MENU, FLIGHT, CAMPAIGNS and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup.
       
      To install, simply unzip and copy the uncompressed MENU, FLIGHT, CAMPAIGNS and PILOTDATA folders into your FirstEagles2 mod folder.
       
      Recommendation: I recommend that you RENAME your original MENU folder. The new copy from my package will then install cleanly and not conflict with any other mod you may have installed into the MENU folder.
       
      My Win97 folder was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\ThirdWire\FirstEagles2\
       
      Enjoy!

      59 downloads

         (1 review)

      0 comments

      Updated

    8. Farman F.40

      The Farman F.40 was a joint design by the two Farman Brothers, Maurice and Henri, combining features of the MF.11 and HF.22. Like the other Farman designs, placing the engine in the rear gave the gunner an open field of fire. The F.40 was used for reconnaissance and as a light bomber and was widely used by most of the Entente forces. The long wingspan gave stability, but made it slow to maneuver. French squadrons began replacing it in 1916.
       
      My plane includes loadouts for a light bomb load and for Le Prieur rockets. I have included three skins, French, Belgian, and Russian. Decals and my skinning templates are included in the download.
       
      I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data and P10ppy's Le Prieur rockets with this download.
       
      Warning
      The Farman F.40 has a wider wingspan than First Eagles expects so if you start on the runway, your wings will be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Best to start in the air, or modify the airfield.ini in the terrain folder to space out the planes on the runway.
       
      Credits
      Thanks to Ojcar for making the data file for the Farman F.40 and for making the data for the dummy machine gun. And for helping me with the installation package for FE2.
      Thanks also to P10ppy who made the Le Prieur rockets, and to Peter01 who made the data for the Lewis Gun.
      Thanks also to Crowford who provided resources for the Farman cockpits.
       
      -----------------------------
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF40". Move the folder named "D" from your Aircraft/FarmanF40 folder into the Decals/FarmanF40 folder you just made.
       
       
      You may not need to install the guns or rockets, they have been used on other planes and you may already have them. Instructions for installing the guns and rockets, if you should need them, are in a separate file included in this download.

      284 downloads

         (3 reviews)

      0 comments

      Updated

    9. Airfields for Large Planes

      This replaces the stock airfield for both FE1 and FE2. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they will seem pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding.
       
      In your Terrain folder, make a backup of your WW1_Airfield1.INI and replace it with mine. It will change all the airfields to the new configuration. All the parked planes and all the other spacing is the same as the stock airfield.

      164 downloads

         (2 reviews)

      0 comments

      Updated

    10. Galicia2

      This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
      Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
      This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
      New in Version 3
      I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
      I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
      I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
      I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
      I have added about a dozen new airfields, field hospitals, and cavalry camps.
      I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
      Credits
      Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
      I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

      486 downloads

         (4 reviews)

      0 comments

      Updated

    11. Oeffag built Albatros D.II

      Note - This plane uses the same name as Bortdafarm's Oeffag Albatros D.II so that it will appear in Ojcar's Armchair Aces campaigns without any revisions. However, installing mine will overwrite Bort's plane. If you want to have them both, you will need to rename one of them.
       
      The Albatros D.II was a successful German built fighter. In late 1916, the Austrian firm Oeffag was licensed to produce Albatros fighters for the Austro-Hungarian military. Very few Oeffag D.IIs were produced before production went over to the D.IIIs, but for a time, it was the best fighter on the Italian and Eastern Fronts.
       
      The Oeffag built plane had a more powerful engine than the German built planes (185 hp Austro-Daimler) and carried only one Schwarzlose gun in the fuselage as opposed to two Spandaus on the German plane. It also had minor changes to the wings, tail, and cockpit.
       
      This download includes a basic linen and wood skin, an insignia decal, and a full set of serial numbers. The skinning templates are identical to the original Albatros D.II templates, I have included them in this download for the sake of convenience.
       
      Historical Note
      Only 16 Oeffag Albatros D.II's were produced. I have added a few fake serial numbers to fill out the list so the game won't be able to assign duplicate numbers. You may see numbers 53.17 through 53.20 in the game, but these planes were never actually built.
       
      Credits
      My thanks to Ojcar for making the data file for the Oeffag Albatros D.II.
      My thanks also to Nix for making the sound file for the Austro-Daimler 185hp engine.
       
      Installation Instructions
       
      For FE1 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. You also need to move the sound file "Austro-daimler185.wav" into your FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OefAlbatrosDII." Move the folder named "D" from the Aircraft/OefAlbatrosDII folder into the Decals/OefAlbatrosDII folder you just made. You also need to move the sound file "Austro-daimler185.wav" into the FirstEagles/Sounds folder.

      258 downloads

         (5 reviews)

      0 comments

      Updated

    12. Halberstadt D5 Graphics Pack

      Contains layered artwork (PSD format) for the Halberstadt D5. Layers include templates, plus mid-war German insignia and Turkish insignia.

      92 downloads

         (1 review)

      0 comments

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    13. CR42 (1940) Graphics Pack

      The graphics pack contains all the .psd files used to make the CR42 skins. In addition to templates and skin art, there are numerous squadron insignia for CR42 units that were deployed in 1940 Libya. There is also selection of different squadron number styles, plus Belgian and Hungarian national insignia. Note these images are BIG - they are sized to fit the hi-res artwork. Modders who like to make decals can experiment to see if large, hi-res decals are feasible. If not, the numerous overlays can be painted into the skin artwork.

      88 downloads

         (3 reviews)

      0 comments

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    14. Fokker D.III

      The Fokker D.III was a more powerful version of the D.II, using the same wings and tail as the D.II. It had a 14 cylinder Oberursal rotary engine, which required changes to the fuselage but allowed the plane to carry two Spandau machine guns. Unfortunately, the engine had a low compression rate and the plane lost power at high altitudes. Never-the-less, German ace Oswald Boelcke scored 7 victories in 13 days flying a Fokker D.III.
       
      I have made two skins - a plain white linen, and a two color (brown and green) camo. I have also made a full set of serial number decals. My skinning templates are included in the download.
       
      Credits
      My thanks to Ojcar for making the data file for the Fokker D.III, and for providing helpful reference material for the engine and cowling.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "FokkerD3" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "FokkerD3" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerD3." Move the folder named "D" from the Aircraft/FokkerD3 folder into the Decals/FokkerD3 folder you just made.

      309 downloads

         (5 reviews)

      0 comments

      Updated

    15. Cavalry Units for First Eagles

      Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough.
       
      I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions.
       
      On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles.
       
      Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago.
       
      This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey.
       
      I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up.
       
      Credits
      Thanks to Peter01 for his original rifle data files.
       

      Installation Instructions
      Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done.
       
      If not, you must install the gun data and dust emitter:
      Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
       
      Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download.

      199 downloads

         (0 reviews)

      0 comments

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    16. Pilots with Helmets for First Eagles

      Some flyers wore simple crash helmets in WWI, especially recon and bomber crews where they would have to move around during the flight. These helmets were made of heavy leather with cork inserts. They didn't offer much protection by today's standards, but they were better than nothing.
       
      I have made new pilots with French style and German style helmets. Each style includes a version with a scarf over the lower face, making four new pilots for First Eagles.
       
      You will need to install the pilots into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the (new) FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
       
      My thanks to Quack74 for suggesting the idea and for beta-testing.
       
       
       
      Installing the pilots into the game:
      For FE1 - Open my folder named "FE1" and copy all six files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new pilot.
       
      For FE2 - Open my folder named "FE2" and copy all four folders into your Objects/Pilots folder. The folder names are the names of the new pilot.
       
      Putting the pilots into a plane:
      For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
       
      Example:
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      //PilotModelName=wwiPilotNew2 <--old pilot name
      PilotModelName=FrHelmetPilot <--new pilot name
      PilotHeadNodeName=head
      Position=0.0,-0.82,0.75
      MinExtentPosition=-0.30,-0.93,-0.36
      MaxExtentPosition= 0.30,-0.24,0.83

      144 downloads

         (4 reviews)

      0 comments

      Updated

    17. LFG Roland D.IIa

      The Roland D.IIa was nearly identical to the D.II, but had a more powerful engine. The 180HP Argus As.III engine increased the plane's speed and maneuverability, but because it was a low compression engine, it started to lose power at higher altitudes. Like the D.II, the D.IIa was quickly replaced on the Western Front, but served until the end of the war on the Eastern and Macedonian Fronts.
       
      The skins for the Roland D.IIa are nearly identical to the skins for the D.II, but there are some changes to the engine. If you swap skins, you may see some minor stretching on some of the engine components and around the nose of the plane. I have included two new skins, a light green and brown camo, and a dark green and brown camo. I have also included a full set of number decals appropriate for the D.IIa. My skinning templates are included in the download.
       
      I didn't have a sound file for the Argus 180hp engine, so I used the sound for the Mercedes 180hp instead.
       
      Credits
      Thanks to Ojcar for making the data file for the Roland D.IIa.
      Thanks also to Nix, who made the sound file for the Mercedes 180hp engine.
       
      Installation Instructions
      Note - The engine sound file has been used in several other planes. If you already have a file with the same name in your Sounds folder, then you don't need to install mine.
       
      For FE1 - Unzip the file and move the folder named "RolandD2a" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "RolandD2a" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RolandD2a". Move the folder named "D" from the Aircraft/RolandD2a folder into the Decals/RolandD2a folder you just made. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.

      251 downloads

         (1 review)

      0 comments

      Updated

    18. SPAD 16

      The SPAD 16 was essentially a SPAD 11 with a more powerful Lorraine-Dietrich 240 hp engine. Although it was faster, the heavier engine made the SPAD 16 harder to handle and performance was slightly worse than the SPAD 11. Like the SPAD 11, it was armed with a forward firing Vickers gun and a Lewis gun on a ring mount for the observer. It could also carry a small bomb load under the wings.
       
      The SPAD 16 entered service early in 1918. Several French squadrons were equipped with the SPAD 16 and a few were purchased by the US. It continued in service until the end of the war.
       
      I have made two skins for the SPAD 16 - a French camo, and a USAS camo - each with appropriate squadron insignia. Most of the skins are identical to the SPAD 11 skins, only the Fuselage and Upper Right Wing skins are changed. My skinning templates are included in the download for those who want to make their own skins.
       
      I did not have a sound file for the Lorraine-Dietrich engine, so I used the same sound as the SPAD 11.
       

      Credits
      Thanks to Ojcar for making the data file for the SPAD 16.
      Thanks also to Nix for making the sound file for the Hispano-Suiza engine.
       

      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SPAD16". Move the folder named "D" from the Aircraft/SPAD16 folder into the Decals/SPAD16 folder you just made. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.

      235 downloads

         (3 reviews)

      0 comments

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    19. Oeffag C.II

      The Oeffag C.II was a two-seat Austro-Hungarian plane introduced in mid 1916. It was intended to replace the Hansa-Brandenburg C.I. Pilots considered it a better plane, but it wasn't as maneuverable, and did not completely replace the Hansa-Brandenburg. The Oeffag C.II was armed with a single machine gun and was used primarily for reconnaissance, but could also carry a small bomb load for infantry support missions. It was used mostly on the Eastern Front, but also served on the Italian and Baltic Fronts.
       
      My version has two skins with an early and a late insignia scheme. There is a complete set of number decals and a loadout for a small bomb load. I have included my skinning templates with the download.
       
      Historical Note: The Oeffag C.II could carry four 10kg bombs, which were carried in the cockpit and dropped over the side by the observer. In my plane, I mounted them on a bomb rack under the fuselage.
       
      Credits:
      My thanks to Ojcar for making the FM file for this plane.
      My thanks also to Nix for making the sound for the Austro-Daimler 160 engine.
       
      Installation instructions:
      Note - The engine sound for the Austro-Daimler 160 has been used with other planes so you may already have it installed. I have included it with this download in case you don't have it yet.
       

      For FE1: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OeffagC2". Move the folder named "D" from the Aircraft/OeffagC2 folder into the Decals/OeffagC2 folder you just made. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.

      230 downloads

         (2 reviews)

      0 comments

      Updated

    20. Gladiator MK2

      This all new model with hi-res textures is the second of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      164 downloads

         (1 review)

      0 comments

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    21. Sea Gladiator

      This all new model with hi-res textures is the third of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      130 downloads

         (1 review)

      0 comments

      Submitted

    22. Gladiator "Holes"

      This DL contains three multi-layer .pdfs of Gladiator battle damage. Those of you who know your way around a paint program cam make your own TGA damage files for the three Gladiators.
       
      I have software problems that prevent me from making TGAs, and - after a year's worth of effort - I am tired of looking at Gladiator files!
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      66 downloads

         (1 review)

      0 comments

      Submitted

    23. 1930s Bomb Pack 01

      This pack contains the most common types of bombs used by Britain, Italy, and Germany in the1930s and early WW2. Thanks to LloydNB and Wrench for reference material, and special thanks to KJakker for assembling all the bits and pieces together into usable files.
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      116 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Gladiator Pilots

      This pack contains new RAF pilots for FE/FE2, and are positioned for the Gladiator. An equivalent pack for SF2 will be released shortly.
       
      The pack contains a RAF desert pilot in short sleeves, and two RAF Europe pilots, one with oxygen mask.
       

      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      114 downloads

         (1 review)

      0 comments

      Submitted

    25. Templates For Gladiator MK1 and MK2

      This pack contains the layered artwork for both MK1 and MK2, with templates.
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      44 downloads

         (0 reviews)

      0 comments

      Submitted

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