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SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the F4U-1D Corsair, as seen from 1944 unitl the end of the War.
Skin/Decals set included are for:
USN/USMC:
VF-84, aboard USS BUNKER HILL
VBF-10, aboard USS INTREPID
VBF-83, aboard USS ESSEX
VMF-112, aboard USS BENNINGTON
VMF-323, land based on Okinawa
RNZAF:
20 Squadron (?), land based SoWesPac. (note: markings may be for No.1 or No.2 Service Unit, the "parent unit" of the squadrons.)
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. AND...when selecting the RNZAF Corsair, expect a surprise!!!
The "prop fix" from the Birdcage and -1A variants has already been applied to the mod.
USN Air Group markings are the "G" system, and are painted on the skins. This system was used from Jan 1945 to July 1945, when Air Group marking began changing the now in-use "Letter" style. My resarech has shown that many squadron still were using G-symbols on VJ-Day. Decals are used for most other markings, and Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
when 'in game', you'll see "F4U-1D Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1Ds you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
For Oli
271 downloads
0 comments
Updated
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SF2 WW2 Royal Navy Corsair Mk.1 by Mod Mafia/TMF
By Wrench
SF2 WW2 Royal Navy Corsair Mk.1 by Mod Mafia/TMF
= For SF2, Full-5 Merged (Reccomended/Preferred) =
-- Something for the ETO --
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the Royal Navy Fleet Air Arm Corsair Mk.1 as seen 1943-ish, when first issued to RN squadron. It should be noted, that almost NONE of the Mk.1s were used in combat, but mostly for training as the Mk.II followed right on it's heels. Essentially, this is the "Birdcage" Corsair. Unlike the Mk.II and Mk.IV, these never got the "clipped wings", and had very limited use aboard RN Carriers. Like the USMC/USN Birdcage, it is fully combat-capable, but in Real Life was rarely used so.
Skin/Decals are included are for:
1830 Squadron, as seen at New Brusnwick, Maine (USA) before transport to the UK.
All skins are in jpg format. Decals are used for all markings, and Randomization is TRUE. A "new" SF2 style hangar screen was created for this aircraft. Damage textures are the old tga versions.
A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1943), even though its a "Nationalized" version.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
when 'in game', you'll see "Corsair Mk.I "Birdcage" (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other RN Corsairs you may (or may not) have. (or that are still to come!)
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli
146 downloads
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SF2 Lockheed F-94B Starfire Pak by ErikGen
By Wrench
SF2 Lockheed F-94B Starfire Pak by ErikGen 10/4/2012
= For SF2, Full-5 Merged (Reccomended/Preferred) =
**Note: this is a re-upload, as the original was damaged in the recent unpleasentness. you do NOT need to redownload if you have it already!***
A brand new aircraft, that will replace the orignal 1stGen SFP1 version you may have.
This is the Lockheed F-94B 'Starfire', all-weather interceptor. This is a BRAND NEW MODEL, by ErikGen; part of his exceptional Lockheed Shooting Star series.
The aircraft comes with 4 skin/decal sets:
69th FIS
319th FIS (both for KAW)
USAFSilver a generic NM skin
449th FIS, as used by the ADC at Ladd Field (AFB), Alaska. *
The skins are set to 'turn on' at specific years; in 1948 you'll get the 'generic', 51 the 2 KAW skins, and iirc, the Alaskan ADC 449th.
All skins are in DDS format.
The first 2 have all new decal sets; the later 2 reuse those I made for the old Pasko Starfire. All decals are Randomized; all skins are in DDS format. A new SF2-style hangar screen, sounds, pilots and drop tanks (same as the Shooting Stars, btw) are included. Other weapons used can be found in the GunnyPak, or the KAW Misc Items downloads.
The Standard Animation Keystroke is used for the canopy (Shift/0).
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Did I happen to mention, this is a BRAND NEW aircraft? Just checking...as there seems to be the occasional doubt.
Good Hunting!
Wrench
Kevin Stein
//for the KAW Team//
*everyone know how much I hate wasting good decals!
669 downloads
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SF2 Korean War Era AD-4 Skyraiders
By Wrench
SF2 Korean War Era AD-4 Skyraider Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: you MUST have SF2V as part of your Full-5 Merged install to gain access to the A-1H.lod this mod refers to.*
All aircraft have brand new skins, built from my Home Grown Template .
Unites depicted are:
VA-35, USS Leyte 1950
VA-55, USS Valley Forge 1951
VA-75, USS Bon Homme Richard 1950-51
VA-115, USS Philippine Sea 1950-51?
VA-195, USS Princeton ???
VA-702, USS Boxer (became VA-145)
VA-923, USS Oriskany (became VA-125)
VF-194, USS Boxer 1953? (became VA-196)
VMA-121, Land Based, K-6 airfield
This is a complete aircraft (well, minus the Stock Lod of course!), with a new radar-equipped cockpit by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the A-1H.lod. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. All weapons are included* (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1).
Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All lighting is histerically correct.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Also, give the "Notes" section a read too.
When in-game, you'll see "AD-4 Skyraider (3W)" on the selection drop-down.
Happy Hunting!
wrench
kevin stein
*excepting torpedoes for attacking the Hwachon Dam
760 downloads
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SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen
By Wrench
SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2)
= For SF2, Full-5 Merged (Reccomended/Preferred) =
Ammended: 36th FBS skin now has the correct national markings!
This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs.
*Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
Aircraft included, and skins are:
F-80C:
35th FBS, 8th FBG
36th FBS, 8th FBG
80th FBS, 8th FBG - Korea, 1950/51ish
'Generic' USAF (represents 416th FG circa 1948*)
RF-80C:
45th TRS, Korea
T-33A:
'Generic' USAF
Football City AF (a 'What If' skin for fans of "The Wingman" series*)
While designed with the Korean War in mind, they are easily used in any 'early jet' scenario.
All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable.
Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak.
The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0
Happy Hunting!
wrench
kevin stein
*you all KNOW how much I hate wasting good decals!!! <grin>
Updated: corrected 36th FBS skin
1,478 downloads
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SF2 Korean War Era F9F-2 Panther Pak by bobrock
By Wrench
SF2 Korean War Era F9F-2 Panther Pak by bobrock
*Updated 10/6/2012: re-added missing decals folder*
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: as this aircraft was built with the latest TW Exporter, it most likely will NOT work in SF/Wo* 1stGen Game Installs*
This is the Grumman F9F-2 Panther, by Bobrock, as seen during the early 1950s; in partucular during the Korean War.
Skins/Decal sets are included for the following units:
VF-31 "Tomcatters" (USS Leyte, 1950/51)
VF-51 "Screaming Eagles" (USS Valley Forge, 1950*)
VF-52 "Knight Riders" (USs Valley Forge, 1950*)
VF-93 "Blue Blazers" (USS Philippine Sea, 1953)
VF-111 "Sundowners" (USS Philippine Sea, 1950)
VF-112 "Fighting 12" (USS Philippine Sea, 1950)
VF-192 "Golden Dragons" (USS Oriskany, 1/1953)
VF-721 ??? (USS Boxer, 1951)
VMF-311 "Tomcats" (land based, various airfieldz in Korea)
The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
2 Hangar Screens are supplied (the full color verison being used now), along with a Loading Screen. A new engine sound is also included. Weapons use those from the GunnyPak, or from some of the other recently released KAW aircraft.
For those that don't have it, my (patentpending) back-dated, modified SCB-125_data.ini that will allow those bird farms to operate in the 1950s (until when/if we get a straight-decked Essex).
Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). Be advised, there is a slight positioning issue with bombs/rockets when the wings are folded - I can't fix this with ini edits (must be done in MAX). So, don't fold the wings when the hardpoints are loaded, eh?
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
and the whole KAW Team
*see notes for further information, and the enclosed 'korean panther units.jpg'
Updated: adding missing (ok, I forgot it!) /Decals folder!! My apologies to all!!
1,312 downloads
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SF2 WW2 Focke Wulf FW-190A-4 (ETO)
By Wrench
SF2 WW2 Focke Wulf FW-190A-4
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive
modifications made to fit into the SF2 environment, not all features will be avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use in the MTO will be released seperatly, if required*
Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the second of a series of FW-190 upgrades, that will cover those models (while still based off Wolf's original LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With required upgrades for SF2.
This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any conflicts with THIS mod.
This package represents FW-190A-4s as deployed in Western Europe. Skins/Decals in this pak are:
5/JG1 'standard mottle' camo (green Tatzelwurm)
3/JG2, 'standard' Luftwaffe camo w/Full Eagle fuselage marking, circa 1941/42ish
6/JG2, 'standar mottle', circa 1944-ish
Skins are in jpg format, and decal randomization is set to TRUE.
A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works quite well, further fine tuning is required by Experten.
Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box art" Hangar and/or Loading screens.
Please note, the engine sound in this one has been changed to the AVHistory BMW 801 sound. It's reccomeneded you make this change to the FW-190A-1 that was recently released. It's a VERY simple text edit.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. When discoverable, Wolf's original readme is included for historical purposes.
*Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE see the Notes section for more info*
Happy Hunting!
wrench
kevin stein
333 downloads
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SF2 C-119 Flying Boxcar, Korean War Era and Later (by MontyCZ)
By Wrench
SF2 C-119 Flying Boxcar, Korean War Era and Later
= For SF2, (Any/All) =
Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying
Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this
way, End Users can locate, download and install any other skins that are available for
the aircraft easier.
This pak includes 5 skins;
50th Troop Carrier Squadron, Korean Era
63rd TCS
64th TCS, Korea Era
97th TCS, circa 1961 ( "USAF" grey/white anti-heat)
USMC, NAS Seattle (no unit)
The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst
them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but
with so little data available, it's almost impossible to run down "what went with whom".
The 97th skin, while representing the C-119G model (slight physical differences), are G
model serials; again considered 'generic' in nature.
Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier"
on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in
bmp format, making them usable in all versions, including 1stGen SF/Wo*.
A new "UserList.ini" was created, and included for SF2 usage.
As always, fairly easy to follow install instructions are included. So, please read them.
Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to
'who did what to whom' kinda thing! Monty's original Readme is also enclosed.
Happy Landings!
wrench
kevin stein
660 downloads
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AC-119G & AC-119K Gunships SF2 Tweeks Pak
By Wrench
Fairchild AC-119G & AC-119K Gunship Tweeks Pak
= For SF2, Any and All, Full-4/5 Merged =
*Designed with SF2:V in mind*
A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
or
NeverEnough's SF2 Mod Paks:
http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
or directly into the original downloads.
Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Hunting!
wrench
kevin stein
370 downloads
0 comments
Updated
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RB-57A Canberra for SF2
By Wrench
RB-57A Canberra
= For SF2, Any and All =
* Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) *
This is a full, complete aircraft mod containing everything needed to just unzip and fly!
2 new skins and decal sets are provided, representing the
30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal)
363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black)
All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW).
With the exception of the tail marking (yes, I had to paint them on!), all others are decals.
Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Good Hunting!
wrench
kevin stein
352 downloads
0 comments
Updated
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B-57B Canberra Tweeks Pak -for SF2-
By Wrench
B-57B Canberra Tweeks Pak
= For SF2, Any and All =
* Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability they had from inception.
Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
However, as stated above, the effects are NOT with them.
An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Landings!
wrench
kevin stein
546 downloads
0 comments
Updated
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A6M2-N "Rufe" Floatplane Fighter
By Wrench
A6M-2N "Rufe" WW2 IJN Floatplane fighter
For SF/Wo* or SF2 --
Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
*Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
-----------------
This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
There are 2 complete versions of the Rufe included in this package:
1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
Happy Landings!
wrench
kevin stein
214 downloads
0 comments
Updated
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Showa/Nakajima L2D "Tabby" (for SF2 WW2 PTO)
By Wrench
Showa/Nakajima L2D "Tabby" WW2 IJN Transport
== For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
*Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
have at it!
wrench
kevin stein
212 downloads
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SF2 Ki-43 Hayabusa (Oscar) Pak (by Wolf257)
By Wrench
Nakajima Ki-43 Hayabusa "Oscar" Pak for SF2 (Wolf257)
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redcalings for Wolf257's Ki-43 IJAAF WW2 aircaft. This package contains the full
aircraft, 'rebuilt' into several variants:
Allowing for physical differences that cannot be changed between variants, this package contains
the following aircraft:
Ki-43i
Ki-43ic
Ki-43IIB
Ki-43III
For a listing of Sentai, consult the various aircraft aircraft folders. Remember, this LOD is
from 2004, the MAX files are unavailable, so it is as it is. Compliants on the physical model
will be ignored.
All skins are in jpg format, Decal Randomization is TRUE (for the one skin that has numbers).
Chutai markings for all but the 'green' skin are decals. All get new SF2 versions of the original
'box art' hangar screens (it's the same screen reused for all!). DDS damage textures and
Destroyed models are included for all (taken from the WW2 terrains).
Due to the mapping being the same, what with the same lod being used for all, all skins are
easily transferable between the different variants. In truth, 99.9% of Oscar units used all the
variant at some point during the War.
All have (pretty much the same, with slight differences) semi-compliant SF2 Flight Models, but
they do need further fine tuning by experts. All lighting is 100% historically correct.
All weapons, guns, a pilot figure and sounds are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them. Also, give the "Notes" section a read too. All original readmes, if I'd found them,
are included for historical purposes.
Happy Hunting!
wrench
kevin stein
408 downloads
0 comments
Updated
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SF2 PTO - Zero and Rufe Pak
By Wrench
SF2 Zero and Rufe Pak
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero".
Included in this pack are:
A6M2 Type 21
A6M2 "Sen Baku" by Christian59
A6M5 Type 52a
A6M5C Type 52c
A6M7 Type 63
A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green).
All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely.
Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works)
Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All original readmes, where discoverable, are included within their individual aircraft & skin folders.
Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'.
Happy Hunting!
wrench
kevin stein
995 downloads
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SF2 WW2 PTO D3A1 Val Pak
By Wrench
SF2 WW2 D3A1 "Val" Dive Bomber
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a compilation of all my work for Pasko's D3A1 Val. It is designed to replace ALL the previously released versions. So, be advised.
There is one aircraft in the pack with a multitude of skins:
IJN Carriers at Pearl Harbor (all 6)
IJN Carriers at Midway (all 4)
IJN mid-late war (carrier AND Land Based, 1 each)
12 skin/decal sets in all. Numbering is as historically accurate as days and weeks of research can determine (including work for the original release some years ago)
A semi-compliant SF2 Flight Model has been cobbled together, but it REALLLLLLY do needs further fine tuning by experts. I'm NOT happy at all with it; somebody PLEASE make the necessary adjustments. (do we have a begging smilie??)
All skins are jpg format. Decal randomization is set to TRUE, but this may NOT be historically correct; Squadron and Flight leaders used 3, 2 and 1 color bands on the tail to identify themselves. With randomizaion set TRUE, the No.1 Bird will be 'whatever' is chosen by the GameEngine . Research has shown the Squadron Commander (and suboritinate Flight leaders) tended to 'lead from the front', so if the randomization is bothersome, simply edit the required inis, and remove it.
SF2 versions of the old 'box art' Hangar and Loading screens are included.
Sounds, weapons, etc and so forth are included. As a bonus, I finally figured out the canopy animation, so use Shift/0 to open and close the cockpit window. Wingfold however, is NOT working as that was never built into the LOD. SF2NA Carrier Based Statements have been adjusted to suit.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Information on the 'bombbay' is interestering to note!
All readmes from the original releases, and re-releases are included where discoverable from the archives.
Happy Hunting!
wrench
kevin stein
548 downloads
0 comments
Updated
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SF2 WW2 PTO Ki-27 Nate Pak
By Wrench
SF2 WW2 Ki-27 "Nate"
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a compilation of all my work, and anyone elses I could find, for Wolf's K-27 Nate IJAAF fighter. It is designed to replace ALL the previously released versions. So, be advised.
This pak comprises the complete aircraft, with several skins from differing time frames of WW2. Most are for those units based in China, Indo-China/Malaysia and Burma regions, with one I've been able to ID as being used in Japan in the last days of the war. Skins are by myself and Jeff "pcpilot" Gerald.
It has semi-compliant (VERY! semi!) SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts (meaning: it turns on a dime, and gives back 9.5 cents change).
All skins are in jpg format, and decal randomization (for those with ID numbers) is set to TRUE. the 77 Sentai skins use decals for the Chutai markings. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-American entry into WW2. 2 of these skins are Sentai that operated in Manchuria against the Soviets in the Late 1930s.
A new SF2 version of the old 'box art' Hangar Screen is included.
Sounds are included (which you prolly have anyway, along with the bombs and drop tanks.) A new glass tga finally allows the aircraft to have visible windows.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All readmes from the original releases, and re-releases, are included where discoverable from the archives.
This will give the AVG guys something to go up against -- 77 Sentai was one of their main antagonists.
Also included is my HomeGrown Template . It too, could use some enhancing.
Remember folks, the physical model is very old; "it is as it is", and any flaws/faults cannot be fixed without the unavailable MAX files.
Good Hunting!
wrench
kevin stein
391 downloads
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SF2 WW2 PTO Ki-43 Oscar by ArmorDave
By Wrench
SF2 WW2 PTO Ki-43 Oscar by ArmorDave
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is an SF2 version of my 1stGen "AD Oscar Update Pak". I'd forgotten to upload it (what with all the personal computer drama lately...and still ongoing...) so here it is now.
Unlike the original SF/Wo* pak, I've created all 3 skins for the 11 Sentai; each of the 3 Chutai are represented by different color lightning bolt on the tail.
The other skin included is 1 Sentai, 3 Chutai, iirc, from the CBI region.
All skins are jpg, and as these Sentai used no individual aircraft numbers, the only marking are the tail decals (for 11 Sentai)
As expected, it has a semi-compliant SF2 Flight Models, but they do need further fine tuning by experts.
To diferentiate it from the Wolf Oscar, in-game you'll see the displayed name:
Ki-43-Ia "Oscar" (AD)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
340 downloads
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SF2 N1K1 Rex and N1K2-J George
By Wrench
SF2 N1K1 "Rex" and N1K2-J 'George"
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation*
Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft:
N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals
"Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944
"Green" 22 Kokutai, Balikpapan, Borneo, 1945
N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals
"343" Genda's Squadron of Experts
"IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J)
"IJN2" Yokosuka Air Group, 1945, Home Islands Defense
All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens.
All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1.
Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version.
Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct.
For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes
Good Hunting!
wrench
kevin stein
426 downloads
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SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF (Ver 2.0)
*Version 2.0, for post 7/13 patch. This Version Replaces the earlier one in its Entirety. Although, for the most part, the changes only relate to the wing mounted radar pod. (data and loadout ini edits*
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
*Note #2: this mod will REPLACE, in it's entirety, the F4U-2 I built using Wolf's as a base. You may (well, should!) delete that mod completly*
This represents the F4U-2 Corsair Nightfighter, as used by the USMC and USN. This is a mod of the TMF Birdcage Corsair, and uses the -5N cockpit (which I know ain't correct), which has the radar scope.
New for Ver 2.0: The AN/APS-4 wing-mounted radar pod has been added as a "fake pilot seat", and will NOT move when the wings are folded. It was done like this, simply because in the post 5/13 and 7/13 patch world, the right wing would disappear. Completely.
Units depicted are:
VF(N)-101 US Navy
VMFN-532 USMC
All skins are in jpg format, Decal Randomization is TRUE (these decals are reused from the Wolf Corsair mod). Damage textures are the old tga versions. The Hangar screen is the same one resued, and is SF2 compliant.
When 'in game', you'll see
"F4U-2 Corsair (TMF)"
on the aircraft drop-down selection window.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. However, commented out ARE the sections that do allow for Standard Keystroke animation wingfold. It is suggested you do NOT change it from how it's done now. Doing so creates "visual oddities" on carrier parked aircraft (the right wing is missing!)
All lighting is historically accurate. WW2 weapons (ie: bombs), pilot figres, etc, are NOT included. You should have them already from the other Corsairs.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
Wrench
Kevin Stein
For Oli; you are sorely missed!
Version 2.0:
Fixed mounting for radar pod
234 downloads
0 comments
Updated
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SF2 WW2 FAA Grumman Martlet I, III and IV
By Wrench
SF2 WW2 FAA Grumman Martlet I, III and IV
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.*
*Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements*
Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds.
Aircraft and Skins in the Pak are...
Martlet I/III
804 Squadron (originally land based in the Orkneys)
805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med)
805 Squadron (Land based, Western Desert -standard RAF Desert Camo)
Martlet IV
819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic)
It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation.
Like the USN Wildcats, the Standard Animation Keystorkes are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9.
Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit.
AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!!
Attacker Class CVEs
Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!!
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits.
Happy Hunting!
wrench
kevin stein
233 downloads
0 comments
Updated
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SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas
By Wrench
SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will most likely =NOT= work in SF/Wo* 1stGen game installs, due to some of the modifications made to fit them into the SF2 environment, expecially in the case of the latest MAX exported user to create them. Users that try, do so at their own risk.*
Some modification, tweeks, reskin and so forth for Cocas's fun little Gladiators; this package contains SF2 =ONLY= versions of his Gladiator Mk.2 and Sea Gladiator.
Skins and decals included are...
Gladiator Mk.2
112 Squadron, RAF as seen at Helwan, Egypt 1940
1 Squadron, SAAF, in East Africa 1940-ish
1ère Escardrille de Chasse, Belgian AF, 1940
Sea Gladiator, Royal Navy
RN Markings are rather 'generic'; the first 18 serials are those that HMS Eagle dropped off on Malta, and eventually became the Hal Far Fighter Flight. Those 100% historicaly known to have been used on Malta are marked with a star (*).
All skins are in jpg format. Decal Randomization is set to TRUE for all skins. New SF2 hangar screens are included, as is a destroyed model, pilot figure, and engine sound. You shoud have the 303 MGs in your /Guns folder already; it is not supplied herein.
When 'in game', you'll see
"Gladiator Mk.II (KAF)" and
"Sea Gladiator (KAF)"
on the drop down menu. This will differentiate it from any other Gladiators you may (or may not) have. (the KAF stands for Kermit Aircraft Factory )
The canopy opens/closes with the Standard Animation Keystroke, Shift/0. The Sea Gladiator is fully carrier qualified, and has the latest SF2NA statements for carrier basing (on those terrains that have CV Zones built into them)
As an Extra Added Bonus, for use in the Med, some Regia Marina warships,
Cavour Class BB
Condottieri Class CL/CA
Navigatori Class DD
and
HMS Eagle.
Other Royal Navy ships (UK) can be found in the PTO ships pak.
All are UPconverted for SF2NA-style usage. As with all the ships, they need more work on adding more 2ndary and AAA guns, but at least you'll have something floating around! (please note, they are now named differently from the ones used on the Westen Desert, Tunisia and WW2 Libya maps. Updates for those terrains _types inis are in 'the works' and will be relasesed in the VERY near future. I hope!!)
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
Happy Landings!
wrench
kevin stein
337 downloads
0 comments
Updated
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SF2 F-82G Twin Mustang, Korean War Era by KAW Team
By Wrench
SF2 F-82G Twin Mustang, Korean War Era by KAW Team
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, due to the MAX level used to create it. It is HIGHLY suggested you be at the latest SF2 patch level for the mod to work properly*
This is the NAA F-82G "Twin Mustang" as operated by the USAF during the Korean War.
This is a BRAND NEW MODEL!!!, created expecially for KAW. You will probably want to delete any other Twin Mustang you may (or may not!) have. This will replace it completely.
This pack comes with 3 skins:
4th AWS
68th AWS
339th AWS
as used in the Air Defense of Japan, and over Korea itself. All aircraft are finished in 'Night Black".
All skins and damage textures are in DDS format. Decal randomization is set to TRUE.
All sounds, weapons, pilot figures and goodies are included. A New SF2-style 'box art' hangar is included (rebuilt from the 1stGen version).
The Standard Animation Keystroke operate the canopies (Shift/0).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, might want to give the "Notes" section a look-see, for further explinations, illuminations, and operational notes.
Good Hunting!
wrench
kevin stein
for the KAW Team
673 downloads
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SF2 Korean War Era A-26B Invader Pak
By Wrench
SF2 Korean War Era A-26B Invader Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: This mod will most likely =NOT= work in SF/Wo* 1stGen game installs at any patch level, due usage of the latest TW Exporter, and DDS format skins. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
*Note: this aircraft =WILL= replace any other A/B-26B Invader you may (or may not) have. It's HIGHLY advisable you delete said aircraft and decals from your game install*
*Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the name was "open for reuse". To that end, the displayed name on the Single Mission screen will read "A-26B Invader (B-26B)".
The skins represent aircraft from the 13th BS, 3rd BG, as seen in Korea. Aircraft are finished in 'Night Intruder Black". Serial numbers and nose are are 98.6% historically correct; nose arts are matched to the aircraft's serial and ID Letter, via exhaustive research (oh, boy it was!).
Weapons are NOT included; they can be found in the KAW Weapons Pak. However, the 'para-illuminator flare pod' is, for those pesky night interdiction mission. In fact, just as a CYA measure, my /Effect folder is included (which is also available in one of the KAW Mod Paks -forget which one, exactly!)
Pilot figures, sounds are included, as is a SF2-style version of the my original "Box Art" Hangar screen. A Userlist.ini was also created.
The canopy opens with the Standard Animation Keystroke , Shift/0.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
**Parentel Advisory: Many (ok, more than a lot) of the nose art decals depict the unclothed female form. If you find nudiditity offensive, seek medical help immeaditly, if not sooner. This mod is rated PG-13**
768 downloads
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SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo*
1stGen game installs at any patch level. Due to the excessive modifications made to
fit them into the SF2 environment. End Users that attempt to do so, do so at
their own risk. A Full 4/5 Merged install is reccomened at the LATEST patch level;
at very minimum, SF2:V is required, as this aricraft references the A-1H's
destroyed model. Also, due to some bmp mapping in dds format, there are some things
that just make it impossilbe for 1stGen to generate. At all.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base.
You may (well, should!) delete that mod completly; both the aircraft and decals
folders. These, again, will replace them.*
A brand new model, based on Bpao's F4U-1D, converted to the F4U-1C by RussoUK2004.
With Extra Expecial Thanks to Russ for MAX work on the model; he truely made this
variant possible! He went 'above and beyond' to fix some issues I was having.
This is the F4U-1C Corsair, as seen from early 1945 unitl the end of the War.
Skin/Decals set included are for:
USN/USMC:
VBF-85, aboard USS SHANGRI LA
VMF-311, aboard USS BRETON (CVE-23)
VMF-331, land based on Okinawa
All skins are in jpg format, Decal Randomization is TRUE. New SF2-style hangar
screens are included (watch the switch when flying Marine squadrons). Damage
textures are the old tga versions.
The "prop fix" from the Birdcage and -1A/-1D variants has already been applied to
the mod.
USN Air Group markings are the "G" system, and are painted on the skins. This
system was used from Jan 1945 to July 1945, when Air Group marking began changing
the now in-use "Letter" style. My research has shown that many squadron still were
using G-symbols on VJ-Day (although, in truth, Shangri La DID start using it's "Z"
code in July. Photos prove this!!). Decals are used for most other markings, and
Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest
whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard
Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold
operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the
last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT
included. You should have them already. The drop tank is, as is the pilot figure
and engine sounds (which you may also have already!).
A new 20mm gun, created by Russo, is included as well. (thanks again!)
Also, I've preformed a slight "Cheat" on the VMF-311 skin; it's Nation tagged as
"USN", because for some reason, nowadays, USMC Air Units are relegated to Land-
based Ops only. By doing so, I've allowed the Game Engine to generate them
aboard ship.
when 'in game', you'll see "F4U-1C Corsair (TMF)" in the aircraft selection drop-
down window. This will diferentiate it from any other -1Cs you may (or may not)
have.
As always, fairly easy to follow, detailed install instructions are included. So,
please READ them. Also, give the "Notes" section a read too for futher
explinations, clarifactions, illuminations and so forth.
Good Hunting!
For Oli
258 downloads
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