BELL AH-1P Upgraded COBRA Ver 1.0 for SF2
June 2016.
This is a third party add on of the AH-1P upgraded Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
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This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
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Jarek Hereda
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This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
In 1995-96 Turkish army decided to upgrade old P model. It was sent to Israel for upgrades. And it was brought to late Israeli F model standard.. But still in official documents and info plates on helicopters it is P model. Aircrafts received new electronics, HUD and all israeli F model upgrades.
All serial numbers are proper for Turkish P model and historicaly correct.
For take off: Around 75% of throttle vector - and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Most of the weapon are same as in previous packs and are common to G/Q/S/P/E model.
Including XM158 and M200/M260/M261 launchers and for smoe late models M260 and M261 with Mk66 motor rockets.
TOWs BGM-71A/B/C/D
There is additional optional Suppressed Exhaust loaded via weaponstation.
Also here there is new M197 automatic cannon loaded via weaponstation.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
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Reference:
Techincal Manual Operators Manual for AH-1F TM-1-1520-236-10
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations
Technical Manual.Armament subsystems,Helicopter;20mm automatic gun XM97E1. TM 9-1090-206-12
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
SF2 F-22A USAF Raptors Redux 2016 - More Skins and Squadrons
by Viper63a
More F-22 skins and squadrons for the "SF2 F-22A USAF Raptors Redux 2016 Version 2.5" package. Blaze got me thinking about some of the old Raptors from the golden days of flight sim, so I brought some of those "What if" Raptors to SF2 levels!
You will need the original main pack for these skins to work. You can get that with the following link...
http://combatace.com/files/file/15909-sf2-f-22a-usaf-raptors-redux-v3/
Included in this package are the 14th SEA, 22nd Desert, 80th SEA, 433rd Various/Black, 493rd Desert and etc... All squadrons have their complete compliment of decals for their "What If" scenarios. These are considered to be "Show Birds" or Mercenary jets deployed into the USAF mix of some future conflict. There are some other Raptors from Nellis and one special Raptor for Paris.
As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
That's it, Enjoy!
Viper63a
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Credits:
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* F-22A Raptor Templates - Jimbib
http://combatace.com/topic/73595-f-22a-raptor-templates/
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Special Thanks to Blaze for ideas!
Enjoy!
=Viper=
Mirage 5 Pack Chile Air Force.
MIRAGE 5MA "ELKAN"
MIRAGE 5MA "ELKAN" (Early)
MIRAGE 5R "ELKAN"
MIRAGE 5MD "ELKAN"
Install - Need DLC7 Mirage5BA.
Mirage 50C [Pantera prototype]
Mirage 50C
Mirage 50CN Pantera
Mirage 50DCN Pantera
Install - Need Update July 2012 and DLC Mirage IIIO
Mirage 50FC
Mirage 50FC (Early)
Install - For Strike fighters 2 Full Merge 4 or 5 (minimum SF2Israel or SF2Europe ).
The Elkan (name of the FACH for Mirage 5 Mirsip) were purchased secondhand from Belgium in 1994 for a total of $ 108 million. Replaced the Hawker Hunter Aviation Group No. 8 based in Antofagasta. During his service with the air force flew more than 14,000 hours over 12 years. The FACH at the time acquired 15 Mirage 5BA MIRSIP (called M-5MA Elkan by FACH), 5 Mirage 5BD MIRSIP (M-5BD Elkan) and 1 and 5 BD Mirage 5 Mirage 5BR reconnaissance without modifying the standard MIRSIP. Aircraft registrations received 701 to 725. At his low eight aircraft were operational, nine out of service and two rugged.
Mirage 50C and 50FC aircraft upgraded by ENAER with help from the Israeli company IAI for Chile with canards, revised, Kfir style nose and new avionics; 13 50C and FC upgraded plus two 50DC trainers.
Later converted mirage50CN Pantera.
Modelo - TK (Mirage IIIO)
Texture - Ludo, Denis Oliveira
mod - Denis Oliveira
Decals - Coupi, PauloPanz
I thank the friends PauloPanz and Coupi.
Mirage 5BD
The Dassault Mirage III is a family of single-seat, single-engine, fighter aircraft produced by Dassault Aviation for the French Air Force and widely exported. Prominent operators included Australia, Argentina, South Africa and Israel, as well as a number of nonaligned nations. Though an older design, the second generation fighter is still a fairly maneuverable aircraft and an effective opponent in close range dogfighting. In French service it was armed with air-to-ground ordnance or R.550 Magic air-to-air missiles.
The versatility of the design enabled production of trainer, reconnaissance and ground-attack versions as well as the Dassault Mirage 5, Dassault Mirage IIIV and Atlas Cheetah variants. A Mirage III was the first European combat aircraft to exceed a speed of Mach 2 in horizontal flight.
Requirements: DLC Mirage5BA.
Mod by Coupi, Paulo Panz and Denis Oliveira
Mirage IIIB/IIIBE PACK
Mirage IIIB
The Armée de l'Air also ordered a two-seat Mirage IIIB operational trainer, which first flew in October 1959. The fuselage was stretched about a meter (3 ft 3.5 in) and both cannons were removed to accommodate the second seat. The IIIB had no radar, and provision for the SEPR rocket was deleted, although it could carry external stores. The AdA ordered 63 Mirage IIIBs (including the prototype), including five Mirage IIIB-1 trials aircraft, ten Mirage IIIB-2(RV) inflight refueling trainers with dummy nose probes, used for training Mirage IVA bomber pilots, and 20 Mirage IIIBEs, with the engine and some other features of the multi-role Mirage IIIE. One Mirage IIIB was fitted with a fly-by-wire flight control system in the mid-1970s and redesignated 'Mirage IIIB-SV (Stabilité Variable); this aircraft was used as a testbed for the system in the later Mirage 2000.
Texture - Coupi
3D mod - Denis Oliveira
Decals - Coupi
Data.ini - Coupi
Cockpit - Coupi
Mirage IIIBE
The Dassault Mirage III is a family of single-seat, single-engine, fighter aircraft produced by Dassault Aviation for the French Air Force and widely exported. Prominent operators included Australia, Argentina, South Africa and Israel, as well as a number of nonaligned nations. Though an older design, the second generation fighter is still a fairly maneuverable aircraft and an effective opponent in close range dogfighting. In French service it was armed with air-to-ground ordnance or R.550 Magic air-to-air missiles.
The versatility of the design enabled production of trainer, reconnaissance and ground-attack versions as well as the Dassault Mirage 5, Dassault Mirage IIIV and Atlas Cheetah variants. A Mirage III was the first European combat aircraft to exceed a speed of Mach 2 in horizontal flight.
Requirements: DLC Mirage IIIO.
Texture Temp by Ludo.m54
Texture: Coupi,Ludo.m54
Decals: Coupi,Denis Oliveira
Data.ini: Coupi,Denis Oliveira
Cockpit: Coupi
3D mod: Denis Oliveira
Pilot: Banidos Team
A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02
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*** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only ***
*** DLC 005 A-4K required ***
In this mod included are 4 different versions of the plane with the following differences:
- A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings.
- A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings.
- A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
early LowVis camouflage.
- A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
AGM-65 Maverick (1985+), later LowVis camouflage.
This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting
point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different
camouflages used during the years.
Included are the following Squadrons:
- VMA-131 Diamondbacks (M_82)
- VMA-142 Flying Gators (M_82)
- VMA-211 Wake Island Avengers (M_75, M_79, M_82)
- VMA-214 Black Sheep (M, M_75, M_79, 2x M_82)
- VMA-223 Bulldogs (M_75, M_82)
- VMA-311 Tomcats (M, M_75, M_82)
- VMA-322 Fighting Gamecocks (M_82)
- VMA-324 Devildogs (M)
- VMA-331 BumbleBees (M, M_75, M_82)
My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack!
Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys!
A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2!
Thanks m8, I really appreciate your help!
v1.02
- corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
- corrected some lines on A-4K_Body SpecMap and BumpMap
- corrected the wrong position of the included sounds-folder
- included an alternate PilotModel (provided by FanaticModder, made by ????)
- included some new sounds (provided by FanaticModder, made by ????)
- included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
- updated loadout.inis to include the new tank
v1.01
- fixed a spelling error in the hangar-screens
- changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching.
>>> You can use the Update if you already have v1.01 to just get the changed files! <<<
Notes:
- new pylons with different missile rails
- new ARBS-nose
- skins in 4096x4096
- stand-in Kfir-cockpit modified and repainted (no real cockpit available)
- 400gal Centerline Tank
- corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) -
experimental and can for sure be optimized
Installation:
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini
("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons:
[squadronXXX]
Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331
DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section
Nation=USMC <-- USMC for all squadrons
Credits:
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration
- Alejandro - A-4M/N canopy/nose mods, Escapac-seat
- FastCargo - Fakepilot
- ravenclaw_007 - all weapon-models included
- RussoUK2004 - conversion of all Pylon-models, improvements
- cocas - conversion of the 400gal tank model
- FanaticModder - provided the sounds, made by ????
- OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot
- ???? - F-16B_PavePenny-model
- ???? - J52-Engine-Sound
- me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit
Please PM me, if I forgot you or you know one of the unknown heroes!
Thanks:
- mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
- Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks!
- RussoUK2004 creation of BumpMaps tutorial from the forums
P.S.
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
This pack is freeware and the parts I am responsible for, may not be used for payware of any kind.
If you want to use anything, just do so, but give credits. Thanks
10_06_2016
This is DLC 1 "Hunter F.6 (60) Royal Netherlands Air Force" upgrade,
to match new Hunter F.6 standard.
You need Hunter F.6 pack to use. http://combatace.com/files/file/16192-hunter-f6/
Same credits, same operations, same install procedure ....
.... same plane with IRM rails!
Enjoy.
@paulopanz
This is THE Hawker Hunter F.6
A labour of love, made about 3 times and lasting several years.
In fact new outstanding high res textures made by Sundowner,
took me with this pack almost ready to upload.
So I slowly adapted and improved my RAF skins.
Then as this new dressing changed the bump maps I had to
adapt stock skins too.
But when the job was almost done I decided to improve and update
foreign Hunters to match the new RAF level.
So at last here we are Gents!
WHAT'S IN:
- basically a whole NEW plane
- 4 stock RAF skins improved and upgraded
- 34 new RAF skins
- 6 BAF skins (stock, updated and new)
- 5 KLU skins (stock, updated and new)
- 4 RJAF skins (stock, updated and new)
- 4 IfAF skins (stock, updated and new)
- 1 FAL upgraded skin
- 3 Acro Teams upgraded skins
- new decalsets
- pilot
- sounds
OPERATIONS:
- Canopy open Key=10 autoclosing at take off
TO INSTALL:
- open zip files and extract into your mod folder (2,16 GB)
CREDITS:
- TW/TK for this plane
- Sundowner for High Res Temps (Hurraj!)
- Spillone104 for Sounds
- paulopanz (me) for skins, decals, inis etc
Enjoy!
@paulopanz