Mustang III, Royal Air Force, MTO by Wolf257
= For SF2, Any and All =
*Specifically designed for a SF2, MTO-Centric based mods folder*
This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO (and elsewhere, too!)
This pak, a complete aircraft with all the trimmings, represents aircraft from 112 Squadron 'Sharkmouths', circa 1944/45.
All skins are in jpg format, and decal randomization is set to TRUE.
A new SF2-compliant Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
FM is similiar to the recently (re)release USAAF P-51C (ok, it's really the same one, nationalized)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Wolf's original (P-51B) release readme, and my RAF Mustang III readme are included for historical purposes
Good Hunting!
wrench
kevin stein
SF2 WW2 CBI Mustangs
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
**Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
This pack contains 3 aircraft, by or modded from those build by Wolf257, for use in the China-Burma-India Theatre by the USAAF. They are:
A-36 Apache
P-51A Mustang
P-51B Mustang
All aircraft are from the 311th FBG, and represent the various squadrons. These are the ONLY early model Mustangs to see service in the Pacifc Theatre (well, ok, actually CBI!), and no where else. The D model's didn't start to make their appearences until US Forces landed in the Phillipines. Hence, again, the need for a seperate CBI-centric install.
New (semi)compliant SF2 FMs were cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New hangar screens, theatre specific weapons (except the WW2 bombs -you should have them already), a pilot figure and engine sounds are included. All skins are in jpg format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Remember, too, the A-36 and P-51A are the Allison engined versions, and therefore not as 'quick' as the Merlin powered models.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoveralbe from the archives)
Happy Hunting!
wrench
kevin stein
SF2 KAW RF-51D Mustang
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: as these aircraft were built with the latest 3W exporter, and due to the skin format, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
This is the recon variant of the Mustang, the RF-51D. Like all other Mustangs, it is fully capable of most other operational Missions (CAS,STRIKE,Armed_Recon, but not auntie-ship or Air-To-Air). The primairy use was the photo-recon role; all other ground-attack roles are secondary.
This skin represents aircraft from the 45th TRS "Polka Dots" during the late 1940s and 50s, with special focus on the Korean War.
The skin is in DDS format, and decal randomization is set to TURE. 18 new serial and BuzzNumber decals are supplied.
No weapons are included excepting the drop tank data; all others can be found in the GunnyPak or the KAW Weapons Pak, both available at here at CA. The pilot figure and engine sounds are included, as in an SF2-style hangar screen.
The Standard Keystrokes operate the canopy (Shift/0)
Happy Hunting!
wrench
kevin "bob" stein
=For the KAW Team=
SF2 RAF WW2 ETO Mustang Pak
= For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
- Something for the European Theatre -
*Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.*
This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included.
There are 3 complete aircraft in this pak:
Mustang 1, 26 Squadron
Mustang 1A, 170 Squadron
Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish
All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not).
A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs.
The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format.
A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included.
Good Hunting!!
wrench
kevin stein
SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the Vickers/Supermarine Spitfire Mk.1A. This pak contains skins/decal sets for the following RAF Squadrons:
No. 41
No. 54
No. 92
No. 610
in their 'Battle of Britain' livery. National markings are painted on, and all the aircraft use a 'pool' of indvidual call letters (A,B,C, etc) and serial numbers (all historiclly Mk.1s). Each has the Squadron letters (DW, EB, QJ, etc) also as decals. This will make it easier for other squadrons to be created by simply making new 2-digit Squadron letters. There is a blank bmp called "DW" in the 41 Squadron decals folder that can be resued for this. Those that know how, can duplicate my work quite easily.
All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar and loading screens are included. Damage textures are dds format. A 'destroyed.lod' is included, taken from the WW2 terrains (its used for destroyed statics). Those with SF2I Expansion Pak1 can easliy switch to the 3W destroyed Spit lod.
The canopy/entry door open with the Standard Animation Keystroke , Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.
When 'in game', you'll see "Spitfire Mk.1A (TMF)" on the aircraft drop-down selection window. This will differentiate it from any other Mk.1s you may have. The Official Squadron Crest is used for the 'paint chip' for each skin.
As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
SF2 WW2 Spitfire Mk.VIII by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
-For WW2 MTO Usage-
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs
However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level
(with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I
ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your
milage will vary!*
A brand "new" model that was never completed when Bpao passed away a few year back. I've
been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
Skin/Decals set included are for:
31st FG, USAAF:
307th FS
308th FS
309th FS
Royal Air Force:
92 Squadron
417 Squadron
All the units served in the MTO.
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the
original 'box art' hangar screen and loading screens are included.
All markings are decals (excepting National Markings, that are painted on); making it
supremely easy to recreate other squadron users.
A user list is included; operational service dates have been rounded to the closest whole
Year. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included. For
those squadrons listed in the stock SquadronList.ini, my 'fake SqTail' decal will activate
the Displayed Name on the Loaodut Screen.
The Canopy opens with the Standard Animation Keystroke , Shift/0
Damage textures are set for DDS; tga versions are supplied for 1stGen users that attempt to
use it in SF/Wo*.
When 'in game', you'll see "Spitfire Mk.VIII (TMF)" in the aircraft selection drop-down
window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have .
As always, fairly easy to follow, detailed install instructions are included. So,
please -READ- them. Also, give the "Notes" section a read too for futher explinations,
clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
*Note: the destroyed model referenced herein 'looks' for the stock destroyed F-105D lod. So, at the very least you MUST have either SF2E, or SF2V to gain access to said destroyed model. Hence the Full 4/5 Merged reccomendation*
Some major upgrades to ArmorDave F-105G "Wild Weasel" Thunderchief, bring it in line with SF2 at the Full-5 Merged/Latest Patch level (as of July 2012).
This mod is desinged to REPLACE any eariler SF2 update/upgrade versions of AD's aircraft that may be availalbe.
Skins remain in bmp format (as they're not excpetionally large in size), and Decal Randomization is TRUE. Damage textures are the older tga versions.
The data ini has all new FM parameters, loadouts have been 'adjusted' for Game usage (and may not reflect Real World situations, but =WILL= reflect Game World situations). New engine sound, and some other small tweeks. A new SF2 version of my 'box art' Hangar screen is included.
No weapons are included, other than the drop tanks, as I've referenced all stock 3W items.
See the "Notes" section for more info on the changes.
When 'in game', you'll see on the Aircraft Selection Drop-Down Menu
F-105G Thunderchief WW (AD)
This will differentiate this aircraft from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. And notes about any SF2V campaign that may use this aircraft; some slight editing of the campaign ini WILL be necessary due to the 'name change'.
A full listing of credits, as always, is below the Install Instructions.
Good Hunting!
wrench
kevin stein
Ver.2 uploaded ... fixed/added missing control surfaces!!!
Curtiss P-40B Tomahawk, USAAC Early War
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. You try so at your own risk; no support is/will be available for such attempts*
This is a compliation pak of several of my 1stGen USAAC/AAF P-40B mods, recreating USAAC P-40Bs at the beginning of WW2. Based off Wolf's original RAF Tomahawk, now nationalized for American usege. This package contains 3 skin and decal sets:
47th Pursuit Squadron, Bellow Field, Hawaii;
"Pearl Harbor Defender" -with Historical Markings.
"USAAC";
representing the 24th Purusit Group in the Phillipines, Dec 8, 1941. Marking are 98% accurate - those units "closest" to the expected War Zone had slightly different markings they US Mainland units. There are 100 "plane-in-group' numbers, represening the 24th's 4 Squadrons.
"The Sky Legion";
a fanciful skin based on the film "Sky Captain and the World of Tommorrow". Just for fun! If you don't want it showing up, simply rename the textureset.ini, and delete the entry from the P-40B.ini.
The markings on BOTH the 47th PS and 24th PG are correct for the period. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar screen is included . New DDS damage textures. A destroyed model is included, as is the in-line 'CRSPRP' engine sound (very Allison like!) "Time in Service" has been limited to 1940 start year, and a 'guesstimated' end service date of May, 1941. They were all pretty much used up by then, and replaced by D,E,and F models in the SoWesPac. All running lights are 100% correct for this aircraft.
A semi-SF2 compliant Flight Model was "fiddled into being", but it does needs further fine tuning, as always, by experts. Even though THIS version is a non-exported aircraft, a Userlist.ini was created for it. Allowed Mission statements now more reflect the actual usage philosophy of the time frame. (no Strike, Anti-ship, or Sweep) The aircraft was designed more for a 'point defence interceptor', and has no provisions for external stores of any kind.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Original readmes, when discoverable, have been included for historical purposes.
Good Hunting!
wrench
kevin stein