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"Civilian" Gas Truck
By Wrench
Civilian Fuel Truck
= SF/Wo* & SF2 series Games (Any and All!) =
A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
Happy Gassing!
wrench
kevin stein
131 downloads
0 comments
Updated
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"Taliban Grouse"
By EricJ
This is a "What If" nation missile system based off of the real SA-18 Grouse (or what I could find though internets sources).
It is set for the "Taliban" nation for my Afghanistan install but can be adapted of course for any map or nation:
[Nationxxx]
Name=Taliban
DisplayName=Taliban
Alignment=ENEMY
Mercenary=TRUE
PilotNameList=NamesMercs.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
StartDate=1994
It uses Pasko's "SAM Gunner" since I have no modeling skills and is setup for SF2. It can be of course adapted for SF1 but that requires a bit of work that can be found in the SF2 Knowledge Base and is a drag and drop as all files and folders are already organized.
Afghanistan rules of thumb:
Kandahar-Shindand-Herat-Qala I Naw "ring" stay above 24,000ft MSL + for traveling. When you break that (usually 23,000 ft) you may get shot at. Other areas roughly 22,000 ft MSL + is a good altitude to stay above but again use flares conservatively. It's not very accurate but if enough are fired you will get shot down. I've seen earlier versions of this shred SEAD flights.
This is strictly for What If scenarios or installs rather than real world setups as so far there is no heavy use of SAMs in-country.
98 downloads
0 comments
Submitted
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122 mm howitzer 2A18 (D-30)
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
122 mm howitzer 2A18 (D-30) Update by compufat
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist under Flight directory and change the XXX with the correct number
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat for updating the data file and the texture.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
120 downloads
0 comments
Updated
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2S6M Tunguska
By EricJ
Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893
Model work (implementing in SF2): Razvan Stanciu
Ini help: yakarov79
I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game.
All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor.
125 downloads
0 comments
Submitted
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3 different ANTPS-77 Tactical Radar models
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
3 different ANTPS-77 Tactical Radar models each with 2 textures.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist.ini under the Flight folder if you don't have it listed there.
SoundFileXXX=ANTPSRadialEngine
[ANTPSRadialEngine]
Priority=LOW
3DSound=TRUE
Looped=TRUE
NumBuffers=2
DopplerEffect=FALSE
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
This was requested by my friend strahi.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
242 downloads
0 comments
Updated
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3 Jet hangars with 3 textures
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
3 Jet hangars with 3 textures.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
48 downloads
0 comments
Submitted
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3 More Airbase "Equipments"
By Wrench
More Airbase Goodies
= SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
Road Grader
Steamroller (these 2 by Sundowner)
It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
*note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
With special thanks to Sundowner!!
Enjoy!
wrench
kevin stein
292 downloads
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3 MT-LB models and 122-mm howitzer D-30H
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-MT-LB
FullName=GK-MT-LB
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-MT-LB-D30H
FullName=GK-MT-LB-D30H
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-D30H
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-MT-LB-WT
FullName=GK-MT-LB-WT
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-WT
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-D-30H
FullName=GK-D-30H Artillery
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-D-30H
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=tank_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and susierucy for the skins
and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
166 downloads
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3 Russian Pilots
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
3 new russian Pilot models
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
This is for the SF2 series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
[Pilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
121 downloads
0 comments
Updated
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5 New City buildings
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=City BuildingGK1
FullName=City BuildingGK1
ModelName=GK-Building1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK2
FullName=City Building GK2
ModelName=GK-Building2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK3
FullName=City Building GK3
ModelName=GK-Building3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK4
FullName=City Building GK4
ModelName=GK-Building4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK5
FullName=City Building GK5
ModelName=GK-Building5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
128 downloads
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6 Ground add on models for the new coming Airbase102
By GKABS
Hello and thank you for downloading my work.
What's included:
6 ground addon models for the new coming Airbase102
all my files should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AM-32A
FullName=GK-AM-32A
ModelName=GK-AM-32A.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=AM32C-17
FullName=GK-AM32C-17
ModelName=GK-AM32C-17.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=AM32C-17W
FullName=GK-AM32C-17W
ModelName=GK-AM32C-17W.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Ammo-Wood-Box
FullName=GK-Ammo-Wood-Box
ModelName=GK-Ammo-Wood-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Cargo
FullName=GK-Cargo
ModelName=GK-Cargo.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Tool-Box
FullName=GK-Tool-Box
ModelName=GK-Tool-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for information and some photos.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
100 downloads
0 comments
Updated
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9A34M Strela-10 /SA-13 Gopher. SF2
By yakarov79
9A34M Strela-10 known as SA-13 Gopher
Pack contains new ground objects for SF2 game and new weapon.
Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.)
All ini files are beta....which mean it's there, it works but it is not final - I'm not much of ini editor...so enjoy
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Ground objects are: 9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar.
Three basic skins included for each vehicle.
Weapons: new model for 9M37 Strela-10 missile.
If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile.
All skins are in 2048x2048 format.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
311 downloads
0 comments
Updated
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Ace Combat Nations
By Menrva
Ace Combat Nations
December 13th, 2020 (1st Release)
by Menrva
>For Strike Fighters 2 games
This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
-Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
-Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
-Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
-Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
-Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
-Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
-International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
-Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
-Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
-Sapin Air Force (as seen in Ace Combat Zero).
-Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
-Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
-Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
-Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
-USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
-Voslage Air Force (as seen in Ace Combat 7).
-Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.
>Credits (in no particular order):
-nuni, for his suggestions and other Ace Combat themed mods.
-Astore, for his support and for being one of the few Italian Ace Combat fans like me.
-RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
-SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
-mue, for sharing info about the functionality of the alias.lst file.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
132 downloads
- osea
- ace combat
- (and 14 more)
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ACES II Ejection Seat for A-10
just drop the ACES_II_A-10 folder in to your Pilots folder
Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
SetCockpitPosition=TRUE
Position=0.0,4.43,1.22
SeatModelName=ACES_II_A-10
SeatPosition=0.0,4.43,1.22
MinExtentPosition=-0.41, 3.80,-0.02
MaxExtentPosition= 0.41, 4.95, 1.45
CanopyNodeName=Canopy_Frame_R
CanopyAnimationID=9
HasArmor=TRUE
ArmorMaterial=TITANIUM
Armor[FRONT].Thickness=30
Armor
.Thickness=30
Armor
.Thickness=30
Armor[REAR].Thickness=30
Armor[bOTTOM].Thickness=30
Armor[TOP].Thickness=10
ravenclaw_007
182 downloads
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ACES II Ejection Seat for B-1B
there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=-0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=-0.55,15.5,1.574
SeatID=1
CanopyAnimationID=8
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=0.55,15.5,1.574
SeatID=2
ravenclaw_007
138 downloads
0 comments
Submitted
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ACES II Ejection Seat for F-15
there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
Component[010]=Remove1
Component[011]=Remove2
[Remove1]
ParentComponentName=Nose
ModelNodeName=ESeat_FrontFrame_ok
DestroyedNodeName=ESeat_FrontFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
[Remove2]
ParentComponentName=Nose
ModelNodeName=ESeat_RearFrame _ok
DestroyedNodeName=ESeat_RearFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
Note: use the Pilots position as the Seat position
ravenclaw_007
522 downloads
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ACES II Ejection Seat for F-16
this is the ACES II ejection seat for the F-16
just drop the ACES_II_F-16 folder in to your Pilots folder
use this positions for TW standart F-16 (F-16A_Netz)
[Pilot]
SystemType=PILOT_COCKPIT
SetCockpitPosition=TRUE
PilotModelName=ModUSAF
PilotHeadNodeName=head
Position=0.0,4.10,0.86
SeatModelName=ACES_II_F-16
SeatPosition=0.0,4.10,0.86
MinExtentPosition=-0.36, 3.76,-0.15
MaxExtentPosition= 0.36, 4.75, 0.96
CanopyNodeName=canopy_frame_outer
CanopyAnimationID=7
use this positions for the TMF single and two-seater F-16
[Pilot1]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,3.892,0.76
SeatModelName=ACES_II_F-16
SeatPosition=0.0,3.892,0.76
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
CanopyAnimationID=8
[Pilot2]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,2.112,0.78
SeatModelName=ACES_II_F-16
SeatPosition=0.0,2.112,0.78
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
ravenclaw_007
274 downloads
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Aerodynamically Limited MiG-17s v1.1
By Caesar
Aerodynamically Limited MiG-17s v1.1
=================
Description:
This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M. It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450). The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach. This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17. Keep the fight fast, and you can now out-turn the FRESCO.
This mod does NOT adjust the lower-speed performance of the FRESCO. As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before. If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed. The speedbreak is your friend! I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine. It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power. Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around. "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes. The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation. If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
=================
Whats in it:
There are three data.inis contained in this mod. One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF. This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
=================
Installation:
1. Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
2. Open the folder. Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
3. The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
4. Go fly!
=================
Credits:
FM: ThirdWire
Mod: Caesar
=================
Some open-source examples of airspeed and engine limitations of the MiG-17:
From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control He's in a left wing roll an can't do anything about it. So just do 500 knots and it becomes only a question of eyes. Keeping sight and keeping fast." (p. 138).
From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance. He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)
From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast. Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
[Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available). Oberle observed: "This slow engine response was a characteristic of the old engines. If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)
411 downloads
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Afghan FoxHole with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan FoxHole with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
61 downloads
0 comments
Submitted
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Afghan SA-7 site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan SA-7 site.
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
98 downloads
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Afghan with SA-7
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
78 downloads
0 comments
Updated
-
Afghan with SA-7 FoxHole
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7 FoxHole
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
72 downloads
-
Afghan with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
58 downloads
0 comments
Submitted
-
Afghan with Stinger FIM92 Missile site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile site
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
53 downloads
0 comments
Updated
-
African Mirage early pilot one with life Jaket and one without
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
African Mirage early pilot one with life Jaket and one without.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Ludo.m54 (texture)
GKABS (3D models)
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please get in touch with me at
gkabs@gkabs.net
gulfknights.net
24 downloads
0 comments
Updated
-
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