- US Origin
- French Origin
- Soviet Origin
- UK Origin
- German Origin
- Japanese Origin
- Italian Origin
- Other Origin
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Spitfire Mk12
By Cliff7600
--------------- Spitfire for CombatAce ---------------
SF2 version 2021
TurboSquid : original 3D model
Snapper21 : source file donated to CA, project development, textures editing and decals
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpit
Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.
These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.
- Spitfire Mk12
244 downloads
0 comments
Updated
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Heinkel He 177 Greif A-5
By Veltro2k
The Heinkel He 177 Greif ("griffin") was the only operational long-range bomber to be flown in combat by the Luftwaffe during World War II. In general terms, the He 177 had payload/range capability similar to strategic bombers in the USAAF and RAF, although it had much higher cruise and maximum speeds.
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut)
MJ's WW2 Luftwaffe bombsight mod
Best Sim : Thirdwire
unzip ad folders to their appropriate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
**This aircraft herein isreleased in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
361 downloads
0 comments
Submitted
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WW2 PTO PV-1 Ventura (Early)
By Veltro2k
SF2 WW2 PTO PV-1 Ventura (Early) by Veltro2K 8/30/2014
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: This mod will -NOT- work in 1stGen game installs at any patch level.A Full-5 merged is reccomended.**
This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the early "glass nosed" version as used in the PTO.
There are 4 skin/decals set(s) in the package:
USN (42-43, NS Blue over NS Grey, star-and-ball)
USN43 (star-&-bar, 3 tone)
and
RNZAF (overall blue/grey mid-war light blue roundels, as used from Henderson Field)
RNZAF43 (overall blue/grey, roundel-and-bar)
The skins use the SF2 "date switch", and will change in approx September, 1943
Although the US Navy skins are tagged for VPB-138, they are representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
The RNZAF skins, while tagged for No.3 Squadron, are also fairly representative of NZ units in the SoWesPac regions of the PTO.
All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
When in game, you'll see
PV-1 Ventura (Early) (v2k)
on the Aircraft Selection Drop down menu. As different versions are planned, this will help keep them diferentiated, so to speak.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!!
Wrench
Kevin Stein
Updated 9/1/2017:
All hit boxes reset or newly created for those components without
Small adjustment to some FM parameters.
Destroyed model referenced to a stock 3W aircraft, available in all versions
193 downloads
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SF2 Korean War Era A-26B Invader Pak
By Wrench
SF2 Korean War Era A-26B Invader Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: This mod will most likely =NOT= work in SF/Wo* 1stGen game installs at any patch level, due usage of the latest TW Exporter, and DDS format skins. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
*Note: this aircraft =WILL= replace any other A/B-26B Invader you may (or may not) have. It's HIGHLY advisable you delete said aircraft and decals from your game install*
*Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the name was "open for reuse". To that end, the displayed name on the Single Mission screen will read "A-26B Invader (B-26B)".
The skins represent aircraft from the 13th BS, 3rd BG, as seen in Korea. Aircraft are finished in 'Night Intruder Black". Serial numbers and nose are are 98.6% historically correct; nose arts are matched to the aircraft's serial and ID Letter, via exhaustive research (oh, boy it was!).
Weapons are NOT included; they can be found in the KAW Weapons Pak. However, the 'para-illuminator flare pod' is, for those pesky night interdiction mission. In fact, just as a CYA measure, my /Effect folder is included (which is also available in one of the KAW Mod Paks -forget which one, exactly!)
Pilot figures, sounds are included, as is a SF2-style version of the my original "Box Art" Hangar screen. A Userlist.ini was also created.
The canopy opens with the Standard Animation Keystroke , Shift/0.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
**Parentel Advisory: Many (ok, more than a lot) of the nose art decals depict the unclothed female form. If you find nudiditity offensive, seek medical help immeaditly, if not sooner. This mod is rated PG-13**
764 downloads
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Focke-Wulf Fw 187 Falke
By Veltro2k
The Focke-Wulf Fw 187 Falke ("Falcon") was a German aircraft developed in the late 1930s. It was conceived by Kurt Tank as a twin-engine, high-performance fighter, but the Luftwaffe saw no role for the design, perceiving it as intermediate between the Messerschmitt Bf 109 and Bf 110. Later prototypes were adapted to two-seats to compete with the Bf 110 in the Zerstörer (heavy fighter) role, but only nine aircraft were built in total.
Credits:
Model: Veltro2k
cockpit: Kesselbrut
FM,Skin: Charles
Not to be used in whole or part in anything that is payware
152 downloads
0 comments
Submitted
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Avia CS-199
By Monty CZ
Trainer version of S-199 Mezek build in Czechoslovakia
Enjoy
Monty CZ
261 downloads
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Heinkel He-111B by Monty CZ
By Kulbit80
Heinkel He-111B plane for Strike Fighters 2 by ThirdWire
Cockpit is from my C-119 so it is not accurate
thanx to all who helped me with beta and for sugestions all friends gave me during my work
Monty CZ
send any suggestions to tosovsky.pavel(at)seznam.cz
500 downloads
0 comments
Submitted
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Yak-9 Pak for SF2 (by Pasko)
By Wrench
Yakovlev Yak-9U, -9UT and -9P "Frank" by Pakso
= For SF2, Any & All versions (Full-4 Merged Prefered) =
*Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I*
MOdifications, tweeks, FM enhancements, and so forth to Pakso's Yak-9 WW2/Korean Era/Early Cold War Soviet & satellite countries fighter.
This package contains 3 aircraft:
Yak-9U
Yak-9UT (made from the data ini supplied by Pasko on the original release) *Note: these have the plywood aft fuselage, hence no rivets*
Yak-9P will full metal fuselage (export version?)
The 9U & 9P have the standard arament of 2 12mm machine guns and single 20mm cannon through the prop hub. The 9UT has 2 20mm upper deck cannon and a 37mm gun through the prop hub (T= anti-tank. Works great against bombers too!)
All aircraft have new, enhanced FMs for SF2. While pretty close, there is probably some room for improvement - this is !ENCOURAGED! for those with the skills and time to accomplish.
All aircraft have completely NEW skins, created from a Home-Grown Templates (patent pending), and how have the correct color schemes, as well as corrected/new panel and rivet lines for the variant (9U/UT is different from 9P). All national marking and 'Bort' numbers are stock, in-game decals. Userlists are incuded for all three.
All guns and weapons, excepting bombs which are stock, are provided in this pak, as well as Pasko's pilot figure. As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0. A new in-line V-12 sound, from many of the WW2 mods, is included.
A quick note on guns: the nose cannon on ALL variants has been set as "Fire_Secondary_Gun", so make sure you have a seperate button mapped for it's use.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included.
Good Hunting!
wrench
kevin stein
744 downloads
0 comments
Updated
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SF2 PTO - Zero and Rufe Pak
By Wrench
SF2 Zero and Rufe Pak
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero".
Included in this pack are:
A6M2 Type 21
A6M2 "Sen Baku" by Christian59
A6M5 Type 52a
A6M5C Type 52c
A6M7 Type 63
A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green).
All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely.
Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works)
Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All original readmes, where discoverable, are included within their individual aircraft & skin folders.
Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'.
Happy Hunting!
wrench
kevin stein
981 downloads
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SF2 AVG Flying Tigers Tomahawk Pak - for WW2 CBI
By Wrench
SF2 AVG "Flying Tigers" Tomahawk Pak by Baltika
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
**Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pak for use in CBI-base WW2 installs. This uses Wolf257's Tomahawk as the base aircraft
It contains 99.9% Historically Accurate serial numbers, Individual aircraft numbers and squadron markings.
This pak contains:
1st Pursuit "Adam & Eves"
2nd Pursuit "Panda Bears"
3rd Pursuit "Hell's Angles"
Like the recently rereleased Tomahawks, it has a new (semi)compliant SF2 FM, and in this case, a new cockpit (albeit NOT correct for P-40s* see Notes below for more explinations). It uses one of Stary's 'Generic Pits', that you can see things in. So, accept this 'poetic licsence'. The original Wolf pit is, however, still included.
It is also HIGHLY advised to add this generic cockpit to the other 2 Tomahawk mods, for SF2 usage.
Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. There is no historicl evidence that these Tomahawks, unlike their RAF brethern, ever used any external stores, but research is still ongoing (meaning: I gave them to you anyway, as the D&S book hinted they had them!).
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes
Happy Hunting!
wrench
kevin stein
ps: is a perfect compaion for the 64 Sentai Oscars recenlty uploaded - and historically correct, too!
389 downloads
0 comments
Updated
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SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter
By Wrench
SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter
= For SF2, Full-4/5 Merged (Reccomended/Preferred*) =
*Note: the data ini includes statements usable ONLY in a Full-5 Merged install, as SF2NA contains the proper coding for Carrier basing/usage.*
Some extensive rebuilding (ini and skin wise) of Simon Porter's 2005 Beta Release of the Fairey Firefly Mk5 (aka FR.5). The pak is designed to replace any and all other earlier SF/Wo* versions existing.
All skins and decals are brand new for this mod; the skins were created via a Home-Grown Template . The template is included. All markings are decals, making it easy to 'swapout' ship ID letters (provided as decals) or skins to create other operational squadrons. The skins are in jpg format. All new dds-format damage textures are included.
A new SF2 (semi) compliant FM was created, as was the new Userlist.ini. A "new" SF2 version of my original "box art" hangar screen is included, as is the engine sound. This aircraft has been tested in a Full-5 Merged envoriment, in SF2NA for carrier operations.
This pak contains the following skins:
Royal Navy, Fleet Air Arm:
812 Squadron, HMS Ocean circa 1953-ish (withOUT 'Invasion Stripes')
827 Squadron, HMS Triumph, early Korean War withOUT 'Invasion Stripes' (1950)
827 Squadron, HMS Theseus, mid-late Korean War WITH 'Invasion Stripes' (circa 1951)
Royal Australian Navy, Fleet Air Arm:
817 Squadron, HMAS Sidney, circa 1951
The RN squadrons use a 'pool' of 25 generic serial/Modex Number decals shared amongst them. I say generic, as they represent FR.5 models from the 1948-55 time frame, but with little hard data available, it's almost impossible to run down "which went to what squadron aboard what boat". The RAN serials, are also 100% historic, but again are limited to those known to have operated aboard HMAS Sidney at some point during the Korean War. There are 19 RAN serial/modex decals.
Weapons are NOT included, as they are readily available in The Gunny Pak or the KAW weapons pak, both available here at CA.
PLEASE remember -- the aircraft lod is still in it's 2005 form (read: the Beta) and many bits are not quite right. As there is no MAX file available, the aircraft "is as it is". Some aerodynamic components exist only in the 'virtual state' as data ini statements.
As always, fairly easy to follow install instructions are included. So, please read them. Also, give the "Notes" section a read too. Simon's original Readme is also enclosed.
Good Hunting!
wrench
kevin stein
587 downloads
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SF2 RAF WW2 ETO Mustang Pak
By Wrench
SF2 RAF WW2 ETO Mustang Pak
= For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
- Something for the European Theatre -
*Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.*
This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included.
There are 3 complete aircraft in this pak:
Mustang 1, 26 Squadron
Mustang 1A, 170 Squadron
Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish
All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not).
A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs.
The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format.
A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included.
Good Hunting!!
wrench
kevin stein
253 downloads
0 comments
Updated
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SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
*Note #2: this model will REPLACE, in it's entirety, the stand-in I built using Wolf's as a base. You may (well, should!) delete that mod completly*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the eagerly awaited (and wanted!) F4U-1 "Birdcage" Corsair as issued to USMC, and later to USN squadrons.
Skin/Decals set included are for:
VMF-124 "Wild Aces", the 1st American unit to take the Corsair into combat in the Solomons. It is finished in the "Non-Specular Blue over NS-grey"
VF-17 "Jolly Rogers", finished in the 3-tone blue camo
All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions. The 124 skin uses painted on National Markings, the "Jolly Rogers" use decals. Either skin version can easily be used to create other operational squadrons of the time period. A userlist is included with proper dates for BOTH USMC and USN operations.
when 'in game', you'll see "F4U-1 Corsair "Birdcage" (TMF)" in the aircraft drop-down selection window.
While the aircraft IS carrier capable, historically, the Birdcages saw very limited use aboard ship. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
259 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
By Wrench
SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the Vickers/Supermarine Spitfire Mk.1A. This pak contains skins/decal sets for the following RAF Squadrons:
No. 41
No. 54
No. 92
No. 610
in their 'Battle of Britain' livery. National markings are painted on, and all the aircraft use a 'pool' of indvidual call letters (A,B,C, etc) and serial numbers (all historiclly Mk.1s). Each has the Squadron letters (DW, EB, QJ, etc) also as decals. This will make it easier for other squadrons to be created by simply making new 2-digit Squadron letters. There is a blank bmp called "DW" in the 41 Squadron decals folder that can be resued for this. Those that know how, can duplicate my work quite easily.
All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar and loading screens are included. Damage textures are dds format. A 'destroyed.lod' is included, taken from the WW2 terrains (its used for destroyed statics). Those with SF2I Expansion Pak1 can easliy switch to the 3W destroyed Spit lod.
The canopy/entry door open with the Standard Animation Keystroke , Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.
When 'in game', you'll see "Spitfire Mk.1A (TMF)" on the aircraft drop-down selection window. This will differentiate it from any other Mk.1s you may have. The Official Squadron Crest is used for the 'paint chip' for each skin.
As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
605 downloads
0 comments
Updated
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SF2 KAW RF-51D Mustang
By Wrench
SF2 KAW RF-51D Mustang
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: as these aircraft were built with the latest 3W exporter, and due to the skin format, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
This is the recon variant of the Mustang, the RF-51D. Like all other Mustangs, it is fully capable of most other operational Missions (CAS,STRIKE,Armed_Recon, but not auntie-ship or Air-To-Air). The primairy use was the photo-recon role; all other ground-attack roles are secondary.
This skin represents aircraft from the 45th TRS "Polka Dots" during the late 1940s and 50s, with special focus on the Korean War.
The skin is in DDS format, and decal randomization is set to TURE. 18 new serial and BuzzNumber decals are supplied.
No weapons are included excepting the drop tank data; all others can be found in the GunnyPak or the KAW Weapons Pak, both available at here at CA. The pilot figure and engine sounds are included, as in an SF2-style hangar screen.
The Standard Keystrokes operate the canopy (Shift/0)
Happy Hunting!
wrench
kevin "bob" stein
=For the KAW Team=
604 downloads
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SF2 WW2 FAA Grumman Martlet I, III and IV
By Wrench
SF2 WW2 FAA Grumman Martlet I, III and IV
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.*
*Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements*
Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds.
Aircraft and Skins in the Pak are...
Martlet I/III
804 Squadron (originally land based in the Orkneys)
805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med)
805 Squadron (Land based, Western Desert -standard RAF Desert Camo)
Martlet IV
819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic)
It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation.
Like the USN Wildcats, the Standard Animation Keystorkes are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9.
Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit.
AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!!
Attacker Class CVEs
Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!!
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits.
Happy Hunting!
wrench
kevin stein
230 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.VIII by Mod Mafia/TMF
By Wrench
SF2 WW2 Spitfire Mk.VIII by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
-For WW2 MTO Usage-
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs
However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level
(with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I
ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your
milage will vary!*
A brand "new" model that was never completed when Bpao passed away a few year back. I've
been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
Skin/Decals set included are for:
31st FG, USAAF:
307th FS
308th FS
309th FS
Royal Air Force:
92 Squadron
417 Squadron
All the units served in the MTO.
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the
original 'box art' hangar screen and loading screens are included.
All markings are decals (excepting National Markings, that are painted on); making it
supremely easy to recreate other squadron users.
A user list is included; operational service dates have been rounded to the closest whole
Year. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included. For
those squadrons listed in the stock SquadronList.ini, my 'fake SqTail' decal will activate
the Displayed Name on the Loaodut Screen.
The Canopy opens with the Standard Animation Keystroke , Shift/0
Damage textures are set for DDS; tga versions are supplied for 1stGen users that attempt to
use it in SF/Wo*.
When 'in game', you'll see "Spitfire Mk.VIII (TMF)" in the aircraft selection drop-down
window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have .
As always, fairly easy to follow, detailed install instructions are included. So,
please -READ- them. Also, give the "Notes" section a read too for futher explinations,
clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
288 downloads
0 comments
Updated
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SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the F4U-1D Corsair, as seen from 1944 unitl the end of the War.
Skin/Decals set included are for:
USN/USMC:
VF-84, aboard USS BUNKER HILL
VBF-10, aboard USS INTREPID
VBF-83, aboard USS ESSEX
VMF-112, aboard USS BENNINGTON
VMF-323, land based on Okinawa
RNZAF:
20 Squadron (?), land based SoWesPac. (note: markings may be for No.1 or No.2 Service Unit, the "parent unit" of the squadrons.)
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. AND...when selecting the RNZAF Corsair, expect a surprise!!!
The "prop fix" from the Birdcage and -1A variants has already been applied to the mod.
USN Air Group markings are the "G" system, and are painted on the skins. This system was used from Jan 1945 to July 1945, when Air Group marking began changing the now in-use "Letter" style. My resarech has shown that many squadron still were using G-symbols on VJ-Day. Decals are used for most other markings, and Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
when 'in game', you'll see "F4U-1D Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1Ds you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
For Oli
267 downloads
0 comments
Updated
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SF2 WW2 Hawker Hurricane IIC (MTO/DAF), by Raven
By Wrench
SF2 WW2 Hawker Hurricane IIC (MTO/DAF), by Raven
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. But it SHOULD work!*
Some modification, tweeks, reskin and so forth for Raven's excellent Hurri 2C, create a semi-dedicated version for North Africa/Western Desert/MTO usage.
Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Package. This was done simply for 'ease of use' (read: laziness!!! ). The LOD fix has already been applied.
A new Desert camo skin for 213 Squadron was created from Raven's templates. The decals are 'retreads' from my original 1stGen skin.
This skin is still in bmp format. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other squadron that used the IIC Trop in the Western Desert/North Africa/Italy/MTO/etc.
Data ini edits add the 'destroyed model' statements; the destroyed model is also included (from the WW2 terrains, and works perfectly!). Mission statements have been adjusted to maximize on the Ground Attack potential; A-A statement have been limited to CAP/Intercept. FM has not been touched; it flys just fine in SF2.
Other ini edits replace the gunsight with my old EAW Pappa Romeo conversion (done for us old folks with old eyes; this is much easier to see!). The pilot figure was also swapped for something more 'tropical' looking.
A new SF2 version of my original "Box Art" hangar screen and a NEW Desert-themed Loading screen, are included.
All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works). Odds are, that those that know how, will have already made the SF2 conversion; this is done as a "CYA Measure" for those that haven't, are d/ling for the first time, or just because! All other RAF WW2-style bombs are included as well.
When 'in game', you'll see "Hurricane Mk.IIc Trop (Raven)" on the drop down menu. This will differentiate it from any other IICs you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
With Thanks To Raven for the bird, and the OK to tweek her!
Good Hunting!
wrench
kevin stein
267 downloads
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SF2 WW2 Curtis-Wright Hawk 75A, French Armee De L'Air Package
By Wrench
Curtis-Wright Hawk 75A, French Armee De L'Air Package
- For SF2, Full 4/5 Merged (Full 5 Reccomended)
An SF2 revamp of my original 1stGen AdA Hawk 75 Package.
This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France.
This package contains 7 skins & decal sets for the following units:
N124
SPA67
SPA95
SPA153
SPA155
SPA160
By using my 'fake SqTail decal', those French AF squadrons listed in the game's SqudronList.ini will have there actual name show up on the Loadout Screen. Some I could match to present day, some I could not. A couple actually revert to the same 'parent unit'. Go figure!
Like the NEI and Vichey versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
All weapons, guns and 'fake pilot' pylons, pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). Readouts have been semi-converted to Metric standards. A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for purposes of historicality, and it contains all the necessary credits and thank yous and such likes.
Happy Landings!
wrench
kevin stein
202 downloads
0 comments
Updated
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SF2 WW2 DH Mosquito Pak
By Wrench
SF2 WW2 DH Mosquito Pak
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit them into the SF2 environment, not all features will be avaliable. Plus all the other issues...*
Mods, rebuilds, reskining/redecaling for Pasko's Mosquitos. This is a compilation, in some respects, of many 1stGen WW2 mods of this aircraft. However, ALL the skins and decals ARE new builds.
Aircraft and Skins in the Pak are...
Mosquite B. Mk.IV
105 Squadron
139 "Jamacia" Squadron
Mosquito FB.VI
418 "City of Edmonton" Squadron, RCAF
464 Squadron, RAAF
Mosquito NF.XII
96 Squadron
Mosquito PR.IV
1 PRU
...and one "just for fun" aircraft -- you all KNOW which movie Mosquito's I'm talking about!
When discoverable, the Squadron Crest is used for the 'color chip' on the Loadout Screen.
A new (mostly) SF2 compliant FM was created*. All loadouts have been corrected; gun round counts are now accurate. Unfortunately, due to AI problems, the FB.VI has all the guns set as "Primary".
Sounds, pilot figures and weapons are included, as are new SF2 versions of the Hangar screens, several of which are COMPLETLY new for this package.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as mentioned, the "Notes" section for other stuff of interest.
*See Notes section for more IMPORTANT information! This mod is being released in an "as is" condition*
Happy Hunting!
wrench
kevin stein
ChangeLog:
re-added forgotten Decals for 633 Squadron FB.VI (SOE)
577 downloads
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F7F-1 Tigercat SF-2 Update
By baffmeister
An SF-2 update for Geo's F7F-1 Tigercat with original Lods, skin and decals.
Also includes a choice of two cockpits, Geo's WW2 navy pilot, an aircraft specific Tiny Tim rocket, a new FM and a few other odds and ends.
CREDITS:
1.] Geo, for the Tigercat model, skin and decals as well as the 300gal drop tank and the WW2 Navy pilot.
2.] Zurawski, for the original Sabre pit.
3.] TMF, for the F4U pit and probably for the F4U-7 engine sound.
4.] Cliff11 for some new gauges and ini edits used in the modified Sabre pit. Also for putting together the 150gal drop tanks.
5.] Baffmeister, Cliff11, Charles and ThirdWire for the FM.
Install instructions included in the readme.
WAIVERS: For freeware use only, commercial use not permitted!
392 downloads
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SF2 WW2 Heinkel He-162 Volksjager
By Wrench
SF2 WW2 Heinkel He-162 Volksjager by Geo
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*Note: this mod is designed for use =ONLY= in the ETO envrionment.
Some small fiddling-with for Geo's Volksjager. Ini work includes a 'cobbled' together SF2 (semi) compliant FM, randomization of the decals, and some (very slight!!) reclaibration of some cockpit insturments. Skin is still in it's original bmp format. Decal randomization is set to "TRUE" for the 15 decals we have. A NEW SF2 'box art' Hangar screen was created for this mod.
All bits are included: sounds, pilot figure, the gun, etc. Operational years (ok, months!) are set semi-historical, with the correct 'In Service' StartDate (end of service date is conjectural; ie: end of 45)
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Geo's original readme is included for historical purposes.
Happy Hunting!
wrench
kevin stein
466 downloads
0 comments
Updated
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Vought Corsair MK.2, RN Fleet Air Arm, by Mod Mafia/TMF
By Wrench
Vought Corsair MK.2, RN Fleet Air Arm, by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs.
However, due to the excessive modifications made to fit them into the SF2 environment. End
Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is
reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's
destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may
(well, should!) delete that mod completly; both the aircraft and decals folders. These, again,
will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been
fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the Royal Navy Fleet Air Arm Corsair Mk.2 (with clipped wingtips) as seen 1943 and
later aboard RN carriers in the Atlantic, Indian and Pacific Oceans.
Skin/Decals are included are for:
1842 NAS, HMS FORMIDABLE (during the time of the TIRPIZ raids; tagged as "Home Fleet")
1830 NAS, HMS ILLUSTRIOUS (tagged as East Indes Fleet or "EIF", with SEA style markings)
Both skins are in 'standard' Fleet Air Arm 2-tone camo.
All skins are in jpg format, Decal Randomization is TRUE. A new-ish SF2 'box art' style hangar
screen was (re)created for this aircraft. Damage textures are the old tga versions.
Decals are used for all markings, and Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest whole
month, even though this is a "Nationalized" , no-exported Royal Navy version.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke
of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You
should have them already. The drop tank is (as there were some slight adjustments to the F4U
Early 150 gallon tank, and this WILL replace the original from the USN versions), as is the
pilot figure and engine sounds (which you may also have already!).
When 'in game', you'll see
"Corsair Mk.II FAA (TMF)"
in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IIs you
may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
them!!!
Happy Landings!
wrench
kevin stein
209 downloads
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SF2 WW2 PTO Mitsubishi G3M Nell Pak
By Wrench
SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY!!!) =
*** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.***
A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find...
The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai).
A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey.
The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue.
To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see
G3M2 Model 22 "Nell" (V2K)
on the aircraft selection dropdown menu.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
**The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.**
Good Hunting!
wrench
kevin stein
448 downloads
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