Jump to content

US Origin

Sign in to follow this  

Sub Category  
SUBCATEGORIES
    1. SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen

      SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2)
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      Ammended: 36th FBS skin now has the correct national markings!
       
      This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs.
      *Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
       
      Aircraft included, and skins are:
       
      F-80C:
      35th FBS, 8th FBG
      36th FBS, 8th FBG
      80th FBS, 8th FBG - Korea, 1950/51ish
      'Generic' USAF (represents 416th FG circa 1948*)
       
      RF-80C:
      45th TRS, Korea
       
      T-33A:
      'Generic' USAF
      Football City AF (a 'What If' skin for fans of "The Wingman" series*)
       
      While designed with the Korean War in mind, they are easily used in any 'early jet' scenario.
      All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable.
       
      Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak.
       
      The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0
       
      Happy Hunting!
      wrench
      kevin stein
       
      *you all KNOW how much I hate wasting good decals!!! <grin>
       
      Updated: corrected 36th FBS skin

      1,442 downloads

         (10 reviews)

      1 comment

      Updated

    2. SF2 Korean War Era AD-4 Skyraiders

      SF2 Korean War Era AD-4 Skyraider Pak
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: you MUST have SF2V as part of your Full-5 Merged install to gain access to the A-1H.lod this mod refers to.*
      All aircraft have brand new skins, built from my Home Grown Template ™.
      Unites depicted are:
       
      VA-35, USS Leyte 1950
      VA-55, USS Valley Forge 1951
      VA-75, USS Bon Homme Richard 1950-51
      VA-115, USS Philippine Sea 1950-51?
      VA-195, USS Princeton ???
      VA-702, USS Boxer (became VA-145)
      VA-923, USS Oriskany (became VA-125)
      VF-194, USS Boxer 1953? (became VA-196)
      VMA-121, Land Based, K-6 airfield
       
      This is a complete aircraft (well, minus the Stock Lod ™ of course!), with a new radar-equipped cockpit by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the A-1H.lod. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
       
      The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. All weapons are included* (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1).
       
      Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All lighting is histerically correct.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
      Also, give the "Notes" section a read too.
      When in-game, you'll see "AD-4 Skyraider (3W)" on the selection drop-down.
       
      Happy Hunting!
      wrench
      kevin stein
       
      *excepting torpedoes for attacking the Hwachon Dam

      755 downloads

         (5 reviews)

      1 comment

      Updated

    3. SF2 Spanish F-104G

      SF2 SPANISH F-104G
       
      Basado en el F-104G de thirdwire (Se necesitan los .lod,.tga,.shd,la carpeta cockpit y el loadout.bmp)
       
      Representa el F-104G de las FFAA usado entre los años 1965 y 1972 cuando se les conocía como 104 Escuadrón.
       
      He incluido Skin, Decals, hangar y loading Screens, también he modificado:
       
      -Data: Fechas y país de utilización, Posición de SideWinders y apertura de carlinga (Shift+0)
       
       
      -Loadout: Respetando los reales, los pilones del fuselaje nunca se usaron en España (No han sido borrados)
       
      -Userlist: España 1967-1972
       
      Breve historia, archivos modificados, Instrucciones de instalación, reconocimientos y créditos en el LEEME
       
      -Historia completa de los F-104G españoles (español e ingles): http://www.grupoaerea.es/F104/
       
      -Imágenes de la película española "No le busques tres pies" (lema del escuadrón) en la que aparecen junto a otros cazas de la época:
       
       
      Now in english!! (sorry if i made a mistake)
       
       
      SF2 SPANISH F-104G
       
      Based on Thirdwire´s F-104G (You will need ..lod,.tga,.shd,Cockpit folder and loadout.bmp)
       
      Represents the F-104G used by the Spanish Armed Forces between 1965 and 1972 when their pilots were known as 104 Squadron
       
      I´ve included Skin, Decals, hangar y loading Screens, I've also modified:
       
       
      - Data: Dates and country of use, SideWinders position and canopy open (Shift+0).
       
      - Loadout: As reality, fuselaje pylons never were used in Spain (But are not erased)
       
      - Userlist: Spain 1967-1972
       
      A little bit of history, modified files, instalation, Acknowledgments and Credits in README
       
      -Complete history of spanish F-104G (english & spanish): http://www.grupoaerea.es/F104/
       
      -Images of the spanish movie "No le busques tres pies..." (motto of the squadron) in which they appear alongside other fighters of the era:
       
       
      ### Gracias a la comunidad de Combatace-----------thanks to Combatace´s community ###

      253 downloads

         (3 reviews)

      0 comments

      Submitted

    4. SF2 AD-2/3 Skyraider, Korean War

      SF2 AD2/3 Skyraider
       
      = For Your Korean War Flying Pleasure =
      = For SF2, Full-4/5 Merged, (Reccomended/Preferred) =
       
      *Note: you MUST have SF2:V as part of your merged install. This aircraft references the A-1H lod from SF2V,
      and will =NOT= work without it.*
       
      This is a mod of the 3rdWire A-1H Skyraider, to the earlier AD-2/3 version as used by the USN and USMC
      during the Korean War. It was thrown together as an experiment some long time ago, and I thought you all would like to have it, "just because". The aircraft is supplied with 2 skins:
       
      VA-35, "Black Panthers" US Navy, USS Leyte 1950 *
      VMA-121 "Wolf Raiders", USMC, Pyongteak, 1950-53
       
      This is a complete aircraft (well, minus the Stock Lod ™ of course!), with a new radar-equipped cockpit
      by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the
      A-1H.lod. The skins are new from my Home Grown Templates ™, in the 1950s Dark Gloss Navy Blue; all
      markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for
      the actual ones used by the squadrons; consider them 'generic' for that purpose.
      The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. The only weapon included is the 120 gallon drop tank. Bombs and rockets reference those WW2 units from the GunnyPak, and are NOT
      included (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1).
       
      Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All
      lighting is hisotrically correct.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
      Also, give the "Notes" section a read too. Please.
       
      Good Hunting!
      wrench
      kevin stein
       
       
      *note: VA-35 may have actually used AD-4s as opposed 2/3... my references were a little vague on the point*

      549 downloads

         (1 review)

      0 comments

      Updated

    5. F-86 Sabre Pack, Pakistani Air Force

      F-86 Sabre Pack, Pakistani Air Force
       
      = For SF2, Any & All =
       
      -An additon for the India-Pakistan Mod-
       
      This package contains 2 complete aircaft mods of Sabres for the PAF:
       
      F-86F, as delivered 1957 (in natural metal)
      CL-13B Sabre 6 as "delivered" via Iran in the mid-1960s.
       
      The Sabre 6 comes with 2 skins, Euro camo and overall green for No.18 Squadron. All serials
      for both versions are 100% historically correct.
      New skins for all were created using ravenclaw's beyond superb templates. All skins are in
      jpg format. Decal randomization is true. New DDS damage textures are included, as are all new
      SF2-style Hangar and Loading Screens. No weapons are supplied, other than the drop tanks, as
      these use all stock in-game items.
       
      An all new, SF2-compliant FM was created for these aircraft; it flys like it should!
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ
      them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      wrench
      kevin stein

      589 downloads

         (3 reviews)

      0 comments

      Updated

    6. OA-4M Skyhawk, for SF2

      OA-4M Skyhawk by triplethr3at/pappychksix/Fracture
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      ** The Full-4/5 Merged is a requirement, as the A-7D_78 cockpit is referenced for the Mod
      (SF2:E??).
      If you don't have these minimum requirements, you shouldn't download this, as you
      will not be able to use it.**
       
      This is an overhaul of triplethr3at's SF2 USMC OA-4M Skyhawk FAC/Attack aircraft. All the
      inis have been brought up to the latest (as of July, 2012) standard. Some modifications to
      the avionics are existant more for 'playability' (meaning: it's far more capable then the
      Real Life ™ aircraft).
       
      Loadouts use all common or garden variety stock 3W weapons. It is set to fly all mission
      profiles as any other standard Scooter (with the exception of carrier basing). Decal
      randomizations is implemented, and all skin maps are jpg.
      The avionics hump, while not fitting quite as nice as I would like, and the
      'probe/antenna/blister combo kit' are attached via the Fake Pilot Method ™*
      New damage textures (dds) and a new SF2-style hangar screen are included. Data ini
      modifications using the 'Remove Component Trick**' eliminate the shadow tractor beams from
      the outer pylons as seen on other mods using the TA-4J LOD.
       
      The Threat Library also makes use of dtmdragons' extensively expanded list (not included). A
      userlist is included, even though the aircraft has only one User (USMC). SF2NA style Carrier
      statements are listed in the Data ini, but commented out; as I was unable to determine if
      these ever were flown from The Boats.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So,
      please read them. Also, give the "Notes" section a read too. More interesting and perhaps
      vital info there, as well.
      Triplethr3at's original readme is included for histerical purposes.
       
      Happy Hunting!
      wrench
      kevin stein
       
      * the FPM is copyright © FastCargo, and used freely
      ** the RCT is copyright © BPAO and The Mirage Factory, used by permission, also freely

      437 downloads

         (5 reviews)

      0 comments

      Updated

    7. EA-6B Superpack

      This mod has been tested with Strike Fighters 2 Full 5+2 merged install; it should work with individual installations of SF2NA. The A-6 Superpack 1.51 or later is required in order to use the EA-6B Superpack.
       
      Since the EA-6B Prowler is a modification to the A-6 Intruder airframe, the ThirdWire (3W) EA-6B model uses many of the same textures as the A-6. Therefore, creating an EA-6B Prowler add-on to the A-6 Superpack was a logical progression. I look forward to sharing the increased system fidelity and high resolution skins in this Superpack to enhance your SF2 experience.
       
      What the Superpack Does
      This package is designed to enhance the default 3W EA-6B model and skins, expanding the prowler to multiple variants over time and providing additional skins and squadrons for each. Among the things added are:

      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of the existing skins, including differently colored radomes, tails, and low visibility details
      Six different EA-6B variants (standard EA-6B, EXCAP, ICAP I, ICAP II Blk 82, ICAP II Blk 86/89, and ICAP III) with varying skins and systems.
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include custom designed VAQ/VMAQ squadron tail logos and historically accurate BuNos on the tails.
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons) as part of the A-6 Superpack (required)
      Enhanced hangar screens and loadscreens for each A-6 variant
      Custom canopy markings and wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins
      Further LOD enhancement, to include proper relative placement of Pilot/ECMOs, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics and Data files for each variant, with particular emphasis on AN/ALQ-99 Jammer frequencies and Defensive ECM (DECM) capability.

      Because this mod uses and supersedes the 3W default EA-6B, the 3W EA-6B has been renamed EA-6B Prowler ICAP I. It is actually the third EA-6B of six variants included in the package, and has had its jamming capability and frequency coverage reduced to a more realistic level.
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default EA-6B LOD (available in SF2NA), or if you prefer to use a different set of EA-6B LODs, then this mod is of limited value to you.
      Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitation of using the default decals prevents this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the EA-6B with the white nose/tail may look slightly different than the one with the tan nose/white tail).
      Additionally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent EA-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods have cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the EA-6B Superpack as well.
      Finally, the Superpack does not in any way change what missions are flyable by the game engine. There is no specific SAM Suppression mission in SF2, and the Prowler is unsuitable for cluster bomb delivery that is often part of SF2 SEAD missions (ICAP I and later variants don’t even have bombsights!). Hence, the only primary mission available to the Prowler is the role of Escort Jammer, which is not a player-flyable mission at the time of this writing. This means that while you may be able to fly the Prowler, you will be limited to Reconnaissance missions.
       
      Manual Installation
      Simply copy the contents of this folder to your SF2 “mod” folder.
      The EA-6B Superpack requires that the A-6 Superpack already be installed, and SF2NA must be present in order to use the 3W EA-6B model.
       
      The EA-6B Variants
      EA-6B Standard
      This is the original EA-6B that flew near the end of the Vietnam War. The Standard EA-6B/ALQ-99 could cover frequency bands 1/2, 4, and part of 7.
       
      EA-6B EXCAP
      This is the first upgrade of the EA-6B that provided coverage for additional frequency bands. Frequency bands covered by the ALQ-99A through ALQ-99C are 1/2, 4, 5/6,7(partial), and 8/9.
       
      EA-6B ICAP I
      This is the EA-6B variant on which the 3W model is based. As such, this variant has retained the EA-6B folder name, even though it is not the first variant in the series.
      The ICAP was the first major upgrade to the EA-6B line, and was also the first model used by the U.S. Marine Corps (all previous versions were exclusive to the U.S. Navy).
      The ICAP-I and the corresponding ALQ-99D introduced digital receivers and integrated computer controlled jamming systems, and reapportioned the Electronic Countermeasure Officer (ECMO) workload so that ECMOs 2 and 3 (the "kids in back") were responsible for tactical jamming. The work-leveling and digital integration prompted the increase in Jamming Strength to 90. The ALQ-99D covers bands 1/2, 4, 5/6, 7 (partial), 8, and 9/10.
       
      EA-6B ICAP II Block 82
      The ICAP II series of upgrades was a major update for the EA-6B line, incorporating expanded frequency coverage as well as improved avionics and ALQ-99 processing ability. The biggest jump in capability for the ICAP II was the universal exciter which covered bands 1-9, thereby obsolescing the dedication of individual pods to bands. Additionally, band 7 was now completely covered. The increase in Jammer Strength is justified by the further reduction of ECMO workload by the TEAMS system, which significantly improves response time against known/planned threats. The ICAP II is also notable as being the first Prowler to carry an offensive weapon, as it is capable of carrying the AGM-88 HARM.
       
      EA-6B ICAP II Block 86/89
      The ICAP-II Block 86/89 ALQ-99F covers the 3 band, now providing coverage over the entire threat spectrum. This version of the ALQ-99F also provides 1kW per GHz, and most closely models the frequency coverage and jamming strength that was provided in the original 3W EA-6B.
       
      EA-6B ICAP III
      Added mostly for completeness, the major upgrades in the ICAP III were more avionics oriented and less about the ALQ-99. However, the ALQ-99 exciter was upgraded to allow faster response in jamming a particular threat frequency.
       
      Credits
      Big thanks go out to Wrench for use of his A-6 and EA-6B templates, as well as to Fubar512 and MigBuster for help with the jammers along the way.
       
      Additional Credits:

      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      Wingtip formation lights in the skins were modified from the skins in the the SF2V Air & Ground Expansion Pack by malibu43 and eburger68.
      VAQ-133 decal templates provided by Dave.
      NAVYNM2 and MODUSN2 Pilot LODs and the F-14 Seat were taken from The Mirage Factory (TMF) F-14 Superpack.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (EA-6B_71, EA-6B_73 RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic EA-6B skin patterns are based on the default 3W A-6 skins by DanW.
      Some squadron tail art and aircraft markings were taken from Mark Styling’s aircraft art website in accordance with the FAIR USE Act.
      EA-6B Walk Around by Joe Michaels, EA-6B Prowler in Detail & Scale by Bert Kinzey, and Grumman EA-6A Intruder & EA-6B Prowler by Dennis R. Jenkins were used extensively for research on proper markings, systems, and AN/ALQ-99 performance specifications.

      Thank you all for your contributions.
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      1,053 downloads

         (5 reviews)

      3 comments

      Updated

    8. CF-5A Freedom Fighter

      2 planes and 9 skins for a super classic model
       
      CF-5A & CF-5A_72 (fitted with fuel probe)
       
      419, 433, 434 Escadrons in several camo and Wraparound dressings
       
      All historical serials / numbers done.
       
      References included
       
      UPDATES:
       
      - tail lights fixed / updated;
       
      - fuel probe in place and visible from cockpit;
       
      - engines intakes painted;
       
      - some minor camo fixed;
       
      - new bottom grey skins;
       
      CREDITS (original readmes included):
       
      The Mirage Factory & DAVE (Skins)
       
      INSTALL:
       
      All in main mod folder as usual.
       
      Enjoy.
       
       
      @ paulopanz

      747 downloads

         (2 reviews)

      0 comments

      Updated

    9. McDonnell Douglas C-12 (F-4C) for SF2

      Mod of the stock F-4C modifying it to a former fighter plane from the spanish air
      force.
       
      YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
       
       
      BACKGROUND
      Spain received the F-4C during the 1970s. The first 36 planes were put into service in 1971 in the 12th Wing (Ala 12) stationed in Torrejón de Ardoz (Madrid), 4 more planes got into active service in 1978.
      After more than 69,000 hours of active service and the loss of seven planes, the C-12 were taken out of service in 1989. Nowadays, the EF-18A and B are the planes assigned to the Ala 12.
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
       
      Kindest regards
       
      ValAstur

      246 downloads

         (3 reviews)

      0 comments

      Updated

    10. F-86D Sabre Dog - US Red Star Vol. 3

      F-86D / IF-86D Sabre dog
       
      Two complete SF-2 plane made using current Zur's F-86 model, following last Wrench/Eburger edits.
       
      Sound by Spillone104 (who else?)
       
      F-86D & IF-86D (special recon version)
       
      4 (2 camo + 2 silver) + 2 (Silver) skins made using fantastic Bobrock temps.
       
      Take-off tweaked following Baffmeister hints.
       

      This is the third of US planes with red stars on I made.
       
      Enjoy.
       
      @paulopanz

      350 downloads

         (2 reviews)

      2 comments

      Updated

    11. F-86E Sabre - US Red Star Vol. 2

      A complete SF-2 plane made using current Zur's F-86 model, following
      last Wrench edits. (original readme included)
       
      Sound by Spillone104 (who else?)
       
      - Silver skins (4) are made using edited Wrench ones.
       
      - Camo Skins (3) are made using edited Dave ones.
       
      - Acro Team Skin is all new.
       
      I have to thank my very friend Starfighter2 for his kindly reference help.
       
      This is the second of US planes with red stars on I made (more to come).
       
      Enjoy.
       
      @paulopanz

      357 downloads

         (4 reviews)

      2 comments

      Updated

    12. F-84G Thunderjet - US Red Star Vol. 1

      A complete SF-2 plane made using current Russo's F-84G model but following original SF-1 by Omer (readme included).
       
      The Silver skins (3) are new and I have to thank Shusjake for his temps.
       
      The Camo Skins (3) are old one edited and fixed on.
       
      This is only the first of US planes with red stars on I made.
       
      For the experts: silver ones have early and camo late airbrakes.
       
      Enjoy.
       
      @paulopanz

      287 downloads

         (4 reviews)

      1 comment

      Updated

    13. F-104C Pack

      Lockheed F-104C Starfighter for Strike Fighters 2
       
      The F-104C was the fighterbomber version of the Starfighter. It has been used only by the Tactical Air Command of the USAF.
       
      -------------------------------------------------------------------------------------------------------------------
       
      This mod is intended as a general update of the F-104C model of Ajunaidr released some years ago.
      The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
       
      There are 2 variants in this pack. Standard F-104C and the later upgraded variant of the "Vietnam era" with RWR bulges and SEA camo.
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com...f-104s-for-sf2/
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Original F-104C: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
       
      Beta testers : Starfighter2 and Paulopanz
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
       
       
       
       
       
      June 2012

      604 downloads

         (4 reviews)

      1 comment

      Updated

    14. F-104A Pack

      Lockheed F-104A Starfighter for Strike Fighters 2
       
      The F-104A was first interceptor version of the Starfighter. It has been used by the Air Forces of the US, Pakistan, Jordan and Taiwan.
       
      -------------------------------------------------------------------------------------------------------------------
       
      This mod is intended as a general update of the F-104A model of Ajunaidr released some years ago.
      The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
       
      There are 2 variants in this pack. Standard F-104A and the later upgraded machines with the more powerfull and reliable J79-GE-19 engine.
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
       
      Beta testers : Starfighter2 and Paulopanz
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
       
       
       
       
       
      June 2012

      654 downloads

         (7 reviews)

      5 comments

      Submitted

    15. AC-119G & AC-119K Gunships SF2 Tweeks Pak

      Fairchild AC-119G & AC-119K Gunship Tweeks Pak
       
      = For SF2, Any and All, Full-4/5 Merged =
       
      *Designed with SF2:V in mind*
       
      A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
       
      Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
      or
      NeverEnough's SF2 Mod Paks:
       
      http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
      http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
       
      or directly into the original downloads.
       
      Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
      All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
      Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
      wrench
      kevin stein

      359 downloads

         (0 reviews)

      0 comments

      Updated

    16. Turkish Air Force F-104S CB for SF2

      Turkish Air Force F-104S CB v1.1 for SF2
      Turkish Air Force looking to reinforce its fleet after the Cyprus operations, ordered F-104S Starfighters in 1974. Aeritalia built and delivered two batches for a total of 40 aircraft. The first were received in December 18, 1974. These F-104S aircraft were of the CB bomber variant and all of them kept their guns.
       
      Installation
      Copy the package contents to your MOD folder.
       
      Credits (Thanks!)
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
       
      * Check included Readme.pdf for loadout reference.
       
      Enjoy!
      5/27/2012
      Pureblue (Umut Destan)

      457 downloads

         (3 reviews)

      0 comments

      Updated

    17. AF-1 + Minas Gerais combo

      complete SF-2 pack upgrade kit SF-2NA ready
       
      Credits:
       
      - Denis Oliveira for his brazilian Skyhawk;
      - Hinchinbrooke for original CV
      - Paolo "Paulopanz" Skin edits, decals etc.
       
      To Install:
       
      Put all in main mod folder.
       
      Operations:
       
      - Canopy open key 10
       
      Happy carrier take off / landings!
       
      @ paulopanz
       
       

      296 downloads

         (5 reviews)

      2 comments

      Submitted

    18. Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2

      Douglas AC-47 "Spooky" Gunship -Version 2.0
       
      = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
       
      *Designed with SF2:V in mind*
       
      *Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it*
       
      MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment.
       
      A new skin, using my Home-Grown Template ™, and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE.
       
      The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions.
       
      An SF2 version of my original 'boxart' hangar screen is included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!).
       
      Good Hunting!
      wrench
      kevin stein
       
      New for Version 2.0:
      Miniguns NOW included in pack; no need for a separate download
      Readmes from both are included in the main zip

      804 downloads

         (6 reviews)

      2 comments

      Updated

    19. EA-7L Corsair II by The Mirage Factory

      Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer
       
      Special:
      You fly it from the rear seat!
       
      Have Fun!!!

      720 downloads

         (8 reviews)

      7 comments

      Updated

    20. A-6 Superpack

      This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
       
      Note: more screenshots available here.
       
      Version 1.51 can be installed directly over version 1.5.
       
      I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
       
      What the Superpack Does
      This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of existing skins, including differently colored radomes and low visibility details
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
      More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
      USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
      USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
      Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
      Enhanced hangar screens and loadscreens for each A-6 variant
      Upper fuselage markings and custom wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
      Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
      Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
      Enhancement of Vietnam and North Atlantic campaigns
      Addition of USMC A-6 to appropriate Europe campaigns
      Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)

      In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
       
      Installation
      The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
       
      Primary Components
      There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
      1. 1_Common Files for all users
      This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
       
      2. 2_for SF2V users
      This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
       
      3. 3_for SF2NA users
      This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
       
      Campaign Mods
      These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
      4. 4_SF2 Campaigns for Full Merged Install
      This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
      The original SF2 campaign updates require a full 5 merged install.
       
      5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
      This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
      You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
       
      For Widescreen Users
      Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
       
      Optional A-6 Mods
      These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
       
      6. Restricted Modexes
      This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
      This mod has no compatibility issues with the other existing optional mods.
       
      7. Pre-TRAM Anti-Collision Light Removal
      The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
      This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
       
      8. A-6AB Flare Dispensers
      This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
      This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
       
      9. Robo-BN (not for RAZBAM cockpits)
      As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
      OpenCockpit=TRUE
      Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
       
      Updated Weapons Loadouts and Employment
      You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
       
      Additional Information
      I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
      Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
       
      Credits
      Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
      I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
      Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
       
      Additional Credits:
      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
       
      the A-6B, so thanks goes out to Malibu43 & eburger68.
      Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
      NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
      The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
      Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
      Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
      A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.

      Thank you all for your contributions.
       
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      5,078 downloads

         (7 reviews)

      16 comments

      Updated

    21. Hawker's EA-6B Prowler Upgrade/Update Pak for SF2

      EA-6B Prowler, for SF2 by Hawker, Agemmenon & 331KillerBee
       
      = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) =
       
      *It should work fine in non-SF2NA installs*
       
      REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. There are a couple of extra steps you'll be taking...
       
      The package builds further on the original SF2 conversion done by 331KillerBee, and expands the usable skin set "a bit."
      Included is a mix of early Hi-Viz markings, and later Lo-Viz markings. They've been diferentiated by a "guesstimated" transition year of 1985, when the LoViz automaticlly appears. The HiViz skins are listed normally; the LoViz have the "lo" suffix. Decal randomization is set to TRUE.
       
      Skins contained herein are:
       
      HiViz -
       
      VAQ-132 "Scorpions"
      VAQ-134 "Garudas"
      VAQ-140 "Patriots"
      VMAQ-2 "Death Jesters" (later version?)
      VMAQ-2 "Playboys" (early - folder is called Playboy)
       
      Lo-Viz -
       
      VAQ-130lo "Zappers"
      VAQ-135lo "Black Ravens"
      VAQ-136lo "Guantlets"
      VAQ-138lo "Yello Jackets"
      VAQ-139lo "Cougars"
      VMAQ-1 "Banshees"
       
       
      The folder and main ini have been renamed "EA-6B_AH" (for Agemmnon & Hawker) to keep this aircraft seperate from the stock TW EA-6B version that comes with SF2:NA. To further differentiate it from the 3W model, on the Aircraft Selection Drop-down, it will read as
      "EA-6B Prowler ICAP II" (KB's work -not mine!)
       
      The install method being used here will cause you to do a few more steps =BEFORE= installing, but they are all outlined in the "To Install" section. The new carrier lines for SF2NA have been added, but for End Users without SF2NA, it should pose no issues for use. The earlier Game Engine will simply ignore them. You will still be able to set them for carrier usage via the mission editor or campaigns.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
      No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you!
       
      With thanks to all the skinners and ini dancers to kept this old mod from disappearing! KB's original readme is included, as are one or two from the skin downloads.
       
      Happy Jamming!
      wrench
      kevin stein

      714 downloads

         (0 reviews)

      0 comments

      Updated

    22. EA-6A "Electric Intruder" by The Intruders

      EA-6A Electric Intruder, for SF2, by The Intruders
      = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) =
       
      *Note: operation era would be towards the end of the Vietnam War*
       
      REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download.
       
      This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, the ALQ-76 jammer pod (with corrected start date) etc are included (uses the same drop tank as the KA-6D recently uploaded).
      However, the cockpit, is =NOT=!! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts =FROM= to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock).
       
      Skins suppled are:
       
      VMCJ-1
      VMCJ-2 (early)
      VMCJ-2 (late, black tail)
      VAQ-33
      VAQ-209
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
      No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you!
      Full credits to the originators, hopefully all are listed in the 'Credits' section.
       
      Good Hunting!
      wrench
      kevin stein
       

      9/23/2015 -- V.2 uploaded. some small changes

      815 downloads

         (4 reviews)

      0 comments

      Updated

    23. KA-6D Refuel Intruder, For SF2 by The Intruders

      KA-6D Refuling Intruder, for SF2 by The Intruders
      = For SF2, Any and All (meaning: Full-5 Merged and/or SF2:NA) =
       
      This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, etc are included. However ... the cockpit, other than an RWR bmp is NOT! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). You must also have the original 1stGen Download of this aricrat to install this Pak to. See "To Install" for more detailed instructions. And follow them to the letter!
       
      A wealth of skins are included in the pak; pretty much ALL the 1stGen KA-6 skins I could find. Most, if not all, are the work of AllenJB & Paul Nortness. You'll have, in Full Color:
       
      VA-35 (USS Nimitz?)
      VA-35cs (USS Coral Sea)
      VA-42 (USS Forestall)
      VA-52 (USS Kitty Hawk)
      VA-65 (USS Independence)
      VA-65e (USS Enterprise)
      VA-115 (USS Midway)
      VA-128 (no ship listed)
      VA-145 (USS Ranger)
       
      In Lo-Viz markings:
       
      VA-35lo (USS Saratoga)
      VA-42lo (USS Forestall)
      VA-52lo (USS Kitty Hawk)
      VA-75lo (USS John F. Kennedy)
      VA-85lo (USS Enterprise)
      VA-95lo (USS Abraham Lincoln)
      VA-176lo (no ship listed)
      VA-185lo (USS Midway)
      VA-196lo (USS Coral Sea)
       
      All Lo-Viz skins have a default start date of 1985 (my best guess as to the date-of-transition. Feel free to correct, and post the actual date). Decal radiation is set to TRUE for all skins, due to they're extreamly low amount (4-5 Modex/BuNum) per aircraft.
       
      All inis have been brought as close as possible to the latest (3/2012 and/or SF2:NA) standards. The FM remains untouched, but small changes in the Data INI add manually folding wings (Shift/9), and I've adjusted the auto deployment speeds for the refueling drogue. The avionics have also been slightly adjusted.
      Again, there have been some statement added that may only work with installs patched to 3/2012 and/or SF2:NA. Use in other, earlier dated installs is at the End Users risk.
       
      It should be noted, as AFR is NOT supported in-game, this aircraft mostly exists as "Eye Candy", to be seen parked on deck, airfield ramps, and just flying around turning jet fuel into noise.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
      No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....
       
      Happy Landings!
      wrench
      kevin stein

      470 downloads

         (1 review)

      1 comment

      Updated

    24. B-57B Canberra Tweeks Pak -for SF2-

      B-57B Canberra Tweeks Pak
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
       
      Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception.
       
      Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
       
      http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
       
      However, as stated above, the effects are NOT with them.
       
      An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
       
      Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
      No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Landings!
      wrench
      kevin stein

      536 downloads

         (2 reviews)

      0 comments

      Updated

    25. RB-57A Canberra for SF2

      RB-57A Canberra
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) *
       
      This is a full, complete aircraft mod containing everything needed to just unzip and fly!
       
      2 new skins and decal sets are provided, representing the
       
      30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal)
      363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black)
       
      All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW).
      With the exception of the tail marking (yes, I had to paint them on!), all others are decals.
       
      Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Good Hunting!
      wrench
      kevin stein

      351 downloads

         (0 reviews)

      0 comments

      Updated

Sign in to follow this  
  • Download Statistics

    14,219
    Files
    12,503
    Comments
    26,867
    Reviews
    Latest File
    By strahi

    22    0

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..