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    1. "Ratel" armoured carrier.

      Ratel armoured carrier. Please use olny the gun described in included txt file !

      132 downloads

         (3 reviews)

      3 comments

      Updated

    2. **UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects

      Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
       
      Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
       
       
      Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
       
      Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
       
      AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
       
      ** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
       
      As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
       
      PROJECT USE PRE-REQUISITES:
      (1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
      (2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
       
       
      This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
       
      This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
       
      Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
       
      ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
       
       
       
       
       
      --------------------------------------------------------------------------------------------------------
      *UPDATE 1.1 CONTENTS*
      Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
      All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
      Tweaked some Visibility Distances.
      Tweaked some later HighClouds for KT/MT effects.
      Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
      Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
      Doubled the rate of GroundCloud emission.
      And, a few other minor tweaks I don't recall right now.
      Additional modding tips in the Install text file.
      --------------------------------------------------------------------------------------------------------
      **UPDATE 1.2 CONTENTS**
       
      Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
      Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
      for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
       
      I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
      important nucular effects will not show.
       
      Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
      -------------------------------------------------------
      **UPDATE 1.3 CONTENTS**
      Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.

      1,791 downloads

         (6 reviews)

      0 comments

      Updated

    3. *update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust

      *** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
       
      **
      June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
      **
      I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
      7zip ~> http://www.7zip.com/
       
       
      This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
       
      In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
       
      ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
       
      PROJECT USE PRE-REQUISITES:
      (1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
      (2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
       
      -----------
       
      V 1.11 has Smoke3.tga included.
       
      V 1.1 has...
      (1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
      (2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
      (3) Hopefully better instructions.

      2,108 downloads

         (3 reviews)

      5 comments

      Updated

    4. 2S6 TUNGUSKA (FIXED)

      2S6 TUNGUSKA Add-On for SFP1
      Version 2
      Both 30mm and SA-19 weapons have been combined into one model

      1,452 downloads

         (0 reviews)

      1 comment

      Updated

    5. 3rd Wire Parking Enforcement Vehicle


      3rd Wire Productions, Parking Enforcement Vehicle


       

      = For SF/WoV/WoE/WoI and all SF2 games =


       
      This is a modification of RussoUK's VW 'Follow Me' van into a, well, "ticket tagger".
       
      What started out as a joke in the SF2 forums, about not having enough parked aircraft; someone had made a comment about "maybe they'd been towed away for illeagly parking", grew into this little mod.
      It still uses the basic yellow/black checkerboard skin, with the addition of 'identifer placards' on the roof, front, back and sides of the vehicle. Yes, the front ID Placard IS supposed to reversed, just as one sees on other Emergency Vehicles.
       
      The vehicle's nationality has been set to "GENERIC", so it can be used by both sides. It's GroundObjectRole has also been set to TRANSPORT, which will allow it to show up on ARMED_RECON missions. If this is unwanted, I'd reccomend changing it to RECON, in the data ini.
       
      Fairly simple install instruction are included; with data for Terrain builders as well, on how to include them scattered around maps as sort of an 'Easter Egg'.
       
      Have fun with it!! And remember the 3W Parking Enforcement Bureau's Mottos:
      "Move It, Or Lose It"
       
      and, BTW, the fines associated with the ticket and towing are EXPENSIVE!!! They go up with the size of the aircraft towed. Plus storage....
       
      Enjoy!
      Wrench
      Kevin Stein

      115 downloads

         (0 reviews)

      0 comments

      Submitted

    6. 43 buildings for SFP1

      Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message.

      566 downloads

         (0 reviews)

      0 comments

      Updated

    7. 4x4 Katiusha

      4x4 Katiusha

      239 downloads

         (1 review)

      0 comments

      Submitted

    8. A-12 Avenger II Lights (How to add to the data.ini)

      You will find the few lines you have to add to the A-12_DATA.ini for navigation and landing lights.
       
      You will have to add the lines yourself ; it's not practical but the data.ini may have been modified already.
      Just copy the lines and don't forget to change the XXX to the accurate number.
       
      Modify this file as you wish, but don't use it for any payware!
       
      Cliff11

      91 downloads

         (0 reviews)

      0 comments

      Updated

    9. A-36 Invader gun mod

      Original aircraft by WOLF257.

      192 downloads

         (1 review)

      0 comments

      Updated

    10. A-4C and A-4E Internal Fuel Gauge Mod.

      A-4C and A-4E Internal Fuel Gauge Mod. This mod replaces the Fuel Flow Gauge with an Internal Fuel Gauge.

      342 downloads

         (2 reviews)

      0 comments

      Updated

    11. A310 MRTT Refuelling Drogue Lights

      Hi folks, I've had a go at adding some drogue lights to the A310 MRTT refuelling tanker, to make it more fun to line up during a night tanking exercise.
       
      This lights mod is a bit of a hack as when the A310 comes in to land the lights remain visible, but for practice they work pretty well and seem real enough when the A310 is in flight.
       
      [Aside]
      I've still to sort out the best way to get an AI aircraft to turn their lights on or off on-demand via some Lights setting the _data.ini file. If someone comes across the setting or parameter value that enables this in an .ini file then please pass me the details it would be a real bonus for this and my other static aircraft mods.
       
      [Mk2 Comments]
      I updated the original post as I noticed a slight misalignment with the right-side drogue. I've moved the right-side lights across (+X coords) to fix this.
       
      Cheers, kind regards, P.T. :-)

      434 downloads

         (0 reviews)

      0 comments

      Updated

    12. A310 MRTT Static

      Hi folks, here is a mod to create a static A310 MRTT tanker to decorate your air bases with parked traffic (similar to my earlier mods on
      statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
       
      Many thanks and credit to Florian -AmokFloo- Schneider for producing the A310 MRTT. If there are any problems with this mod then please contact me directly, not Florian. Thanks. Also, if your own work formed part of the original A310 MRTT and I have not credited you here, then please contact me and I will be happy to do so.
       
      Installation instructions are in the included readme file.
       
      Cheers, kind regards, P.T (comrpnt). :-)

      551 downloads

         (1 review)

      0 comments

      Updated

    13. AERO L-39 BIELE ALBATROSY (AIR SHOW MOD)

      This mod is modifi of SAINT AJ´s mod AERO L-39 ZA
      In this mod you can fly only with acrobatic squad BIELE ALBATROSY from Slovakia and in this mod you can enjoy red color smoke ;)
      PLEASE RATE AND COMENT

      393 downloads

         (11 reviews)

      0 comments

      Updated

    14. Afterburner Buffet

      Some 31 different afterburner effects to play with..
       
      Thanks to Deuces for his help with info..
       
      Readme instructions included...

      1,906 downloads

         (3 reviews)

      0 comments

      Updated

    15. Afterburner effects collection for SF1/WO*

      This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
      "ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
      The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
       
      The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
       
      You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
      don't forget to mention me to the credits.:)
       
      This mod is freeware and cannot be used for commercial purposes.

      431 downloads

         (0 reviews)

      0 comments

      Updated

    16. Afterburner Pack V.1.2

      I noticed many of the afterburner effects in my original "Afterburner Buffet" pack didn't work properly after the latest patches,, i sorted through them & made a revised pack for your flaming enjoyment...
       
      All have been tested and seem to work fine...
       
      If any problems,,let me know..i'll do my best to help...
       
      Thanks to Deuces & RussoUK for help with the afterburner effects...

      1,329 downloads

         (6 reviews)

      1 comment

      Updated

    17. Aggressor Pilot Skins

      Multiple Aggressor Pilot skins by Diego

      603 downloads

         (1 review)

      0 comments

      Updated

    18. AH-1G avionics upgrade

      Read the readme! :yes:

      184 downloads

         (0 reviews)

      0 comments

      Submitted

    19. AIMODv1

      AN AI MOD FOR FIRST EAGLES...
      SINGLE PLAYER ONLY..
       
      PLACE ALL THE FILES (OTHER THAN THIS READ ME)
       
      INTO THE OBJECTS FOLDER..
       
       
      thoughts...
       
      reduces slightly the effectiveness of the flak..
      increases the fluidity and variety of the AI tactics and maneverability
      and tends to result in a slightly higher kill ratio for your squadron mates...
      AI versus AI combat becomes more satisfying to observe with greater effort on the part of the AI
      to stay one step ahead..(with occasional exceptions)
      all aircraft are slightly less likely to explode..and can take fractional more damage before a "kill"
      intended to give slightly better over-all gameplay during a campaign..
       
      Bortdafarm

      665 downloads

         (2 reviews)

      0 comments

      Updated

    20. Aircraft Mod Pack ( SFP1 ) avsim

      this will serve as readme- just some old stuff brought up to sfp1 current patch standards as the current package at avsim isn't flyable/presentable
       
      thanks to bob hauser. tk and community
       
      aircraft- f100 taiwan and f104 taiwan , j-7 china , mig 21 china, mig 19 pak, mig 19 sov, mig 21 t74 india.
       
      fixes are skin loadout weapon positions made sure model match , it is a complete fix
       
      what u will need - sfp1 ptached latest get it at thirdwire the big weapon pack 2.5
       
      aircraft designed as plug and play , u might need to run weapons through the editor once only and save it.
       
      the current package had many errors see which one you like and finally enjoy

      158 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Aircraft Weapon Loading Set

      Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
       
      This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
       
       
      3D-Models = Suicidal
       
      Skins = Torno.
       
       
       
      To use this models you only have to release the contents of the
      GroundObject and Sound folder inside the folder the same name in your game...
      Remember, to be used correctly you should add them as static objects in a terrain.
       
      The idea is to be used to repopulate air bases and give them life
      I remind you that each scene contains around 6.500 polys.
      If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
       
       

       
       
       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..

      519 downloads

         (3 reviews)

      0 comments

      Submitted

    22. Airfield Approach Ligths

      This is my version of airfield approach lights for SF1 series. I gathered already existing airfield approach lights from http://combatace.com/files/file/1866-runway-approach-lights/ uploaded by HrntFixr and from http://combatace.com/files/file/1866-false/uploaded by the same Submitter (no modifications were made with his work, just changing the time of lights on and off), and mixed them with German airbases, Soviet airbases, Desert airfields and VietnamSEA airfields. I made small edits with time the lights are on and off and now a compromise was found between the time the lights are switched on and off: now the lights are switched on after 4.00 PM and off after 8.00 AM, that was done for having the lights always on in the inclement weather, the lights are on 24 hours in the inclement weather so now it is not difficult to find the airfield and land in the inclement weather. The images show the airfield approach lights at their finest! I specially uploaded many screenshots with various aircrafts to show how these lights transform and make more realistic the overall picture of this fantastic game!
       
      These are complete airfields inis - no need to change anything inside the same, just copy and paste into your terrains. Backup your airfield inis before you drop these ones if you do not like them and do not want to use anymore. Hope you will like it!
       
      This is my first work I share with gamers of this fantastic game! J
       
      Backup your airfield inis in your terrains before installation. Just drop these inis into your terrains. Be careful that each terrain has own specific airfield inis: German and Soviet airbases for GermanCE, Black Sea, Kamchatka terrains etc., Desert airfields for IsraelME, Libya terrains etc., VietnamSEA airfield for DRV. Probably it will be compatible with SF2 series terrains as well.
      Please try yourselves.

      86 downloads

         (1 review)

      0 comments

      Updated

    23. Airfields and Buildings lighting pack (SFP1/SFG)

      Airfields and Buildings lighting pack (SFP1/SFG)
      Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Strike Fighters Project 1 (SFP1) and Strike Fighters Gold (SFG).
       
      This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
       
      Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
       
      Acknowledgements, Disclaimer and Terms
      Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
       
      Note: There are no prerequisites for this pack.
       
      Released under Fair-Use terms, as defined at CombatAce
       
      Update v1.01
      Fixed a bug in D5 airfield runway definition in _targets.ini - I forgot to set the heading back to 60 degrees (set to 0 degrees for development only.)
       
      Update v1.10
      Added alternative airfield lighting definition files, compatible with the Thirdwire October 2008 version of the game. Removed test mission file and supporting files, to simplify the download content and installation process.
       
      Contents

      New lighting definition files for all friendly airfield types and layouts
      Replacement _TARGETS.INI file to make use of new lighting files

       
      comrpnt (June 2008, revised July 2009)

      604 downloads

         (3 reviews)

      1 comment

      Updated

    24. Airport Terminal ang big hotel

      Two building models : airport terminal ( civil ) and high rise building with big logo "Amari". You can put them into your civil airport.

      92 downloads

         (0 reviews)

      1 comment

      Submitted

    25. AKASH SAM

      README INCLUDED.

      515 downloads

         (2 reviews)

      1 comment

      Submitted

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