SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Static aircraft B-52D (Stock)
By comrpnt
Hi folks, here is a mod to create a static Stock B-52D to decorate your air bases with parked traffic (similar to my earlier mods on
statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
Installation instructions are in the included readme file.
Cheers, kind regards, P.T (comrpnt). :-)
486 downloads
0 comments
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RAF Pilot skins for WOE
By comrpnt
Here is my attempt to do some RAF pilot skins for WOE.
I've drawn pilot and navigator skins for the following RAF Squadrons...
Pilot: 1, 3, 4, 11, 14, 19, 20, 92
Navigator: 19, 92
The skins are available only in camo helmets to reflect the requirement for stealth during predominately low-level sorties.
The naming convention I've adopted is...
PLTnnnC
| | |
| | +-- C for Camo
| +------ Squadron number
+------------- Pilot
NAVnnnC
| | |
| | +-- C for Camo
| +------- Squadron number
+-------------- Navigator
E.g.
PLT014C = Pilot 14 Sqn Camo Helmet
NAV019C = Navigator 19 Sqn Camo Helmet
I've also included blank helmet designs in camo for Pilots and Navs that have no squadron affiliation. These are PLT|NAV000C
For info, these skins are 512 x 512 so they're not FPS killers.
Hope you like them, regards, Paul T. (comrpnt).
518 downloads
0 comments
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Stinger SAM site
By Wrench
Re-release of MontyCZ's Hardened Stinger Site. Fully updated for the latest patchs (no more groundobjectdata.ini fiddling!)
For SF/WoV/WoE
You MUST have the latest weapons pak for the missiles!
With thanks to Monty for permission to release, and Capun for finding it!!
Don't forget to duck!!
Wrench
Kevin Stein
1,019 downloads
0 comments
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Approach and airfield lights for ALL friendly WOE airfields
By comrpnt
[Note]
This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
[Acknowledgement]
The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
Credit where credit is due. :-)
This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
[More Info]
Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
See here for screen shots:
http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 3
http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
The list of additional lights for both types of layout is:
Tower1, Tower2 and Tower 4
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
Hope you like these mods. Kind regards,
Paul T (PNT/comrpnt/Nazgul) :-)
1,282 downloads
0 comments
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WOE Landing Lights v1.1
By steelflanker
This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
It includes landing lights for the following aircraft.
A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
Update v1.1 20.11.06
Landing Light for the Hunter FGA Mk.9 now included.
Enjoy
SF
917 downloads
0 comments
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Static aircraft B-57B (Stock)
By comrpnt
Hi folks, here is a mod to create a static Stock B-57B to decorate your air bases with parked traffic (similar to my earlier mods on
statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
Many thanks to TK for providing the original in WOV. If there are any problems with this mod then please contact me directly, not ThirdWire. Thanks.
Installation instructions are provided in the included readme file.
Cheers, kind regards, P.T (comrpnt). :-)
211 downloads
0 comments
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Realistic Head Movement
By Warbirds
Mod for First Eagles. Add more realistic head movement to your cockpit. With this mod you will move around in your cockpit from g forces and plane movement reactions. The stall shake is also much more violent now.
645 downloads
0 comments
Submitted
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AIMODv1
By bortdafarm
AN AI MOD FOR FIRST EAGLES...
SINGLE PLAYER ONLY..
PLACE ALL THE FILES (OTHER THAN THIS READ ME)
INTO THE OBJECTS FOLDER..
thoughts...
reduces slightly the effectiveness of the flak..
increases the fluidity and variety of the AI tactics and maneverability
and tends to result in a slightly higher kill ratio for your squadron mates...
AI versus AI combat becomes more satisfying to observe with greater effort on the part of the AI
to stay one step ahead..(with occasional exceptions)
all aircraft are slightly less likely to explode..and can take fractional more damage before a "kill"
intended to give slightly better over-all gameplay during a campaign..
Bortdafarm
665 downloads
0 comments
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WoV only! Data mod for adding sampans!
By Tannethal
This file is intended for use with WoV only as it relies on files from the Vietnam_SEA terrain.
What does it do?
It adds two of the three terrain object sampans as ground units of the cargoship class. So then, one can use them in custom missions as moving objects. More to it in the sampans_readme.txt .
341 downloads
0 comments
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0 comments
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WW2 Damage Tgas
By Wrench
This is the first of several packages aimed at giving many of the older WW2 birds some 'bullet holes' when they get hit.
Included in this set are "_Holes.tga" for the following aircraft:
-Dev A-Team Aircraft:
Hurricane series
Spitfire series (to Mk 8 & Seafire 1 & 3)
Ju-88 series
Ju-188
Beaufighter series
Beaufort & Ki-48 'Lilly'
SM-79
Bf-110 series
Me-262
Me-262B
Blenhiem series
-Wolf257 Aircraft:
Bf-109 (F & G models)
F4U-1 Corsair (includes other variants)
FW-190
Ki-27 Nate (version2)
Ki-43 Oscar
Ki-21 Sally, Ki-57 Topsy
P-38 Lightning series
P-39 Airacobra
P-40B series
P-47D-20 Thunderbolt (razorback)
P-47D-25 Thunderbolt (bubble canopy)
P-51A/B Mustang
The only problem I forsee, is that Wolf's aircraft are not available for general usage anymore. If you have them, this set is for you. If not, you have my apologies.
Also included is a repainted stock seat for pilot usage, and instruction on how to add it; complete with the data to be added to the aircrafts data ini.
This is a fairly detailed readme -- SO READ IT!!! There are EXTREAMLY important details in there!!!
Enjoy!
Wrench
Kevin Stein
270 downloads
0 comments
Submitted
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Damage TGAs Pak 2
By Wrench
More damage tgas for WW2 and Korean Era Aircraft! Included NEW damage tgas for 3rd Wire stock MiG-17.
Included in this set for the following aircraft:
-Dev A-Team Aircraft:
A-20 Boston/Havoc (includes P-70)
A5M Claude
PT-17 Stearman
IL-2 Stromovick series
XP-55 Ascender
He-111H6: (4 tgs, names too long to list.)
Meteor F3, F4, F8
-Wolf257 Aircraft:
P-51D-30 Mustang
I-16 Rata
SBD Dauntless
-RussoUK Aircraft:
P-47N-15 Thunderbolt
Bf-109E
-Pasko's Aircraft:
MiG-15bis
F4F Wildcat
Yak 3
Yak 3RD
Yak 9
Yak 15
(each Yak is seperated into it's own sub folders, but include body, wings (both as necessary) and tail _Holes.tgas)
Ho-229 Flying Wing
Ju-87B Stuka
-Bunyap's Aircraft:
La-11 'Fang' series
-MontyCZ Aircraft:
BF2C/Hawk III
-3rd Wire Aircraft (Stock AI MiGs)
MiG-17F Fresco (usable on all other MiG-17 mods, based on the original 3rd Wire Model)
-Zur's Aircraft:
F-86 Sabre series -including Canadair (I couldn't do the MiG-15 without doing the Sabre!!!)
-Can be used on these other aircraft mods, based on the above units:
EAF Meteor F4
IDF Meteor F4, F8
P-86 WW2 Mod
282 downloads
0 comments
Submitted
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Static SFP1 Stock Aircraft Pack
By comrpnt
This mod includes .ini files and details on how to make static versions of all of the stock aircraft in SFP1, to populate your airfields.
[Credits]
Many thanks to TK for providing the originals as part of SFP1. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
[Light and Heavy Statics]
There are two versions of the stock statics included here: light statics and heavy statics.
Light statics are represented by all friendly aircraft in the game and these are extremely stripped down versions of the originals. A light static should not hit your FPS as much as an original flyable one.
Heavy statics, which I sometimes call 'Touchable'* statics, contain the minimum changes necessary to make them static. These statics can be
destroyed by the weapons in the game, including cannon fire. They are ideal for use on enemy airfields as part of strafing missions. Therefore, heavy statics represent all of the enemy aircraft in the game.
*Remember the scene in the 1987 film Untouchables, when the guy gets wasted in the lift? Touchable. Get it?!
[sample Statics Display Mission]
I've included a sample mission file _Stock SFP1 Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
Cheers, kind regards, P.T (comrpnt). :-)
1,356 downloads
0 comments
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Static WOE Stock Aircraft Pack
By comrpnt
This mod includes .ini files and details on how to make static versions of all of the stock aircraft in WOE, to populate your airfields.
[updated to v1.1]
I included too many statics in the v1.0 pack - due to my 'clean' WOE install not being as clean as I had envisaged (I had inadvertantly added Carrier-based aircraft to my clean WOE install without mentioning where they could be sourced. Oops. Sorry about that). This new pack now contains just the original (out-of-the-box) static aircraft for WOE.
[Credits]
Many thanks to TK for providing the originals as part of WOE. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
[Light and Heavy Statics]
There are two versions of the stock statics included here: light statics and heavy statics.
Light = Friendly aircraft, minimal hit on FPS, not destroyable
Heavy = Enemy aircraft, full detail and destroyable (ideal for strafing missions!)
Installation instructions are included in the readme.
[sample Statics Display Mission]
I've included a sample mission file _Stock WOE Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
comrpnt 02/2008
2,654 downloads
0 comments
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0 comments
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Wings over Vietnam addtioinal Aircraft and Groundunits.
By Tannethal
This file is for Wings over Vietnam and will add folders and ini files for aircraft and groundunits that are in the objects.cat file but not used by the game. It will only work with latest Servicepack and patch applied!
It will add the C-130A, F-104G, IL-28, Su-7BM, TU-22 and the following ground units: BM-14-16 Katjusha, BTR-50PK APC, BTR-ZU23, SCUD-B and ZSU-23/4.
For the groundunits skins made by Phamtuan have been included. You need to download skins for the Aircrafts.
Read the readme.txt as it will explain in detail what to do.
Buggerstein
2,207 downloads
0 comments
Submitted
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SU-27 Engine-mod
By hi ho silver
Hi all sent a copy of this marc and he liked it and said i could share it ..So here you go just unzip files drop them in skin folder
Hi Ho Silver
832 downloads
0 comments
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Damage Tga Pack 3
By Wrench
Another in the series of adding shot up aircraft!
(Note: Many aircraft use 2 or more skin bmps, hence 2 or more damage tgas. They are all in their respective folders, excepting those that have only one skin map)
-Dev A-Team Aircraft:
Ta-183 Huckbein
Ki-45A & C Nick
Ki-61 Tony
Ki-100 Tony 2
Spitfire F. Mk.22
Seafire 46 (called "Seafire47_Holes.tga" - works for both)
Tempest II
B5N Kate
B6N Jill (tenzan)
Ki-46 Dinah
P-40E Warhawk (included RAF/RAAF Kittyhawk)
-Wolf257 Aircraft:
P-36A Mohawk (remaned P-40B damage, mapping 95% identical)
-Ajunaidr Aircraft:
Mystere IVA
-RussoUK Aircraft:
F-84 ThunderJet
Tiger Moth
-Pasko's Aircraft:
He-219 Owl
F-82 Twin Mustang
F-80 Shooting Star
Vampire FB 5
Venom FB Mk.4
-Geo's Aircraft:
F6F-3 Hellcat (I think the only one he never made any for!!)
-MontyCZ Aircraft:
-Simon Porter Aircraft:
Sea Fury FB11
-3rd Wire Aircraft (Stock AI MiGs, etc)
IL-28 Beagle
-Other aircraft mods, based on the above units:
WW2 P-80 Mod
WW2 P-82 Mod
PLEASE read the enclosed readme, it has full instructions for installing.
Happy Hunting!
Wrench
Kevin Stein
295 downloads
0 comments
Submitted
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Soldiers - add on ground unit
By Monty CZ
there is not enough targets in flight simulations.
If you thing this is any use extract 2 directories into your groundobject directory.
There is no destroyed model for soldiers and no effect with blood.
Enjoy Monty
872 downloads
0 comments
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Control Tower H1
By wingwiner
This is an airfileld control tower, you can add to missions as a destroyable ground object. Read instruction for details.
1,463 downloads
0 comments
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A310 MRTT Static
By comrpnt
Hi folks, here is a mod to create a static A310 MRTT tanker to decorate your air bases with parked traffic (similar to my earlier mods on
statics, such as http://forum.combatace.com/index.php?autom...p;showfile=2931)
Many thanks and credit to Florian -AmokFloo- Schneider for producing the A310 MRTT. If there are any problems with this mod then please contact me directly, not Florian. Thanks. Also, if your own work formed part of the original A310 MRTT and I have not credited you here, then please contact me and I will be happy to do so.
Installation instructions are in the included readme file.
Cheers, kind regards, P.T (comrpnt). :-)
551 downloads
0 comments
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SF/WoV/WoE Flag Pak 1
By Wrench
This is just a small package of flags for use in placment anywhere on (just about) any map.
Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied.
There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO.
This pak includes (with their actual part name):
WW2:
Imperial Japan - ijflag
Nazi Germany - 3rflag (for 3rd Reich)
Italy (fascist) - itflag (house of savoy sheild)
50s and Later:
American Flag - AMFlag
Iraq - IQFlag
Israel - isflag
Egypt - egflag
NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW)
Netherlands - NLFlag
Belgium -BLFlag
UK - UKFlag
Saudi Arabia - SDFlag
Playboy Bunny - pbflag
West Germany - GWFlag
East Germany - GEFlag
Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags.
Please!!! read it!!!!!
With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot.
Enjoy!
Wrench
Kevin Stein
232 downloads
0 comments
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Quicker Take Offs for WOE
By baffmeister
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
This mod will decrease your take off times by at least 50%. This is done by placing 2 aircraft on the runway and decreasing the separation between the first few aircraft on the taxiway. A couple of issues:
1. Third Wire aircraft seem to work well with this mod but some third party aircraft can tend to miss the waypoints due to "bouncing" and they may end up wandering around the airport.
2. Due to the reduced taxi and take off separation, large player flyable aircraft may overlap with the A.I. aircraft and explode on the runway. There are 2 optional files for the large airports that were tested with the TU-16 Badger but they may not work with the B-52 which hasn't been tested. If you have A.I. only large aircraft you shouldn't have a problem.
This mod uses basic runway and taxiway lighting that includes some fixes done by "Sidewinder86", "Eightlein", "Piett" and last but not least, "Comrpnt", who did the tricky fix on the large airport taxiway. Thanks Gents!
604 downloads
0 comments
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Radarfacility
Hello All,
Here is the doppler radar facility groundobject and max file of it. Read the Readme, and play away. There are still some model issues, so I will not claim it be 100% finished. (some edges not completely lining up- perfectionist problems) If there are any glaringly obvious problems, let me know! If not enjoy.
1,271 downloads
0 comments
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Alternative FM for TW F-104G
By baffmeister
This file is totally obsolete. Updates to TW FM's have eliminated all the issues I have tried to address. There may be a few items in the readme that may be of interest to newb's.
An attempt at making Third Wires F-104G a bit more user friendly, and hopefully A.I. friendly. The changes made to the data.ini don't reflect any actual aerodynamic numbers, but have been done to make the F-104G a bit nicer to fly. Consider it "Effect Modeling" as compared to actual "Flight Modeling". I did try to stay true to the "Goes fast, turns bad" concept, however. [it does turn a bit better than stock] No plans to give this treatment to any other aircraft, the F-104G is a bit of a "Special" case. More info in the read me.
Changes for version 1.1: Made the pitch response less 'Linear' and more effective at high speed and high altitude. Improved roll response at high angles of attack. Added a couple more degrees to the stalling angle. For general game usage, this FM is essentially performing the way I wanted it to. It may get the occasional update.
186 downloads
0 comments
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