- A-10 Warthog
- F-15 Eagle
- F-16 Fighting Falcon / F-2A
- F/A-18 Hornet
- Mig-29 Fulcrum
- F-14 Tomcat
- Fictional Aircraft, Experimental and UAV's
- Mirage and Kfir
- Tornado
- Multi Engined Aircraft
- Modern Soviet Aircraft
- Light Attack and Trainers
- Chinese Aircraft
- 4th/5th Generation Fighters
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J-5A(NEW 3D MODEL)
By fallout3
J-5A of the PLAAF
Important note!
Don`t use this addon for any commercial use,or any use against China or the PLA and so on.
You can make skins for this aircraft freely,but if you post this addon to other places,please announce that it is made by
fallout3 from CombatACE and the insky forum.
If you want to modify and upload it,please ask for my permission by the CombatACE forum message.
Important installation notes.
I used the ww2pilot as default.
F-16 AB effects needed
Drop the original skins of the default MiG-17F to the skin folder!!
MiG-21 seat needed.
Cockpit files are not included,and I suggest you use the MiG-19P cockpit on CombatACE.
The JJ-5 will be released soon!
Happy hunting then,Thanks.
832 downloads
0 comments
Submitted
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A-4AR FightingHawk
By Wrench
A-4AR FightingHawk, Fuerza Aérea Argentina
A Stand-Alone aircraft for SF/WoV/WoE =and= WoI
Introduction, from the ReadMe:
This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.
This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.
The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.
Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.
Ravens**t's original readme is also included, for historical purposes.
The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.
Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...
See the "Selecting the Avionics ini" in the install instructions below
There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.
As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.
Good Hunting!
Wrench
Kevin Stein
NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .
1,572 downloads
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Mirage 2000C
By christian59
this is the C model of Mirage 2000
it's just a modification of Mirage 2000-5 from IAFMars
--------------------------------------------------------------------------
Thanks to:
3D Model by aleks
Flight Model by IAFmars and YEYEYE and Erwin_hans
Skins by IAFmars
This beta using JAS-39C's cockpit.Thanks Dave's cockpit.
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Installation insctructions:
Install the Mirage2000C folder into your objects/aircraft folder.
Put the sounds in sounds folder
If you have some problems or some advices,ples post in CA
christian
have fun and good flight
4,267 downloads
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EA-18G Growler
By WombRaider
Plucked straight from the readme file...
EA-18G Growler
Model By:Erin_Hans/101TFS
Paint/decals/tweaks:WombRaider
Testing:STORM
///////--------------------------------
A little history of the EA-18G.....
The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability.
In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year.
The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor.
The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy.
The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently.
The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform.
The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming.
The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan.
The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods.
The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B.
The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113.
The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator.
The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability.
The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development.
In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities.
In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003.
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How to install this package!!!
1.Unzip the Growler zip file to the root of your sim.
2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though.
3.Add the squadron to your squadronlists
4.Go blow stuff up
5.Have a cigar
...Any problems send me a PM on Combatace.com, username WombRaider
///////--------------------------------
Thanks go out to the following people...
-Erwin_Hans and 101TFS for their nice F-18 package!
-Combatace staff for hosting such a great freeware site
-STORM for the beta testing
-TK for making such an open game
////////----------------------------
Your new squadron....
[squadronXXX]
Name=VAQ132
DisplayName=VAQ-132 'Scorpions'
Nation=USN
2,411 downloads
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Atlas Cheetah C
By winterhunter
Introduction
------------
The Atlas Cheetah programme grew out of South Africa's requirement for a modern fighter and strike aircraft in the 1980s. There was a need for more advanced aircraft to attain an edge over the ever more sophisticated Soviet aircraft such as the MiG-23 being supplied to Angolan and Cuban forces in action against South African forces in the Border War. Furthermore, the increasing cost of maintenance due to sanctions and the age of the aircraft used by SAAF had to be addressed. The arms embargo imposed at the time by United Nations Security Council Resolution 418 prevented South Africa from purchasing new aircraft from other countries, thus making an upgrade of existing aircraft the only option. By this stage, the South African aviation industry had reached the level of technical capability to make a large and sophisticated upgrade possible, leading the SAAF to make the only possible decision, to radically upgrade one of the existing types in service.
At the time the SAAF's fast jet fleet consisted of Dassault Mirage III (EZ/CZ/BZ/DZ/D2Z/RZ/R2Z) aircraft and Mirage F1 (AZ/CZ) aircraft. Though the Mirage F1s were the most modern of the fleet, having been delivered from 1977 onwards, they were the primary element of South Africa's air defence and strike fleet and to withdraw them for an upgrade would have left an unacceptable gap in its air defence and strike capability. In addition there were already a few successful Mirage III upgrades from which to learn, such as the Kfir and Mirage III NG, so the SAAF's Mirage III fleet was chosen as the basis for the upgrade.
(Source: Wikipedia)
This mod, based on Mirage Factory's Mirage IIIE and using (temporarily) the cockpit from the Kfir C7, represents the ultimate evolution of the Mirage III family, the Atlas Cheetah C.
Credits
-------
Thanks to Olivier ANGUILLE and the whole of Mirage Factory for his great airplanes, as well as for his kind permission to distribute his model packed with my mod, making installation easy.
My thanks also go to Anton Dyason from IPMS SA (http://newsite.ipmssa.za.org/) for his permission to use some of his pictures for the hangar screen.
2,664 downloads
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Tu-22KD
Tu-22KD
Version 1.1
December 2008
!!!This addon is only for full patched and up to date game (last Patch 2008) Early patches don`t show the cockpit the way it should!!
The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev,
was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines,
and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first
flew on 7 September 1959.
The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the
Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate,
then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape.
Tu-22 Blinder landing
The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number
of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor
handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its
tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its
teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive.
Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft
difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to
handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the
single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not
most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the
Su-17 "Fitter" crews, and these pilots made the transition with less difficulty.
By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed,
it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic
missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20)
Tu-22Bs were built.
A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R
had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62
of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold
for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production
Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor
pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced.
To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier,
the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The
Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation).
The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering.
Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22
regiment.
The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and
better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling.
Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations
in the wake of the Yom Kippur War.
Updated one ini file, so the probe cast some shadow ;-)
6,776 downloads
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MiG-31B(BS) & update for MiG-31
By lindr2
MiG-31B(BS) Mig-31 update
Model & skin- Veltro2K
Sound by Spillone104
Cockpit by Erwin_Hans (F-8IIM-Early-96 cockpit) [repainted in blue color for Hystorical accuracy]
Radar Screen by Veltro2K
changes between MiG-31B(1990) & Mig-31(1981):
- New powerful R-33S missile
- 4 wing pylons for R-40TD, R-60M
- Refueling capable (new B only)
- New Zaslon-A Radar
I re-calculated Engine tables. some other values changed.
Use F-8IIM early cockpit like very compatible (see photos ), it can alse used for MiG-31 & Mig-31B(BS)
Updated ini & cockpit for MiG-31 are included, added R-40 pod. This items needs for using R-40 missiles on MiG-31, will replace R-33 number 2, in this cause.
MiG-31 have only 2 wing pylons for weapons (2 R-40TD or 4 R-60), outer wing pylons only for FT. (Source: MiG site)
Mig-31BS is MiG-31 updated to MIG-31B standart. All russian MIG-31 updated to MiG-31B standart in 1990-1999. Difference between B & BS is refueling option.
About weapons: plane used PTB-2500 ft, R-33S from my weapons pack, but i include updated ini for this + R-33S ini. To many R-33 versions exist in CA site, include one of this, sorry i forget who is autor, so sorry for this. I include my weapons in this pack. Alternative Russian A-A missiles ini included. (added more variants R-73, R-60,R-27 Export only & non export for expl & some others)
Export Only versions (Reducted accuracy)
- R-27R1
- R-27T1
- R-73E
- R-73ME
- R-60K
- R-60MK
Internal use versions (For USSR/Russia & WP) R-27R, R-27T, R-73, R-73M, R-73M2, R-74, R-60, R-60M
P.S. MIG-31M & BM data.ini small fix (detect section)
must be:
MUST BE:
[DetectSystem]
Reference Name=S-800Zaslon-M
RadarType=AIR_INTERCEPT
RangeUnit=KM
&
[DetectSystem]
Reference Name=S-800Zaslon-BM
RadarType=AIR_INTERCEPT
RangeUnit=KM
in otherwise Wingman can't launch AHM's
1,921 downloads
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Taiwan F-16A Block 20
By IAFmars
Taiwan F-16A Block 20
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This is RoCAF F-16A Block 20. Taiwan bought 150 F-16A fighters from US in 1997.
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3D Model by the Mirage Factory
Flight Model by the Mirage Factory
Pilot by IAFmars
Hangar and Loading Screen by IAFmars
Skins by dczone and Coolhand29
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Warning:I changed "vf103MF" pilot and finish a Taiwan's pilot.So if you want use this Taiwan pilot,you must copy your "vf103MF" pilot.
Besides,if you didn't Install the Mirage Factory's F-16A,you will can't hear any sounds and can't own seat or effects.
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Installation insctructions:
Install all files into your objects/aircraft folder.
----------------------------------------------------------------------
My E-mail:iafc@sohu.com
Have fun!
IAFmars
1,100 downloads
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Mirage Factory Mig-29 (Export)
By kreelin
The Mirage Factory presents the mighty Mig-29 in High Def.
This model represents one used for exporting purposes.
Please Read the readme and enjoy it.
Cheers
TMF
1,475 downloads
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IAI Kfir TC7
By ID(io)T Team
ISRAEL AIRCRAFT INDUSTRIES I.A.I Kfir TC.7 for SFP1/WOV/WOE/WOI not testet in SF2.
-------------------------------------------------------------------------------------------------------------------
A little background:
The twin seater variant of I.A.I Kfir appeared shortly after the entrance in service of the single seater variant C2. Technical data refers to the type as multirole fighter with full capacities despites the minor amount of fuel , elevated weight and the lack of DEFA cannons. With the entrance of service of the Kfir c7 variant, several airframes were updated to this standard. Strangely, there are many airframes displayed in museums and photos that show at least the left cannon mounted in the usual position between intake and left wing. Other photos testify that twin seater Kfirs of the south American air forces mount both cannons, as it happened for the major updates of Mirage III in “Pantera” and “Cheetah”, sign that at least , with the technological evolution, the space reserved for the cannons was for new free. For some other, this was an eventual resolution of the fatigue problems of the trainer variant or adoption of the two seater nose on to a single seater airframe with less hours of flight.
In Israeli service the aircraft was used mainly for trainer purposes, as chase plane for prototypes and test bench for new systems and subsystems. Some reports testify that some TC2-TC7were used as ELINT platforms to study the electromagnetic emissions of Arab defence systems.
---------------CREDITS-----------------------------
To the memory of BPAO who gave us lot of fun flyngs Mirages, Kfirs, and many others planes…………We’ll miss you Olivier…….
?he ID(io)T Team
NGHENGO and Aleks for 3d model and textures
Canadair and Spillone104 for the “dirty “ work to make it flyable with INIS and Loadouts
Triplethr3at for test flights and ispiration…..thank you Daniel
Spillone104 for sounds
Bobrock for consulting
Erikcgen for consultancy, pilots and the fabulous drag chute model
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MODEL FEATURES:
Opening canopy using the 1 animation key.
Drag chute using airbrake key.(Automatic deploy on ground)
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VERY IMPORTANT!!!
To use this Kfir TC7 you need to install the beautifull Kfir C7 By The Mirage Factory in order to have the cockpit, fuel tanks and effects.
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INSTALLATION INSTRUCTIONS:
Extract the IAI_KfirTC7 folder in the Aircraft folder.
Extract the two .wav files into the Sounds folder.
Copy the cockpit folder from the IAI_KfirC7 (TMF) and paste into the IAI_KfirTC7.
2 FLIGHT MODEL VERSIONS:
For this Aircraft we included 2 Flight Models. One for the SF/Wox series patched to SP4 standard and another for the post-WOI patches.
So you find a KfirTC7_SP4_DATA.INI for SP4 patch standards and KfirTC7_WOI_DATA.INI for post-WOI patches.
To use the desidered FM open the IAI_KfirTC7.ini and....
[AircraftData]
AircraftFullName=IAI Kfir TC7
AircraftDataFile=KfirTC7_SP4_DATA.INI <<Change here the name of the FM file>>
CockpitDataFile=Kfir_cockpit.ini
HangarScreen=Kfir_hangar.bmp
LoadoutImage=Kfir_TC7_LOADOUT.bmp
LoadoutFile=KfirTC7_LOADOUT
LoadingScreen=Kfir_TC7_loading.bmp
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=Kfir_avionics.ini
Then you're ready to fly.
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This is a freeware,not payware,and any modifications to make it better are well-accepted!!!!!
Unauthorised sell is prohibited!!!!
1,257 downloads
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Tu-22M3P EscortBackfire
By Gepard
Tu-22M3P EscortBackfire
*************************************
HISTORY
*************************************
This bird is fiction. First i saw such a plane in the very old computer game Harpoon.
In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire
which was armed with long range missiles and a MiG-31 style radar.
When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon
Story and modded the Backfire into a Fighter.
Have fun!
**********************************************
Tu-22M3P for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the EscortBackfire i used a lot of files made by other modders. Thanks for this
files!
The plane itself:
~~~~~~~~~~
Modell and skin by HoneyFox
Thanks for permission to make this mod.
The Cockpit is taken from fabulous B-1B
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cockpit by Dels
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc,
modded the radar and HUD.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
unzip into your aircraft folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Dezember 2010
925 downloads
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Bird of Prey
By frtn
This is a New Verison.
Model from my best friend CGmodel.
I repair a bug(when the computer(AI) control Your Wingmanlanding ,a mistake does not meet the aerodynamic)
I don't know the fighter's Cockpit,so I use the F35 Cockpit.
Thanks for Blue's Dream
Have Fun!
878 downloads
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MQ-9 Reaper
By frtn
MQ-9 Reaper(SF1/SF2)
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MOD by xiaozcs
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Repair the shadow bug,but it has something wrong DATA
when you take-off The Aircraft will be shifted to the left
Do not know how to resolve this error due to the limited capacity of individuals
New Gear upate
Special Thanks
____________________________
xiaozcs (Modeler)
BlueDream
____________________________
Have Fun
808 downloads
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SF1_F/A-24_BLK20
By blackwasp73
This is a highly modded SF1_F/A-24_BLK20 shadow cat plus new skin
drop the AFXBLK20 in your objects/aircraft folder
and the effects goes you guessed it in the effects folder and tada
thank you to Julhelm for the origianl Model and skin
thank you to Starfighter2 for origianl FM
thank you to Jat for Avionics
and thank you to Dels for F23 cockpit
and all you u here at CombatACE for modding skinning knowalge.
enjoy
447 downloads
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C-130J.rar
By Dels
This the C-130J I have adapted from the in game C-130A by third wire. All the info you need is in the README.
3,119 downloads
0 comments
Updated
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Korean War 'What If...' F-47N Thunderbolt
By Wrench
New skin and some ini mods for Russo's superb N model Jug.
Represents the 36th FBS, had they had Thunderbolts. Ini mods reflect latest patches, and the addition of formation and landing lights. Includes serial and buzz numbers for 36 aircraft. Serials are actual P-47N numbers.
You must have the latest weapons pack for this to work. Also, please read the readme for more informations
With thanks to Russo for the aircraft, and especially for the templates!
Enjoy!
Wrench
Kevin Stein
656 downloads
0 comments
Updated
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Airbus A310 by Florian "AmokFloo" Schneider
By Dave
Airbus A310 Addon for Strike Fighters Project 1
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Explanation:
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This *.zip file contains two folders, called "A310" and "A310z". The first "A310" is the Airbus A310 MRTT (Multi Role Transport Tanker)
of the German Air Force. Its equipped with one Refuel pod on each wing tip. The second folder "A310z" is the civil Airliner version of the
A310, without the refueling pods.
IMPORTANT!!!
Both aircraft are only set up as AI planes, because there is no support for transport missions by the player. Both are just a little addon to
color the skies of Strike Fighters.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
CockpitDataFile=F-100D_cockpit.ini
HangarScreen=F-100D_hangar.bmp
Installation:
----------------
Unzip both folders included in this *.zip file to your "Strike-Fighters\Objects\Aircraft" folder.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
CockpitDataFile=F-100D_cockpit.ini
HangarScreen=F-100D_hangar.bmp
----------------------------------------------------------------------
I hope you enjoy the chance, to practice in air refueling. ;-)
Florian "AmokFloo" Schneider
2,266 downloads
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F/A-16A Blk 10 Attack Viper
By Dave
F/A-16A Attack Viper Blk 10
This was the US Air Force proposal to use the F-16 as a replacement for the A-10.
Original model by Mirage Factory used with their permission.
Skin/Hanger screen by Coolhand used with his permission.
Ini work by USAFMTL
Plane goes into your aircraft folder. Latest weapons pack is required. Put the drop tanks in the weapons folder of the weapons pack and add the lines from the ForWeaponData.ini to the weapondata.ini per the tutorial at the Combatace Knowledge Base. Here is the link to that tutorial.
http://forum.combatace.com/index.php?showtopic=9323
History info.
http://www.f-16.net/f-16_versions_article18.html
Enjoy
USAFMTL
1,616 downloads
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EF-5E Wild Weasel VI
By suhsjake
My long overdue "What If..." aircraft turning the F-5E Tiger II into a Wild Weasel Style aircraft.
Thanks to
The Mirage Factory - F-5E Tiger II
Mike1 - Singapore Tiger Skin
Jake
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Update 07/05/07
-----------------------------
Rocket Bore Sight Ajustments
ECM Station Ajustments
Loadout Ajustments
1,087 downloads
0 comments
Updated
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0 comments
Updated
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C-130J-30 Version 2.0
By Dels
C-130J-30 As flown by 37 Squadron Royal Australian Air Force.
VERSION 2.0 NOTES
-----------------
This updated version of my original C-130J-30 has some
changes to the model as well as the inclusion of a virtual
cockpit.
The main changes/additions to the model in Ver 2.0 were:
- Added all the antennas and aerials to the top and bottom.
- Added pitot probes either side of the nose
- Moved the landing gear pods forward. (The old model didn't
look "stretched" because the pods were too far back.)
- Reshaped the tail and dorsal fin. (Also didn't look right)
- Cleaned up the Wing/Fuselage interface.
- Fixed the landing gear shock animation and made it so the
rudder will turn the nose wheel on the ground.
- Extended the cargo compartment inside the aircraft and
added two new pallet and three vehicle positions. At this
stage, the only vehicle you can load is the M38 jeep
included in the game (so sorry, no chute animation).
- Modelled the MAWS sensors on the nose and tail.
- Modelled the damaged outer wing section.
- Fixed the flight model to more accurately resemble that
of a Herc.
- Added two external hardpoints for external fuel tanks.
- Fixed the texture mapping on the control surfaces.
- New Hangar and Loading screen.
Read the Readme.txt
1,730 downloads
0 comments
Submitted
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flyable stock MiG-23M for WOE
By Gepard
Flyable MiG-23M for WoE
This is a mod of the stock MiG-23M of Wings over Europe.
It will not work with SFP1 and WOV because the lod files are not included.
If you want to use it with SFP1 or WOV you must extract the files
MiG-23M.lod
MiG-23M_2.lod
MiG-23M_3.lod
MiG-23M_4.lod
MiG-23M_5.lod
from WOE objects.cat and copy them into your MiG-23M folder.
******************************************************
INSTALLATION:
Unzip all files into your Wings Over Europe/Objects/Aircraft folder.
Thats it.
******************************************************
differences to stock MiG-23M:
* modified flightmodel of the plane to improve the handling.
* added 5 flares
* added Magos great MiG-21MF cockpit (thanks for it Mago!)
* added working HUD (inspired by the HUD of Marcfighters Su-27 and TK's F-15 and Harrier. Thanks for it!)
+++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it
Michael (Gepard)
2,077 downloads
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J-7II
By 101tfs
J-7II A improved version of the J-7I
copyrights
The J-7G/E/II/H/JJ is made by insky fallout3(this account 101tfs is a public account in insky forum,I just use it sometimes)
And copyright is keeped by fallout3 from insky forum.
Use,Modify and make Skins for this plane freely,and remind me that before do that.And don`t use it for commercial use or any use against China and the PLA and the Communist Party and so on.
If you upload the J-7s to other forums and so on,please claim that it is orginally made by fallout3 from insky forum.
And you can write your suggestions below!(forum message is ok)
Hope you enjoy the J-7s made by me!
518 downloads
0 comments
Updated
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JJ-7
By 101tfs
JJ-7 Fighter-Trainer of Mach2
copyrights
The J-7G/E/II/H/JJ is made by insky fallout3(this account 101tfs is a public account in insky forum,I just use it sometimes)
And copyright is keeped by fallout3 from insky forum.
Use,Modify and make Skins for this plane freely,and remind me that before do that.And don`t use it for commercial use or any use against China and the PLA and the Communist Party and so on.
If you upload the J-7s to other forums and so on,please claim that it is orginally made by fallout3 from insky forum.
And you can write your suggestions below!(forum message is ok)
Hope you enjoy the J-7s made by me!
645 downloads
0 comments
Updated
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