23 files
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Ship Countermeasure Effect
By orsin
The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
Please backup your file before your installation.
Installation:
Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
Follow the instruction in the attached word document to get it work.
Uninstallation:
Overwrite files with backup you made.
65 downloads
0 comments
Submitted
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Improved Countermeasure Effect
All in all, this is a mod that restores the visual effects of Flare according to the photos IRL, you can refer to the screenshot I uploaded.
In addition to purely visual effects, the response to gravity has also been adjusted by the way, so this mod will look more realistic overall.
And of course, this is still a BETA version, I think I need to make further adjustments.
Usage:
Copy Effects and Objects folders into your SF2 main folder
314 downloads
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Smokeless rocket effects pack (Beta Version)
[ It is A very BETA Version,still need some adjustment! ]
1.What is this?
So it is just a simple effects mod and will make your AIM-120s、9x、HARMs etc looks cool and closer to what it looks like in real life,we can see the pics.
2.How to make it work?
(1)unzip the 7z,lol, then copy the Effects folder into your SF2 main folder;
(2)Open WeaponsEditor and find whatever missile u want to edit, then find [Booster Effect] under Propulsion Data, then change it to "MissileSmokelessFireEffect";
OR
(2) open the _data.ini in the missile folder, the edit [BoosterEffectName=]
P.S I made 3 versions : [MissileSmokelessFireEffec] for AIM-120s, [MissileSmokelessFire9XEffect] for AIM-9Xs, and [MissileSmokelessFireLgEffect] for AGM-88s or AGM-65s, be clear before u wanna edit...
91 downloads
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WP GPNVG/AVS-10 shader in SF2 (Morden NOD style)
【GPNVG-18 is a special NOD offering greater strength and durability during rough use in the field, as well as four high performance, MIL-SPEC Unfilmed White Phosphor image intensifier tubes that combine using specialized hybrid optics to provide the end user with an umatched 97° degree field of view, as opposed to the standard 40° field of view provided by traditional binocular night vision systems.】
Highly recommond you guys use it with Realsky Environment Mod.
This is a shader that can change the original color of the game to make it close to the color of White Phosphor Image Intensifier Tubes in reality. Of course, it will also really brighten the brightness of the picture.
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Usage/ Read Me!!!!!:
1.put [TWPOSTPROCESS.FX] into your SF2's Flight folder【Back up recommonded】;
2.check your graphics option and make sure Effects Detail choosed for Unlimited;
3.make sure your Mission Start Time choosed for Night;
4.fly and control the night!
This is a shader ,so even in day time the night vision effect will trun on,delete [TWPOSTPROCESS.FX] to return default.
153 downloads
0 comments
Updated
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GP AVS-6/9 shader in SF2 (old school style)
Just like my former mod,this is a shader that can change the original color of the game to make it close to the color of Green Phosphor Image Intensifier Tubes in reality.
This one is more like AVS6/9 NOD usded by USAF during 1990s-2000s
And Of course, it will also really brighten the brightness of the picture, highly recommond you guys use it with Realsky Environment Mod.
===========================================================================================
Usage/ Read Me!!!!!:
1.put [TWPOSTPROCESS.FX] into your SF2's Flight folder【Back up recommonded】;
2.check your graphics option and make sure Effects Detail choosed for Unlimited;
3.make sure your Mission Start Time choosed for Night;
4.fly and control the night!
This is a shader ,so even in day time the night vision effect will trun on,delete [TWPOSTPROCESS.FX] to return default.
64 downloads
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Improved Chaff and Flare Effects
By orsin
The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real.
Installation
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Extract the files under your SF2 mod main folder and overwrite the file.
582 downloads
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Night Building Texture Beta
By Gavin1976
Realistic Night Building Texture Beta v1.0 (2020.10.10)
How To INSTALL :
1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial]
2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp)
※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI
This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture
This Night Building Texture only be used in the evening
xxx_DATA.INI (in Terrains Folder)
// --------------------------------------------------------
[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP
// --------------------------------------------------------
Building Texture Template from ( Rends Germany terrain rework v1.0 )
No more any modules will be released later
Taylor Gavin 2020.10.10
306 downloads
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SF2 Alternate Clean and Dirty Exhaust Emitters 2016
By Viper63a
SF2 Alternate Clean and Dirty Exhaust Emitters 2016
By Viper63a
This mod includes custom exhaust emitters to replace the stock Clean and Dirty emitters. I've been tweaking these for about a year now (!) and I think I finally have it the way I like it.
If you're for vapor ripples or greasy streaks in the sky, these ain't it. The Clean emitter has just a tad bit more presence so you can see it when looking back. The Dirty emitter blooms darkly behinds the plane and fades into transparency.
If you choose to install these effects, I recommend that you back up your current "Effects" folder. Just in case you want to go back to your original setup.
To install, simply unzip and copy the uncompressed "To_Mod_Folder" folder to your "Saved Games" mod folder(s).
Enjoy!
Viper63a
618 downloads
0 comments
Submitted
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The Afterburner Mod
By hi ho silver
THE AFTERBURNER MOD
Welcome to the afterburner mod .simpley unzip and copy to the object folder .
This mod only installs the afterburner.tga to the skin files And should cover Sf2I/Sf2E/SF2V/SF2NA .I also so include some .tga's for you to use .
Enjoy have fun Hi Ho Silver (TONY)
Copy right :Free to use in Thirdwire strike fighters only nuff said.
565 downloads
0 comments
Submitted
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Crashed/Destroyed Aircraft for SF2 WW2 Installs
By Wrench
Destroyed Models Pak for SF2 WW2 Installs
This package is for use in creating the 'Destroyed Crashed & Burning Wreck' for add-on aircraft in SF2 based WW2 installs.
These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
=PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
Wrench
kevin stein
213 downloads
0 comments
Updated
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Unified Effects Pack cumulative update
By Stary
Version 1.2 of my "Unified effects pack" which is compilation of various effects I did through the years of Strike Fighters and Strike Fighters 2 modding.
Various effects from earlier versions of UP that I tweaked or reworked through time included.
Please note several legacy effects graphics by Master Deuces, used in any of my FX works with his permission.
2,787 downloads
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Improved Wingtip Vortex v1.0.rar
By Eagle114th
Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th
The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link:
http://combatace.com/topic/75798-wip-improved-wing-tip-vortices-updated-11-18-12/#entry601081
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INSTALL INSTRUCTION:
1) MAKE SURE YOU back up your EFFECT folder!
2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0"
3) There are two folders with types of wingtip vortex:
- Straight trails Version = new wingtip vortex effect with straight trails
- Shakey trails Version = new wingtip vortex effect with shakey trails
You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked.
4) ENJOY!
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Known BUGS/Problem:
Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey).
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CREDIT:
TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation.
FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge!
dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences have from your services in US Navy.
Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding.
Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series.
Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you!
Combatace community - Thank you community for letting me be part of this great community!
523 downloads
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New Dirty Exhaust Effects For SF2
By NeverEnough
New Dirty Exhaust Effects For SF2
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
This exhaust effect is compatible with both SF2 and SFP1.
This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
This File is Freeware and can not be sold or included in any Payware software.
352 downloads
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Dirty Bird Exhaust Effect For SF2
By NeverEnough
Dirty Bird Exhaust Effect For SF2
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
This exhaust effect is compatible with both SF2 and SFP1.
Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.
This File is Freeware and can not be sold or included in any Payware software.
177 downloads
0 comments
Submitted
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Improved Afterburner Effects for Strike Fighters 2
By Spillone104
Improved Afterburner Effects for Strike Fighters 2 V1.0
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Installation:
Put the .INI and .TGA files in the Effects folder.
User\Saved Games\ThirdWire\StrikeFihgters2\Effects
<<<VERY IMPORTANT!>>>
Then the real work begins:
Open the DATA.ini of the aircraft you want to use these effects.
Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:
(As exhample the F-105 is used)
[Fuselage]
SKIP ALL THE PARAMETERS
SystemName[001]=Engine
SystemName[002]=Tailhook
SystemName[003]=Airbrake1
SystemName[004]=Airbrake2
SystemName[005]=Airbrake3
SystemName[006]=Airbrake4
SystemName[007]=AftTank
SystemName[008]=BombbayTank
SystemName[009]=CenterlineStation
SystemName[010]=TopFuselageLight
SystemName[011]=Engine2 ADD THE NEW ENGINE
Edit the afterburner emitter on the first engine:
[Engine]
AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE
Then add the second engine below the first true one.
[Engine2]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=TRUE
NumAfterburnerStages=4
SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00
SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.15
NozzleAnimationID=3
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.0
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.0
MilThrottle=0.65
MilRPM=1.00
MilNozzle=0.0
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=0.0
FullABThrottle=1.12
FullABRPM=1.00
FullABNozzle=1.0
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.172,0.000
WetMachTableNumData=7
WetMachTableDeltaX=0.4
WetMachTableStartX=0.0
WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
MaxInletTemperature=136.1
TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
MinFuelFlow=0.02
ExhaustEmitterName= DELETE THE SMOKE
ExhaustPosition=0.0,-9.27,0.51
AfterburnerNodeName=afterburner
AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER
AfterburnerEffectSize=1.10
MinExtentPosition=-0.78,-9.07,-0.28
MaxExtentPosition= 0.78,-3.22, 1.29
FireSuppression=TRUE
GasTempMaxRPM=650.0
GasTempIdleRPM=340.0
GasTempChangeRate=5.0
OverheatTemp=675.0
DamageTempDelta=300.0
OilPressMaxRPM=50.0
OilPressIdleRPM=35.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12
Armor
.Thickness=12
Armor
.Thickness=12
Armor[REAR].Thickness=12
Armor[bOTTOM].Thickness=12
That's it! Now you have your jet with new afterburner flames.
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Beta testers : Canadair and Dysko.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy and good flight. :)
November 2011
Spillone104
530 downloads
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Unified Effects pack update 1
By Stary
This is small mandatory update to my Unified Effects Pack available at Combatace here:
http://combatace.com/files/file/11802-unified-effects-pack-10/
updated or new effect files:
Effects\MediumBombEffect.ini
Effects\TracerSmokeEmitter.ini
Effects\LmgObjectHitEffect.ini
Effects\AircraftSmokeEffect.ini
Effects\AircraftEngineFireEffect.ini
Effects\AircraftFuelFireEffect.ini
Effects\AircraftFireEffect.ini
Effects\SmallBombEffect.ini
Effects\UP_bombdirtspike.tga
Effects\UP_vapurwave.tga
Effects\WW2_GraySMOKE2.tga
Effects\ArtilleryGroundHitEffect.ini
Effects\37MMGroundHitEffect.ini
Effects\LargeBombAirExplosion.ini
Effects\MediumBombAirExplosion.ini
Effects\SmallBombAirExplosion.ini
Effects\LmgGroundHitEffect.ini
Effects\HmgGroundHitEffect.ini
Effects\30mmGroundHitEffect.ini
Effects\MissileFireEffect.ini
Effects\23mmGroundHitEffect.ini
Effects\23mmObjectHitEffect.ini
Effects\30mmObjectHitEffect.ini
Effects\20mmObjectHitEffect.ini
Effects\HmgObjectHitEffect.ini
Effects\ClusterBombletExplosionEffect.ini
Effects\LargeBombEffect.ini
Effects\blast0.tga
Effects\TankGunFireEffect.ini
Effects\ArtilleryFireEffect.ini
Effects\VeryLargeBombAirExplosion.ini
Effects\VeryLargeBombEffect.ini
Effects\WW2_GraySMOKE.tga
includes "muzzleflash fix" released at CA forum.
Installation of this pack assumes you have installed and working Unified Effects Pack 1.0 in your desired mod install of Strike Fighters 2
Extract to your "mods" folder, overwrite files when asked.
1,625 downloads
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Unified Effects Pack 1.0 muzzle flashes fix
By Stary
This is small fix that reverts the various calibre guns muzzle flashes back to their TW default effects.
Unzip to your effects folder, overwrite when asked.
Sorry for my mistake
Stary
729 downloads
0 comments
Submitted
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Unified Effects Pack 1.0
By Stary
Unified Effects Pack
For Strike Fighters Series 2
version 1.0
26 FEB 2011
This effects pack is a compilation of many effects I did over the years for Strike Fighters and First Eagles series of flight simulators by Thirdwire.
Build around "Desert Storm FX Pack beta" released in early 2009, this pack replaces most of the stock effects with new ones, most of them volumeric or "3D" in appearance. Also used are few reworked/tuned down effects from my "Hollywood Explosions" mod, aswell as several never before relased ones.
3,466 downloads
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Postprocess shader tweaks
By Stary
Postprocess shader tweaks
FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
Made for and tested in SF2 all titles merged with Expansion Packs 1&2
(but should work with any SF2 title)
version 1.0
30.12.2010
This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.
812 downloads
0 comments
Submitted
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Tracermania
By Stary
Tracermania
AAA Tracers and bullets modification
FOR STRIKE FIGHTERS 2 Europe with Expansion pack 2
Made for and tested in SF2 all titl mergedwithes merged with Expansion Packs 1&2
by Stary
version 1.0
06.12.2010
This little modification changes the number of tracers fired by all stock AAA units and patrol boats. Number of tracers has been increased 5 times, instead of every fifth bullet being tracer round now EVERY SINGLE bullet fired by Triple-A is tracer. Also I changed the data for stock partol boats, that makes these vessels track and attack air targets too.
Second tweak is the increase of bullets fired in a burst by AAA crews, usually from 12 to 20 or 24. This seem to me does not make them more or less accurate.
As these changes may increase CPU usage I eliminated ALL tracersmoke trails of any kind for any calibre guns (...)
520 downloads
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Hollywood Explosions
By Stary
HOLLYWOOD EXPLOSIONS
(Previously announced as "Enhanced Explosions 4")
by Stary
For Thirdwire series of Flight Simulators
both Gen1 and Gen2 titles
Note:
This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation.
No warranty for Gen1 Series/HDR Mod usage!
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Hollywood Explosions f/x pack is my 4th edition of effects modding. I decided to name it this way, as a tribute to Longbow/Longbow 2 series of simulators -there was such an option there...
And ideology besides, as EE4 sounds kinky, new name for the pack... ok, RAMBO 4 was good, ALIEN Ressu-whatever was not...
1,861 downloads
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SF2 Combo Effect Pack v1.00
By MKSheppard
Compiled and Cleaned up by Ryan Crierie (MKSheppard)
Also available on my website at:
http://www.alternatewars.com/Mods/SF2/SF2.htm
In case you hit your daily download limit
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I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
v1.00 circa 12/23/2009.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials that have BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka fire, explosion, light, flash, flare, streaks)
Found on Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
762 downloads
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Enhanced Explosions 3 for SF2 series
By Stary
This is a simple update of EE3 effects pack to have them working in SF2 series.
Thanks to 331KillerBee and Dave for being crash test dummies
Credit my leaking memory for NOT uploading them back in May when this was done
876 downloads
0 comments
Submitted