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  1. SF2 The Forest Bowl Terrain, V.2

    SF2 Forest Bowl Terrain, V.2                4/5/2020
    - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended)
    This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations.
    Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash.
    You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. 
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Good Hunting!
    Wrench
    Kevin Stein

    256 downloads

       (1 review)

    2 comments

    Submitted

  2. Open Ocean test map

    FOR SF2:North Atlantic ONLY!
     
    This is simple open waters map, for testing purposes.
     
    Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
     
    Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
     
    I decided NOT to include any test islands so far to keep it clean of any land areas.
     
    For testing/evaluation purposes ONLY
     
    I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on

    303 downloads

       (1 review)

    0 comments

    Updated

  3. PR_UK terrain Update 28 October 2012

    This is an upadate for the Photo real UK terrain mod, it fixes a couple of height issues, some runways facing the wrong way, some airbase active and inactive dates were missing and various other minor mods.
     
    You must have the original terrain mod installed first, from here....
     
    http://combatace.com/files/file/13285-photo-real-uk/
     
    I thought it better to do it this way rather than need to download the whole terrain again for such a small addition.

    547 downloads

       (1 review)

    0 comments

    Submitted

  4. DBS Limited Nations Tweek


    Danger: Bering Straits Nations Fix for SF2 series -ONLY-


     
     
    Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
     
    This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
     
    The nations have been limited to the "usual suspects" for the region:
     
    USAF
    USN
    USMC
    RCAF (CAF)
    and
    Soviet
     
    Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
     
    It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
     
    Bering Straits Terrain Targets Upgrade Pak
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    Bering Straits Water Fix Mod
     
    http://forum.combatace.com/files/file/10787-dbs-water-fix/
     
    While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
     
    As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    204 downloads

       (0 reviews)

    0 comments

    Updated

  5. SF2NA WW2 Phillipines Islands (1944) Terrain Update

    SF2NA WW2 Phillipines Islands (1944) Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
    http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
     
    New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable ™ Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
     
    Happy Landings!
    wrench
    kevin stein

    238 downloads

       (4 reviews)

    1 comment

    Submitted

  6. SF2 Hawaii/Northern Pacific Terrain, Modern (v.2)

    SF2 Hawaii/Northern Pacific Terrain, Modern (v.2)        9/5/2020
    - For SF2, Any & All (Full-5 Merged, + Expansion Paks REQUIRED!!!)
    This is a rebuild of the WW2 Hawaiian Islands terrain into a more "modern" version (1950s and later). This is NOT a WW2 version; it is for post-war into modern times. Do NOT use this in your WW2 PTO mods folder!! You must also have SF2NA are part of you merged installs. This was built and tested in the NA environment.
    You may experience longer than normal loading times due to the number of terrain objects. It should be noted, due to the inherent scaling issue in the SF series, objects placed herein are, for the most part, representative of their Real World counterparts. See "Notes" for more information. 
    When in game, on the Terrain Selection drop-down, you'll see:
    Hawaii (Modern)
    Even though the folder remains in it's original name of just "Hawaii".
    As is recommended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's recommended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the "Notes and Other Nonsense" section may make for entertaining reading. Down in that section is a list of required ships that you're going to need!! I've supplied SOME items, but you End Users (tm) are responsible for all the rest. !!PLEASE!!! read the "Notes" section for more more detailed explainations of this terrain, and it's limitations. 
    Good Hunting!
    Wrench
    Kevin Stein

    347 downloads

       (1 review)

    1 comment

    Submitted

  7. SF2 Mescalero Proving Grounds Part 4

    The Apache Spirit Dancers have angered the God of the skies!! Here are more target drones for your new range. This is the next drone package release for the Mescalero Proving Grounds. Please be sure to have parts 1 ,2 and 3 already installed.
    INCLUDED with this package are the following NEW target drones and BONUS aircraft:
     
    THE QF-80F Shooting Star: Former front line USAF fighter of the Korean era. An AGRESSIVE drone of good manueverabilty
    but no countermeasures .Operated by permanent USAF detachment from the 82nd Aerial Targets Squadron.
    Type was fully expended by 1964.
     
    THE QF-106A DELTA DART: Former front line USAF/ANG interceptor. Retired and placed in AMARC storage,Arizona.
    Recalled for target drone use beginning in 1986 because of its availability
    and high performance. An AGGRESSIVE drone of fair maneuverability and good counter-
    measures. Type fully expended by 2005.
     
    THE AQM-136A Falconer II: Former Tacit Rainbow cruise missile(cancelled). . Originally designed as a stand-off weapon to saturate enemy air defenses. Re-designed as an inexpensive aerial target.
    A PASSIVE drone with poor manueverability. Low speed and limited countermeasures make it an easy missile target. Its small size HOWEVER makes it a difficult
    gunnery target! Air launched from drone control aircraft, it follows a pre-programmed GPS flightpath. Recovered by parachute unless destroyed.
     
    THE F6F-5K Hellcat: Former front line carrier fighter of the USN in WW2. Propeller driven. One of the first full scale conversion drones ever used. Operational from late 1940's until fully expended
    in 1960. An AGGRESSIVE drone of good manueverability and no countermeasures. Operated by permanent USN detachment from China Lake.
     
    THE QF-4G Phantom II: Former USAF SEAD aircraft (Wild Weasel).Retired and placed in AMARC storage,Arizona. Currently being recalled for target drone use as other Phantom types are expended. First drone
    use in 1998. An AGGRESSIVE drone of fair/good manueverability and EXCEPTIONAL countermeasures!! Operated by rotating detachment of the 53rd Weapons Evaluation Group, Tyndall AFB,Florida.
    Type should be fully expended or retired by 2011 as QF-16A becomes available.
     
     
    --------------DRONE CONTROLLER-------------------
     
    THE F9F-5KD Panther : Drone controller conversion of the F9F-5P Photo-recon Panther. Extended nose (once for cameras) allows excellent location for drone control equipment.
    Pilot can fully operate and/or assume command of drones via radio control. Operated on a limited utility basis from 1955 until 1965.
     
    As always: A FULL installation READ-ME and CREDITS enclosed.
     
     
    Use of the F6F-5K requires access to Geo's Aircraft download site. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    308 downloads

       (3 reviews)

    0 comments

    Updated

  8. Italy, Southern Europe (1993-2006)

    Italy, Southern Europe (1993-2006) Terrain
    September 13th, 2022 (1st Release)
    by Menrva and tiopilotos

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
    The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
    Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
    NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

    >Credits (in no particular order):
    -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
    -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

    >Trivia:
    Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

    >Disclaimer:
    This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    415 downloads

       (3 reviews)

    2 comments

    Updated

  9. SF2 Mescalero Proving Grounds Part 5

    Another flock of drones has been released by the Apache Spirit Dancers!!
     
    -------------MEET YOUR NEW DRONES------------------
     
    F9F-5K Panther: Former front line USN carrier based fighter. Veteran of the Korean Conflict. Retired and placed in service as target drones . An AGGRESSIVE drone
    with good manueverability but NO countermeasures. Operated by detachment of GRGMU-2 (Guided Missile Group Two) out of NAS Chicoteague,VA.
    Type fully expended by 1964.
     
    QT-33A Seastar: Former T-33A USAF jet trainers bailed to the USN as target drones beginning in 1965. Large numbers makes them very common as targes and expendable.
    A PASSIVE drone of fair manueverability and limited countermeasures. Operated by the permanent USN detachment out of China Lake. Type finally
    expended by 1982.
     
    QF-4N Phantom II: Former USN/USMC carrier based fighter and upgrade of the F-4B. Retired for drone use beginning in 1985. An AGGRESSIVE drone of good manueverability
    and EXCELLENT countermeasures. Operated by detachment of the NWTS (Naval Weapons Test Squadron) from NAS Point Magu,CA. Type expended by 2000/2001.
     
    QF-86F Sabre: Former JASDF from line fighter built under license in Japan by Mitsubishi. Sent to USA apon retirement and converted to target drones by private contractor.
    An AGGRESSIVE drone of excellent manueverability but limited countermeasures. First used in 1976. Expended or retired by 1989. Some survivors flown today in
    display at airshows.
     
    QF-59B Airacomet: First US jet fighter. Flown for only a short time in operational service before replaced by better aircraft(F-80). Some examples used as drones and/or
    drone controllers. An AGGRESSIVE drone of fair manueverability but no countermeasures. Short drone carrer from 1950-56 makes them rare.
     
    QB-17L Flying Fortress: Former USAAF B-17G bombers made famous in WWII. Retired in massive numbers at war's end makes them an excellent choice for bomber drone targets. A PASSIVE
    drone of poor manueverabilty and no countermeasures. A tough target however! Will take alot of punishment, especially from non-cannon type rounds such as
    50cal. slugs. A slow target makes for a collision danger for high speed fighters. USE CAUTION!! First deployed as drones in the late 1940's. Last use
    around 1958. (note: turrets were removed from target drones).
     
    MQM-107D Streaker: Purpose built subsonic drone of USAF. Uses an efficient turbofan engine pylon-mounted under fuselage. Its smokeless engine and small profile make it a hard
    to spot target. A PASSIVE drone of limited countermeasures. First used in 1987....still operational.
     
    --------------DRONE CONTROLLER-------------------
     
    SNJ-5 : More of an observation aircraft than controller. Pilot sits in front while a range safety officer uses the rear seat. Unarmed. Fun to fly!!
     
    ------------Hunter-Killer Aircraft------------------
     
    F-102A Delta Dagger (Hellenic Air Force): In the late 1960's, twenty excess F-102A's were sold to Greece along with a number of AIM-4 Falcon Missiles. These aircraft remained in service until at least
    1975. A few can even be found today....sitting derelict in the weeds at Greek air bases.....:{
     
    A full Installation and Credits read-me file is included.
     
    Use of the QB-17L and QF-59B require access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    323 downloads

       (1 review)

    0 comments

    Updated

  10. South East Europe BETA

    This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.

    807 downloads

       (1 review)

    4 comments

    Updated

  11. Battle of Britain 2 Terrain Operation Seelöwe

    Battle of Britain 2 Terrain Operation Seelöwe
    *****************************************************
    This mod is made for SF2E.
    ----------------------------------------------------------
    I.
    Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain.
    The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown.  
    The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain.
    The City of London is populated with house blocks. So is is destroyable by bomb raids.
    The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting
    MinBaseSize=MEDIUM    
    in their data.ini of the plane. Otherwise the bombers will also use fighter bases.
    At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps.
    The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game.
    I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach.
    The terrain comes with 3 campaigns.
    No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940
    No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941
    No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader.
    For the campaigns you need following planes:
    BF109E-4 by RussoUK         https://combatace.com/files/file/14035-bf109e-47z/
    Ju-88A-1 by Veltro2k   https://combatace.com/files/file/15445-junkers-ju-88-a1/
    Do-17P by Veltro2k       https://combatace.com/files/file/15196-dornier-do-17p/
    Spitfire Mk.1 by TMF   https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/
    Hurricane IA by Raven   https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/
    WW2 RAF Bombers pack by Wrench   https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/
    For the german 1956 campaign you need a MiG-17 cockpit
    The best is made by Stary   https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
     

    -----------------------------------------------------------------------
    II.
    CREDITS:

    While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files!
    The tileset is basing on Jan Tumas tileset for First Eagles
    The most tod files are made by me, but i also used files made by Stary.
    The white cliffs objects are made by GKABS.
    The airfield objects are made by Geezer.
    Some hangars are taken from AirfieldDevKit_v1.1
    The Robinson hangars are made by RussoUK2004
    The industrial factories are made by Geezer.
    The fortification objects are made by Geezer.
    The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker
    I hope that have nobody forgotten.

    ----------------------------------------------------------
    III.
    INSTALLATION:
    -Unzip the folders into your SF2 mod folder

    ----------------------------------------------------------
    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
    V.
    Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    ------------------------------------------------------

    ------------------------------------------------------------

    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    May 2021
     

    259 downloads

       (2 reviews)

    1 comment

    Submitted

  12. SF2 Mescalero Proving Grounds Part 6

    The grand finale!! The last set of drones to complete your Mescalero range.
     
    -------------MEET YOUR NEW DRONES------------------
     
    QF-8A Crusader: Former Front-line USN Carrier based fighter. Converted to unmanned target drone beginning in 1973.
    An AGGRESSIVE drone of good manuverability and good countermeasures. Type expended by 1978.
     
    QF-4S Phantom II: Former Former Front-Line USN Carrier based fighter re-manufactured from the F-4J. An AGGRESSIVE drone
    of good manueverabilty and SUPERIOR countermeasures. Operated by detachment of VX-30 "Bloodhounds" out
    of NAS Point Magu, Calif. First use in 1990.....retirement is imminent.
     
    QRF-4C Phantom II: Former USAF recon-version of the Phantom. As supplies of figher F-4 airframes for drone use dwindle....some
    RF-4C's have been converted for use. A PASSIVE drone of good manuverability and good countermeasures.
    Operated by 53rd WEG out of Tyndall AFB, Florida. First used in 2007. Should be available until 2014.
     
    QF-16A: The Future of unmanned conversion drones. Next on the list as the last of the Phantom II airframes draws near.
    Conversion of F-16A airframes has begun in 2010. This will be an AGGRESSIVE drone of EXCELLENT manueverability
    and EXCELLENT countermeasures. Will be operated by 53rd WEG out of Tyndall AFB, Florida. Should be operational
    until at least 2020.
     
    F-84KX: Former USAF fighter.A small number of "obsolete" F-84B and C models were retired from ANG use and sold to the USN for use
    as target drones. Very little is known about actual use by the Navy. Your Thunderjet drone carries the colors of
    GMGRU-2 out of NAS Chichoteague,VA. An AGGRESSIVE drone of good manuverability and NO countermeasures. In use from
    1956-1965.
     
    AQM-28 Hounddog: Former USAF "stand-off" nuclear missile launched from the B-52. Retired from SAC in the 1970's and rebuilt
    for use as targets. A PASSIVE drone of poor manuverability, limited countermeasures BUT excellent acceleration.
    The target can and will quickly go supersonic to escape attack.
     
    --------------DRONE CONTROLLER-------------------
    DT-33A: USAF T-33 Shooting Star converted to drone controller. Long service life between 1950 and 1986!!
    DF-8F: Small numbers of F8U-1 Crusaders converted to drone controllers.
     
    ------------Hunter-Killer Aircraft------------------
    The "Original Crusader": The F8U-1 (F-8A)!!
     
    The first production version of the Crusader. First flight on September 20th 1955. A total of 318 airframes
    built between 1956 and 1958. The original order was for 448 aircraft but the last 130 were delivered as F8U-1E's
    (F-8B). Use of the Pratt and Whitney J57-P-4 engine made the F-8A a MACH 1.5 capable aircraft. Originally designed
    without them...the refueling system and sidewinder capability was added with the 50th production aircraft and retro-fitted
    to earlier models. The F-8A was armed with four 20mm cannon, thiry-two Mighty Mouse 2.75 inch FFAR in a hinged drawer
    below the fuselage and up to two sidewinder missiles on side stations. The AN/APG radar gunsight and fire control sys-
    tem was installed for weapons delivery.
     
    First USN squadron issued the new Crusader was VF-32 in 1957. First USMC squadron was VMF-122 the same year.
     
    Your F8U-1 (F-8A) carries the colors of VF(AW)-3 "Blue Nemesis" out of NAS Moffett Field, Calif. in 1957.
    Stay tuned to Combatace for my full release of the F8U-1 with over 10 USN and USMC skins to choose from!!
     
    A full READ ME with installation instructions and credits included.

    253 downloads

       (1 review)

    0 comments

    Submitted

  13. Outer Space Terrains

    Outer Space Terrains
    July 13th, 2021 (1st Release)
    by Menrva and nuni

    >For Strike Fighters 2, Recommended Full-5 Merged
    This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package.
    Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate.
    The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them.
    An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use.

    >Credits (in no particular order):
    -nuni, for creating the Orion MPCV and all featured space terrain objects.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making.
    -mue, for the improved shaders he made and for the tools he made for SF2 modding.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This mod may NOT in any way, shape or form be used in any payware additions.

    193 downloads

       (2 reviews)

    2 comments

    Updated

  14. Rio de la Plata terrain

    Rio de la Plata terrain version 1.3
    *****************************************************
    ++++++++++++++++++++++++++++++++++++++++++
    This terrain is written for SF2NA and SF2E or SF2I.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
    The timeframe of the terrain is from 1980 to 2020.
    It is made as a NavalMap with carrier vs carrier operations in mind.
    The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
    Thatswhy you find a big british beachhead on the map.
    You can fly following missions for the British and their allies, the Brazilians:
    SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
    For the Argentinians you can fly this missions:
    SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
    New in vesion 1.2:
    - number of target area increased from 37 to 47
    - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
    - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
    - At the former position of Tandil Airbase i placed a temporary aifield.
    - I added the river Rio Paradana and the neigbour rivers.
    - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
    - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
    New in version 1.3
    - number of targetareas increades to 82
    - a lot of new factory target areas for Argentina
    - included uruguayan airbases
    - included static Cessna for airfield "population
    - included some goodies

    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

    Thats it.

    If you have SF2Europe installed you must do nothing more.
    If you miss SF2E and have SF2Israel you must open file
    Rio_de_la_Plata_Bay.ini
    with Notepad editor and look for the lines:
    //CatFile=..\IsraelME\IsraelME.cat
    CatFile=..\GermanyCE\GermanyCE.cat
    change the entry into:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat

    save the file
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    II.A: Goodies
    I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
    If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                merged the 512x512 tiles to 1024x1024 pixel tiles.
    Tileset green        made by Wilches
    GK-CG1            civil airport building made by GKABS
    GK-CMT            civil airport building made by GKABS
    GK-CT1            civil airport building made by GKABS
    Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    ControlTower.LOD        made by RussoUK
    Modern Royal Navy ship pack     made by WhiteBoySamurai
                i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
    ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                i made the angle deck and the Flak working and converted the bmp to jpg files
    TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                i converted the bmp to jpg files
    TAM_Roland        made by Gabilon, i made a new skin
    Unimog            made by BANIDOS TEAM and SUICIDAL
                i converted the bmp to jpg files
    GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
    SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
    Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
    Cleveland class        made by YEYEYE (General Belgrano), modded by me
    Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
    Gepard_Brazil        LOD file made by Gabilon, skin made by me
    Factory buildings        Made by Geezer
    Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
    Techniker            made by Geezer, moded by me
    Mainscreensound        mady by Andrius Klimka
    A special Thank you goes to Wilches and Snowburn for their support.

    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    27. April 2023
     
     
     
     

    396 downloads

       (1 review)

    0 comments

    Updated

  15. North Cape Hotfix Correction Pak

    HotFix for North Cape Terrain
     
    Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
     
    Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
     
    Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
     
    have fun!
     
    wrench
    kevin stein
     
    ps: a notes sections in the readme, please read it about certain airbase "oddities"

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Socotra terrain

    Socotra 1.0
    *****************************************************
    This terrain is written for SF2NA and SF2 Israel.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen.
    Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean.
    The power who controls Socotra can easily block the oil support from the Gulf to Western Europe.
    Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar.
    From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra.
    This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia.
    In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

    Thats it.

    If you have SF2Israel installed you must do nothing more.
    If you miss SF2I and have SF2Europe you must open file
    Sokotra.ini
    with Notepad editor and look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    change the entry into:
    //CatFile=..\IsraelME\IsraelME.cat
    CatFile=..\GermanyCE\GermanyCE.cat
    save the file
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    Tileset            made by Stary (SF2 Israel enhanced tileset)
    GK-P-14            Tall King Radar, made by GKABS
    GK-D-30NVA        D-30 howitzer made by GKABS, modded by me.
    Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
    TOD-Trees        taken from Angola Terrain, made by ??? Stary???    
    ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
    EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
    D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
    BTR-60             made by Pasko, taken from SF2_Panzer_Pack , skin modded by me
    SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
    formation.ini        Soviet tank attack formation modded by me
    T-54 and T-55        Fla-MG added, tactical numbers added, modded by me
    T-55 destroyed        taken from SF2_Panzer_Pack, made by Suicidal
    T-72 destroyed        taken from SF2_Panzer_Pack, made by Suicidal
    KS-60            made by me
    FireCan Radar        made by Juhlhelm
    Spoonrest        made by FastCargo, taken from SF2_SAMs_Pack,
    ControlTower.LOD        made by RussoUK
    M38 Jeep            moded by me
    Fahrer            Jeepdriver, must be placed in Weapons folder!!!!!!!
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    26. Dezember 2021
     
     
     

    211 downloads

       (1 review)

    1 comment

    Submitted

  17. WW2 Allied Bombing Range - Final-

    WW2 Allied Bombing Range - Final-                5/1/2018
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
    **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
    This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
    It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
    Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading. 
    Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Happy Hunting!
    Wrench
    Kevin Stein

    120 downloads

       (0 reviews)

    1 comment

    Submitted

  18. SF2 WW2 ETO Targets Fixit

    Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
     
    I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
    This is what happens when you go with the lowest bidder....
     
    Install instructions:
     
    unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
     
    Enjoy!
    wrench
    kevin stein

    266 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Ethiopia, African Horn (1993-2028)

    Ethiopia, African Horn (1993-2028) Terrain
    December 13th, 2021 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
    The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities.
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
    Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

    >Credits (in no particular order):
    -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
    -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
    -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    259 downloads

       (0 reviews)

    2 comments

    Updated

  20. Italy, Southern Europe (1963-1991)

    Italy, Southern Europe (1963-1991) Terrain
    September 13th, 2022 (1st Release)
    by Menrva and tiopilotos

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
    The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
    Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
    NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

    >Credits (in no particular order):
    -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
    -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

    >Trivia:
    Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

    >Disclaimer:
    This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    295 downloads

       (4 reviews)

    2 comments

    Updated

  21. Ethiopia, African Horn (1977-1990)

    Ethiopia, African Horn (1977-1990) Terrain
    December 13th, 2021 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
    The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
    Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
    Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

    >Credits (in no particular order):
    -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
    -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
    -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    208 downloads

       (0 reviews)

    3 comments

    Updated

  22. SF2 Formosa Straits Terrain Revamp (v.2) by Gepard

    SF2 Formosa Straits Terrain Revamp (v.2) by Gepard                           10/15/23
    *Full 5 Merged Installs Recommended*            
    This terrain mod is designed to REPLACE any and all eariler versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment
    While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm)
    As always, PLEASE read the install instructions, and the accompaning Notes and Other Nonsense for more details on other needed items. As is reccommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes.
    Good Hunting!
    Wrench
    Kevin Stein

    169 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Crash fix for Kamchatka 250m version with adjusted tileset

    This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
    Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
     
    If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
     
     
    Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
    It took me a long time to figure out. Hopefully this can help you as well. 
     
    Installation:
    1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
    2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
     

    93 downloads

       (1 review)

    0 comments

    Updated

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