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Meteors Over Israel 

Bunch of meteors for SF2. For Isreal Air Force to be more specific. 

Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 

Install:
Copy paste specific folders into a correct destination.

Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. 

Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is original TW tank. You can overwrite or just simply do not copy.
175 gal tank also.
Tanks are just ini files. Mod use tanks that are part of aircraft lod.

This is a highly modified Veltro2k model uploaded on CA somewhere in 2016 by paulopanz.
Some time ago few guys decided (because they have a chance to do so) to rework this pretty aircraft. So, first of all, thank you Veltro2k.

Although.

There is just very few original parts of an old model. Most of it was remodeled. Added bits here and there.
We changed mapping and we made new skins...and a lot of new stuff. You will see.

That is part of a story...
I took chance on modding this aircraft more and created some other versions.
In this pack, you will find a few models available.

F.8
FR.9
NF.13
T.7
T.7.5

Skins covering all units from IAF service.
All skins are in 4096x4096 format. You can easily resize to needed resolution.  better to downsize than rescale to higher res.

In case someone will have some plans around FR.9 version - this is a specific model with added cameras via decals because only two Israeli FR.9 were recon capable. 
I have FR.9 with glass nose also..to be uploaded...

Credits.
Veltro2k  - the original model
Me -  model rework and some other mambo jumbo like skins decals, hangars
 76.IAP-Blackbird - also T model re-working.
Charles - original FM from original T.7 upload. 

Seat - all credits o creator - unfortunately I don't remember who made this seat.
Pilots - I have no idea / don't remember who did it. All credit to him/her.  - one of my favorites figures in a game - I've added this to correspond with the data file.

Weapons
RP-3 rockets from Ravenclaw.
 

And yes the pack is huge.

Hope I did screw something here....

Have fun
Report bugs.

Expect the unexpected

Jarek Hereda

THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT


What's New in Version 1.1.1

Released

fixed skins and small changes in lod NF.13.  Changes are small and unnoticeable but I had to fix it.

If you have this mod already just download a patch and overwrite files.

If you are downloading for the first time no need for patch 1.1.




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Jarek,

  Thanks for these skins.  They are beautiful, as your work usually is.

  I was going to paint some of these for Israel/Suez.  Now I have better skins than I could paint.

  Any chance you're considering some Egyptian skins for these planes for the Suez Crisis?

Geary

 

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Wow, this is such a nice and eagerly awaited addition.

Now that this is  israel meteors pack, Are Arab meteors any possible too?

Edited by derpface

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On ‎9‎/‎26‎/‎2018 at 10:30 PM, yakarov79 said:

Are templates good enough for you? I can send in the afternoon .

Yes for Templates. 

Thanks.

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3 hours ago, Slant6 said:

I can't get the numbers to work in a suez campaign with the Israeli NF13. The lead is always 50, but no numbers on anyone else, no matter what I try.

 

1 hour ago, Slant6 said:

Actually the numbers sort of work. First 3 aircraft have numbers, but not the rest of the flight

.

Because in 1956 Israel had only three NF.13 Meteors.  The embargo was removed in 1958 and three more NF.13 departed from Coventry to Israel. But one of them 4X-FNF (56) was damaged in France and - so at peak strenght, Israel had 5 Meteors.  One more (55) was lost in 1961.

I guess in Skin set '119-Tayeset_56' there is small error and numbers.lst should contain only three aircrafts numbers 50, 51,52,

Sorry, for a mistake. 

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If you want to stick with the few historically numbers but want to avoid

aircraft without a number at the same time, try this line in the textureset.ini

DecalNumberRepeat=1  (or "TRUE" - dont know what works)

this "should" make the game use the 3 available numbers multiple times for the whole flight.

Numbers are used twice, but there should be no numberless aircraft...

Worth a try :)

  • Like 1

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