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Super Hornet Package for SF2 v4.1 5.6

   (34 reviews)

2 Screenshots

About This File

THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD

 

YOU MAY

 

- Have fun with this mod
- Use it as you see fit once you download it, even modify it as you see fit
- Create your own textures as you see fit and upload them under your name

 

IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players.

 

http://combatace.com...24-my-projects/

 

Newer skin PSD with Block I ECS (no stacks) now available for skinning needs:
http://combatace.com...-skin-template/

 

- Fixed some glaring errors in the INI files.


What's New in Version 5.6

Released

  • 5.6
    - Tweaked ALQ-99G textures to better represent real-life pods
    - Tweaked ECM values for all of the aircraft, adding power to the internal jammers and enhancing capability.
    - Fixed [DetectSystem] on the EA-18Gs
    - Added more numbers for the EA-18G VAQ-140 and VAQ-130 skins, numbers go from 500 to 505. Also fixed the decals.ini file for both skins and updated the numbers.lst files too.
    - Added the promised VAQ-132 skin for the EA-18G.
    - Tweaked the Readme, doing some grammar stuff and updated some things
    - Added more loadout options for the Escort Jammer, Early Warning, and an OIR loadout for the USN EA-18G
    - Updated the "default" VAQ-130 skin for the EA-18G.
    - Removed carrier entries for the RAAF aircraft, so they don't spawn on carriers.
    - "EA-18G" folder has now been renamed to "EA-18G_BlkII" so it doesn't conflict with other EA-18G mods.
    - Thanks to allenjb42 the aircraft now fold wings on carriers. In a future update, the canopy will stay closed, but for now will be open.
    - Tweaked radars for the Block III jets, now have improved range. The search range is 137 miles, and the track range is 100 miles.
    - Block III jets have new cockpits modified by Coupi. Unfortunately due to the lack of a dedicated cockpit modder this is what we can do with the game engine. If Brain32 returns, I will ask him if he can do a more realistic cockpit.
    - Increased thrust for the Block III jets (all except RAAF) by 20%, in line with real-world engine upgrades
    - Added an internal sound courtesy of crisisloaner for the internal cockpit sound.
    - KNOWN ISSUE: Due to the lighting on the 3D mesh of the displays for the Block III cockpit, the NVG (both types) filters by simonmiller416 at night cause the various panels for the cockpit to light up to be unusable. There is no fix for it at this time, so you will have to use a Block II or Block I aircraft if you want to fly at night (Block II EA-18G if you fly it).
    - Used the AIM-120D texture and 3D model by ravenclaw_007 for it.
    - Added an AIM-174B air-to-air missile, work done by dtmdragon and original model and texture by WhiteBoySamurai
    - USN Growlers now can fire the AIM-9X by default
    - Removed internal ECM for the Growlers (including the RAAF birds)
  • Like 14
  • Thanks 9
  • Dislike 1



User Feedback



Recommended Comments

Eric j,, just a simple question. How to activate the gun, plz answer me ASAP

 

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Great mod EricJ........Appreciate your time and work for the series - BRAVO!

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just download update and patches... like i do... i had the same problem before.

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Great work! But why arent the wings folded when those bugs resting on the carrier deck?

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A must have mod. But the lantirn pods, tanks etc. Are a no- show.

 

What weapons pack has the equipment?

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Hey man, im new to modding the game but i have the same issue the people here say, the only weapons i can load is fuel tanks, LANTIRN pods and AIM9s. Am i missing a file or a config or a mod or something?

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Hello, I have a problem with F-18E/F Super Hornet Blk II , I can't use radar on him and on hud I can see this cicrcle and a point in the middle

img00001.JPG

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Hi. Thanks a lot for this fantastic mod. I have an issue, though. When I am flying with F/A-18 E or F, it sounds like whenever that plane is not in full afterburner, it does not generate enough trust. The plane's speed without an afterburner is barely 450 knots. Could you please tell me how to resolve this issue? Thanks a lot.

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Hi EricJ, thanks for this great mod. I have an issue,the nozzleanim of block II cockpit doesnt work ,could you pls help fix it?

 

unknown_2022.07.17-15.32.png

Edited by kirbyxjn

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Hi Eric J.,

Thanks a lot for this great mod. I have an issue with the Air-to-ground radar in F/A-18F Block II and F/A-18E block II. The AG radar does not show when I select it. Could you please tell me how to resolve this issue? Thanks a lot. 

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need help, inside the cockpit, only a few instrument appear only and all of its goes black only, and also no avionic. 

Strike Fighters 2 Screenshot 2023.07.05 - 16.04.34.51.png

Strike Fighters 2 Screenshot 2023.07.05 - 16.04.47.57.png

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@EricJ thanks for this great one. :good:

Would it be possible to have updated templates please? 

Your latest skins look improved then the templates available. ;-)

 

 

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1 hour ago, Soulfreak said:

@EricJ thanks for this great one. :good:

Would it be possible to have updated templates please? 

Your latest skins look improved then the templates available. ;-)

 

 

I'll see what I can do

  • Like 1

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Lovely work as always, I didn't have the Lod & out files for the AIM-174B so have obtsined them from Whiteboy Samuri( I needed them as I use this beatiful bug in several stand alone versions of the game).

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