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Posted

gallery_12105_43_385097.jpg

 

Debating on how to color it.

 

Also, trying to find out how to make edges show but not faces, so the parachute looks like a parachute and not a teardrop.

 

FastCargo

Posted

well, diabolic O.O \m/\m/\m/ I like it!!!!!!!!!!!!!!!!!!

Just need a apropriated effect, i download the CA_stary´s explosions pack, but the Fuel air Explosive havent effec :(:(

Posted
gallery_12105_43_385097.jpg

 

Debating on how to color it.

 

Also, trying to find out how to make edges show but not faces, so the parachute looks like a parachute and not a teardrop.

 

FastCargo

 

Operational MOAB is a glossy green color. with a darker green tip and the standard yellow band. The stabilizing fins are grey.

Posted
Operational MOAB is a glossy green color. with a darker green tip and the standard yellow band. The stabilizing fins are grey.

 

I was wondering about that. I have a picture of the MOAB right outside the USAF armament museum in that exact scheme.

 

FastCargo

Posted
I was wondering about that. I have a picture of the MOAB right outside the USAF armament museum in that exact scheme.

 

FastCargo

 

 

That be the scheme but without MOAB on the side.

Posted

Coming along:

 

gallery_12105_43_763680.jpg

 

This has been one of the hardest models yet to get to animate properly, while looking correct doing it (solved the 'chute issue though...woohoo!).

 

All that's left is skinning...and trying to make it smarter!

 

For some strange reason, the MOAB is coming out dumb as toast, even though I patterned its ini entry after many a JDAM.

 

I'm not sure if it has something to do with the carrier aircraft, ejection sequence, or something is missing in the weapon entry.

 

Also, to let you guys know, I'm not an effects, guy, so right now, the weapon only uses the VeryLargeBombEffect visual effect. It's got the proper amount of explosive force...you just won't see a nuclear style cloud. Now, if someone wants to do an UltraLargeBombEffect....be my guest!

 

More work ahead...

 

FastCargo

Posted

FC, are you using GPS homing just like the JDAM? It may be something to do with its retardedness (no pun intended :biggrin: ) and maybe the parachute is making it go off course, or maybe retarded bombs can't be smart. Try experimenting turning off the retardedness and seeing if it works (albeit flying off in an unrealistic way).

Posted

Actually, the parachute is only a visual effect. It's not a retarded weapon in terms of flight profile...just in terms of actually hitting the target.

 

FastCargo

Posted

Too much for the job?

 

gallery_12105_43_432252.jpg

 

Fixed the guidance problem. Final ini tweaks, and she'll be ready...along with this bonus:

 

gallery_12105_43_33466.jpg

 

For you Vietnam era droppers...not accurate like the MOAB, but can be fun!

 

FastCargo

Posted

Man, these things do some damage!

 

Just before the MOAB hits (you can see it over the left middle warehouse).

 

gallery_12105_43_434156.jpg

 

And after most of the smoke clears:

 

gallery_12105_43_396798.jpg

 

That was ONE non-nuclear bomb...fun fun fun!

 

Released and ready for leaving some craters!

 

FastCargo

Posted

Holy crapamoly!

 

How you gonna aim that stump makin' daisy cutter?

 

I guess the TAR method works with horseshoes, hand grenades and tactical nuclear weapons, why not this beast, eh?

 

:biggrin:

 

Too cool, good job.

 

~Aaron Watson, Ex-USAF aircraft armaments.

Posted
Me like Big Boom! :biggrin:

 

But the stupid AI pilots refuse to use them... :dntknw:

 

I think the way to fix that is to turn the C-130 into a bomber in the data.ini.

 

FastCargo

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