Canadair Posted March 5, 2008 Posted March 5, 2008 I haven't wtitten myself the entry that worked for vietnamsea. I think, but I might be wrong, that it comes from the pre-patch terrain SEA, I.E. pre-latest WOE patch, the one that enabled animated water Quote
malibu43 Posted March 6, 2008 Posted March 6, 2008 Brain's WOV tiles and the Forest and Farms mod all have the same data in the water texture section. It's more similar to what Canadair posted. I pasted that in my data.ini, and it fixed the problem for both the vietnam water and my OTC water issue... Quote
+Stratos Posted March 6, 2008 Posted March 6, 2008 Stary, will you create a Cuban version of the mod? Will be pretty nice for low level strikes and recon flights over the islands! Quote
+Stary Posted March 6, 2008 Author Posted March 6, 2008 Stary, will you create a Cuban version of the mod? Will be pretty nice for low level strikes and recon flights over the islands! If time allows, why not, I could do such conversion. But other projects have higher priority right now Quote
+Stratos Posted March 6, 2008 Posted March 6, 2008 Rgr Stary, can ou tell me how you add all those trees? I'm really interested Quote
+swambast Posted March 7, 2008 Posted March 7, 2008 (edited) I'm also still getting the barren white "patches" on the terrain tiles after deleting these lines in VietnamSea_data.ini: UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx Have there been any updates made to the Green Hell files or any further suggestions to try? When I go back to the stock Brain32 terrain (which is just fantastic work as well) I have no problems. So I obviously suspect it is an issue within Green Hell but am not sure EXACTLY what the fix might be... Edited March 7, 2008 by swambast Quote
malibu43 Posted March 7, 2008 Posted March 7, 2008 I'm also still getting the barren white "patches" on the terrain tiles after deleting these lines in VietnamSea_data.ini: UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx Have there been any updates made to the Green Hell files or any further suggestions to try? When I go back to the stock Brain32 terrain (which is just fantastic work as well) I have no problems. So I obviously suspect it is an issue within Green Hell but am not sure EXACTLY what the fix might be... Try installing both Brain's tiles and then the green hell mod. Then look at the data.ini file in Brain's zip file (since you over wrote it with the green hell one). Find the section call Water Texture or whatever it is. Copy that whole section and paste it in over the one in Green Hell. That fixed it for me. Quote
+Stary Posted March 7, 2008 Author Posted March 7, 2008 Try installing both Brain's tiles and then the green hell mod. Then look at the data.ini file in Brain's zip file (since you over wrote it with the green hell one). Find the section call Water Texture or whatever it is. Copy that whole section and paste it in over the one in Green Hell. That fixed it for me. I'll post fix for the white water later today Quote
Heck Posted March 8, 2008 Posted March 8, 2008 I had the problem of white water at sea and on land in medium settings, also. I cured it by adding a texture notation to the VIETNAMSEADATA.INI: TextureStage[01].TextureName=VIETNAMS2.TGA And I changed the second reference from: TextureStage[02].TextureName=ref_color.bmp to: TextureStage[02].TextureName=VIETNAMS1.TGA Quote
csevers Posted March 9, 2008 Posted March 9, 2008 Can someone post what needs to be done to have this be compatible with YAP? I realise you can't redistribute YAP files, and I'm not asking for that. However, if certain lines in a config need to be changed surely it is permissible to say change the line starting with "Blah" to "Bleh" or somesuch. Quote
+swambast Posted March 10, 2008 Posted March 10, 2008 (edited) Great, looking forward to the fix/update when you get a chance CA_Stary! I second csevers request on this, that would be awesome: Can someone post what needs to be done to have this be compatible with YAP...if certain lines in a config need to be changed surely it is permissible to say change the line starting with "Blah" to "Bleh" or somesuch. Edited March 10, 2008 by swambast Quote
+Stary Posted March 10, 2008 Author Posted March 10, 2008 As for YAP compatibility -try contacting Wilco -he made data.ini usable for YAP install himself, he cannot post it as it's not allowed by YAP team, but I think he could show you how-to via PM. Quote
+Syrinx Posted March 14, 2008 Posted March 14, 2008 I find that a lot of the targets in YAP are now hidden by trees, that's a good thing in my book. Especially troops and guns etc. A touch of unintentional realism. Great stuff ! Quote
Canadair Posted March 14, 2008 Posted March 14, 2008 I find that a lot of the targets in YAP are now hidden by trees, that's a good thing in my book. Especially troops and guns etc. A touch of unintentional realism. Great stuff ! Quote completeyl Spadgirl. As said before this mod changed completely the approach to the whole game Quote
+Gr.Viper Posted March 14, 2008 Posted March 14, 2008 You know, Korea coud use a similar "renovation" Quote
+Stary Posted March 14, 2008 Author Posted March 14, 2008 I heard a rumor that Brain32 is working on HR Korea repaint Quote
csevers Posted March 14, 2008 Posted March 14, 2008 I managed to get it working with YAP after some help from Wilco. I actually got this mod and brain32's high res tile repaints. It changes the colour palette to a darker one but everything seems to work nicely so far. Of course I have only checked a few missions so don't take that as gospel. First make sure you back up your VietnamSEA folder! To make it work, I opened up the vietnamsea_data.ini file from YAP and copied the stuff before the TextureXXX headers into the vietnamsea_data.ini file of the CA_Stary mod. If you have more TextureXXX entries in your YAP file copy over the ones that are higher numbered than the last one in the CA_Stary mod file. Put all the files from the mod in the appropriate folder but use your modified ini file. Quote
+Stary Posted May 19, 2008 Author Posted May 19, 2008 I am slowly working on an update to create more realistic environment with better graphically, denser jungle, stay tuned :yes: Quote
+Gr.Viper Posted May 19, 2008 Posted May 19, 2008 Did I hear "denser jungle"? When are you going to insert blades of grass? Quote
+76.IAP-Blackbird Posted May 19, 2008 Posted May 19, 2008 Sounds damn good! Flying over Vietnam is a nice thing with your addon! Quote
+Stary Posted May 19, 2008 Author Posted May 19, 2008 (edited) Did I hear "denser jungle"? When are you going to insert blades of grass? Elephant grass would be nice addition indeed Will see where my experiments will lead me into, apart .tod madness Edit: Ok, here are first attempts at new, more of a rainforest type trees. I want them to blend better with the terrain textures in the distance. And the napalm is a sketch from Enchanced Explosions 2 update (using HDR plugin, DetailMeshDistance=14): Usual ETA of 2 weeks. Edited May 19, 2008 by CA_Stary Quote
+Stary Posted May 21, 2008 Author Posted May 21, 2008 And two more, working on trees textures, these were taken in WoI, which has updated alpha channel rendering system, eliminating the tod vs. canopy render bug : I know, bloom is too extensive, playing with settings And now excuse me, have something to develop Quote
+Bongodriver Posted May 21, 2008 Posted May 21, 2008 The stuff you terrain and enviroment modders do is worth a million add on aircraft, exellent work CA_Stary. Quote
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