Guest pfunkmusik Posted June 3, 2008 Posted June 3, 2008 I told USAFMTL a couple of months ago that I was going to dip my toes into in the modding kiddie pool, something simple. This is largely an attempt to redeem myself to a community that felt slightly wounded in my description of modding as 'practicing bleeding' in my review of Wings Over Israel at SimHQ. He's probably wondering where the hell I've been. Well, you can thank the Texas public education system because I was responsible for prepping all the kids in my district (about 100 of them) for the state's performance exam in science, it basically lets us know if the little twerps have been paying attention all year. They didn't. Anyway, I'm back and now that summer's here, I can get some stuff done. These are some work in progress shots of the campaign. Here's campaign loading screen shot. Every squadron has a unique one. Here's more. Looking at Melita Airport off my left wing. This is a small repaint I did of Marcfighters' Mi-8 pfunk Quote
Emp_Palpatine Posted June 3, 2008 Posted June 3, 2008 (edited) Libyan MiG-21 scheme form personnal pics. If that helps. Her older brother Edited June 3, 2008 by Emp_Palpatine Quote
Emp_Palpatine Posted June 3, 2008 Posted June 3, 2008 Guess those birds can interest skinners too... Quote
Wrench Posted June 3, 2008 Posted June 3, 2008 I know I should have asked you about a Libyan Fishbed!!! That was gonna be another probject, but finding serial numbers is a beeeaytch!! I like the guy leaning on the wing "Take my picture, already!!!" That green sure is green, ain't it??? PFunk: hope I gave you everything ya needed!!! Just wish some of the tiling was better. Wrench kevin stein ps: anyone find the propaganda signs (images supplied by Emp Palpatine) and the Easter Egg?? Quote
Guest pfunkmusik Posted June 3, 2008 Posted June 3, 2008 I know I should have asked you about a Libyan Fishbed!!! That was gonna be another probject, but finding serial numbers is a beeeaytch!!I like the guy leaning on the wing "Take my picture, already!!!" That green sure is green, ain't it??? PFunk: hope I gave you everything ya needed!!! Just wish some of the tiling was better. Wrench kevin stein ps: anyone find the propaganda signs (images supplied by Emp Palpatine) and the Easter Egg?? The terrain's the easiest part. I've found if you're flying off carriers, you better have external tanks, the distances from Alpha and Bravo Stations are insane. I've got some things I'm trying to work through, though and maybe ya'll can help. I've got the F-1C in the campaign and the Greeks and the Libyans both have them. The campaign engine will arm the Greek aircraft. The Libyan F-1C's have empty wings, no matter what I've done. I can get the Foxbat to have R-40s on the wings in Single Mission. In the campaign, they only have R-23Rs and the tiny little R-60s. I have seen photographs of a Libyan Foxbat armed with R-40s, so I know they had em'. The last one is wierd. I was on a mission and I noticed that the campaign engine spawned two A-10s in Libyan livery, but they were unarmed. I think it was an Armed Recon mission they might have been on. Anyone know how to stop that? I've also seen a USAF F-1C on a FAC mission, so toss that in for good measure. Ideas, thoughts? pfunk Quote
jtin Posted June 3, 2008 Posted June 3, 2008 Not sure about the first two; are the F-1Cs using NATO weapons? Might want to check the weapon attachments... are you using two birds for the different countries? For the Foxbats... check if you have sufficient supplies of the missiles under the aircraft unit entry in the campaign_data.ini As for the A-10s; if they were unarmed it was probably a transport mission... under the 2 sides' data at the top, you either want to change the TRANSPORTTYPE= to a specific aircraft or edit the A-10_data.ini to not include transport. Might be same for F-1C. Quote
Jarhead1 Posted June 3, 2008 Posted June 3, 2008 Major import and export action going on there????? lol No Impact No Idea Jarhead Quote
+Dave Posted June 4, 2008 Posted June 4, 2008 I told USAFMTL a couple of months ago that I was going to dip my toes into in the modding kiddie pool, something simple. This is largely an attempt to redeem myself to a community that felt slightly wounded in my description of modding as 'practicing bleeding' in my review of Wings Over Israel at SimHQ. I still love you bro....in that you are my brother type thing and not that like column5 wants to date stuff. Quote
+allenjb42 Posted June 4, 2008 Posted June 4, 2008 I thought there was a Libyan skin with the WOI version of the Mi-8? Quote
Emp_Palpatine Posted June 4, 2008 Posted June 4, 2008 (edited) Remebered I got one! And by the way, I put the rest on the pics :) Good old hercule (and two of the dreaded "blue camo"... sort of armed branche/special force of the local KGB like) G2 Galeb Albatros Su22 Fitter Edited June 4, 2008 by Emp_Palpatine Quote
Guest pfunkmusik Posted June 4, 2008 Posted June 4, 2008 (edited) I still love you bro....in that you are my brother type thing and not that like column5 wants to date stuff. "Are either of you homosexuals?" "No, but we're willing to learn." I fixed the Mirage problem. I dropped them from the Libyan inventory (the Libyans only had 20 of them anyway, and they were unserviceable after about a year) and replaced it with the Albatros. Anyone know of a Soko Jastreb anywhere? pfunk Edited June 4, 2008 by pfunkmusik Quote
+Dave Posted June 4, 2008 Posted June 4, 2008 P I got the max file for the F-111 from wpnssgt, so maybe we can get an updated one. Quote
Guest pfunkmusik Posted June 4, 2008 Posted June 4, 2008 Is there a tutorial on how to make a new menu system, screens, etc.? pfunk Quote
+Dave Posted June 4, 2008 Posted June 4, 2008 Is there a tutorial on how to make a new menu system, screens, etc.? pfunk Hmm not sure if there is, but Kout has templates in the Meiu section of the downloads Quote
Wrench Posted June 4, 2008 Posted June 4, 2008 I was gonna say that I have the fix for your Mirage F.1 missile problem; I'd put them back in. Creates confusion, if you know what I mean. We're also going under the assumption that you've created a nation-specific Libyan F.1C You'll obvious change the service dates, and -most important- the AttachmentType= to WP To the missiles; I can almost bet you made the most common mistake in loadouts: You Cannot Load Friendly Weapons On An Enemy Aircraft. So what you'd need to do,-and this is the best option- is create a Libyan nation-specific version of the Magic's carried or; use the Iraqi versions already in the BunyPak -- they already exist, and are set for WP, but the dates may be off. As to the HAF F.1C, I've created a nations specific version, with the correct loadouts. I can post them, if you want. As to the LARAF Foxbat, I'd reccomend getting the one I just released, and taking a look at the notes sections, and the 'adding weapons text'. I know what the problem is with the missiles, and fixed it. Wrench kevin stein Quote
Guest pfunkmusik Posted June 4, 2008 Posted June 4, 2008 Hunh. I tried the Libyan Foxbat and got the same thing. I'll go back and look at it again. Next, which weapons pack is a better standard? Buny's or TMF? pfunk Quote
Stratos Posted June 4, 2008 Posted June 4, 2008 Looking forward to this one, specially if the Tomcats are there Quote
mono27 Posted June 4, 2008 Posted June 4, 2008 Good work! I hope the Tomcats carrier campaign are included!! Quote
Emp_Palpatine Posted June 4, 2008 Posted June 4, 2008 @pfunkmusik If you are planning to make red side playable, I can provide you with a generic text with lots of propaganda references. Quote
+ojcar Posted June 4, 2008 Posted June 4, 2008 @pfunkmusik If you are planning to make red side playable, I can provide you with a generic text with lots of propaganda references. Yes, I want too to play the Libian side! Quote
Guest pfunkmusik Posted June 5, 2008 Posted June 5, 2008 Right now, there are no plans to make the Libyan side playable...for now. Let me just get this finished and submitted, then we'll talk about future releases/patches pfunk Quote
Wrench Posted June 5, 2008 Posted June 5, 2008 On the Acrids, Exported=TRUE that fixes that for Libyan Foxblats For the HAF F.1C, you'll have to create a new folder, called "F-1CG", copy all the files into it, use the Greek skin supplied by TMF, just delete all the others. Delete ALL the textrueset entries in the F-1C.ini, which you'll also have to rename "F-1CG.ini". This will create the Greek Blue only Open the data ini, and use the text below on the necessary lines: [MissionData]NationName=Greece ServiceStartYear=1975 ServiceEndYear=2003 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= scrolldown further to the weapons staions, and use this: [sidewinderStation1]SystemType=WEAPON_STATION StationID=1 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=USAF,NATO,FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.04 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-4.145,-2.9,0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=USAF,NATO,FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=USAF,NATO,FRANCE ModelNodeName=LeftOuterPylon PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.49,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=USAF,NATO,FRANCE ModelNodeName=RightOuterPylon PylonMass=55 PylonDragArea=0.02 [LeftWingStationSide1] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=USAF,NATO,FRANCE ModelNodeName=LeftOuterPylon01 PylonMass=55 PylonDragArea=0.02 [RightWingStationSide1] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.0,0.21 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=IRM AttachmentType=USAF,NATO,FRANCE ModelNodeName=RightOuterPylon01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=USAF,NATO,FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [RightWingStation2] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,QAD,MER,TLR,RP,SAHM,FT AttachmentType=USAF,NATO,FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35 [LeftWingStation2bis] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=USAF,NATO,FRANCE ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35C [RightWingStation2bis] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,0.19 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=FT AttachmentType=USAF,NATO,FRANCE ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35C [CenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,GP,QAD,SAHM,EOGB,EOGR,ARM,EP,CGR AttachmentType=USAF,NATO,FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35 [CenterlineStationbis] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.55 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=FT AttachmentType=USAF,NATO,FRANCE ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35C Not really much changed, but putting USAF first mounts the Americn sidewinders before anything else. Loadout ini: [AirToAir]Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=MARTEL Loadout[11].Quantity=1 [FAC] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=STR400 Loadout[03].Quantity=1 Loadout[04].WeaponType=STR400 Loadout[04].Quantity=1 Loadout[07].WeaponType=STR400 Loadout[07].Quantity=4 Loadout[07].RackType=QAD Loadout[08].WeaponType=STR400 Loadout[08].Quantity=4 Loadout[08].RackType=QAD Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=LE_155 Loadout[03].Quantity=1 Loadout[04].WeaponType=LE_155 Loadout[04].Quantity=1 Loadout[07].WeaponType=LE_155 Loadout[07].Quantity=1 Loadout[08].WeaponType=LE_155 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35 Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[07].WeaponType=Tank_RP35 Loadout[07].Quantity=1 Loadout[08].WeaponType=Tank_RP35 Loadout[08].Quantity=1 Loadout[11].WeaponType=RCN Loadout[11].Quantity=1 The attachment types allows use in either the Bunyap Pak or TMFs. You'll have to do a little editing in the decals ini, replacing the F-1C with F-1CG for all those entires. Takes about 2 seconds with find/replace. The only problem I see with the LARAF F.1C or F.1ED, is we don't have the proper 3-tone camo skin for it. I have the templaes, but haven't spend any time fiddling with adding the different colors. I can fix the weapons in like 30 minutes! That ain't nothing...a few simple edits, and we have nationalized Libyan missiles and bombs and mers. Fuel tanks will need repainting, or the best cheat is to use the existing desert tan units. --btw, this 3-tone skin issuse also relates back to RJAF F-1's too...just have to figure out the mapping. As to which weapons pak to use, it's totally up to the player; you give the needed data, adjusted aircraft inis, and let them add the weapons on their own. Wrench kevin stein Quote
Guest pfunkmusik Posted June 5, 2008 Posted June 5, 2008 (edited) OK, I segregated the F-1s into two files and it works now, but it wants to use Soviet hardware, not French. I have it set to use IRAQ hardware from Bun's WP. Now, the Foxbats are still giving me fits. They want to use Apex-C's even if the loudout.ini doesn't have them anywhere near it. And to the other questioners, there are two carrier battle groups with a mix of Cats', Hornets, Intruders, and SLUFs. Also there is one Navy Amphib ship with a Harrier unit on board. pfunk Edited June 5, 2008 by pfunkmusik Quote
Stratos Posted June 5, 2008 Posted June 5, 2008 And to the other questioners, there are two carrier battle groups with a mix of Cats', Hornets, Intruders, and SLUFs. Also there is one Navy Amphib ship with a Harrier unit on board. pfunk YES!! Modern carrier based planes!! Even we will have a Tomcat!! thank's man Quote
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