+Wrench Posted July 24, 2008 Posted July 24, 2008 FastCargo passed this on to me, to see what I can do with it. I'm sure some folks wondered what happened to it...Well, I'm doing my best. Here's some progress shots showing skinning and decals and some details: Yes, for the purists, the Buzz number prefix IS correct - it was assigned to the F-103. Serials, however ... well, they're fantasy. It's almost to the point where (hopefully!!!!) some FM guru can take a look at it. The existing FM is,well, in FC's own words -a mix-match of things. There's still a major cockpit issue--don't know if that can be fixed, but I"m gonna ask FC if in can't fiddle the animations so the main gear door stay open, so you all can see the neat detailing in there. Enjoy! Wrench kevin stein Quote
+FastCargo Posted July 24, 2008 Posted July 24, 2008 Wrench, The, I was just wondering about the XF-103...glad to see you're doing some good with it! It looks WAY cooler in your hands than in mine... As far as the main gear doors go, I assume you mean when the gear is down, keeping the gear doors open verses closing them. Easy enough to do... Also, I think, after doing some more research, I found where the 36 FFARs were supposed to go, I can add that in the model pretty easily, without messing up the mapping, along with the proper ini entries. The big thing I was trying to do was to avoid the missiles and rockets from 'hitting' other parts of the model when they were fired. Finally, I guess the 'faceting' is still showing up in the rudder and 'tiperons'...I couldn't figure out a way to minimize that. Any ideas from folks smarter than me? FastCargo Quote
+Wrench Posted July 24, 2008 Author Posted July 24, 2008 The right tiperon has a HUGE decal bleed, which is why I moved the star/usaf off of them. Also some bleed under the front nose, forward of the gear bay. Yah, if you could get the doors to stay open on the ground, I can tweek out the interior of bays a little more. Also, is there anyway to add a forward bulkhead, that would seal off the cockpit from the inside view?? Maybe break the mesh down into 'main body' and 'nose' - that might help with decaling. Or is this a cockpit lod thingy?? Damn Thuds with all their window!! I've almost got the proposco-scope/cockpit view dial in - which means that everytime I change it, it moves the wrong way!! Or too much the right way!! Want to get the gunsight centered on the porthole (for landlubbers--its that round llittle window!!) Still can't figure out where the interior of the intake scoop is mapped to, and the "engine inlet" bulkhead. The damn nosewheel tire it too small -- I'll expand the 'black' area. FM wise!!! Oi!!! don't want want to go there... I was, however, thinking of adding a 2nd engine, to simulate the ramjet; would only operate at 85-100% throttle, but I'd need to cut the SFC to 0, so it don't run the bird dry. Russo' Lightning's Avon burner might be a good sound. As to the faceting, ask Julheim or Dels or the TMF guys or any 3d dude -- I'm just a crappy skinner! Rockets...hmm...there's some good ones in my F-89D upgrade...at least they fire. But I did use Lexx's cheat to mount them, so the AI pilots will fire them. Wrench kevin stein Quote
the test pilot Posted July 25, 2008 Posted July 25, 2008 nice looking. it seems somehow similar to the dear old x-15 that i was flying in orbiter yesterday. Quote
Jug Posted July 25, 2008 Posted July 25, 2008 Da real interceptor in da house!!! Why, oh why would you finally figure out that the pilot cannot see to land and give him, what appears to be, a pop-up forward window? Why not give him one to start with? Engineers, you can educate them and dress them up, but you cannot take them out in public and they'll never fly in their products! Quote
+CrimsonRoamer Posted July 25, 2008 Posted July 25, 2008 Why, oh why would you finally figure out that the pilot cannot see to land and give him, what appears to be, a pop-up forward window? Why not give him one to start with? Engineers, you can educate them and dress them up, but you cannot take them out in public and they'll never fly in their products! I resent that remark, I fly my products all the time. Admittedly they are SUPPOSED to be ground vehicles... Quote
New Guy Posted July 25, 2008 Posted July 25, 2008 Nice, another classic line of century series!!! Quote
+Wrench Posted July 25, 2008 Author Posted July 25, 2008 Jug, I think it has something to do with 'The Thermal Barrier" (an old sci-fi movie term -bonus points to ID movie it comes from) near Mach 3. I guess they couldn't get glass to witstand the heating/cooling cycles. Or maybe airflow was better over the smooth nose?? Didn't seem to stop the X-15 from having windows to see forward...and hitting Mach, what, 6? They (Republic) DID test the periscope concept on the F-84 that flew cross-country, with all the other windows blacked out, said the pilot had no problems (talk about being under the hood -IFR all the way??) The cockpit view is pretty open, from the inside. Can't get it blocked off, no matter what I try. Need FC to create a bulkhead. This is, of coures, after I get the damn periscipe lined up with the pilot's view. What really had me bugged last night -after 4 hours of fiddling with the wing lights, as the seemed to keep moving up and down...FC HAS created the variable incidence wing. Pre-take off, the lights are sitting on top where they belong. As the gear comes up, and the wing moves to the level flight position, the lights (as they don't move) drop to the UNDERSIDE of the wing. I was going 'round in circles with that one! Methinks that'll just get left alone!!! "It's not a bug, it'a a FEATURE!" Must be a way around it, like the Crusaders...in the process of more investigation. Wrench kevin stein Quote
+Julhelm Posted July 25, 2008 Posted July 25, 2008 You should have a separate material for the gears and stuff so that they are flat and the fuselage glossy. Quote
+Wrench Posted July 25, 2008 Author Posted July 25, 2008 Found a better cockpit... Periscope retracted: Periscope extended: Weapons fit, with "modified" GAR-5 Nuke Falcon (the ones that never got built - I cheated a little on years/mounts) Now, if I could just figure out how to cover those windows... Wrench kevin stein Quote
+76.IAP-Blackbird Posted July 25, 2008 Posted July 25, 2008 Cover windows?! why maybe I can help after the next thursday?! Can create some cover for it or you send the 3D Max file?! Quote
+FastCargo Posted July 25, 2008 Posted July 25, 2008 Wrench, The, Okay, much better choice on cockpit. Hey, what exactly are you trying to achieve....because this is what I was shooting for: Now this works because of a line in the cockpit.ini file: OpenCockpit=TRUE I'm using this in WOI...it allows me to use the inside of the aircraft model for the cockpit 'walls' and windows. I'm going to try another line of attack to fix the faceting. Also, Julhelm, thanks for the advice on the gear...but I really need help in figuring why Wrench is getting bleed problems even though all the pieces pass the STL check. And Wrench, The I think for the lights I may just have to make 'slimers' for the position lights on the wings. I can't figure out a way to make the lights move using just the ini files... I should have something in a couple of hours...though I have no idea where the position lights go on the wings. Quote
+Wrench Posted July 25, 2008 Author Posted July 25, 2008 Pic's not showing, just a redX That could be why...I'm building/testing in WoE. I'll shift if over to my BunyapPak WoI install, and see what gives. Wonder if the patch will fix that for WoE/SF/WoV??? as to the lights: [LeftPositionLight]SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.03 Position=-3.30,-3.10,-0.25 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.03 Position=3.30,-3.10,-0.25 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE //[LowerLeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.03 Position=-3.30,-3.10,-0.35 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE //[LowerRightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.03 Position=3.30,-3.10,-0.35 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TopFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=0.0,-0.64,0.90 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.40 [bottomFuselageLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=0.0,-0.64,-1.79 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.60 [TailLight1] SystemType=LIGHT Position=-0.05,-9.50,2.0 LightSrcOffset=-0.20,0.00,0.00 Color=0.66,0.66,0.60 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight2] SystemType=LIGHT Position=0.05,-9.50,2.0 LightSrcOffset=0.20,0.00,0.00 Color=0.66,0.66,0.60 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [LandingLight] SystemType=LIGHT Color=0.88,0.88,0.88 Position=0.0,3.55,-1.40 Brightness=0.07 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LowerLeftFuesLight] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.02 Position=0.60,1.5,-1.50 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=FALSE FlashTime=0.30 [LowerRightFuesLight] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.02 Position=-0.60,1.5,-1.50 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=FALSE FlashTime=0.30 You'll note the commented out lower wing lights. Not sure if they're really needed or what Wrench kevin stein Quote
+Wrench Posted July 26, 2008 Author Posted July 26, 2008 DUUUUHH...NOW I see what you mean... It must be the First Eagles coding incorporated into WoI that allows this That's cool!! Wrench kevin stein Quote
+76.IAP-Blackbird Posted July 26, 2008 Posted July 26, 2008 Ah now I understand too.. this is the pit covering you meant! Quote
+Julhelm Posted July 26, 2008 Posted July 26, 2008 The decal bleed and faceting are probably down to unwelded vertices and resultant bad smoothing groups. I suggest you manually go over every part and check the number of vertices, manually welding as you go. If that fails, rebuild the troubled polys. Quote
+Crusader Posted August 7, 2008 Posted August 7, 2008 cool kite http://www.collectaire.com/modelpages/xf103/xf103.html click on the small grey pics to see a bigger version of them... different missile bays ect... but perhaps good for some other details... Quote
i90807065 Posted August 7, 2008 Posted August 7, 2008 Quick question, was this, like the x-15, launched from a B-52? I have an idea to simulate it... Quote
+Wrench Posted August 7, 2008 Author Posted August 7, 2008 Nope, was to have taken off and landed like any other aircraft. Hence the landing gear, with Real Wheels . Still have to fiddle/fudge the A-A rockets (simliart to what I did with the Scorpion). Skinning and decaling is 98.6% complete. It's acuatlly at the point were a FM Guru needs to start looking at it, to fix a bunch of 'glitches'. It's been put aside, temporarilay, whilst I work on some CBI/PTO stuff. I'll be back to it soon Wrench kevin stein Quote
+FastCargo Posted August 8, 2008 Posted August 8, 2008 Quick question, was this, like the x-15, launched from a B-52? I have an idea to simulate it... Like this? http://forum.combatace.com/index.php?showtopic=25897 FastCargo Quote
i90807065 Posted August 8, 2008 Posted August 8, 2008 Yeah but the player was the F-5 (or is that a T-38 not sure of the difference) Quote
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