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F/A-18F


F/A-18E/F Super Hornet from Wiki....

 

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F/A-18E/F Super Hornet

 

 

The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a

 

larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in

 

1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007

 

by the Royal Australian Air Force to replace its aging F-111 fleet.

 

 

Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants

 

are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future

 

avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power

 

this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and

 

munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in

 

excess of 9,000 pounds (4,000 kg).

 

Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard

 

points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly

 

enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack

 

maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess

 

of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The

 

Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly

 

departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat

 

and ease of training.

 

 

Radar signature reduction measures

 

Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to

 

survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth

 

systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced

 

electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that

 

cumulatively and collectively enhance the safety of the fighter and crew.

 

The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine

 

inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is

 

designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away

 

from the rotating fan blades.

 

The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid

 

to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover

 

various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the

 

frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling

 

waves away from the aircraft.

 

It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary

 

fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have

 

a frontal RCS an order of magnitude smaller than prior generation fighters.

 

 

Avionics

 

While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front

 

control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a

 

quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle

 

damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade

 

section below).

 

The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator

 

pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM).

 

The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning

 

receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for

 

Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible.

 

 

 

And..........

 

 

F/A-18F Super Hornet

 

Skins by 101tfs and Erwin_hans

 

3D Model by 101tfs

 

Flight Model by Erwin_hans

 

INI work by 101tfs and Erwin_hans

 

Effects by 101tfs and Erwin_hans

 

Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.

 

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Thanks:

 

 

 

For Cockpit:

 

Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1

 

 

 

For avionics:

 

I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo

 

RWR Symbology from Fubar512

 

 

I didn't change much the F/A-18A's FM because of F and A are not too different.

 

 

 

Some infors come from CAers:

 

AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others

 

Really hanks you a lot ! :-) :ok::biggrin:

 

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1, unzip the FA-18F.rar

 

 

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2,Copy ALL FA-18F folder and to ALL files from pilot folder to :

 

Strike Fighters\Objects\aircraft directory

 

 

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3,Copy ALL effect folder and to ALL files from pilot folder to :

 

Strike Fighters\effect directory

 

 

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4,Copy ALL weapon folder and to ALL files from pilot folder to :

 

Strike Fighters\Objects\weapon directory

 

Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your

 

current list. Run WeaponEditor and resave it.

 

 

 

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5,then............enjoy it :biggrin::biggrin::biggrin:

 

 

 

******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************

 

 

Erwin_Hans and 101tfs


 

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I refreshed one last time before heading to bed, and lo and behold, there is a SuperBug!

 

Many thanks go out to 101tfs and Erwin_hans!

 

As the owner of a 1971 VW Super Beetle, I may have to paint me up an Orange SuperBug!

 

:blink:

 

No time top fly tonight, but it should be a killer cool way to wake up, thanks muchly once again...

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This Bird looks great and works smooth and fine there are only some minor bugs and missing parts..

 

the brake animation isn`t right cause the airbrake use the rudder too, minor bugs = are some antenas aren`t modelled.. But your pit conversion is great!

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My god, this is a fun bird to fly. Flew an intersept mission. 8 primarys and 2 secondaries total also 0 friendly casualties. Great work guys its a pleasure to fly. Hope those minor bugs get worked out. 5 outa 5! :ok:

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Erwin it's look moore than nice!moore thathe pics of wip!Can't wait for the E single seater and maybe a su-37!!!!!please!!! :good:

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Great stuff. Had my stuff packed up for my move this friday. Had to unpack just for this. Thanks Erwin Hans.

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D/L'ed it and flew it a couple of times.

Looks sweet and behaves sweet as well.

Thanks so much Erwin.

 

Yeah I'll be waiting for the single seater as well.

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Concurring on the build quality of this beauty.

 

Flies great, looks Sierra Hotel, and is truly an excellent compilation of work.

 

:clapping:

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Wow!!! Amazing aircraft. Nicely done, thank you.

 

One question, though. I've noted in this plane and a couple other recent aircraft, after year 2000, the only AIM-9 model is the AIM-9P.

Looking at the loadout file, the plane is supposedly able to carry AIM-9X. Are you using a more recent version of weapons pack than "Weapons Pack: 03 July 2006"? If so, which one? Please help... and thanks again.

 

I tried adding one of the more recent Mirage Factory Weapons packs, and it caused a number of problems, like weapons loadouts not appearing on the plane, and inventory getting jumbled. I ended up re-installing WOE and just using the older Weapons Pack: 03 July 2006, and left it alone.

Edited by MigHound

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Just as an FYI, weapon stations 3 and 4 don't work. In the loadout screen, nothing comes up. However, I believe in the same spot where they're supposed to be, stations 17 and 18 work. Also, you have some other weapon stations added that don't have a weapons class to them. Can those be deleted?

Edited by serverandenforcer

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Took this baby out for a test flight and what do I get?.......

 

 

 

 

 

 

 

Freaking Mig-15s! (you were expecting CTD until then right?) I was expecting a flanker or mig-29 for a real test of its abilities.

 

Great plane though! another long awaited addition to the modern aircraft fleet.

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There are some weappacks for WOI only and some for general WOE.. I use bunnyjaps or how it`s writen.. he was the master of weaponpacks..

 

I actually sorted it out. It seems Bunyap's pack has set AIM-9S-X for USAF use only, so, I set the F/A-18F datafile to read the aircraft as USAF, instead of USN.

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I made an update to the data.ini and loadout.ini but I won't upload it unless you're o.k. with it. the only change i did to the data.ini is add AHM to the wingtips. They were origianly just only IRM. So now you can load up AMRAAMs. What I did with the loadout.ini is made it a bit more understandable so that others can change out how they want their bird dressed up without having to go through the hassle to change it in the game.

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I made an update to the data.ini and loadout.ini but I won't upload it unless you're o.k. with it. the only change i did to the data.ini is add AHM to the wingtips. They were origianly just only IRM. So now you can load up AMRAAMs. What I did with the loadout.ini is made it a bit more understandable so that others can change out how they want their bird dressed up without having to go through the hassle to change it in the game.

 

 

It said that wingtips noly carry IRM....

.

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