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Murphy'S

The Official Sept/Oct Patch Thread

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1. Sorry, should have explained more. I have forest and farms installed, so, as per the readme, I copied and pasted the new entries from the types.ini and targets.ini and added them to the new extracted ones from the patch. I also copied all the other included files, excluded germany_roadSH.tod and .bmp since I don't have duece's tiles install (agian, per the readme). However, I didn't do anything with the data.ini that came with the mod since I have the data.ini for forest and farms. But I did compare it to the data.ini from forest and farms. There were countless differences, but I didn't see anything specific to keeping the aircraft from blowing up on the runway. However, I'm not really familiar with terrain data editing at all, so it may be there and I just missed it. I had this installed with forest and farms before the patch and it worked fine. Has anyone else tried it with the new patch?

 

How fast do you get before blowing up?

 

I tried to land on a taxiway at about 200kts :) last week in WOI and blew up when I landed - I also ran off the end of the runway in a canberra at about 60 but skidded sideways when I hit the grass - havent seen that before so I wonder if something has been changed in regards to the terrain? you could land anywhere before.

Edited by MigBuster

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How fast do you get before blowing up?

 

I tried to land on a taxiway at about 200kts :) last week in WOI and blew up when I landed - I also ran off the end of the runway in a canberra at about 60 but skidded sideways when I hit the grass - havent seen that before so I wonder if something has been changed in regards to the terrain? you could land anywhere before.

 

I don't start moving at all. I blow up just like you do when you install a 3rd party terrain and don't point to the correct CAT file. The only difference here is that the airfield is there and I can see it, and I'm in the right spot.

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Just asking if somebody can tell me if they have had SA-9/SA-7/or SA-13s launched at them post patch? - because mine seem reluctant.

 

The SA-8 is also MOBILE_AAA (albeit with radar guided missiles) and engages fine - so thinking maybe something may need to upped.

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I don't start moving at all. I blow up just like you do when you install a 3rd party terrain and don't point to the correct CAT file. The only difference here is that the airfield is there and I can see it, and I'm in the right spot.

 

Rename your current germanyCE_data.ini - so it defaults back to the original and just see if you can take off at least - off me head the highway strips changes are defined in other files

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Rename your current germanyCE_data.ini - so it defaults back to the original and just see if you can take off at least - off me head the highway strips changes are defined in other files

 

Tried it with both the stock data.ini and the data.ini provided with the mod. Still no luck. I'll PM JSF_Aggie and see if he knows what's up.

 

Also, still no luck with the VF-84 decals.

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Malibu: so, there no pointer to Level2?? That would be the modex numbers on the nose and wings and such. Hum... since I don't have this skin (which is kinda unblievalbe, huh?) I guess I'll have to grab it, and move the turkey over to my patched install and test.

 

Wrench

kevin stein

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Malibu: so, there no pointer to Level2?? That would be the modex numbers on the nose and wings and such. Hum... since I don't have this skin (which is kinda unblievalbe, huh?) I guess I'll have to grab it, and move the turkey over to my patched install and test.

 

Wrench

kevin stein

 

Level 0 and Level 2 are there; just no level 1. Sorry if that wasn't clear.

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Just asking if somebody can tell me if they have had SA-9/SA-7/or SA-13s launched at them post patch? - because mine seem reluctant.

 

The SA-8 is also MOBILE_AAA (albeit with radar guided missiles) and engages fine - so thinking maybe something may need to upped.

 

I just checked and I got the same thing. SA-8 was fine, SA-9 and SA-13 tracked my aircraft, but never fired. I have no idea where to start with that one...

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For 'blowing up on the runway' issues, start with ONE aircraft only. I've noticed that if you can get it to work with just one aircraft in your flight, it means the program is not seeing the 'taxi spots' as designated in the specific airfield.ini file (in this case, ROAD_AIRFIELD1.INI...or something like that). If that's true, you need to go into the GermanyCE_targets.ini, look at the entries for the highway airfields, and making sure they are pointing at that specific ini file.

 

Also, I've been getting some decal weirdness ever since the patch as well...for instance my F-5E defaults to swiss markings...have no idea why. And other things like that....even on stock aircraft.

 

As seen by my screenshot eariler in this thread, I'm working on a 'all in one' terrain mod for GermanyCE to get the best of all worlds type terrain...and I'm making sure it's compatible with the latest patches. Including taking the 'trees' out of the shelters for the highway airfield mod.

 

FastCargo

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For 'blowing up on the runway' issues, start with ONE aircraft only. I've noticed that if you can get it to work with just one aircraft in your flight, it means the program is not seeing the 'taxi spots' as designated in the specific airfield.ini file (in this case, ROAD_AIRFIELD1.INI...or something like that). If that's true, you need to go into the GermanyCE_targets.ini, look at the entries for the highway airfields, and making sure they are pointing at that specific ini file.

 

Also, I've been getting some decal weirdness ever since the patch as well...for instance my F-5E defaults to swiss markings...have no idea why. And other things like that....even on stock aircraft.

 

As seen by my screenshot eariler in this thread, I'm working on a 'all in one' terrain mod for GermanyCE to get the best of all worlds type terrain...and I'm making sure it's compatible with the latest patches. Including taking the 'trees' out of the shelters for the highway airfield mod.

 

FastCargo

 

Still a no go, even with one aircraft. However, it looks like you've got it working already for your "all in one" terrain. Would you mind sending just the Highway Runway mod portion of the files your using so I can see what you did differently, and maybe get mine to work?

 

Or I can be patient instead :biggrin:

 

Thanks!

 

Shoot! I missed 500 posts!

Edited by malibu43

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The problem is that the a lot of the ini files are integrated with each other...ie I couldn't send the targets.ini without sending all the airfield.ini, which in turn calls for certain objects, etc, etc. About the only things that technically won't be fully integrated (ie you could remove) would be CA_Stary's .tod files, Brain32's terrain tiles, and JSF_Aggie's hi res airfield textures.

 

I'd say the only thing that's a bummer about this integration is that no one's done a lighting mod for the soviet airfields...(except for Gepard's custom airfields)...they look so plain compared to the western side.

 

Also, I think the lighting just a bit too bright...real airfield lighting at night is quite dim on the actual taxiways and runways...

 

FastCargo

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Alright guys, I figured it out. :blush:

 

I can swear that before the latest patch, I copied the target.ini entries from the readme and pasted them into my targets.ini file. We'll, whether they were there before or not, all the highway airfields are already in the targets.ini after the new patch, they just don't have all the details underneath 'em. So I had each airfield in there twice, and I think what was happening was I was spawning on top of the first entry in the targets.ini that didn't have a runway associated with it. However, I could still see the runway associated with the second targets.ini entry for that airfield, even though I wasn't technically on it.

 

I checked the post-patch targets.ini and the one provided with the highway runway mod with Winmerge, and found that they are identical with the exception of the highway runways being added in the latter, and a couple airfields having soviet_airbase2.ini where the post-patch has them as soviet_airbase1.ini.

 

Bottom line is that there doesn't seem to be any reason not to use the targets.ini file provided with the download, assuming you don't have any other target areas added. Even if you do, just past the Hwy runnway targets over the first part of your modded targets.ini and they should match up fine.

 

Thanks for the help and sorry for not figuring this out on my own sooner.

 

PS - still have to get the VF-84 decals working...

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Hi, guys. i am having a problem with the WOV and WOE installs. My controls is acting weird or not normal. My WOI install is working fine. Installed the patches and cannot map out the controls. Also, the default control has different assignments from before. For ex, autopilot key is now the navigational lights key, When I go to chg and hit accept, it still says A is for autopilot when it isnt playing the game. Also, weapons controls are screwed. Any time i map it out to my liking, it does not work. i tried vopying woi control to the other 2 installs and no go. Woi works though. Anyone else having prob? Is there a fix? thx.

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Malibu: another dumb question: which Jolly Roger skin? I d/l bobrock's this afternoon (the Final Countdown version) and it's working fine. (meaning, there's more than one??? :dntknw: )

 

If hte level 1 decals are like tail tags, try switching them to Level 0, and see what happens. That's what worked on the Corsair..

 

Wrench

kevin stein

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Malibu: another dumb question: which Jolly Roger skin? I d/l bobrock's this afternoon (the Final Countdown version) and it's working fine. (meaning, there's more than one??? :dntknw: )

 

If hte level 1 decals are like tail tags, try switching them to Level 0, and see what happens. That's what worked on the Corsair..

 

Wrench

kevin stein

 

Hmmm... that's the same one I have. I just re-downloaded the skin and reinstalled it, and I still got the same result...? I guess I could try reinstalling the F-14A (I did copy the aircraft's folder over from my old install).

 

Also, someone posted (I don't know if it was in this thread or another) about the F-4E skins in the stock WOE redlightning campaign (the skin needs to be changed). I did this fix with my old install, however, I opened up the campaign_data.ini file after patching and found that the default texture for the F-4E is already USAFgreen1, which matches the skin in the aircraft folder. However, it still isn't working! In order to get the Euro skin to show up as the default skin in the campaign, I had to actually switch the order of the SEA camo and Euro camo in the aircraft's .ini file. I shouldn't have to do that, though, if I corrected the campaign file. Has anyone else seen this?

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Here's the Turkey in her glory, the aforementioned skin that's been acting-out for Malibu...

 

tomcat.jpg

 

departing Iwakuni for a leisurly flight back to the carrier.

 

I've done nothing to this (decals inis wise), excpet add the Squadron= line to the textureset ini (as per my pm to malibu)

As you can see, the modex numbers and other decals are working fine! :dntknw: Everything checks out good at my end!

 

Wrench

kevinstein

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Kevin

 

I can bet you that 90% of these people having problems did not do a clean install. Even though we told them to. They didn't. They patched right over their install with mods installed. How do I know this? Because I have yet to encounter any problems but 1 and that is a sound issue and they went away after I adjusted the channels. I mean is it that hard to do a reinstall? No, pain in the ass yes. I see the same questions over and over again on problems that a clean install would of taken care of. I just shake my head. Excuse me for talking out loud.

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Guest pfunkmusik
Kevin

 

I can bet you that 90% of these people having problems did not do a clean install. Even though we told them to. They didn't. They patched right over their install with mods installed. How do I know this? Because I have yet to encounter any problems but 1 and that is a sound issue and they went away after I adjusted the channels. I mean is it that hard to do a reinstall? No, pain in the ass yes. I see the same questions over and over again on problems that a clean install would of taken care of. I just shake my head. Excuse me for talking out loud.

 

NSIS is your friend. Make a backup of your installation tree, zip it, and use NSIS to further compress it into a nice, tidy .exe.

 

Works like a champ. I make regular backups of my install this way. Keeps the size down.

 

pfunk

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NSIS is your friend. Make a backup of your installation tree, zip it, and use NSIS to further compress it into a nice, tidy .exe.

 

Works like a champ. I make regular backups of my install this way. Keeps the size down.

 

pfunk

 

Right on P, right on. Its not brain surgery, contain ones excitement and do it right.

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Guest pfunkmusik
Right on P, right on. Its not brain surgery, contain ones excitement and do it right.

 

The only thing I don't back up is some of the core game .ini files if it's post-patch. Stuff like my viewlist, nations, stuff that TK might have updated. Same for stock aircraft .ini files, although I'm kinda regretting that one because the A-10 now handles like a truck compared to what it did.

 

pfunk

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I copied my updated install to an external, then start modding the install I have. Basically I left the one in the external untouched, so if anything wrong I can copy over.

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Smart man.

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Kevin

 

I can bet you that 90% of these people having problems did not do a clean install. Even though we told them to. They didn't. They patched right over their install with mods installed. How do I know this? Because I have yet to encounter any problems but 1 and that is a sound issue and they went away after I adjusted the channels. I mean is it that hard to do a reinstall? No, pain in the ass yes. I see the same questions over and over again on problems that a clean install would of taken care of. I just shake my head. Excuse me for talking out loud.

Well said. Clean install, then move carefully stuff from old instal to new install ,at a pace compatible to your own skill in identifying problems. On the other hand Dave there are a few little things that have been identified, such as the water prob, and that pesky control remapping thing, related to the import of old flightengine and aircraftobjectini apparently

Other than that we had the water-shimmering issue (solved) and the sea level issie (solved). Somenting little as aiplanes canopies not working as highlift devices, but this is solved as well. The ground radars to be added, but this is not a problem. As I see it, upgrading it is more, at the moment an exercise of patience to upgrade each file, but is a no brainer. heck, we also fixed the compatibilty with older terrain from SFP. My case is bad becasue of a massive "all and everything" install whish is coming along nicely. . but localized install, such as Falkland, and WOV, work incredably well. FM's will be updated sooner or later, and I have to say so far what I tried works decently and realistically. The feeling I get is that underpowered planes are underpowered in the game. You really ahve to plan ahead and think attack patterns for mud moving, and dogfight moves. An F-104 pilot that I know commented on the stall characteristics of the F-104 as very realisitic.

The good things of this patch are too good to pass. It is a whole new game. You need a little patient, read the forums, try, experiment. But it does work. Really well. At this point, I have only one complaint, and you all know what is it, but other than that, this is terrific, including little touches such as AAA escorting Tank formations...

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I just checked and I got the same thing. SA-8 was fine, SA-9 and SA-13 tracked my aircraft, but never fired. I have no idea where to start with that one...

 

 

ok cheers - not sure either tbh - have just dragged the gnd objects and missiles over from my SP4 where they work fine -

Will take a look though

Edited by MigBuster

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Here's the Turkey in her glory, the aforementioned skin that's been acting-out for Malibu...

 

tomcat.jpg

 

departing Iwakuni for a leisurly flight back to the carrier.

 

I've done nothing to this (decals inis wise), excpet add the Squadron= line to the textureset ini (as per my pm to malibu)

As you can see, the modex numbers and other decals are working fine! :dntknw: Everything checks out good at my end!

 

Wrench

kevinstein

 

Alright, check this out. After frustrating myself to the point of nearly punching my laptop. I thought I'd give one more thing a try. I remembered that I had object detail set to low because I was experimenting with frame rates. Turned it back up to medium (which is where it always was before) and now all the decals work fine. It's interesting, that stock decals, or even the VF-1 decals that come with the F-14 worked fine, but there's something different about the VF-84 decals so that they don't work at low object detail level.

 

anyway. Thanks for all your help and patience!

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