Stratos Posted December 27, 2008 Posted December 27, 2008 (edited) Hello! Anyone know where to get the latest weapon editor compatible with the latest patch? Want to edit a couple of parameters!! Thank's Edited December 28, 2008 by Stratos Quote
Viper6 Posted December 27, 2008 Posted December 27, 2008 (edited) it is in the download section under utilities dated 2/20/08, it works with the oct patch no problem Edited December 27, 2008 by Viper6 Quote
Stratos Posted December 28, 2008 Author Posted December 28, 2008 Thank's! Downloaded, but now I'm having a problem. I'm trying to add a kind of super FALCON for my VOODOO's, I added the weapon as it can be seen here: And modded it to make it a better dogfiht weapon: But my VOODOO can carry only AIM4D and fuel tanks, anyone can tell me how to let the plane carry the Special FALCON_ please?? Quote
Stratos Posted December 28, 2008 Author Posted December 28, 2008 It's already there, this is how my stations look: [FalconStationSX] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 DiameterLimit=0.4 LengthLimit=2.1 AllowedWeaponClass=IRM,SAHM SpecificStationCode=AIM4 AttachmentType=USAF ModelNodeName=Falcon_sx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 [FalconStationDX] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.340,3.45,-0.59 AttachmentAngles=0.0,0.0,0.0 LoadLimit=200 DiameterLimit=0.4 LengthLimit=2.1 AllowedWeaponClass=IRM,SAHM SpecificStationCode=AIM4 AttachmentType=USAF ModelNodeName=Falcon_dx MovingPylon=TRUE AnimationID=9 RotatingPylon=TRUE PylonMass=10 PylonDragArea=0.001 [LeftStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_Grey [RightStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_Grey [LeftStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_LNG_Gry [RightStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType= ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=F101_450Tank_LNG_Gry [GenieBay] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=INTERNAL NumWeapons=2 AttachmentPosition001=-0.270,3.57,0.04 AttachmentPosition002= 0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM,RCKT SpecificStationCode=AIR-2 DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=9 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=USAF ModelNodeName=Genie_Hi MovingPylon=TRUE RotatingPylon=TRUE AutomaticDoors=TRUE PylonMass=10 PylonDragArea=0.06 Quote
+ErikGen Posted December 28, 2008 Posted December 28, 2008 It's already there, this is how my stations look:.... You need to add the code to your SuperFalcon data in order to load it on the Voodoo. In the image you have posted the code box is empty. Quote
Jug Posted January 1, 2009 Posted January 1, 2009 (edited) You need to add the code to your SuperFalcon data in order to load it on the Voodoo. In the image you have posted the code box is empty. erikgen or stratos, would you please explain what you mean here. I am trying to do the same thing with my F-101Bs. Edited January 1, 2009 by Jug Quote
+ErikGen Posted January 1, 2009 Posted January 1, 2009 (edited) Hi, Jug! Happy New Year! In the Voodoo data.ini i have added the line "SpecificStationCode=AIM4" so in your weaponsdata.ini you should have your Falcons set with the code "AIM4" in order to have them available. Use the last weaponeditor for this ... when you open the Falcon missile data the "station code" entry is on the right below the "attachment type" list. Another way is to erase the "SpecificStationCode=AIM4" entry in the Voodoo data.ini for both stations. Edited January 1, 2009 by erikgen Quote
Stratos Posted January 1, 2009 Author Posted January 1, 2009 Yes, I used the second method. Anyone know what is the role of the F101C single seater? Seems that my one can't carry any A-A ordinance, is a nuke delivery weapon only? Quote
mppd Posted January 1, 2009 Posted January 1, 2009 Roger that. Initially designed as a strategic bomber escort, it ended up as a tactical fighter without AAM capability. They were withdrawn in 64-65 time period and some were converted to RF-101G/H configuration for the ANG to get some use out of the airframes. Believed to have stood nuclear alert while stationed at Bentwaters in Europe. Mike D. Quote
+Dave Posted January 1, 2009 Posted January 1, 2009 Yes, I used the second method. Anyone know what is the role of the F101C single seater? Seems that my one can't carry any A-A ordinance, is a nuke delivery weapon only? Nuke weapon delivery only. Here educate yourself on this. http://home.att.net/~jbaugher1/f101.html Quote
+Veltro2k Posted January 1, 2009 Posted January 1, 2009 Another way is to erase the "SpecificStationCode=AIM4" entry in the Voodoo data.ini for both stations. This worked for me Quote
Stratos Posted January 1, 2009 Author Posted January 1, 2009 Thank's Dave! Amazing page! I know is totally unrealistic, but I added conventional loadouts to the F101C, the problem is that only one weapon can be loaded. Any idea of how can I carry for example 4 Falcons or 6 Mk82? Quote
+ErikGen Posted January 1, 2009 Posted January 1, 2009 ... Any idea of how can I carry for example 4 Falcons or 6 Mk82? It's simple ... use 10 Voodoo. Quote
Spinners Posted January 1, 2009 Posted January 1, 2009 Any idea of how can I carry for example 4 Falcons or 6 Mk82? Use an F-4C! Quote
Jug Posted January 1, 2009 Posted January 1, 2009 Hi, Jug! Happy New Year!In the Voodoo data.ini i have added the line "SpecificStationCode=AIM4" so in your weaponsdata.ini you should have your Falcons set with the code "AIM4" in order to have them available. Use the last weaponeditor for this ... when you open the Falcon missile data the "station code" entry is on the right below the "attachment type" list. Another way is to erase the "SpecificStationCode=AIM4" entry in the Voodoo data.ini for both stations. Many happy returns to you, erikgen! Thanks for the help. Quote
Lexx_Luthor Posted January 1, 2009 Posted January 1, 2009 (edited) Some bad Ju Ju here...would this have worked? !...lost source for this Edited January 1, 2009 by Lexx_Luthor Quote
Stratos Posted January 2, 2009 Author Posted January 2, 2009 Nice jokes, but is possible to carry 4 AA missiles or 6 bombs? Spinners can you relese the Canadian skin for the F101's please? Will love to use it over the Bering Straits Quote
Spinners Posted January 2, 2009 Posted January 2, 2009 Nice jokes, but is possible to carry 4 AA missiles or 6 bombs?Spinners can you relese the Canadian skin for the F101's please? Will love to use it over the Bering Straits No. TBH it was little more than a simple Canadian 'go faster stripe' decal and it looks like we'll have the real McCoy coming very soon. Quote
Stratos Posted January 3, 2009 Author Posted January 3, 2009 Roger Spinners, will wait for the real skin. About the Voodoo, no one can help with it? Quote
Stratos Posted January 5, 2009 Author Posted January 5, 2009 Please is important for me, sure someone know hot to add more bombs/missiles to the central hardpoint Quote
+Dave Posted January 5, 2009 Posted January 5, 2009 Please is important for me, sure someone know hot to add more bombs/missiles to the central hardpoint Increase the centerline hardpoints weight limit? Need to see the data.ini's weapon section. Quote
Stratos Posted January 5, 2009 Author Posted January 5, 2009 Is the default you can found in the F101C but I added IRM and BOMB to the weapons Quote
kct Posted January 5, 2009 Posted January 5, 2009 (edited) Try including 2IR (dual IR missiles) and give it a multiple ejector rack (MER). Loadlimit of 1600 (kg, I assume) would allow it to carry six Mk 82s. Edited January 5, 2009 by kct Quote
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