542Tiger Posted December 31, 2008 Posted December 31, 2008 I own all Third Wire Titles. (Except FE) Been modin' this line since 2002...... Snoopy's Gone. Last time he was operating was WOI Apr.2008 Patch. Oct. Patch.....He's there but quit working. SF2, Not even included...... I'll miss Ole' Snoopy........ Semper Fi! 331KB Quote
+Dave Posted December 31, 2008 Posted December 31, 2008 Snoopy needs a new plane I think? I wonder why he took it out? Quote
542Tiger Posted December 31, 2008 Author Posted December 31, 2008 (edited) In fact.........FAC Missions doesn't work at all for any A/C. Just get the Snoopy Call from the Ground, But no Snoopy....... Edited December 31, 2008 by 542Tiger Quote
malibu43 Posted December 31, 2008 Posted December 31, 2008 I know FAC has never marked targets, but I thought I remember him at least being there and flying in circles before. However, lately, I haven't seen him anywhere. Even made sure that UseFAC=True in the campaign_data.ini file. Doesn't really matter, though, since he never did anything anyway... Quote
542Tiger Posted December 31, 2008 Author Posted December 31, 2008 (edited) As of Oct.2008 Patch, He was...........Maybe... In the O-1E_Data.ini... [RocketAttackAI] RollInRange=4000.0 RollInAlt=700.0 PullOutRange=800.0 PullOutAlt=175.0 ReleaseRange=2000.0 SecondPassRange=3000.0 SecondPassAlt=500.0 ReleaseCount=1 <<< Interesting! ReleaseInterval=1.0 AimPitchOffset=0.0 In the O-1E_Loadout.ini........ [FAC] Loadout[01].WeaponType=HVAR Loadout[01].Quantity=1 Loadout[02].WeaponType=HVAR Loadout[02].Quantity=1 Loadout[03].WeaponType=HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR Loadout[08].Quantity=1 With the improved AI, Maybe......... 331KB Edited December 31, 2008 by 542Tiger Quote
542Tiger Posted December 31, 2008 Author Posted December 31, 2008 Yep.....He's gone :cray: WOI with Apr.2008 Patch was the last of him. FAC as a Mission was dropped with WOV Oct.2008. I confirmed this by other A/C_Data.ini's that once had "FAC" as a secondary Mission, Such as A-4B....and ect. I'll miss him..... 331KB Quote
eraser_tr Posted December 31, 2008 Posted December 31, 2008 My snoopy has marked targets before. Strange, I'm sure I've heard snoopy's radio calls, even if I hadn't been able to find where the plane was even just recently. But I'm on sept 2008 not oct. It's always been kinda on and off, some missions he'll be there, others he won't. FAC needs a return...one of the few good uses for helicopters and some unarmed planes. Quote
WDH Posted December 31, 2008 Posted December 31, 2008 Snoopy got REFFED for not getting the job done and become an expense no longer needed. Brady Quote
Royohboy Posted January 1, 2009 Posted January 1, 2009 Doesn't really matter, though, since he never did anything anyway... Well, I liked him for just being there. Apart from adding to the atmosphere he at least gave me a *rough* idea of where the target was by circling it. I'd love to have him back Quote
scouserlad13 Posted January 1, 2009 Posted January 1, 2009 HAHA I looked at this topic thinking snoopy the dog was dead and i was like WTF??? Haha but then i remembered this funny clip off family guy... http://au.youtube.com/watch?v=9Pim6X-_1e8 TRUST ME THIS IS WORTH A WATCH! Quote
+DWCAce Posted January 1, 2009 Posted January 1, 2009 I think the service might of given him the boot for hanging out for that known-slacker 'Woodstock' Quote
+Fubar512 Posted January 1, 2009 Posted January 1, 2009 Snoopy got REFFED for not getting the job done and become an expense no longer needed. Brady What is REFFED? Kicked out of the game by a referee? I'm sure you meant RIF'd (Reduction In Force). Quote
Royohboy Posted January 1, 2009 Posted January 1, 2009 Snoopy's exit bugged me so much that I had to experiment a bit: While Snoopy is no longer part of random generated CAS missions post Oct08-patch he can still be used in user-made mission (e.g. created with Le Missioner). Here are the results of my experiments: If in a user-made mission you set Snoopy's mission to FAC (and see to it he's over the target on time) he'll circle somewhere near, and you'll get the radio messages (troops in contact, reporting his position, promising smoke markers). Snoopy won't mark anything, though, and though circling he doesn't neccessarily circle above your target (he was several mile off in my tests). If you set Snoopy's mission to CAS instead of FAC (same target as the player's), and see to it that in his loadout.ini he has enough smoke-rockets to last him for some time, you'll get your target marked, but you won't get any radio messages except for the troops-in-contact-bit. I have found this to work incredibly well: See to it that Snoopy reaches the objective point at the same time or slightly ahead of you. He'll keep your target well-marked as he'll make pass after pass until he'll run out of ammo. In the mission-file you should set his ammunition to 0% to prevent him from strafing the target after he has run out of rockets. Using a combination of the above will give you a bit of both worlds, though probably not in a very realistic fashion: If you use a 'true' FAC, and a 'CAS-FAC' with nearly identical flightpaths you'll get the circling, all the radio messages, the smoke. This does effectively give you two FAC's who - for obvious reasons - can't share the same callsign. It looks like merging some of the old FAC code with some of the CAS code might yield nicely woorking Snoopies, but then I'm no programmer. Here are some screenies of my experiments: Snoopy (CAS-flavour) marking my target Target is clearly marked BTW, Snoopy's callsign was hand-edited in the mission-file - the voice-messages still call him Cowboy 1. Quote
Royohboy Posted January 1, 2009 Posted January 1, 2009 Edit re No.2: If you set Snoopy's mission to CAS instead of FAC (same target as the player's) [...] you'll get your target marked, but you won't get any radio messages except for the troops-in-contact-bit. In subsequent tests I haven't gotten any radio messages at all. Quote
WDH Posted January 1, 2009 Posted January 1, 2009 What is REFFED? Kicked out of the game by a referee? I'm sure you meant RIF'd (Reduction In Force). Yeah that's what I meant,RIF'd.Trying to make it sound hillbilly-ish?I'll go ahead and patient that word right there! 2 hillbilly's in deep conversation and goes as follows; C them ducks? M aren't ducks! M r too ducks! C them wangs? Lai b,them r ducks! Brady P.s.Said goodbye to Snoopy by way of Tuesday's Gone by Lynrd Skynrd :yes: Quote
+MigBuster Posted January 1, 2009 Posted January 1, 2009 Has anyone asked TK? - ok it was pants but a bit of extra immersion none the less - cant believe he's removed it intentionally! Quote
+Gr.Viper Posted January 1, 2009 Posted January 1, 2009 cant believe he's removed it intentionally! Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on ;AircraftType=A-1JAircraftType=F-100D Quote
eraser_tr Posted January 1, 2009 Posted January 1, 2009 That's nothing new. There were commented out references to lightnings and other aircraft in the stock WOE campaigns. Guess the campaign ini files are what he makes before finalizing the list of aircraft for the sim....either that or he originally designs them to include 3rd party aircraft as well Quote
malibu43 Posted January 1, 2009 Posted January 1, 2009 Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on The bird dog is still in my aircraft folder... Quote
+Gr.Viper Posted January 1, 2009 Posted January 1, 2009 In SF2 it isn't http://www.thirdwire.com/project_sf2.htm Quote
+hgbn Posted January 1, 2009 Posted January 1, 2009 Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on Well the Bird Dog is still in object Cat after the last patch so it is no entirely gone. and it is still mentioned in the campaign data ini in WOV this is the entries for the rolling thunder campaign [AirUnit157] AircraftType=O-1E UnitName=19th TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Bien Hoa Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit158] AircraftType=O-1E UnitName=20th TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Da Nang Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit159] AircraftType=O-1E UnitName=21st TASS ForceID=1 Nation=USAF DefaultTexture=USAFWhite1 BaseArea=Pleiku Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit160] AircraftType=O-1E UnitName=22nd TASS ForceID=1 Nation=USAF StartDate=5/1965 DefaultTexture=USAFWhite1 BaseArea=Binh Thuy Air Base BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit161] AircraftType=O-1E UnitName=23rd TASS ForceID=1 Nation=USAF StartDate=4/1966 DefaultTexture=USAFWhite1 BaseArea=Nakhon Phanom RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=30 StartAircraft=30 MaxPilots=30 StartPilots=30 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Quote
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