TheGrimReaper Posted February 15, 2010 Posted February 15, 2010 for FE2 users try these settings for solidobjects: [solidObjectTextureMaterial] EffectShaderName= //terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE //FALSE RenderedInOrder=TRUE //FALSE AlphaTestEnabled=FALSE //FALSE CullMode=NO_CULL //COUNTERCLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE works ok for me Wow...great job...seems to work for me as well in FE2. Quote
trek Posted February 15, 2010 Posted February 15, 2010 Just a big THANK YOU for everyone on this thread. I bought FE2 on release day and got on this thread a couple hours ago. DL'd and installed the Terrain Mod and just have to say WOW!!! Jan, you are an artist of the First Magnitude!!! Thanks, also to Grim Reaper for asking the question I was going to post about how to Mod FE2, and one more thank you to Heck for posting the procedure. Appreciating FE2 is even more satisfying when others are contributing and sharing their knowledge for everyone's benefit. Again, THANK YOU ALL!! Quote
Helmut_AUT Posted February 15, 2010 Posted February 15, 2010 Thanks Stary, gonna try that. You basically changed BLEND_DST_ALPHA to BLEND_SRC_ALPHA, right? This is really like a rebirth of First Eagles for me. I hope someone makes the same effort for Strike Fighters... while there are good replacement terrains I haven't seen someone do all the work on the objects. Quote
TheGrimReaper Posted February 15, 2010 Posted February 15, 2010 Just a big THANK YOU for everyone on this thread. I bought FE2 on release day and got on this thread a couple hours ago. DL'd and installed the Terrain Mod and just have to say WOW!!! Jan, you are an artist of the First Magnitude!!! Thanks, also to Grim Reaper for asking the question I was going to post about how to Mod FE2, and one more thank you to Heck for posting the procedure. Appreciating FE2 is even more satisfying when others are contributing and sharing their knowledge for everyone's benefit. Again, THANK YOU ALL!! Make sure to make the change suggested by Stary from above. Makes the mod work much better in FE2. Quote
+Jan Tuma Posted February 15, 2010 Author Posted February 15, 2010 Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles: http://forum.combatace.com/index.php?app=downloads&showfile=10563 A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma Quote
Taterd Posted February 15, 2010 Posted February 15, 2010 Jan, thanks for your work it looks fantastic on the screenshots. I just installed it and have set all grahics to unlimited. However I do not seem to be getting the look you have in the pictures. I installed directly to the First Eagles 2 directory as instructed had no over right request. Is thier some easy way to see that I got this great patch set up correctly and working! Robert Tate First Eagles seasonal Tiles by Jan Tuma - RELEASED! http://forum.combata...&showfile=10549 ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight). Have fun, again watch that Hun in the sun! Jan Quote
+christian59 Posted February 15, 2010 Posted February 15, 2010 Hello thank you for your work FE look so great now a great and unforget addon for a great game Christian Quote
Ed Grund Posted February 15, 2010 Posted February 15, 2010 WOW! i love thoses terrains. It looks absolutly amazing! BIG BIG thank ou for this masterpice. Ed:) Quote
Bandy Posted February 15, 2010 Posted February 15, 2010 Thanks Jan! We've been patiently waiting for this and you most certainly have delivered!!! Now hopefully this will attract some extra attention to our oft forgotten WWI sim... Quote
+Stary Posted February 15, 2010 Posted February 15, 2010 Finally downloaded without corrupted file -really great amount of high quality work there Jan But I'll release my poor-mans updated version anyway, just for fun Quote
UK_Widowmaker Posted February 15, 2010 Posted February 15, 2010 Certainly makes FE a more interesting proposition...very nice Quote
Bandy Posted February 16, 2010 Posted February 16, 2010 (edited) Finally downloaded without corrupted file ... My first attempt at download/install has consistently resulted in CTD for different terrains in single mission and QC, Verdun, Vogesen, Cambrai ... Going to try another download based on your experience Stary. (BTW, your terrain work is very much appreciated). EDIT: Nope, still getting CTD with loss of mouse control and error message as below. I can see each terrain.ini is pointing to the seasonal tile folder, and the folder hierarchy is just fine. Well, if there is one thing I've experienced before, keep banging that head against the wall, and it should work EDIT2: Three downloads same thing. I did notice that each month in the terrain.ini's have 31 days, but I doubt that is an issue if others have the mod working. I mean WTF am I doing wrong? Correct me if I can't see my ... from my ... but it is a simple matter of unpacking and installing the terrain folder in the WWI folder, right? FE runs just fine with (and have reverted back to) my heavily modded terrain folder in the meantime. I'm not going to sleep tonight... WWI-1918 has stopped workingA problem caused the program to stop working correctly blah, blah, blah @ Jan Different question, what files are in the backup folders in each terrain? Some of them only have ini files, others seem to have complete duplicates of the tod files. That's a considerable chunk of disc space if they are unnecessary... Edited February 16, 2010 by Bandy Quote
Helmut_AUT Posted February 16, 2010 Posted February 16, 2010 BLEND_SRC_ALPHA fixed my cows and barns, as suggested. Bandy, good question, since my disk space is also at a premium (small solid-state drive). If the backups aren't needed I would kick them, for a Thirdwire Mod folder it generates itself annew anyway if broken. One more improvement question: When I climb up (even at unlimited settings) eventually I get the "fishbowl" effect where trees are around me and below me, but suddenly no trees in medium to long distance, they are not displayed. So it looks a tad artificial. Since I have framerate to spare, can I increase the distance at which trees (and cities) are displayed? For the sprites it should be little to no framerate hit, for cities - I'll have to test. Quote
+Tailspin Posted February 16, 2010 Posted February 16, 2010 My first attempt at download/install has consistently resulted in CTD for different terrains in single mission and QC, Verdun, Vogesen, Cambrai ... Going to try another download based on your experience Stary. (BTW, your terrain work is very much appreciated). EDIT: Nope, still getting CTD with loss of mouse control and error message as below. I can see each terrain.ini is pointing to the seasonal tile folder, and the folder hierarchy is just fine. Well, if there is one thing I've experienced before, keep banging that head against the wall, and it should work EDIT2: Three downloads same thing. I did notice that each month in the terrain.ini's have 31 days, but I doubt that is an issue if others have the mod working. I mean WTF am I doing wrong? Correct me if I can't see my ... from my ... but it is a simple matter of unpacking and installing the terrain folder in the WWI folder, right? FE runs just fine with (and have reverted back to) my heavily modded terrain folder in the meantime. I'm not going to sleep tonight... @ Jan Different question, what files are in the backup folders in each terrain? Some of them only have ini files, others seem to have complete duplicates of the tod files. That's a considerable chunk of disc space if they are unnecessary... I'm getting the same, Bandy. Seemingly random CTDs either at 80% while loading or when exiting a mission. Also I'm getting around 15 FPS over large patches of forest. Its a beautiful piece of work but its really taxing my system. Quote
Murphy'S Posted February 16, 2010 Posted February 16, 2010 I hope someone makes the same effort for Strike Fighters.... i would be really cool Quote
malibu43 Posted February 16, 2010 Posted February 16, 2010 I just un-installed FE since I wasn't playing it. However, looks like I will be re-installing it!!! Amazing!!! Quote
Helmut_AUT Posted February 16, 2010 Posted February 16, 2010 Still looking for a way to have longer visibility distance for trees... Quote
MigBuster Posted February 16, 2010 Posted February 16, 2010 EDIT: Nope, still getting CTD with loss of mouse control and error message as below. I can see each terrain.ini is pointing to the seasonal tile folder, and the folder hierarchy is just fine. Well, if there is one thing I've experienced before, keep banging that head against the wall, and it should work Did you delete the original wwiverdun/cambrai folders out of "Terrain"? - if so put the .cat files back in wwiVerdun and wwiCambrai Quote
+Tailspin Posted February 16, 2010 Posted February 16, 2010 Thats not it, MB. I copied both terrian folders and renamed the originals as backups so the .cat files are in there. Still getting CTDs after installing the new terrain. I'll try and narrow it down further by trying different A/C and missions to see if the problem is specific to something or just random. Quote
AROTH Posted February 17, 2010 Posted February 17, 2010 Please excuse my old age eyesight. I cannot seem to locate where I can download this from. I have gone thru all the pages several times, but the Download option seems to be hiding from me. Quote
+Jan Tuma Posted February 17, 2010 Author Posted February 17, 2010 (edited) Please excuse my old age eyesight. I cannot seem to locate where I can download this from. I have gone thru all the pages several times, but the Download option seems to be hiding from me. http://forum.combata...&showfile=10549 Edited February 17, 2010 by Jan Tuma Quote
Bandy Posted February 18, 2010 Posted February 18, 2010 Finally downloaded without corrupted file -really great amount of high quality work there Jan @ Stary or anybody... How many downloads did it take you Stary, and are you sure it was a corrupt file that was the cause? I have not been able to get back to my computer and work to get Jan's fabulous terrains running. Thanks. Quote
Bandy Posted February 19, 2010 Posted February 19, 2010 OK, got the terrains to work on reboot, re-download, and re-install. 4 is the charm I guess... This was VERY weird, even once I managed to get flying above Jan's awesome terrain (seriously, I love it!) on my first test flight my sound was intermittently cutting out and TIR was acting strangly. It was like when you sell a long-serving and faithful car to a friend, all sorts of things start to happen . Another reboot later and all is well, or seemingly so, and I see no visible impact on my performance/fps, which is surprising smooth on take off. Very nice work. Vogesen is especially lovely in the winter, I like to fly up the valleys when clouds are low, surprise and strafe the trenches... Now that I mention it, do the trenches have terrain bump maps associated with them like the river banks? The trenches and craters look like you can reach into them! One thing, I do notice some shimmer to the deciduous trees, and have tried to increase graphX settings (AA, AF, Catalyst AI, etc.) but to no avail. I know Z buffer settings help with building shimmer, which there is still a wee bit, but trees? Quote
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