peterbezemer Posted January 6, 2011 Posted January 6, 2011 Thank peter very usefull info, I didn't know that it had 320 chaff however, I don't know how many chafs are released at the same time. and according to Saab: "Each BOL dispenser holds 160 countermeasures" if thats thrue my 180 was wrong, but the total of 320 is still right LINK for more info from Saab The dispenser is on the rear of the sidewinder rail, the black holes behind the meteor missile are for the flares, 16 on each side, 32 total Towed decoys aren't supported by TW, are they? Quote
+Bongodriver Posted January 6, 2011 Posted January 6, 2011 The dispenser is on the rear of the sidewinder rail, the black holes behind the meteor missile are for the flares, 16 on each side, 32 total dont worry I have got this right now, I know it's been bugging you from the original Towed decoys aren't supported by TW, are they? Almost certainly not, TK makes it no secret that this is a 'sim lite' and 'fancy shmancy' stuff like that is not in his budget. Quote
FastCargo Posted January 6, 2011 Posted January 6, 2011 But towed decoys can be built and implemented...it's just not easy. FC Quote
+Bongodriver Posted January 8, 2011 Posted January 8, 2011 But towed decoys can be built and implemented...it's just not easy. I am intrigued.....care to give an insight how it is done....that would be awesome to have. Quote
FastCargo Posted January 17, 2011 Posted January 17, 2011 Sure, Check out the Super Hornet to get an idea of what it looks like in action. If you're still interested, let me know and I'll send you the MAX file. FC Quote
+Bongodriver Posted January 18, 2011 Posted January 18, 2011 I see what has been done there, but it is purely a visual effect? or do missiles home in on the decoy? sadly I have used up all my animation slots (it's getting to the point where we might need to ask TK for an increase in available slots) Quote
EricJ Posted January 18, 2011 Posted January 18, 2011 (edited) I want to say a delayed response more than anything else from opposing radar systems and missiles. Even though in all honesty it seemed to work better in SF1 than SF2 but then again I've been getting shot at by Stingers for a good while so I may need to test it out again. But it will not prevent a launch either.... Edited January 18, 2011 by EricJ Quote
FastCargo Posted January 18, 2011 Posted January 18, 2011 Well, it definitely won't work for IR missiles. The question is if it would work on radar missiles. What's needed is a definitive test...same aircraft, speed, altitude, etc being engaged by a radar missile and see where the missile hits when the decoy is deployed. FC Quote
EricJ Posted January 18, 2011 Posted January 18, 2011 Well later on I will check it out and see what I find. Quote
peterbezemer Posted March 9, 2011 Posted March 9, 2011 possible to include "Modern RAF Smart Bombs" by dtmdragon for the RAF Typhoons? http://combatace.com...af-smart-bombs/ Enhanced Paveway II Enhanced Paveway III Paveway IV just a thought... have a nice day! Quote
EricJ Posted March 9, 2011 Posted March 9, 2011 Yeah just download and install The only huge thing that needs to be done is to add "EOGB" to the AllowedWeaponClass for the pylon. Quote
pablo10692 Posted May 23, 2011 Posted May 23, 2011 Yeah, I definitily need a new Stick!!! She is beautiful! Quote
Wrench Posted August 26, 2011 Posted August 26, 2011 i've just restickied it. thanks for finding it again Otto! Quote
+Bongodriver Posted August 26, 2011 Posted August 26, 2011 Exellent......just bear with me guys, my employers are getting every penny's worth out of me at the moment.......I know...I know! I'm flying jets all over europe and seeing some fantastic places, but my god I need a break!!! 1 Quote
+Bongodriver Posted August 27, 2011 Posted August 27, 2011 Here are some screens of some progress made a while back, got into using 'bump' to make things look high poly. 2 Quote
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