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Posted (edited)

Nice little touch, depending what year/aircraft you select, the static parked aircraft change.

 

So far very impressed, running stock for the moment, no real problems.

Edited by pyro
Posted

I'll be really curious as to how the deck is populated...if the Sea King is a separate model, it raises all sorts of possibilities to fully flesh out the deck.

 

Hopefully, this also means I can kill the carrier addon mod I had been tinkering with.

 

FC

Posted

running down the valley, there is tremendous (for Strike Fighters series) sense of speed

 

post-8911-0-42460500-1331390909.jpg

 

Soviet strip detail

 

post-8911-0-43247700-1331390944.jpg

Posted

Say, are those the stock clouds?

 

FC

nope Harold, from my (further tweaked to version, say, v1.1) S.A.R.C.A.S.M mod, seems it works, test for yourself:

 

SARCASM 1.1.zip

 

also my viewlist works too:

 

post-8911-0-08827200-1331392604.jpg

 

:good:

  • Like 1
Posted

Behind me is only ruin. Also a Yak, firing the burst that shot me down.

img00121.JPG

 

Hell, yeah.

img00122.JPG

 

2 1000-pounders. run. Mission report said the target wasn't damaged.

img00140.JPG

  • Like 1
Posted

nope Harold, from my (further tweaked to version, say, v1.1) S.A.R.C.A.S.M mod, seems it works, test for yourself:

 

SARCASM 1.1.zip

 

also my viewlist works too:

 

img00033.jpg

 

:good:

 

Awesome sauce! Thanks!

 

So far, from what everyone is saying, the obvious bugs are the 'Fringe' ships and the Map view. Everything else seems relatively minor in a standalone install.

 

I'd agree with what Dave said in the other thread...this is more than I was expecting. Targetable cruise missiles, implementation of the F-14's more complex radar/missile engagement mode, better terrain, WAY better water. more populated carriers, ships with multi weapons...

 

FC

  • Like 2
Posted

If you strike me down I'll be become more powerful than you could possibly imagine -

 

sf2na04.jpg

 

See! ("What-if" I know)

 

sf2na05.jpg

Posted

+1 FC

 

personally, I'm happy I did stand-alone, have more time to dig the basics before adding this and adding that and then her sister-in-laws...

 

first landing after first successful mission in Marauders Campaign, forgot (sic!) to deploy hook on first approach... that's why there are checklists!

 

post-8911-0-98786900-1331397120.jpg

 

rotate rotate

post-8911-0-40996700-1331397137.jpg

 

this time with a hook

 

post-8911-0-75409800-1331397152.jpg

 

post-8911-0-04658400-1331397163.jpg

 

post-8911-0-03017500-1331397174.jpg

 

post-8911-0-39309700-1331397188.jpg

Posted

Landing "accident"

after first F-14A mission in campaign (lone Badger intercept) on approach, I hit too hard, broke my both main gear, plane rotated 90 degree side and went off deck :blink: "ejected" feets above water:

 

post-8911-0-68539000-1331399277.jpg

 

post-8911-0-45926300-1331399292.jpg

 

post-8911-0-19938900-1331399306.jpg

 

post-8911-0-56460400-1331399321.jpg

 

post-8911-0-43104200-1331399333.jpg

 

post-8911-0-25007700-1331399344.jpg

 

reminds me certain scene from Hunt of Red October... also reminds me why I love IL2 physics :heat:

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