Guest HoneyFox Posted November 16, 2010 Posted November 16, 2010 File Name: Tu-22M3 BackFire C File Submitter: HoneyFox File Submitted: 15 November 2010 File Category: Heavy Bombers and Multi Engined Aircraft Tu-22M3 Backfire C ============================================= Heavy Swing-wing Supersonic Strategic Bomber By Insky Group This mod is for SF1 Series. Should also work in SF2 Series. The Insky Group and the mod creators own the copyright of this aircraft mod, no commercial-use of any part of this mod is permitted. If you have any question, you can get to Strike Fighter forum in Insky BBS and post your questions. ============================================= Tu-22M3 Model: jv447 FM/Avionics Adjustment: HoneyFox Cockpit Model: From C-130 cockpit New Kh-22 Weapon Model(being different from the one in the screenshot): jv447 Kh-15 Weapon Model: Unknown, inform me if you know it. Weapon Data Adjustment: HoneyFox ============================================= Cockpit model owner and Weapon model owner have their copyrights on their models. ============================================= Installation: 1.Copy the Tu-22M3 directory to your aircraft folder. 2.Copy the weapon model directory to your weapon folder. 3.Edit your WeaponData.ini, add/replace the Kh-22 and Kh-15 weapon data, save it and use WeaponEditor to apply the changes. 4.Edit your WeaponData.ini, add/modify the racks in "ADDRACK.INI" and "MODIFYRACK_EN.INI", save it and use WeaponEditor to apply the changes. 5.Check/Edit your keyboard configuration file, follow the instructions in the ADDTOKEYBOARDCONFIG.INI. 6.Check/Edit your aircraft configuration file, follow the instructions in the CHECKAIRCRAFTOBJECT.INI. ============================================= Be aware: 1.Entering the Options in the game menu may result to loss of trim-related configurations. 2.Manual trim available for this plane. When you have an unbalanced loadout, you can even use roll trim to maintain the balance. Default keys are:Ctrl+Up/Down/Left/Right/Commar/Period, you can edit them manually in the keyboard configuration file. 3.Plane component/system damage may result to unbalanced lift. ============================================= Known issue: 1.AI never opens its bomb bay door, but whatever... Click here to download this file Quote
Slartibartfast Posted November 16, 2010 Posted November 16, 2010 Holy moly first a B-1 redux and now a Tu-22 Backfire looks like this month is the month of the heavies... :clapping: Quote
mono27 Posted November 16, 2010 Posted November 16, 2010 Nice model! This plane is also known as "Tu-26", isn't it? Quote
+FLOGGER23 Posted November 16, 2010 Posted November 16, 2010 Simply... BEAUTIFUL!!! Many thanks!!! Quote
+Soulfreak Posted November 16, 2010 Posted November 16, 2010 (edited) Nice model! This plane is also known as "Tu-26", isn't it? The plane is a TU-22M not a TU-26. the Name TU-26 was given to the plane from the NATO. BTW, thaks for this great Bird! long awaited! Edited November 16, 2010 by Soulfreak Quote
AntEater Posted November 16, 2010 Posted November 16, 2010 Nice model! This plane is also known as "Tu-26", isn't it? Tu-26 was a misnomer in western literature. It is a totally different aircraft, the Tu-22M designation was a trick tupolev pulled to sell a new design as a modernized version of an existing one. Similar to the F/A-18E Super Hornet, only with even less commonality.. :) Great aircraft, and generally SF2 compatible as weapons are in the weapons pack. However, you have to rename the weapons in the loadout files and I can't get the new MERs to show up. Quote
+X RAY Posted November 16, 2010 Posted November 16, 2010 Great model!!!! So is it possible have a copy of the original pit .LOD included??? Quote
+Gepard Posted November 16, 2010 Posted November 16, 2010 (edited) Tu-26 was a misnomer in western literature. It is a totally different aircraft, the Tu-22M designation was a trick tupolev pulled to sell a new design as a modernized version of an existing one. Not exactly. From the beginning the plane was intended as Tu-26. But in the time when it was developed there were SALT and START negogiantions between the USSR and the US. There was an agreement, that no new medium range nuclear capable bombers should be developed. So the soviet made the trick to say, okay, this is not a new bird, its only an improved version of an excisting plane. Edited November 16, 2010 by Gepard Quote
Wraith27 Posted November 16, 2010 Posted November 16, 2010 THANKS!!!! I think a small carrier hunt will be very nicely Quote
+lindr2 Posted November 16, 2010 Posted November 16, 2010 (edited) & it's my favorite bomber.... Edited November 16, 2010 by lindr2 Quote
FANATIC MODDER Posted November 16, 2010 Posted November 16, 2010 This is great! I love it. i have a question: I see some cockpit panels in the cockpit folder, what about them? Are we going to have a proper Tu-22M cockpit? Quote
mudmover2 Posted November 16, 2010 Posted November 16, 2010 Why the bombs in the bomb bay don't show up? Quote
dsawan Posted November 16, 2010 Posted November 16, 2010 Thx, was waiting for this. Thisone is still in service with Russia and ater the tu-95 and tu-160, completes their triad of heavy bombers. Quote
Tenom1 Posted November 17, 2010 Posted November 17, 2010 No afterburner in SFP1. Is there a sound mod that should be used with it? Quote
Guest HoneyFox Posted November 17, 2010 Posted November 17, 2010 This is great! I love it. i have a question: I see some cockpit panels in the cockpit folder, what about them? Are we going to have a proper Tu-22M cockpit? well... it seems that there isn't such a plan. besides, both jv447 and i are now being busy and don't have plenty of time making mods for SF. Quote
Guest HoneyFox Posted November 17, 2010 Posted November 17, 2010 No afterburner in SFP1. Is there a sound mod that should be used with it? maybe i didn't include some effect/sound files in the package. anyway you can change those to the default settings or any other effect/sound you like. Quote
Tenom1 Posted November 17, 2010 Posted November 17, 2010 Good job btw! Though I do feel cheap using cruise missiles Quote
+Gepard Posted November 17, 2010 Posted November 17, 2010 Use the cockpit of the F-111 or the B-1B. For afterburner open the data.ini look for AfterburnerEmitter3 change into AfterburnerEmitter2. For sound look for [sound] EngineSoundName=B-1Bidle_3 AfterburnerSoundName=B-1BAB_1 change into [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner Quote
+76.IAP-Blackbird Posted November 17, 2010 Posted November 17, 2010 What would be cool is to use the Ardvark or even the B-1 pit, but with opencockpitmethod so we have only the instrument board and the canopy strut could be the ones of the Backfire ;) Quote
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