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Guest HoneyFox
Posted

index.php?app=downloads&module=display&section=screenshot&id=11497

File Name: Tu-22M3 BackFire C

File Submitter: HoneyFox

File Submitted: 15 November 2010

File Category: Heavy Bombers and Multi Engined Aircraft

 

Tu-22M3 Backfire C

=============================================

Heavy Swing-wing Supersonic Strategic Bomber

By Insky Group

This mod is for SF1 Series. Should also work in SF2 Series.

The Insky Group and the mod creators own the copyright of this aircraft mod, no commercial-use of any part of this mod is permitted.

If you have any question, you can get to Strike Fighter forum in Insky BBS and post your questions.

=============================================

Tu-22M3 Model: jv447

FM/Avionics Adjustment: HoneyFox

Cockpit Model: From C-130 cockpit

New Kh-22 Weapon Model(being different from the one in the screenshot): jv447

Kh-15 Weapon Model: Unknown, inform me if you know it.

Weapon Data Adjustment: HoneyFox

=============================================

Cockpit model owner and Weapon model owner have their copyrights on their models.

=============================================

Installation:

1.Copy the Tu-22M3 directory to your aircraft folder.

2.Copy the weapon model directory to your weapon folder.

3.Edit your WeaponData.ini, add/replace the Kh-22 and Kh-15 weapon data, save it and use WeaponEditor to apply the changes.

4.Edit your WeaponData.ini, add/modify the racks in "ADDRACK.INI" and "MODIFYRACK_EN.INI", save it and use WeaponEditor to apply the changes.

5.Check/Edit your keyboard configuration file, follow the instructions in the ADDTOKEYBOARDCONFIG.INI.

6.Check/Edit your aircraft configuration file, follow the instructions in the CHECKAIRCRAFTOBJECT.INI.

=============================================

Be aware:

1.Entering the Options in the game menu may result to loss of trim-related configurations.

2.Manual trim available for this plane. When you have an unbalanced loadout, you can even use roll trim to maintain the balance.

Default keys are:Ctrl+Up/Down/Left/Right/Commar/Period, you can edit them manually in the keyboard configuration file.

3.Plane component/system damage may result to unbalanced lift.

=============================================

Known issue:

1.AI never opens its bomb bay door, but whatever...

 

Click here to download this file

Posted (edited)

Nice model! :good:

This plane is also known as "Tu-26", isn't it?

 

The plane is a TU-22M not a TU-26.

the Name TU-26 was given to the plane from the NATO. :idea:

 

 

BTW, thaks for this great Bird! long awaited!

Edited by Soulfreak
Posted

Nice model! :good:

This plane is also known as "Tu-26", isn't it?

 

Tu-26 was a misnomer in western literature.

It is a totally different aircraft, the Tu-22M designation was a trick tupolev pulled to sell a new design as a modernized version of an existing one.

Similar to the F/A-18E Super Hornet, only with even less commonality..

:)

 

Great aircraft, and generally SF2 compatible as weapons are in the weapons pack.

However, you have to rename the weapons in the loadout files and I can't get the new MERs to show up.

Posted (edited)

Tu-26 was a misnomer in western literature.

It is a totally different aircraft, the Tu-22M designation was a trick tupolev pulled to sell a new design as a modernized version of an existing one.

 

Not exactly. From the beginning the plane was intended as Tu-26. But in the time when it was developed there were SALT and START negogiantions between the USSR and the US. There was an agreement, that no new medium range nuclear capable bombers should be developed. So the soviet made the trick to say, okay, this is not a new bird, its only an improved version of an excisting plane.

Edited by Gepard
Guest HoneyFox
Posted

This is great! I love it. i have a question: I see some cockpit panels in the cockpit folder, what about them? Are we going to have a proper Tu-22M cockpit?

 

well... it seems that there isn't such a plan. besides, both jv447 and i are now being busy and don't have plenty of time making mods for SF. :stars:

 

 

Guest HoneyFox
Posted

No afterburner in SFP1. Is there a sound mod that should be used with it?

 

 

 

 

maybe i didn't include some effect/sound files in the package.

 

anyway you can change those to the default settings or any other effect/sound you like.

 

 

 

Posted

Use the cockpit of the F-111 or the B-1B.

 

 

For afterburner open the data.ini look for AfterburnerEmitter3 change into AfterburnerEmitter2.

 

For sound look for

 

[sound]

EngineSoundName=B-1Bidle_3

AfterburnerSoundName=B-1BAB_1

 

change into

 

[sound]

EngineSoundName=JetEngine

AfterburnerSoundName=JetBurner

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