Wrench Posted December 5, 2010 Posted December 5, 2010 (edited) I remember asking TK about the water bmp when SF2I Exp1 came out, as it was added to IseralME. Never got a real good answer, just "yes, it shows what's water and what's land" I guess we NOW have a definitive answer. Somebody should packaga ALL the new water bmps and inis, and upload them to the Terrains downloads section (still need Libya and a few others...some for terrains as not yet completed. I know what I"m doing today!) wrench kevin stein Edited December 5, 2010 by Wrench
+Stary Posted December 5, 2010 Posted December 5, 2010 Why do I have feeling that one will be Wrench, The... On more serious note, it's allways worth checking CAT files and inis for strange new stuff that seems to have no use... for now. I'm still puzzled by that [xObject010] ObjectDLLName=HelicopterObject entry in one ini file...
Wrench Posted December 5, 2010 Posted December 5, 2010 Interesting to note, the stock terrain's main ini calls for a ***_Location.bmp, and only IsrealME has one!!! wrench kevin stein
+Stary Posted December 5, 2010 Posted December 5, 2010 wasn't the _Location used to determine which country pilot was shoot down over? I think I recollect TK saying so, there was some issue with many nations on Israel map and some bugs caused by those when it came into determining pilot's status (MIA, captured etc)
+Crusader Posted December 5, 2010 Posted December 5, 2010 (edited) The locations thing was made to sort out the AI flights for single missions, Syrian kites starting from Syrian airbases only, Egyptian kites from Egyptian bases and so on. Only in IsraelME so far because it has more than 2 nations involved inthe action. Or something like that. Edited December 5, 2010 by Crusader
+Stary Posted December 5, 2010 Posted December 5, 2010 The locations thing was made to sort out the AI flights for single missions Thank you for clarification I knew it was related to more than two countries somehow, but my memory failed me.
+Crusader Posted December 5, 2010 Posted December 5, 2010 but I'm not 100% sure.. you never know with those guys in Austin, Texas ... ;D
Wrench Posted December 5, 2010 Posted December 5, 2010 Then, theoreticly, one COULD create a locations bmp for those maps with multiple "participants" (DS for the best example, what with all the countries nearby) You'd think there'd be one for GermanyCE, but I guess all the Red forces are considered "WarsawPact", and therefor Soviet??? Something to experiment with, along with the terrains nations ini, that determine who is where...as set in the targets ini wrench kevin stein
+Stary Posted December 5, 2010 Posted December 5, 2010 Then, theoreticly, one COULD create a locations bmp for those maps with multiple "participants" (DS for the best example, what with all the countries nearby) You'd think there'd be one for GermanyCE, but I guess all the Red forces are considered "WarsawPact", and therefor Soviet??? Something to experiment with, along with the terrains nations ini, that determine who is where...as set in the targets ini wrench kevin stein Hmm, I just thought about new campaign scenario with Polish military uprising against Soviet domination creating second frontline in the back, lets say set during Martial Law period in Poland (1981-1983)... just thinking out loud
+PureBlue Posted December 6, 2010 Posted December 6, 2010 (edited) Then, theoreticly, one COULD create a locations bmp for those maps with multiple "participants" (DS for the best example, what with all the countries nearby) I'm not sure the purpose of locations.bmp is deterimining starting airfields.. Because then I would guess the index of the colormap, for different nations (int the locations.bmp) would somehow correspond to the nations.ini indexes. But they don't match.. And the sea is black and the lakes are light blue... So it's still a mystery for me Edited December 6, 2010 by pureblue
Stratos Posted December 8, 2010 Posted December 8, 2010 One question. I want to design carrier missions on Black Sea terrain, where excatly I should add the BlackSea_Water.bmp file?
+PureBlue Posted December 8, 2010 Posted December 8, 2010 Straight in the YourModFolder\Terrains\BlackSea\ folder don't forget to add the WaterMap callout to BlackSea.INI (also in the same folder)
Stratos Posted December 8, 2010 Posted December 8, 2010 Thanks, but another question. I need to insert this into terrain.ini, but where exactly? WaterMap=TERRAIN_Water.bmp
+Stary Posted December 8, 2010 Posted December 8, 2010 Thanks, but another question. I need to insert this into terrain.ini, but where exactly? WaterMap=TERRAIN_Water.bmp at the bottom of [Terrain] section check this example from my Formosa.ini file: [Terrain] TerrainFullName=Formosa Strait Taiwanhaixia DataFile=Formosa_data.INI TargetFile=Formosa_targets.INI TargetTypeFile=Formosa_types.INI MovementFile=Formosa_movement.INI NationsFile=Formosa_nations.INI BriefingText=Formosa_briefing.INI DogfightFile=Formosa_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat LimitedNations=TRUE GroundObjectTexture=green WaterMap=Formosa_Water.bmp <--------------------------here of course your should be: WaterMap=BlackSea_Water.bmp this should do
Stratos Posted December 8, 2010 Posted December 8, 2010 Thanks a lot!! Will try it tonight after work.
+EricJ Posted December 10, 2010 Posted December 10, 2010 Worked like a charm Crusader, DBS Map with CVN_71static from the DS mod... Thanks!
Murphy'S Posted December 10, 2010 Posted December 10, 2010 how can we set a flight based on the same carrier you take off from to appear on the carrier one minute after your own launch. (already tried but no joy til now) ps: sorry for the cross post
JediMaster Posted December 10, 2010 Posted December 10, 2010 My guess in the seas = black, lakes = blue thing is to make 3 categories--ground units can't go on either, but naval units can only go on black, i.e. blue excludes any surface units. I think the Tomcat title will have to have helos. Whether friendly SH-3s or enemy Kamovs, true naval combat post-Vietnam can't be done without them. BTW, anyone taking bets on whether we'll see AI-controlled Yak-38s from TK for it? We already have friendly carriers from that era, all he needs is one of the Soviet's and we have the potential for a great naval engagement.
+Stary Posted December 14, 2010 Posted December 14, 2010 I think the Tomcat title will have to have helos. Whether friendly SH-3s or enemy Kamovs, true naval combat post-Vietnam can't be done without them. OT: me too JM, the recent mess with shadows cast by transparent meshes covered in other threads clearly points to possibility of helos in Tomcat's naval environment. Not sure about the bitmaps colors and such, as Tomcat title is announced to have "new" terrain engine... how different from current is a mistery to me. I hope different, current one is simply old
Murphy'S Posted December 16, 2010 Posted December 16, 2010 It seems that whatever you do escort/ other flight which are carriers based never take off from carrier but just "spawn" in the air over your carrier (or their own one) tried a lots of settings but no joy here's a exemple [MissionHeader] AircraftType=A-7E MissionMap=DESERT MissionType=STRIKE StartTime=11:04:55 StartDate=01/29/1982 NavalMission=TRUE [MissionData] FriendlyAirActivity=2 EnemyAirActivity=2 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1188 GeneratedMission=FALSE AdjustStartPosition=TRUE AdjustBaseWaypoint=TRUE CreateStaticAircraft=TRUE CreateHelpFlight=TRUE [Weather] WeatherType=SCATTERED WeatherAlt=3048.000000 WeatherThickness=15.240000 HasHighLayer=TRUE HighLayerAlt=6326.538086 FogAmount=0.750000 ContrailAlt=7620.000000 StartWindDirection=300.000000 StartWindSpeed=2.057776 WindGustingAmount=2.572220 [AircraftMission001] Name=TAMPA AircraftType=A-7E Size=2 Alignment=FRIENDLY RandomChance=100 MissionType=STRIKE TargetArea=P1 Airfield ObjectiveID=1 RatingForSuccess=100 CarrierBased=TRUE Position=453125.001144,536132.813854,0.000000 Heading=169.077194 Speed=216.473221 StartTime=0.000000 BaseArea= Waypoint[01].Command=TAKEOFF Waypoint[01].Position=453211.603683,536082.813846,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=186.500000 Waypoint[02].Command=DEPART Waypoint[02].Position=456172.687207,527309.013057,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=186.500000 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=431276.719381,507263.930517,3000.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=216.473221 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=433565.062393,472444.006651,3000.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=216.473221 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=415000.000000,445000.000000,3000.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=216.473221 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=414899.739468,460635.368961,3048.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=216.066483 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=415785.780718,484040.756123,3048.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=216.066483 Waypoint[08].Command=APPROACH Waypoint[08].Position=427558.005023,534840.640459,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=106.163994 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=445105.605497,540762.813026,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=75.031876 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=453081.699874,536157.813858,0.000000 Waypoint[10].Size=25.000000 Waypoint[10].Speed=58.980000 Nation=USN FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=Strike AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey1 Squadron=VA27 AircraftNumber=8 KillMarking=0 [AircraftMission002] Name=A002 AircraftType=MiG-23ML Size=2 Alignment=ENEMY RandomChance=60 MissionType=INTERCEPT TargetArea=P1 Airfield ObjectiveID=3 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=617000.000000,491000.000000,0.000000 Heading=257.171204 Speed=206.284576 StartTime=-47.077282 BaseArea=P8 Airfield Waypoint[01].Command=TAKEOFF Waypoint[01].Position=617795.444336,490540.749939,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=196.509995 Waypoint[02].Command=DEPART Waypoint[02].Position=620192.107576,481596.276361,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=196.509995 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=509831.776472,495086.553762,1000.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=206.284576 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=448356.552107,495958.688210,3000.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=206.284576 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=433565.062393,472444.006651,3000.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=206.284576 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=415000.000000,445000.000000,3000.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=206.284576 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=522168.232221,440913.447894,1000.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=206.284576 Waypoint[08].Command=APPROACH Waypoint[08].Position=590668.141148,498394.792486,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=119.303993 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=608980.604353,495629.999172,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=77.474365 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=616204.555664,491459.250061,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=66.279999 Nation=Paran FormationType=SovietFighter PilotTrainingStandard=POOR Loadout=AirToAir AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=SovietCamo1 Squadron= AircraftNumber=29 KillMarking=0 [AircraftMission003] Name=ASP AircraftType=F-4E_72 Size=2 Alignment=FRIENDLY RandomChance=80 MissionType=SWEEP TargetArea=P1 Airfield ObjectiveID=2 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=301000.000000,601000.000000,0.000000 Heading=143.841812 Speed=279.393768 StartTime=760.536377 BaseArea=D6 Airfield Waypoint[01].Command=TAKEOFF Waypoint[01].Position=300999.999920,600081.500000,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=205.610001 Waypoint[02].Command=DEPART Waypoint[02].Position=303873.649957,591278.674394,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=205.610001 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=335570.671734,506609.343723,7500.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=279.393768 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=387550.125209,449269.982050,7500.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=279.393768 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=415000.000000,445000.000000,7500.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=279.393768 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=419269.981636,472449.874791,7500.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=279.393768 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=380429.324955,539390.661244,7500.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=279.393768 Waypoint[08].Command=APPROACH Waypoint[08].Position=318605.652831,616007.300074,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=129.257996 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=301000.001619,610260.000000,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=87.732384 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=301000.000080,601918.500000,0.000000 Waypoint[10].Size=50.000000 Waypoint[10].Speed=71.809998 Nation=Dhimar FormationType=USFighter PilotTrainingStandard=POOR Loadout=AirToAirLongRange AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USAFCamo1 Squadron= AircraftNumber=90 KillMarking=0 [AircraftMission004] Name=TROUT AircraftType=F-4J Size=4 Alignment=FRIENDLY RandomChance=100 MissionType=ESCORT TargetArea=P1 Airfield ObjectiveID=1 RatingForSuccess=50 CarrierBased=TRUE Position=453613.282395,536102.296275,0.000000 Heading=198.991501 Speed=284.142883 StartTime=51.229183 BaseArea= Waypoint[01].Command=TAKEOFF Waypoint[01].Position=453699.884934,536052.296267,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=210.279999 Waypoint[02].Command=DEPART Waypoint[02].Position=456640.468615,527271.603416,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=210.279999 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=453613.282395,536202.296275,500.000000 Waypoint[03].Size=100.000000 Waypoint[03].Speed=244.800003 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=447065.473714,542750.104957,500.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=244.800003 Waypoint[05].Command=WAYPOINT Waypoint[05].Position=423236.548521,490756.698511,3048.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=282.944183 Waypoint[06].Command=INITIAL_POINT Waypoint[06].Position=416978.499973,468013.565690,3048.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=282.944183 Waypoint[07].Command=OBJECTIVE_POINT Waypoint[07].Objective=TRUE Waypoint[07].Position=415000.000000,445000.000000,3000.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=284.142883 Waypoint[08].Command=WAYPOINT Waypoint[08].Position=434107.315680,461576.187573,3048.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=282.944183 Waypoint[09].Command=WAYPOINT Waypoint[09].Position=446963.649597,478047.019544,3048.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=282.944183 Waypoint[10].Command=APPROACH Waypoint[10].Position=428032.499941,534851.130845,1524.000000 Waypoint[10].Size=1500.000000 Waypoint[10].Speed=139.554001 Waypoint[11].Command=LAND_LINEUP Waypoint[11].Position=445593.886748,540732.295447,762.000000 Waypoint[11].Size=1500.000000 Waypoint[11].Speed=84.751678 Waypoint[12].Command=LAND_TOUCHDOWN Waypoint[12].Position=453569.981125,536127.296279,0.000000 Waypoint[12].Size=25.000000 Waypoint[12].Speed=77.529999 Nation=USN FormationType=USFighter PilotTrainingStandard=NORMAL Loadout=AirToAirLongRange AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey2 Squadron=VF92 AircraftNumber=13 KillMarking=0 [AircraftMission005] Name= AircraftType=A-10A Size=0 Alignment=NEUTRAL RandomChance=0 MissionType=SWEEP TargetArea=Al'Duhok ObjectiveID=1 RatingForSuccess=0 StartOnGround=TRUE CarrierBased=FALSE Position=0.000000,0.000000,0.000000 Heading=0.000000 Speed=0.000000 StartTime=0.000000 BaseArea=Al'Duhok Nation= FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=Attack AmmoPercent=0 FuelPercent=0 TracerMixRatio=0 Texture=USAFCamo1 Squadron= AircraftNumber=0 KillMarking=0 [GroundMission001] Name=G001 GroundObjectType=CVA-63 Nation=Dhimar RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE Carrier=TRUE Position=453125.001144,536132.813854,0.000000 Heading=120.000008 Speed=18.000000 StartTime=433.900085 Alignment=FRIENDLY PilotTrainingStandard=NORMAL Waypoint[01].Command=WAYPOINT Waypoint[01].Position=462478.074386,530732.811900,0.000000 Waypoint[01].Size=1546.212891 Waypoint[01].Speed=18.000000 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=460931.860885,533410.930797,0.000000 Waypoint[02].Size=1546.212891 Waypoint[02].Speed=18.000000 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=442225.714401,544210.934703,0.000000 Waypoint[03].Size=1546.212891 Waypoint[03].Speed=18.000000 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=443771.927902,541532.815807,0.000000 Waypoint[04].Size=1546.212891 Waypoint[04].GotoWaypoint=1 Waypoint[04].Speed=18.000000 Texture=USNGrey ShipNumber=0 [GroundMission002] Name=G002 GroundObjectType=CVA-63 Nation=Dhimar RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=1 FormationType= NavalObject=TRUE Carrier=TRUE Position=453613.282395,536102.296275,0.000000 Heading=120.000008 Speed=18.000000 StartTime=402.905457 Alignment=FRIENDLY PilotTrainingStandard=NORMAL Waypoint[01].Command=WAYPOINT Waypoint[01].Position=462966.355637,530702.294322,0.000000 Waypoint[01].Size=1546.212891 Waypoint[01].Speed=18.000000 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=461420.142136,533380.413219,0.000000 Waypoint[02].Size=1546.212891 Waypoint[02].Speed=18.000000 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=442713.995652,544180.417125,0.000000 Waypoint[03].Size=1546.212891 Waypoint[03].Speed=18.000000 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=444260.209153,541502.298229,0.000000 Waypoint[04].Size=1546.212891 Waypoint[04].GotoWaypoint=1 Waypoint[04].Speed=18.000000 Texture=USNGrey ShipNumber=0 [Callsign] GroundCallsignID=8 FACCallsignID=1 TACCCallsignID=1
Murphy'S Posted December 18, 2010 Posted December 18, 2010 is there any vietnamsea water.bmp for the sf2V expansion terrains (north and south)?
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