Wrench Posted February 6, 2011 Posted February 6, 2011 View File Iran-Iraq Terrain Iran-Iraq Terrain - For SF2, Full-4 Merged (or any with access to the Desert cat) - (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod) This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!! Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL. MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths. Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!) It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT. As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites. While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended. It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/06/2011 Category Full Terrains Quote
FrankD Posted February 6, 2011 Posted February 6, 2011 WOOOOT! He made it! Great work Wrench and thank you very much for all the time you spent on it. Quote
+ojcar Posted February 6, 2011 Posted February 6, 2011 (edited) We need a campaign!!!!! Thank you, Wrench. I'm a fan of the old mod for SF1 Edited February 6, 2011 by ojcar Quote
Wrench Posted February 6, 2011 Author Posted February 6, 2011 remember, folks .. that old campaign will absolutely NOT work with this terrain. there's been far too many changes, and it'll go bannanas on you. so until then, just enjoy single missions. wrench kevin stein Quote
+paulopanz Posted February 6, 2011 Posted February 6, 2011 Thanks Kevin, I was waiting for this from a long time ..... Quote
+Coupi Posted February 6, 2011 Posted February 6, 2011 Hello, ... the Tomcat "country"!!! Superbe... Thank you Wrench, Coupi. Quote
+ace888 Posted February 6, 2011 Posted February 6, 2011 (edited) Kevin!!! thanks for the Terrain! Now we just have to wait for the war campaign to arrive. Edited February 6, 2011 by ace888 Quote
tiopilotos Posted February 6, 2011 Posted February 6, 2011 I don't know about you guys but I tried to download it 2 times, some minutes before and the size of the rar file was only 145 KB. Quote
Wrench Posted February 6, 2011 Author Posted February 6, 2011 it's not a RAR it's a 7z, should be 77,201kb wrench kevin stein Quote
tiopilotos Posted February 6, 2011 Posted February 6, 2011 It's OK now. I don't know what was the problem before but know download completed succesfully. Thanks! Quote
Wrench Posted February 6, 2011 Author Posted February 6, 2011 probably some security origanization monitoring your internet use If you were here in the States, I'd say the CIA!! (chocolate importers of america) wrench kevin stein Quote
+Gepard Posted February 7, 2011 Posted February 7, 2011 (chocolate importers of america) By the way, great terrain! Quote
Wrench Posted February 7, 2011 Author Posted February 7, 2011 Thanks Michael! It was you that inspired me to add the roads (just wish I'd done a better job on the tile conversion/repaint). Can't wait for you to finish the PG terrain! Several ideas have already been discussed for it's usage! (most centering around "First Air") wrench kevin stein Quote
+Spillone104 Posted February 8, 2011 Posted February 8, 2011 Thanks Wrench! Truly nice terrain, and thanks to everyone involved in this project. Quote
Wrench Posted February 8, 2011 Author Posted February 8, 2011 (edited) there may be a HFD/TFD and targets upgrade in the near future. PauloPanz sent me some very detailed OrBats and maps, so I may be "forced" to add a few more bases west of Basra. It all depends on what (and who) is building the new campaigns for it. Obvioulsy, some stuff will be impossible to add, due to HFD issues, and the proximity of The Wall (meaning, really nothing further north than Kirkuk or further west than the lake near Najef) don't even want to think of the Saudi airbases along the Iraqi/Saudi border.... and I did forget the border post/bridge at the Iraqi/Kuwaiti border. wrench kevin stein Edited February 8, 2011 by Wrench Quote
sparky Posted February 11, 2011 Posted February 11, 2011 Wrench, I'm in the process of installing this....putting ground units in at the moment. I note however a LOT of ship designated as cargo ships with generic nationality. Has the bug about only 4 generic cargo ships been fixed in SF2, or am I right in thinking this may cause CTD problems? If I'm wrong, sorry to bother you...but thought I'd better ask. Alan Quote
Wrench Posted February 11, 2011 Author Posted February 11, 2011 you won't get ctds ... but you may be attacking the same 'class' of cargo ship over and over and over and over...etc. So, I've not experienced that in any SF2 install (KAW, Iran/Iarg, Indo-Pak, etc) I never had a problem durning testing wrench kevin stein Quote
sparky Posted February 11, 2011 Posted February 11, 2011 OK cheers....now I know why I keep getting the DAT japanese cargo barges all the time (damned small targets)! Alan Quote
Wrench Posted February 11, 2011 Author Posted February 11, 2011 Just to yet ANOTHER correction from pureblue --- another spelling error by your's truely Open up the IR_TYPES.ini, and find this item: [TargetType094] Name=factory1 FullName=Factory 1 ModelName=fabrik1.LOD TargetType=WEAPONS_FACTROY I"d spelling 'factory' wrong, so copy/paste the section above, or just fix my mis-spelling. "Another fine product of the Los Angeles Unified Skool System" thank to PB for catching that! wrench kevin stein Quote
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