+LloydNB Posted January 17, 2015 Posted January 17, 2015 (edited) Nearly done!! Edited January 17, 2015 by LloydNB 5 Quote
Wrench Posted January 17, 2015 Author Posted January 17, 2015 looks good!! I just wish there was a way to get rid of the fues roundel warpage. Makes me (almost) want to cures Leroy Grumman's shade.... don't forget the various ini mods I've done for the Wildcats/Martlets (like the hand crank sound for the gear and others) 1 Quote
+Stary Posted March 5, 2015 Posted March 5, 2015 F7F-1N office WIP: (lightning added in Max for dramatic effect ofc) 7 Quote
+RAVEN Posted March 5, 2015 Posted March 5, 2015 (edited) I just wish there was a way to get rid of the fues roundel warpage. ? Is it painted on or a decal, because if it's a decal, I know how to fix it. (Possibly) it's real simple. Invers warp the decal. Simple terms, make the decal a rectangle like 40 X 32 . The decal on the Nosegear door of the Canberra_Mk20 is 512X128 to make it look right. Took my a bunch of trys to get it right. Edited March 5, 2015 by RAVEN Quote
Wrench Posted March 5, 2015 Author Posted March 5, 2015 fues roundels/star (well, at least mine) for the Wildcat are decal. so, you're saying, stretch the decal in the vertical plane? or just make the tga "unsquare' (as shown above)? 1 Quote
+RAVEN Posted March 5, 2015 Posted March 5, 2015 I had try several different ways to make it work. the black of a tga will stretch to fit the mapping of a mesh, taller black area will force it to compress, making the non transparent area display correctly. On the tga above, the letters are the correct size, but the black is 4x taller. At a guess for the Wildcat, I'd say increase the the hight of the Black by a 1/4, or less. Hopefully the distortion is liner, if not you'll have to play with the roundel shape also. Have fun, took me hours to get the Mk.20 decal correct. Quote
+LloydNB Posted October 5, 2015 Posted October 5, 2015 (edited) Another contribution to the SAAF air war in East Africa. Which do you prefer - the Mk I or the Mk Ia Trop? I think that by the time the SAAF got in combat in 1941 that the Trop was probably right. Edited October 9, 2015 by LloydNB 6 Quote
+russouk2004 Posted October 5, 2015 Posted October 5, 2015 Pity we cant export lighting stary eh Quote
+LloydNB Posted October 25, 2015 Posted October 25, 2015 (edited) 2 SAAF Squadron Hawker Fury Continuing the East Africa theme - 2 SAAF Squadron flew Furies and a couple of Gauntlets in a ground attack role in January 1941. A bit of an upgrade for my old Fury skin. The DAT Fury has the horizontal stabilisers and elevators (top and bottom) mapped to the same place on the skin file. I've corrected it by mapping a decal to the bottom surfaces. It works but its time consuming so is not a recommended solution. Edited October 29, 2015 by LloydNB 8 Quote
+Veltro2k Posted February 22, 2016 Posted February 22, 2016 small favor needed..the standard German pilots have their knees bent and will not fit in my mod...can someone modify one with its legs stretched forward so his feet can touch the pedals ? 1 Quote
+Veltro2k Posted February 23, 2016 Posted February 23, 2016 (edited) No one can help ? or at least send me a max file and I can modify it my self Edited February 23, 2016 by Veltro2k Quote
Wrench Posted February 23, 2016 Author Posted February 23, 2016 Ed, check with Geezer, as he has recently done some new pilots for FE2, they could be "adapted" Quote
+Geezer Posted February 24, 2016 Posted February 24, 2016 No one can help ? or at least send me a max file and I can modify it my self Contact me by PM and maybe we can work something out. I have WW2 RAF and Regia Aeronautica pilots that could probably be adapted to fit your cockpit. I'll see if I can make a quickie adaptation for a German pilot. Quote
+Geezer Posted February 24, 2016 Posted February 24, 2016 Try this and see if it drops into your model OK. If not, send me your model in obj or 3ds format and I'll adjust the arms and legs to fit your cockpit. German Pilot.rar 2 Quote
+Geezer Posted February 24, 2016 Posted February 24, 2016 This caught me at just the right time. I've decided to make some pilots and gunners for Veltro - it's a nice diversion from my usual desert stuff. Progress shot below shows first attempt to fit a pilot to his aircraft model. This is more difficult than it appears because we have different versions of 3dsMax, and the .max files are not compatible. We are using an intermediate format as a workaround, but some scale/size data is lost so there's a lot of tweaking required. 2 Quote
+Geezer Posted February 24, 2016 Posted February 24, 2016 Looks fantastic Check your PM. We have a size issue - the pilot roughly matches the controls, but looks too small for the rest of the cockpit. Quote
Nicholas Bell Posted February 24, 2016 Posted February 24, 2016 Amazed at your work, Geezer. Stunning. The pilot is terrific - I'd like to see more of that bomber Quote
+Geezer Posted February 24, 2016 Posted February 24, 2016 Ed - I scaled your complete aircraft model to fit published dimensions, then merged one of my SCW figures who was carefully scaled to be 6 feet tall. Using the SCW figure as a guide, I sized the new pilot figure, and then dropped him into your cockpit. He fits well for the most part - the armor protects his head and his hands reach the control yoke. The only rough spot is the rudder pedals seem too close to the pilot's seat. The pilot's pose is ergonomically good - not perfect, but good - so my first reaction would be to extend the rudder pedals forward. What do you think? 1 Quote
+Geezer Posted February 27, 2016 Posted February 27, 2016 I just sent Veltro2K a 3D model layout for his new figures, and also posted figure LODs in the SF2 download section. 5 Quote
+yakarov79 Posted March 6, 2016 Posted March 6, 2016 Old fashioned SAR. or Father of SAR helos. 10 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.